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Archived Boards => The Archive => The Unification War => Topic started by: Black Wolf on March 25, 2010, 06:57:56 am

Title: The Pericles is dog ugly
Post by: Black Wolf on March 25, 2010, 06:57:56 am
Who textured that thing? It looks like someone pooed on a plate and called it a texture. Rancid. Whoever he is, he should be ashamed that work of such low quality is appearing in a mod that anyone else would ever want to play. Frankly, it's **** and embarassing for you and the mysterious original texturer who shall remain at all times nameless.  :mad2:

Anyway, given the nastiness of the texture, I'm going to fix the mistakes made by this unnamed desecrator of digital art by retexturing it. But I figured I might as well HTL it first. So here are some pictures of that. Tell me what you think and if nobody has any serious problems I'll UV it.

[attachment deleted by admin]
Title: Re: The Pericles is dog ugly
Post by: Admiral Nelson on March 25, 2010, 07:26:38 am
I wanted to dump the Pericles in favor of some other model for the same reasons you mention. :)  A certain other person told me "But I wuv the Pericles" so it stayed. :)  The low poly one has some errors, to boot.

This looks nice to me. Some definition of what the strange triangle like structure on the bow section might improve it more.
Title: Re: The Pericles is dog ugly
Post by: Black Wolf on March 25, 2010, 09:38:40 am
Triangle like structures? That's a little cutaway I'm going to put the cokpit windows into. I've added a little bit more geometry up there so it has some more structure to it.

And you're right about the geometry - lots of weirdness. Overlapping faces mostly. While this did start from the original mesh, I'd say less than 50% of the original polies have actually survived at all - whole big sections have been rebuilt onto the existing verts, either to fix geometry or to add detail, so hopefully they should be mostly gone in this version.
Title: Re: The Pericles is dog ugly
Post by: -Norbert- on March 25, 2010, 11:22:57 am
Not any serious issues, but may I suggest to give it an airlock or something like the Elysium and the Argo have.
Title: Re: The Pericles is dog ugly
Post by: FreeSpaceFreak on March 25, 2010, 04:59:10 pm
I can't see that much difference from the original ( http://www.hard-light.net/wiki/index.php/TT_Pericles ) ... I suggest you make the airlock-like section (the centre of the top)  a bit more pronounced. Also, the bottom of the hull could use some more greebles as well.
Just my two cents; of course it's just a transport, so if it doesn't play too big a role, don't spend too much time on it ;)
Title: Re: The Pericles is dog ugly
Post by: -Norbert- on March 25, 2010, 06:04:46 pm
Wait, that circle on top is the airlock? But it's below the level of the engines! You wouldn't be able to dock anything up there, that's broader than the central part of the transport.
I thought that was some kind of overservation dome or somesuch.
Title: Re: The Pericles is dog ugly
Post by: Goober5000 on March 25, 2010, 09:14:13 pm
The space shuttle has to extend its docking ring to dock with the ISS.  And that's after it opens its cargo bay doors.  So, I don't think docking ring placement would be a problem for the Pericles.

And Black Wolf, this looks very promising. :) :yes:
Title: Re: The Pericles is dog ugly
Post by: Black Wolf on March 25, 2010, 10:47:38 pm
I can't see that much difference from the original ( http://www.hard-light.net/wiki/index.php/TT_Pericles ) ... I suggest you make the airlock-like section (the centre of the top)  a bit more pronounced. Also, the bottom of the hull could use some more greebles as well.
Just my two cents; of course it's just a transport, so if it doesn't play too big a role, don't spend too much time on it ;)

Well, that's the point of HTLing, surely? To make it look the same but better? And TBH the big change is going to be in the textures - you'll definitely notice it there. I've added some underside greebles, but what do you mean by "pronounced"?

Norbert - I'm limited by the original model, and so there's not much I can do about things like that.
Title: Re: The Pericles is dog ugly
Post by: FreeSpaceFreak on March 26, 2010, 02:39:01 am
Well, that's the point of HTLing, surely? To make it look the same but better? And TBH the big change is going to be in the textures - you'll definitely notice it there. I've added some underside greebles, but what do you mean by "pronounced"?
As is, the airlock doesn't quite catch the eye, it's more like... it blends smoothly into the main hull. Of course, the texture may improve on that as well. But personally, I would expect the transition between hull and airlock to be somewhat more... technical-looking, instead of sleek. That might be just me though.
Title: Re: The Pericles is dog ugly
Post by: -Norbert- on March 26, 2010, 04:39:29 am
Quote
The space shuttle has to extend its docking ring to dock with the ISS.  And that's after it opens its cargo bay doors.  So, I don't think docking ring placement would be a problem for the Pericles.
While this would be really nice I doubt it can be done in FS2. Instead of extending the airlock upwards it's more likely to have it's engines partially inside the ship or station it docks with, that's what I'm concerned with.
Quote
I'm limited by the original model, and so there's not much I can do about things like that.
Maybe you could extend the airlock upwards a bit, so it's level or jutting a little bit above the engines. I don't think that would stray too far from the original model.
Title: Re: The Pericles is dog ugly
Post by: Admiral Nelson on March 26, 2010, 05:51:37 am
I wouldn't be excessively worried about staying close to the original model.  As it is an unarmed vessel, and has only appeared in one released mission, there isn't much consequence to changing things if you think it improves the ships aesthetic appeal.
Title: Re: The Pericles is dog ugly
Post by: headdie on March 26, 2010, 08:55:53 am
on the extending airlock idea wouldnt it be possable to have the docking point in mid air and using the 3 point rotators technique discussed in another thread (i cant find it though) to move a subobject representing the extending arm

or how about a single arm that rotates at one end

both would have to be triggered by either a script or sexp but it should work
Title: Re: The Pericles is dog ugly
Post by: Black Wolf on March 26, 2010, 09:12:17 am
Note that I'm not really capable of all this fancyness with the poffing and the animating and the all that. I plan, more or less, to drop a Single LOD, textured model into the forum, maybe with somne debris if I'm feeling really bored one day, for the TVWP people to do with what they will. I'm capable of that, since this is an unarmed vessel. Beyond that, I reckon I might struggle.
Title: Re: The Pericles is dog ugly
Post by: Goober5000 on March 27, 2010, 08:33:02 pm
I didn't actually mean that the model should actually have an extending docking ring.  I was posting that as a justification for hand-waving away a docking point that floated a few meters above the model. :p
Title: Re: The Pericles is dog ugly
Post by: Black Wolf on March 30, 2010, 03:55:32 am
Alright, I've got it mostly UVed (I'll Upload some pics of where it ended up in a bit), and will start texturing soonish.
Title: Re: The Pericles is dog ugly
Post by: Snail on March 30, 2010, 06:55:38 am
I didn't actually mean that the model should actually have an extending docking ring.  I was posting that as a justification for hand-waving away a docking point that floated a few meters above the model. :p
Dx
Title: Re: The Pericles is dog ugly
Post by: Col. Fishguts on November 17, 2010, 01:01:10 pm
Alright, I've got it mostly UVed (I'll Upload some pics of where it ended up in a bit), and will start texturing soonish.

Bump. Any progress on this? I'm currently revising the UW ships, so I'd like to know if you're still working on this... if not, would you donate your WIP?