Archived Boards > Neo Terra Victorious
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Droid803:
ML-16: the poor man's destitute homeless man's Maxim cannon.
eliex:
--- Quote from: Rodo on July 17, 2009, 09:54:21 pm ---so you have translated the game to italian? or was there a retail release with that language?
--- End quote ---
FreeSpace 2 had the Italian language included IIRC.
Dragon:
I once had Polish version of FS2 (now I play in english, because I'm not longer installing FS from my disks, but rather install a TC and then overwrite it's files with retail .vps), so I don't see why there wouldn't be Italian version in Italy.
Jeff Vader:
--- Quote from: Dragon on July 18, 2009, 03:46:19 am ---install a TC and then overwrite it's files with retail .vps
--- End quote ---
:wtf: Well, you could also
- copy the retail files somewhere
- run the Launcher (retail or FSO)
- boom, that's it.
Mobius:
The player's squadron is composed of rookies, and the NTF keeps the good stuff for units that were once part of the GTVA fleets stationed in Sirius, Regulus and Polaris. Sometimes, the NTF employs a Soviet tactic: a mix of old and modern units to capizalize on numbers and rapid strikes. Think of a wing of Hercs supporting the modern Herc IIs - the presence of modern spacecraft somewhat reduces the handicap of deploying older units. Useless to say that, up close, the old Hercs can deliver their goods and inflict severe damage to cruiser-size vessels and below. The same principle is applied to pure fighters and bombers with encouraging results.
The NTF is not "poor" - it's just that it doesn't assign valuable stuff to rookies who still need to show their true potential. Obviously, the player will have access to better weaponry starting from the second mission.
The first mission has been designed for the player to feel the technological gap. NTF fighters are outgunned and pilots complain about it, but the squadron leader replies by claiming that the enemy's advantage consists in better weaponry at the expense of speed and maneuverability (which are very important). Unlike the rest of the squad, the leader previously served the GTVA (so he's not a rookie) and gives precious hints throughout the first part of NTV. The player will also feel the GTVA's superiority, so it won't be like ST:R's rogue faction of the GTI (which, IMO, did not make me feel its substantial superiority during the game).
--- Quote from: Rodo on July 17, 2009, 09:54:21 pm ---so you have translated the game to italian? or was there a retail release with that language?
--- End quote ---
--- Quote from: eliex on July 18, 2009, 01:12:35 am ---FreeSpace 2 had the Italian language included IIRC.
--- End quote ---
--- Quote from: Dragon on July 18, 2009, 03:46:19 am ---I once had Polish version of FS2 (now I play in english, because I'm not longer installing FS from my disks, but rather install a TC and then overwrite it's files with retail .vps), so I don't see why there wouldn't be Italian version in Italy.
--- End quote ---
No - that translated interface (which is WIP) is the result of my work. 134th Barracudas (Rael on IRC) is helping me a lot with the translation.
Keep in mind that it's only the interface to be translated - me and 134th are not really going to work on the main FS2 campaign and ships/weapons tables. The interface is immediate and universal, the other texts are specific. For example, I'm using the translated interface in Inferno without any problems.
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