Hard Light Productions Forums

Archived Boards => The Archive => The Unification War => Topic started by: Goober5000 on October 17, 2010, 02:12:20 am

Title: Unification War Release
Post by: Goober5000 on October 17, 2010, 02:12:20 am
The TVWP team is proud to bring you this complete release of Chapter 1 of the Terran-Vasudan War Project: The Unification War!

Includes:
Twenty-nine playable missions, ten of which are new for Act III
Four campaign files, one for each act and one for the entire chapter
One in-game cutscene
One rendered cutscene

Many all new playable models
All New interface
All New HUD
All New ballistic weaponry

Installation
TVWP requires the SCP, version 3.6.10 at minimum.  Download the files below, and place them all in a new mod folder.  You do not want a mod.ini which references the MediaVPs or any other mod.  TVWP is fully self-contained and provides its own mod.ini.


Required files:

TVWP Root (21.4 mb): Datacorder (https://porphyrion.feralhosting.com/datacorder/tvwp_files/TVWP-root.zip)

TVWP Models (8.2 mb): Datacorder (https://porphyrion.feralhosting.com/datacorder/tvwp_files/TVWP-models.zip)

TVWP Missions (356 kb): Datacorder (https://porphyrion.feralhosting.com/datacorder/tvwp_files/TVWP-missions.zip)


Optional files:

(Note that if you already downloaded a previous release, you do not need to re-download these files.)

TVWP Interface (16 mb), brand new interface art custom designed by Lightspeed: Datacorder (https://porphyrion.feralhosting.com/datacorder/tvwp_files/TVWP-interface.zip)

TVWP Enhanced (39.8 mb), includes shine/glow maps, hi res dds textures, hi res backgrounds: Datacorder (https://porphyrion.feralhosting.com/datacorder/tvwp_files/TVWP-enhanced.zip)

TVWP Normal Maps (12 mb), normal maps creaated by freespaceking for TVWP models: Datacorder (https://porphyrion.feralhosting.com/datacorder/tvwp_files/TVWP-normal.zip)

TVWP Movies (14.6 mb), contains the Act I outro: Datacorder (https://porphyrion.feralhosting.com/datacorder/tvwp_files/TVWP-movies.zip)


Demo Credits

Project Leads
Admiral Nelson
Goober5000

FREDding
Blaise Russel
Exarch
Ferret
Goober5000
Lightspeed
Mustang19
SF-Junky

Textures
freespaceking
Lightspeed

Models
aldo_14
Analazon
Deepblue
GalacticEmperor
KillMeNow
Raptor
Ryx
Shrike
Spicious
Taristin
Woomeister

Command Briefing Animations & Cutscenes
DragonClaw
Lt. Cannonfodder
Tar-Palantir

Interface Art
Flipside
GalacticEmperor
Goober5000
Lightspeed

Story Consultant
Eishtmo

Mission Testing
Admiral Nelson
Goober5000
Herra Tohtori
Mad Bomber
MP-Ryan
SF-Junky
T-Man
Title: Re: TVWP Chapter 1 Release
Post by: Mobius on October 17, 2010, 05:04:03 am
Wow! Downloading now. :)
Title: Re: TVWP Chapter 1 Release
Post by: carbine7 on October 17, 2010, 05:37:43 am
Awesome! I was fresh out of campaigns to play too.
Will play tomorrow, seeing as its 3:30 now :D
Title: Re: TVWP Chapter 1 Release
Post by: Snail on October 17, 2010, 05:39:43 am
are there any fish
Title: Re: TVWP Chapter 1 Release
Post by: Deadly in a Shadow on October 17, 2010, 07:47:43 am

I played Act I and II already and love all these designs, but I want to encounter the Vasudans soon :D
Title: Re: TVWP Chapter 1 Release
Post by: mjn.mixael on October 17, 2010, 08:11:38 am
Congrats on the release!
Title: Re: TVWP Chapter 1 Release
Post by: Nyctaeus on October 17, 2010, 11:32:52 am
I have a model question. What's with the HTL Sagittarius from this screen:
(http://img.photobucket.com/albums/v106/NelsonAndBronte/FS2/Eye01.jpg)
Are you going to release it? That would be helpful for my project.
Title: Re: TVWP Chapter 1 Release
Post by: Mongoose on October 17, 2010, 01:54:21 pm
Man, I don't think I ever got around to playing the finalized missions of Act II, and now there's ten more waiting for me.  This'll be fun. :)
Title: Re: TVWP Chapter 1 Release
Post by: -Sara- on October 17, 2010, 04:46:24 pm
Always enjoyed this mod. Is anything else in the older acts so brand new that it is worth replaying?
Title: Re: TVWP Chapter 1 Release
Post by: azile0 on October 17, 2010, 10:20:28 pm
Is targeting and afterburner supposed to be disabled, or is my game messed up?
Title: Re: TVWP Chapter 1 Release
Post by: Solatar on October 17, 2010, 10:32:00 pm
In the first few missions, there is no targeting. Follow the blips on your radar, and keep a sharp eye out for fighters.  Also, not all ships in this period have afterburners. Those that do do not recharge, as they're based on limited fuel.

Just keep playing; the playstyle takes a few minutes to get used to.
Title: Re: TVWP Chapter 1 Release
Post by: Goober5000 on October 18, 2010, 12:46:06 am
All discussion on the Training 2 bug has been moved here (http://www.hard-light.net/forums/index.php?topic=70424.0).


I have a model question. What's with the HTL Sagittarius from this screen:
[snip]
Are you going to release it? That would be helpful for my project.
As far as I know it is released.  But Admiral Nelson took that screen; maybe he can give you more info.
Title: Re: TVWP Chapter 1 Release
Post by: T-Man on October 18, 2010, 02:29:18 am
Congratulations to my project colleagues on the release; i'm sure people will love it. :)
Title: Re: TVWP Chapter 1 Release
Post by: CommanderDJ on October 18, 2010, 05:27:03 am
Okay, I'm editing an earlier post into a full review.

I'll get the bad stuff out of the way first. It's a small thing, but significantly contributed to my frustration: escort lists and directives. Given the number of experienced FREDders on this team, I must say I'm quite shocked as to the fact that there was almost no use of either of those things in Act III (I played Acts 1 and 2 a while back and I didn't replay them, so I don't know if the problem applies there as well). I didn't know what ships I was supposed to focus on in terms of either defence or offence, so I kept having to guess, which was annoying. I couldn't quickly target the ships I was supposed to be protecting, such as the Grant in the second to last mission. Lack of directives wasn't nearly as annoying, but it still made the missions a lot less focused as, once again, I didn't know which hostiles I was supposed to be killing.

Oh, and in the second to last mission of Act III:
Spoiler:
I killed all the fighters and bombers, and the fleet just sat there, doing nothing. The Diana eventually (ie after about 25 minutes with time compression) got destroyed and my primary objective was for some reason marked as complete and the victory music played. I waited for five minutes for something to happen, but nothing did. So I restarted the mission and killed myself five times so I could skip to the next mission.


Now the good stuff. I really liked the development of the wingmen as characters, and the story itself was great. The gameplay changes in terms of targeting and all that stuff gave it a feel of progression. Not much else to say, except that I'm looking forward to the next release! Well done!
Title: Re: TVWP Chapter 1 Release
Post by: Zombimode on October 18, 2010, 12:09:08 pm
Mission 14 (I think) "Second Chance" :

It IS possible to safe all three SC Faustus'. The debriefing although seems to assume that one cruiser is always desroyed.
In the same debriefing a LRSC Whatshisname is mentioned. This is probably a placeholder for Hipparchus. It is a minor nitpick but easily changed. I would make for a more polished feel.


Otherwise TVWP is a great campaign. Good missions, few but nicely developed characters (I consider TVWP not a character driven campaign, so character delevopment is a non mandatory but greatly appretiated aspect), A story and setting thats "feels" like its part of the freespace canon* :)




* Altough Im cruious how the GTA will be formed from those waring and cultural rather different factions. Neither the LR, nor the PRM or JC (or god forbid the KC) have a structure resembling anything like the GTA. I suspect the UNE will be the leading power in the later Aliance. Since Chapter 1 of the TVWP IS called "Unification War" this is probably answered in the campaign, so I will now just resume playing :-)
Title: Re: TVWP Chapter 1 Release
Post by: Androgeos Exeunt on October 18, 2010, 11:25:29 pm
Facebook Wall spammed. :D

http://www.facebook.com/group.php?gid=8990888471
Title: Re: TVWP Chapter 1 Release
Post by: Zombimode on October 19, 2010, 11:28:36 am
I need some advice for one of the later missions (I think 23, but cant check atm since I'm in-mission):
Spoiler:
The mission where you investigate the UNE distress call in Beta Aquilae (which I think is incredible tense: a whole UNE fleet disabled in an uncharted starsystem? How? Vasudans? Or... SHIVANS? My god, my whole body shudders; great work on this, its also a nice diversion from the war).
What I'm supposed to do? I scanned the Hispania but nothing happens. There are no other unscanned vessels around (at least "target next unscanned target" provides nothing).
Do I simply have to wait? If that, a little confirmation on my scan from the Luna would be nice.

Edit: scratch that, I figured you have to scan each subsystem individualy.
Still would be nice if this would be clearer from the Luna's orders.
Title: Re: TVWP Chapter 1 Release
Post by: Infamus on October 21, 2010, 10:03:49 pm
i completed the second mission in the first chapter and it says that i failed. what the crap. i even get the "you win!" debriefing text.
Title: Re: TVWP Chapter 1 Release
Post by: Goober5000 on October 21, 2010, 10:36:19 pm
If you mean the training mission, that's been fixed, as described elsewhere (http://www.hard-light.net/forums/index.php?topic=70424.0).
Title: Re: TVWP Chapter 1 Release
Post by: Hades on October 24, 2010, 04:45:50 pm
As far as I know it is released.  But Admiral Nelson took that screen; maybe he can give you more info.
It sure as hell ain't in the model VP in the first post.
Title: Re: TVWP Chapter 1 Release
Post by: MatthTheGeek on October 25, 2010, 04:02:46 pm
It's just the TVWP Sagittarius with MVP textures. It's just a matter of fixing the mod.ini and renaming things in da pof.
Title: Re: TVWP Chapter 1 Release
Post by: Admiral Nelson on October 25, 2010, 04:09:52 pm
No, Taristin made an HTL Sagittarius ages ago.  It, along with a few other things, were missed in this release.  I'll take care of it soon.
Title: Re: TVWP Chapter 1 Release
Post by: Nyctaeus on October 26, 2010, 10:28:42 am
Did he made a HTL Reliant?

BTW. I have the HTL Sagi and I've noticed a few converting bugs like wrong-placed firepoints. I can fix it for TVWP if you want.
Title: Re: TVWP Chapter 1 Release
Post by: sgtbeil on October 26, 2010, 10:48:32 pm
i think that they should hurry up with the rest of the chapters :D :P
Title: Re: TVWP Chapter 1 Release
Post by: General Battuta on October 26, 2010, 10:56:38 pm
Some progress may be made. Chapter 1 was sitting around basically complete for years, but nothing has been accomplished on Chapter 2 so far. T-Man has been good about looking at future options, but it's ultimately gonna be determined by the ability to get missions FREDded.
Title: Re: TVWP Chapter 1 Release
Post by: Goober5000 on October 27, 2010, 03:15:52 am
i think that they should hurry up with the rest of the chapters :D :P
You're welcome to join the team to make it go faster. :p
Title: Re: TVWP Chapter 1 Release
Post by: Mobius on October 27, 2010, 11:00:25 am
No, Taristin made an HTL Sagittarius ages ago.  It, along with a few other things, were missed in this release.  I'll take care of it soon.

Does it have anything to do with INF's Lenaeus carrier?
Title: Re: TVWP Chapter 1 Release
Post by: Cobra on October 27, 2010, 05:59:58 pm
Spoiler:
In the mission Light Brigade, the mission just stopped after the Columbia hailed the Diana for the second time to surrender. I think I broke the mission by saving the Diana, since after a while I ~+K'd it and the primary objective became true. So confused.
Title: Re: TVWP Chapter 1 Release
Post by: Droid803 on October 27, 2010, 07:10:06 pm
No, Taristin made an HTL Sagittarius ages ago.  It, along with a few other things, were missed in this release.  I'll take care of it soon.

Does it have anything to do with INF's Lenaeus carrier?

Aside from the fact that they use the same basic model no probably not.
Title: Re: TVWP Chapter 1 Release
Post by: Mobius on October 30, 2010, 05:15:50 am
No, Woo told me there were other differences. I'm not sure, though.
Title: Re: TVWP Chapter 1 Release
Post by: FIZ on November 02, 2010, 02:23:01 am


Edit: Really good what I played so far!
Title: Re: TVWP Chapter 1 Release
Post by: SomeGuyWithAName on November 04, 2010, 10:35:56 am
SO I just finished it, and I have to say, it's kind of a mixed bag. Some awesome in there, some stuff I really disliked.

I'll just put my whole review in spoiler tags:

Spoiler:
Just to get the good things out of the way first: The overall story was great and interesting, and full of great ideas. I have some problems with details, but they are mostly matters of taste, more on the stuff that really bothered me later. Things like the United Earth fleet behind the second jump node made for interesting developments and were the story and mood highlight of the campaign for me.

I absolutely loved the feel of the first few missions in act I, to be honest, they are my favourite of the whole campaign. It felt genuinely different, challenging and rewarding to fly without all the candy that makes our lives so easy in FS.

The overall mission design was also good, with ammunition playing an important role, one really had to think about what to engage, shockwaves being extremely dangerous and fuel limitations on the afterburners made for interesting and gripping situations.

So, I would call this a very good campaign, bear this in mind before I come to the things that really kind of upset me.

The first thing I did in many missions was frantically adding ships to the escort list, and pressing F4 from time to time to read messages I missed. I really don't know why ships that are vital to the mission aren't on the escort list all the time. Nothing is more frustrating than having to engage a fighter that's on your tail and then searching through all the ships again until you find the one you actually need.

Then comes one point that is entirely a matter of taste, but I have to say it: I really didn't like some of the writing. While I enjoyed the overall storyline, I couldn't stand my wingmen and the Lunar Republic overall after a while... Somehow I felt like flying for the greatest dicks of Sol, that will knowingly fight dirty, do bussiness with criminals - all of which I could stomach, if it weren't for the arrogance they were showing all the time. Those crazy martians all envy us oh so superior Moon-men. Don't worry, quality over quantity, all those other factions have worse pilots than us, and we are really the best at everything. Oh, but we are also the likeable underdogs of Sol, because we only have one moon, and everyone else has a planet or even more.

As for Juan and Brock, I kinda liked some moments (like Brock's name origin talk and the feel of the talk in the final mission), but sometimes it seemed inconsistent, and I really didn't know if I should like either of them, because in some missions they just seemed to be trying to out-dick each other in different ways. Juan by sucking up to command and being as yellow as a rubber duck, and Brock by doing the opposite, but both in a strange, overall unlikeable way. But this is the point where "IMO" applies the most, as it's really a matter of taste.

But the whole mission "Light Brigade", this was when I actually stopped thinking "well, I have some problems with some of the stuff, but overall, this is really good" and actually literally said out loud: "Bull****!"

First of all: The mission design is incredibly flawed. If you are flying well, you can actually survive and shoot down all the bombers. Of course this will leave you without ammo, at which point I ran away about 5 clicks and just hit the time compression mode. I had to wait around 40 minutes until finally my destroyer bit the dust, and that was after several tries on this mission. And then... well... The bull**** part is of course the sudden turn the story makes.

So... A warship gets destroyed while carelessly charging into an enemy blockade. And this suddenly gets everyone - including the enemy - so teary eyed they call a ceasefire and want to negotiate peace, because... SOLDIERS ON A BATTLESHIP DIED IN A WAR  :( :(

I don't even get why your own wingmen get THAT stricken with emotion. It wasn't even the Luna, on which we were stationed far longer. And the JC and UNE? They should press on, use their advantage, and not go into: "OMG, what have we done, we have DESTROYED AN IMPORTANT ASSET OF OUR ENEMY! Oh god, let the killing end, let's make peace on terms that you may negotiate, oh wondrous Lunar Republic."-mode. No, seriously. I literally said bull**** to my screen after reading the outcome there. That would be THE chance of the UNE to annex their own moon and the JC to conquer mars. That would be the final turning point of the war, the Lunar Stalingrad, the point at which the UNE and JC have their victory...

Now, it could have worked, if there had been some more explanation on their motivation, like if they had lost a Reliant of their own during the engagement  - which as far as I can guess could only happen if it were disabled, which is next to impossible or at least very hard to achieve given the overall mission design there. It even gets stranger, when Brock in the next mission states "there will only be peace until everyone had a chance to rebuild." Chance to rebuild? Jovian and Earth..ican fleets seem to be in perfectly adequate shape to wage war against the crippled forces of M&M. There is no indication at this point, that their death toll has been so great, that they would give up on their chance at victory...

And the last mission... I get the idea, and I like it, but I don't like the execution. I don't see how it would completely destroy the negotiations, if KC forces identifiable as such would kill of some of the diplomats. It would make things a bit more complicated, but in the long run - shouldn't it more likely unite the factions against the KC? When they do a charge like that, everyone knows it was the KC that did it. Any reasonable man would not go and say "Oh, it was the fault of you martians" or "oh, you moon-people, it's all your fault". They would clearly say "damn those Kuiper crapmunchers!"

It would work perfectly, and IMO it would work only, if there were Kuiper agents planted among the forces that protect the convoy. So that they can really sow distrust among the men, if one of the martian ships, bribed, instigated or infiltrated by KC agents, suddenly attacked the lunar diplomats -THAT would be warmongering. But that all-out attack just doesn't convince me at all as truly threatening the peace effort.

So, overall, I love the campaign, and In appreciate all the hard work that went into it - but the ending just feels plain wrong to me. It may be just a matter of taste, I dunno. Maybe others will really like it, but I just couldn't stomach it...
Title: Re: TVWP Chapter 1 Release
Post by: Goober5000 on November 04, 2010, 09:54:49 pm
I see I shall have to post the Unification War Guide when I get back.  It looked much better on paper. :)

We may end up declaring the Unification War "non-canon" for our purposes, since as you pointed out, there are a lot of aspects to it that don't make much sense.  Even now, the UW is non-canon with respect to FSPort and ST:R.
Title: Re: TVWP Chapter 1 Release
Post by: T-Man on November 05, 2010, 09:06:45 pm
I remember one thing that i thought odd was how the Alpha/Beta wing naming system that came to be used in the GTA was only used by the losing side of the war. :confused: (I assume that's only because when the campaign was started you could only use Alpha/Beta etc)

Spoiler:
As for the end, i had in my head that there was a Coup d'état on Luna during the battle, kicking out the warmongering leaders and replacing them with moderates who surrendered immedietly, hence the sudden change. I sincerely doubt that is the end of the U-war though; always imagined they'd be seperatists in every faction probably unhappy at the sudden alliance with their foes, and it'd take at least a few years to bring them under control, not to mention the GTA navy would be in total chaos with ships having different technologies and quality etc, so Earth's fleet (which i sensed was the most advanced) would likely have to take the lions share while the former colonial fleets were overhauled.

Maybe one day we could revamp the U-War era (spruce the storyline up, try to make it more canon, improve the graphics etc), but i feel for now that actually living up to the project's name with what we make would probably be most popular among fans. :lol:
Title: Re: TVWP Chapter 1 Release
Post by: Mobius on November 07, 2010, 05:45:17 am
Don't all other factions use the Greek alphabet to name wings? Where's the issue? :nervous:
Title: Re: TVWP Chapter 1 Release
Post by: T-Man on November 07, 2010, 10:06:10 am
Don't all other factions use the Greek alphabet to name wings? Where's the issue? :nervous:

Nope. What i had in my head from playing was Martians were using Russian terms, Earth used Oceans, Jupiter gases and the KC were colours.
Title: Re: TVWP Chapter 1 Release
Post by: Solatar on November 07, 2010, 04:04:45 pm
Is there any evidence to prove that the names of other factions' wings wasn't just an LR designation?  After all, if all sides DID use the Greek alphabet each faction would likely designate hostile wings differently.
Title: Re: TVWP Chapter 1 Release
Post by: SpardaSon21 on November 07, 2010, 04:08:20 pm
Different, as in 41pha Wing?
Title: Re: TVWP Chapter 1 Release
Post by: SomeGuyWithAName on November 14, 2010, 06:28:18 am
I always assumed all of the factions used the greek standard for their own wings and some own definitions - like you see in the campaign - for foreign wings.

I meen, in canon FS, you don't assume the traitors that sometimes pop up name their own wings "cancer" and the likes.
Title: Re: TVWP Chapter 1 Release
Post by: Mobius on November 14, 2010, 03:08:37 pm
Those must be designations. The LR don't know anything about those hostile wings thrown at them, and came out with specific naming convention.

Still wondering why Jovian wings are named after Italian cities. Must have something to do with Galileo, I think... can anyone confirm this?
Title: Re: TVWP Chapter 1 Release
Post by: Admiral Nelson on November 14, 2010, 04:32:45 pm
Still wondering why Jovian wings are named after Italian cities. Must have something to do with Galileo, I think... can anyone confirm this?

And the answer, from seven years ago....

I always figured the JC as a massive sprawling empire dealie - after all, four gas giants, which is bigger than anything anybody else has got. Compare to the UNE, which has only the three planets, only one of which is properly populated. They're the biggest power in terms of territory, and second biggest in terms of military might (UNE has biggest fleet). Like America around the time of WW2, they're the up-and-coming superpower surrounded by older declining powers (presumably the LR and PRM were powerful during the earliest days of solar colonisation).

I s'pose that may have been another reason for the Italian - links via Latin to Roman Empire, big superpower of the Ancient World.

But I just picked it 'cause I needed to call the wings something. Perhaps Latin might work, as a kind of counterpoint to the LR's Greek alphabet. Maybe.
Title: Re: TVWP Chapter 1 Release
Post by: Mobius on November 15, 2010, 11:19:33 am
Interesting citation! :yes:
Title: Re: Unification War Release
Post by: Vidmaster on November 27, 2010, 06:38:06 am
will ya try to get this one voice acted next?

You could try to contact voice actors that do minor lines for other projects, for example the BluePlanet actors.
In my experience, that works pretty well. Go talk to them.
Title: Re: Unification War Release
Post by: Goober5000 on November 27, 2010, 03:10:33 pm
The Blue Planet stuff actually came and talked to us (or specifically me), based on our voice actor contact list and experience from Silent Threat: Reborn. :p

And one of the things I learned (along with Galemp and Admiral Nelson) is that voice acting is a tremendous amount of work and requires a tremendous amount of time.  I honestly don't think voice acting is merited for the Unification War.

But if you disagree, you're welcome to join the UW team and lead a voice acting effort yourself. ;)
Title: Re: Unification War Release
Post by: Rodo on December 02, 2010, 10:03:05 am
Played MOST of the campaign, act I and II are ok, story is kinda simple and vague but I played along.
act III is horrible, needs at least a recheck on every mission, most of them are either unbalanced or badly fredded.
Still I firmly believe this campaign with a little rewriting and retouching would make a fine product, so do you still have a team working on this or it has been abandoned?
Title: Re: Unification War Release
Post by: General Battuta on December 02, 2010, 10:05:10 am
Played MOST of the campaign, act I and II are ok, story is kinda simple and vague but I played along.
act III is horrible, needs at least a recheck on every mission, most of them are either unbalanced or badly fredded.
Still I firmly believe this campaign with a little rewriting and retouching would make a fine product, so do you still have a team working on this or it has been abandoned?


i hope it r ded

And yeah, Act 3 was where I lost steam on my first playthrough.
Title: Re: Unification War Release
Post by: Enigmatic Entity on May 24, 2011, 07:04:56 am
I downloaded all the "Required" files, extracted, then got an error about the Main Hall. All black except for a static picture of "Command" (from main FS2 screen).

Downloading the optional interface art, hopefully this will fix the problem. It is meant to work without the optional interface art, right? Looking forward to starting :)
Title: Re: Unification War Release
Post by: Enigmatic Entity on May 30, 2011, 08:00:53 am
Yay, worked great with the (very nice) interface art. A few questions - does the "full" campaign have anything else that the "act1 + act2 + act3" campaigns?

Also, a few missions left hanging with nothing to do, especially if you
Spoiler:
kill all the fighters and bombers before the friendly Reliant gets to 1%

And, the AI flying around in circles like the big mommas in AoE RoR,   :lol:
Title: Re: Unification War Release
Post by: Enigmatic Entity on June 05, 2011, 11:12:48 pm
Idle time  ;)

[attachment deleted by ninja]
Title: Re: Unification War Release
Post by: Goober5000 on June 06, 2011, 11:13:09 pm
Yay, worked great with the (very nice) interface art.
Great!  Thank Lightspeed for that. :)

Quote
A few questions - does the "full" campaign have anything else that the "act1 + act2 + act3" campaigns?
The Unification War is exactly that.  Hopefully there will be a subsequent Terran-Vasudan War released sometime in the future.

Quote
And, the AI flying around in circles like the big mommas in AoE RoR,   :lol:
Hmm.  That's probably due to the normal "fly in a large circle" idle behavior, but due to the unique handling of UW fighters, the circle is a lot faster and smaller!
Title: Re: Unification War Release
Post by: jr2 on June 07, 2011, 04:38:53 am
Just an FYI, I downloaded the .zip files, total size (including ref Bible) @ 109 MB.  Re-compressed all .zip files to one .7z file @ max settings and got 87.6 MB.   EDIT: Compressed individually the way they were released, I get 88.0 MB.  So, if you want, you could save a bit of bandwidth by releasing in .7z format.  Here's the settings:

Format
Level
Method
Dictionary size
Word size
Solid Block size
# CPU threads
7z
Ultra
LZMA
64 MB
273
Solid
2 / 1
Title: Re: Unification War Release
Post by: WouterSmitssm on January 19, 2012, 05:08:50 am
hows goining
Title: Re: Unification War Release
Post by: Veers on January 19, 2012, 06:49:03 am
Already released, you can download from the first post in this thread. As seen below.

The TVWP team is proud to bring you this complete release of Chapter 1 of the Terran-Vasudan War Project: The Unification War!


Installation
TVWP requires the SCP, version 3.6.10 at minimum.  Download the files below, and place them all in a new mod folder.  You do not want a mod.ini which references the MediaVPs or any other mod.  TVWP is fully self-contained and provides its own mod.ini.


Required files:

TVWP Root (21.4 mb): NukeLOL (http://tvwp.freespacemods.net/TVWP-root.zip)

TVWP Models (8.2 mb): NukeLOL (http://tvwp.freespacemods.net/TVWP-models.zip)

TVWP Missions (356 kb): NukeLOL (http://tvwp.freespacemods.net/TVWP-missions.zip)


Optional files:

(Note that if you already downloaded a previous release, you do not need to re-download these files.)

TVWP Interface (16 mb), brand new interface art custom designed by Lightspeed: NukeLOL (http://tvwp.freespacemods.net/TVWP-interface.zip)

TVWP Enhanced (39.8 mb), includes shine/glow maps, hi res dds textures, hi res backgrounds: NukeLOL (http://tvwp.freespacemods.net/TVWP-enhanced.zip)

TVWP Normal Maps (12 mb), normal maps creaated by freespaceking for TVWP models: NukeLOL (http://tvwp.freespacemods.net/TVWP-normal.zip)

TVWP Movies (14.6 mb), contains the Act I outro: NukeLOL (http://tvwp.freespacemods.net/TVWP-movies.zip)


Title: Re: Unification War Release
Post by: WouterSmitssm on January 19, 2012, 06:50:04 am
i mean chapter 2
Title: Re: Unification War Release
Post by: Rodo on January 19, 2012, 08:20:09 am
All chapters of TUW are released, what you may be waiting for is the continuation.. that's TVWP, a completely different mod.
Title: Re: Unification War Release
Post by: Mito [PL] on December 04, 2013, 01:13:15 pm
I didn't want to post it somewhere else: I believe that downloads are missing table files. After downloading & unpacking & launching first mission i got missing stuff error, and then everyone flying Ulysses.
I used links from FSWiki... I'm attempting to re-download.

EDIT:
I just wanted to play the nice campaign... and BAM. Sorry for posting in a long-not-posted topic.
Title: Re: Unification War Release
Post by: Lorric on December 04, 2013, 01:20:50 pm
I didn't want to post it somewhere else: I believe that downloads are missing table files. After downloading & unpacking & launching first mission i got missing stuff error, and then everyone flying Ulysses.
I used links from FSWiki... I'm attempting to re-download.

EDIT:
I just wanted to play the nice campaign... and BAM. Sorry for posting in a long-not-posted topic.
I know this works because I've played it right through, and it's enjoyable. Maybe try the links in the OP? I'm sure that's what I did. I don't know how it will respond to today's version (3.7.0) though. I know it works on 3.6.12.
Title: Re: Unification War Release
Post by: Mito [PL] on December 04, 2013, 01:32:35 pm
FOUND IT! Models VP file is missing tables. I am pretty sure, if you want i can throw a screenshot.
File downloaded from link in the first post.
Title: Re: Unification War Release
Post by: Lorric on December 04, 2013, 01:47:50 pm
FOUND IT! Models VP file is missing tables. I am pretty sure, if you want i can throw a screenshot.
File downloaded from link in the first post.
I know little about tables. I've looked in my own Models VP file though and there are no tables, and it of course works for me. There are table files in the Root VP though, including a ships.tbl.
Title: Re: Unification War Release
Post by: Mito [PL] on December 04, 2013, 02:01:18 pm
Now it works... well. I had to screw up SOMETHING while unpacking... Sorry for unnecessary spam, i really thought that something's wrong.
Title: Re: Unification War Release
Post by: Lorric on December 04, 2013, 02:07:03 pm
Now it works... well. I had to screw up SOMETHING while unpacking... Sorry for unnecessary spam, i really thought that something's wrong.
Enjoy! :)
Title: Re: Unification War Release
Post by: Jackho on October 30, 2014, 01:20:04 am
Hello world!

I had a good overall feeling about this campaign after playing first act, although I had to get over it after the idea that it feels like a time travel through stone age of space combat. Man! people really had to deal with only this radar with green and red dots? Well they have all my respect.

I played full chapter at medium difficulty lvl, now it's been released I think you can forget about other acts I II and III. Correct me if I'm wrong.

Before I can continue I beg you not to get me wrong, I can be very critical on some aspects either of the gameplay or the story, but I'm never complaining. I understand this is the way the authors wanted things to be and I (almost) fully agree. Think of it as what Juan or Brock (no, not brock  :hopping: ) would have said if they were in my pants. ok?

So my first advise would be: just play with -orbradar and -targetinfo options, this will give you a better immersive experience IMO and you'll find this antediluvian targeting system more helpful.

Just as certain people did in the thread I sometimes felt like I'm on the wrong side of the road. But if you think of it people who voted Bush for president didn't leave the country after war began in Iraq. So this part of the story *had* to make you feel uncomfortable with decisions which IRL would be beyond your power to change them, and you would continue to live with it wouldn't you? No really the screenplay (is that the good word?) is rock solid for me.

I already played diaspora so the physics didn't disturb me at all, it reminds you once again that it was a different time.

Now for the things I found "bad":

Why not have only the circle as the center of reticle, the blob around it makes it totally inefficient and useless and ugly (although perfectly outdated  :yes: )

I found myself using time compression too often, but maybe I'm too impatient, I don't know.

Spoiler:
At the beginning of mission "pride of luna" Alpha wing of Mustangs alpha is assigned to attack Cape town, a capship, while wing gamma of Atlas bombers is assigned to cover alpha. Every time I had to start again this mission I had to reassign orders by reversing their roles, which at some point began to make me upset.
So allow me to relieve my burden here:
-What the heck were you thinking about when you decided that a wing of bombers should cover a wing of fighters?

[place whichever Zen techniques here]
I suspected there was a good reason but didn't find any.

I found "Charge of the greys" the most insanely difficult mission of this campaign.
Spoiler:
Did someone really manage to save all 4 Hyperion frigates and take down every carrier and frigate? I eventually doubted that but if anyone who is reading this could explain to me how it's possible I'd be grateful. And please don't tell me to select another difficulty lvl because if I wanted things to be easier I would have gone play pong instead of retrying it 28+ times in a row (true!).

Voilà!
That's all I have in mind right now after finishing it a couple of hours ago, along with an impression that you've achieve an amazing work, I wish I had such an imagination.
Guys you make me want to go back to FREDding you know.

 :v-old: A+
Jack H.
Title: Re: Unification War Release
Post by: Goober5000 on November 04, 2014, 11:18:07 am
Thanks for the feedback. :yes:

I certainly think that UW worked better as a story than a campaign.  I thought up a great story for the campaign reference, with twists and turns and recurring characters, but we ran into a large number of difficulties transforming that story into a playable game.  The requirement to "dumb down" many technologies such as the radar and the HUD caused some frustration.  And we had to make several compromises, such as giving identical fleets to all the factions.

Ultimately, UW is most valuable for the lessons it provides in feature creep and project management.  I recommend reading this thread (http://www.hard-light.net/forums/index.php?topic=72187.0) and this thread (http://www.hard-light.net/forums/index.php?topic=72862.0) for more perspectives.
Title: Re: Unification War Release
Post by: shepard1707 on March 10, 2015, 05:57:55 pm
Enjoying playing this so far, but I'm having a bit of a problem. I'm trying to find and download all the HTL versions of the various craft of the game, but I don't know how to install them.  :confused:

Would anyone be able to help me with this, still?

Anyway, still, a very fun outing, I greatly enjoy the way fighters move, and the fact that I need to conserve my ammunition instead of being able to just fire indefinetly. But above all, the lack of targeting and having to manually spot and lead targets is really great. Shame it does terrible things to wingman commands.
Title: Re: Unification War Release
Post by: T-Man on March 10, 2015, 06:14:46 pm
Heya Shepard. It's great to hear you've been enjoying it!

As far as I am aware, since no changes have been made to things like the model's gun ports, number of turrets etc, all you'll need to do for the HTL models (which IIRC are so far the Mustangs and the Shrike courtesy of BTA) is access (or make if it is not there) a 'data' folder in U-war's mod folder, then put in that folder the files of the models, in subfolders based on what kind of file they are (the ship POF files go into a 'models' folder, and any textures with them should go into a 'maps' folder). These should then override the non-HTL files and work fine in game.

Hope that is of help. :) Let me know if there are any problems.

EDIT: If you find one of the HTL models is all set up but in game isn't being used, it is possible the name of the HTL POF file doesn't match the non-HTL one (which it will need to in order to override it). That can easily be fixed though by renaming it and I should be able to provide the names you'll want them to be :yes:.
Title: Re: Unification War Release
Post by: shepard1707 on March 10, 2015, 08:33:58 pm
Not far enough along to test the Mustang variants yet, and I can't find if there's an HTL for the Falcon or Atlas, nor where the Kestrel's might be.

But the shrike def isn't working, and after putting the Shrike and Mustang HTL files into the data folder, I get a pop up when loading of there being 70 errors.

Additionally, if cockpits are supposed to show up, then they don't seem to be showing up. (I don't know if I have to turn those on somehow, though.)

Sorry, A bit of a modding incompetent, here.   :nervous:

EDIT: Well . . .

I 'fixed' the Shrike by going through and changing the Shrike files from 'HTLShrike . . .' to just 'Shrike'. Unfortuantely, I still get the error message, and when I checked the Tech room, the Shrike model was only showing the cockpit. Just the cockpit. The rest of it was either pitch black, or invisible.

EDIT 2: Yup. The shrike is Definetly invisible save the cockpit.
Title: Re: Unification War Release
Post by: Lorric on March 10, 2015, 08:45:20 pm
You guys are going to unleash an improved version of this campaign at some point, right?

http://www.hard-light.net/forums/index.php?topic=69901.msg1722874#msg1722874

Will that have the best ships in it anyway, so all shepard1707 would have to do is sit back and wait for it to come out?
Title: Re: Unification War Release
Post by: T-Man on March 10, 2015, 08:51:21 pm
You guys are going to unleash an improved version of this campaign at some point, right?

We are indeed. Can't say for sure exactly when it'll be out (we all became quite busy this lately) but it is quite advanced if I recall right so should not be too long.

I'm really sorry Shepard but wont be able to have a look at this till the morning (is hitting 2 in the morning where I am); should hopefully be able to get to the bottom of it in the morning though.
Title: Re: Unification War Release
Post by: shepard1707 on March 10, 2015, 08:59:16 pm
No probs. I can play without the pretty shiney models just as fine as with them. :)

EDIT: By the way. If you guys need a voice actor, I would not mind doing some voice work for this. :)
Title: Re: Unification War Release
Post by: mjn.mixael on March 12, 2015, 10:09:48 am
I should finish this someday...

Title: Re: Unification War Release
Post by: T-Man on March 12, 2015, 05:28:11 pm
Oooh, That's looking great mjn! Especially like those raised ribs you've put just behind the cockpit; is a nice touch :yes:.
Title: Re: Unification War Release
Post by: InsaneBaron on April 07, 2015, 09:32:21 am
You guys are going to unleash an improved version of this campaign at some point, right?

We are indeed. Can't say for sure exactly when it'll be out (we all became quite busy this lately) but it is quite advanced if I recall right so should not be too long.

I'm really sorry Shepard but wont be able to have a look at this till the morning (is hitting 2 in the morning where I am); should hopefully be able to get to the bottom of it in the morning though.

Sure enough. It's actually pretty close to being finished, but we ran into a bit of a snag- Admiral Nelson disappeared, and without him progress has been kinda difficult. The update is a huge improvement though (I would know, I did most of the playtesting :P )
Title: Re: Unification War Release
Post by: yomi on April 15, 2018, 02:53:02 am
Does anyone has working link for this? Op ones apear to be down
Title: Re: Unification War Release
Post by: PIe on April 15, 2018, 08:37:44 am
http://tvwp.hard-light.net/website/ Go to the downloads section
Title: Re: Unification War Release
Post by: yomi on April 15, 2018, 08:44:37 am
Thank you sooo much <3
Title: Re: Unification War Release
Post by: Goober5000 on April 16, 2018, 12:42:22 am
I fixed the links in the first post; thanks for the heads-up.
Title: Re: Unification War Release
Post by: woutersmits on September 06, 2018, 01:28:32 pm
i cant skip tutorial 2 i know how to fly
can someone fix it

heres log i try to skip tutorial 2 https://fsnebula.org/log/5b91251dcb0d331d26549759 (https://fsnebula.org/log/5b91251dcb0d331d26549759)
Title: Re: Unification War Release
Post by: PIe on September 06, 2018, 03:01:07 pm
i cant skip tutorial 2 i know how to fly
That's a feature, not a bug.  The second training mission is also partially a real mission, so it can't be skipped.
Title: Re: Unification War Release
Post by: woutersmits on September 07, 2018, 08:13:25 am
why you call it training mission while it isnt
Title: Re: Unification War Release
Post by: Cobra on September 07, 2018, 09:42:48 am
Because even training missions can go wrong?

Maybe try playing the mission before complaining about it first?
Title: Re: Unification War Release
Post by: Goober5000 on September 07, 2018, 05:13:56 pm
Because sometimes missions have surprises.

Just like in the main FreeSpace2 campaign, in The Sicilian Defense, when you are ordered to destroy the Iceni.  The Iceni has already left, so Command issues new orders.
Title: Re: Unification War Release
Post by: woutersmits on September 10, 2018, 02:38:29 pm
ehy is there skip butten on training 2
if you say it isnt nessusasy
myby you cn change it
Title: Re: Unification War Release
Post by: Mito [PL] on September 10, 2018, 04:16:09 pm
So listen up. Unification War Training 2 is a story mission, therefore you can't skip it.

Just play it! :P
Title: Re: Unification War Release
Post by: woutersmits on September 11, 2018, 03:00:12 pm
yeach but i see skip butten above right
what dont you understand about it
Title: Re: Unification War Release
Post by: Goober5000 on September 11, 2018, 06:43:44 pm
"Training Mission 2" isn't a training mission, despite the description.
Title: Re: Unification War Release
Post by: Cobra on September 11, 2018, 07:46:39 pm
But Goober, if it's not a training mission, why are you calling it a training mission?

You sit on a throne of lies, sir!
Title: Re: Unification War Release
Post by: Goober5000 on September 11, 2018, 08:14:08 pm
:rolleyes:

The train is fine. (https://www.youtube.com/watch?v=tInDH2FeXaM)
Title: Re: Unification War Release
Post by: Bryan See on September 12, 2018, 08:32:02 pm
The mission shouldn't be skippable because it's actually a story mission disguised as a training mission because it helps to get players to know what it is really about.
Title: Re: Unification War Release
Post by: woutersmits on September 13, 2018, 09:46:57 am
i mis chapter 2 on this projact
i love it only tarveti ng is not aveleble
wby is that
Title: Re: Unification War Release
Post by: Goober5000 on September 13, 2018, 07:04:47 pm
i mis chapter 2 on this projact
i love it only tarveti ng is not aveleble
wby is that

Thanks. :)

Targeting is not available, because in the Unification War story, targeting technology has not yet been developed at the beginning of the campaign.
Title: Re: Unification War Release
Post by: woutersmits on September 14, 2018, 07:00:59 am
goober is this yours projact
but thay are talking about targeting on mission 1 after training missions
r
do thay say they cant target us
Title: Re: Unification War Release
Post by: Goober5000 on September 14, 2018, 05:48:37 pm
Some ships have targeting ability.  The player's ship doesn't -- at least not for the first few missions.
Title: Re: Unification War Release
Post by: woutersmits on September 15, 2018, 07:08:59 pm
ok i have done the mission where i met the carrier for the first time
i do enjoy prefieuwsly i was out gunned
but nuw im in friendly ciarrier
Title: Re: Unification War Release
Post by: Goober5000 on September 17, 2018, 07:24:54 pm
Very good. :)
Title: Re: Unification War Release
Post by: woutersmits on September 23, 2018, 12:12:05 pm
but im at mission 5 where i need to protect 3 cruisers
done 2 cruisers one coulnt jump
becouse sabotage but then ghe sacond wave incomming i got instant killed by bombs while i didnt get hit hows posseble
Title: Re: Unification War Release
Post by: Cobra on September 23, 2018, 02:01:43 pm
Don't be near bombs when they explode?
Title: Re: Unification War Release
Post by: mjn.mixael on September 23, 2018, 02:28:03 pm
Avoid the beam and you won't get hit!
Title: Re: Unification War Release
Post by: woutersmits on September 23, 2018, 05:43:01 pm
theres no beam