Author Topic: Video: First Battle of Neptune  (Read 25665 times)

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Offline Darius

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Video: First Battle of Neptune
2385, three days after after the reunion between Earth and the GTVA.

Admiral Severanti of the 13th Battlegroup assaults Neptune in the hopes of securing a base for the invasion fleet within the system. This is the First Battle of Neptune.

Credits go to Dilmah G for the mission. Captured with Xfire.

http://www.xfire.com/video/ed94d/

http://www.youtube.com/watch?v=rAUQkpmp6Vo
« Last Edit: July 12, 2009, 08:16:21 pm by Darius »

 

Offline Fury

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Re: Video: First Battle of Neptune
Someday we will have a nice Neptune skybox made by Herra Tohtori. :D

 

Offline The E

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Re: Video: First Battle of Neptune
Very nice.

When will we get to play it?
If I'm just aching this can't go on
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There must be changes, miss to feel strong
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Offline Dilmah G

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Re: Video: First Battle of Neptune
When will we get to play it?
It won't have a place in the main campaign AFAIK, better speak to Darius about that one.

 

Offline Colonol Dekker

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Re: Video: First Battle of Neptune
Looking forward to it.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

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That one time I got permabanned and got to read who was being bitxhy about me :p....
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Offline Darius

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Re: Video: First Battle of Neptune
We'll probably bundle it in with the first release :)

 

Offline NGTM-1R

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Re: Video: First Battle of Neptune
That's all Dilmah's work? I'm impressed, honestly.

I do have to note, though, that the UEF missiles are clearly not actually missiles, since no defensive fire is directed at them. :P
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Offline Fury

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Re: Video: First Battle of Neptune
What? Err, aren't you confusing missiles to bombs now? UEF bombs are flagged as bombs however.

 

Offline Dilmah G

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Re: Video: First Battle of Neptune
That's all Dilmah's work? I'm impressed, honestly.
Oh yes, nine.days. of my life were wasted on that mission.

 

Offline NGTM-1R

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Re: Video: First Battle of Neptune
What? Err, aren't you confusing missiles to bombs now? UEF bombs are flagged as bombs however.

The big ship-to-shippers, unless those weren't actually fired in there and the comment about them was off...
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Fury

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Re: Video: First Battle of Neptune
Oh you mean those that appeared in the video at 3:07 - 3:13? Yeah, those aren't missiles.

 

Offline Darius

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Re: Video: First Battle of Neptune
The missile cloud from 3:47 onwards is definitely bomb-targetable though :)

 

Offline Dilmah G

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Re: Video: First Battle of Neptune
If any of you get to play it, you'll notice most of the missiles were wiped out by the corvette's defense weaponry. :P

 

Offline Mobius

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Re: Video: First Battle of Neptune
Be careful with targetable bombs launched en masse from warships, their use oftentimes results in weird situations. Inferno R1 had the Cruiser Torpedo as untargetable for that reason.

Back on topic: that's a very nice video. You're using an interesting soundtrack (I know that music and I even wanted to cut it for FS use... well, looks like someone preceeded me at it ;)). Speaking of the background, it'd be nice to have a skybox from Herra Tohtori... but for now I would suggest a special starmap. I'll soon contact the BP Team in private about this. :)
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Offline Dilmah G

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Re: Video: First Battle of Neptune
You're right about the missiles. They're bloody useless in that mission, we're discussing it at the moment.

 

Offline Fury

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Re: Video: First Battle of Neptune
Can you elaborate on the problems with targetable capship missiles?

 

Offline Mobius

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Re: Video: First Battle of Neptune
They attract too much enemy fire when getting close to their target, I think. It's possible to use SEXPs to change turret priorities, but doing that in every mission for every ship may become annoying.

Another issue about targetable capship torpedoes is that their either get shot down rapidly (making their use effective only on partially/totally disarmed targets) or they're too difficult to be shot down (so you'll see many turrets firing on the torps without hitting them until the impact).

If I really have to mention my personal experience, I design missions featuring capship torps in a way that somewhat prevents those potential issues from occuring. INFA2 would pose a problem, but I hope to find a good balance... ;)
« Last Edit: July 12, 2009, 09:18:22 am by Mobius »
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
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My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline General Battuta

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Re: Video: First Battle of Neptune
Capship missiles attracting a ton of fire is a tactical boon to the UEF. Missile swarms draw off pulse and beam fire that would otherwise be savaging their ships.

Half the effectiveness of the Durga bomber is its ability to approach behind a swarm of vampires - none of this 'get as close as you can before firing your bombs' stuff from retail FS2.

 

Offline Snail

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Re: Video: First Battle of Neptune
Epic.

Even though I wasn't playing the mission, I could still feel my heart racing. Damn good stuff. I hope the campaign missions of WiH will be similarly fast-paced and atmospheric.

 

Offline General Battuta

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Re: Video: First Battle of Neptune
Son, this is just a preliminary skirmish in a big damn war.