Author Topic: This is why I dont like Capcom anymore  (Read 3297 times)

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Offline Sarafan

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This is why I dont like Capcom anymore

 

Offline MatthTheGeek

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Re: This is why I dont like Capcom anymore
Looks like Yet Another FPS. We have enough Call of Battlefield: Modern Honor of Halo, as far as I'm concerned.
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Offline The E

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Re: This is why I dont like Capcom anymore
If it had been as successful at translating the Megaman gameplay into 3D as the Metroid Prime series, it really could have been great.

Matthegeek: There's nothing wrong with making games using an FPS perspective. It's only the combination of storytelling and gameplay tropes embodied in the modern warshooter genre that's getting stale, not the basic premise of FPSes as a whole.
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Re: This is why I dont like Capcom anymore
nobody tell matth that fs2 is by definition an fps, it might break him
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Offline TrashMan

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Re: This is why I dont like Capcom anymore
Pssst, matth....FS2 is a FPS.
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Offline MatthTheGeek

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Re: This is why I dont like Capcom anymore
I think you guys' definition of FPS is broken.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Ghostavo

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Re: This is why I dont like Capcom anymore
So what do you disagree with? That FreeSpace isn't a shooter or that it isn't played in first person?
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Offline General Battuta

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Re: This is why I dont like Capcom anymore
FreeSpace isn't an FPS in any meaningful sense - it's formally and mechanically dissimilar in that it involves the management of kinetic energy through open spaces. Even if you were a dude in a suit with a gun (and sometimes you are, thanks to the magic of modding!) the basic gameplay mechanics are quite dissimilar from the most comparable FPS cousin, Tribes. Orientation and vector changes are too costly to really fit the FPS mold.

 

Offline Ghostavo

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Re: This is why I dont like Capcom anymore
I disagree.

Firstly, let's take care of the notion that in FPS the role of the player is one of a person. The person part in the label refers to the perspective. If you replace every character model in Quake with the model of a rock, it's still an FPS.

Then let's take care of the shooter part, since I assume it's the easiest and least troubling part of the definition. The main thing that distinguishes FS in this part from any token FPS is the key mapping. Instead of having to switch "guns", you have a dedicated key for missiles, as other FPS have for instance for grenades.

Finally, what may be more troubling, from what I sense in Battuta's post, the movement of the player. FS has from what I can tell two things that differ from standard FPS's in this regard.

The player occupies a true 3D space, that is, the battlefield can be regarded as a 3D space, unlike most FPS's where while it's a 3D space, we occupy a limited, almost 2D portion of it. We can argue against this doing a mental modification of another mentioned game, Tribes. Let's suppose that jetpacks have infinite fuel and that while maintaining gravity, we remove the environment, specifically the floor. Is it still an FPS? In my mind, it is, and from here to removing the gravity and altering the jetpacks controls is a very short leap.

The second is that the player's speed is controlled by a gauge that doesn't change instantaneously. This differs from the instantaneous WASD standard that the industry has settled with. We can divide this issue in two parts, the gauge and the time lag between the player input and the desired output. The time lag is easily settled in that there are FPS that implement that kind of time lag to simulate a person stopping to run. The gauge, is a design limitation that some early FPS's share.

To be honest, the entire discussion can be summed up with the phrase, "Descent is a shooter".

P.S.
Genres overlap, I'm not implying that all games that employ a first-person perspective and that are shooters are just FPS. A game can have many genres.
« Last Edit: April 12, 2013, 12:45:23 pm by Ghostavo »
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Offline General Battuta

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Re: This is why I dont like Capcom anymore
I think the key difference is the way kinetic energy is managed in the gameplay space. I think there's a difference of kind, not degree, between movement physics in an FPS and a space shooter.

 
 

Offline Ghostavo

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Re: This is why I dont like Capcom anymore
I think the key difference is the way kinetic energy is managed in the gameplay space. I think there's a difference of kind, not degree, between movement physics in an FPS and a space shooter.

What do you mean by kinetic energy? The inertia?
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Offline General Battuta

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Re: This is why I dont like Capcom anymore
Yeah. Vector modification - the difficulties and characteristics thereof, the talent in accomplishing the aforementioned -  is a core mechanic in a space shooter to a degree I don't think is really present in FPS games or even 6DOF shooters like Descent. You can't struggle to get from lag to lead pursuit in an FPS, whereas a significant chunk of FreeSpace gameplay involves spending energy and surviving the time required to spend that energy, whether you're trying to get in range, trying to bear on a target turning with you, or trying to outdistance an enemy's weapons.

Of course then you get stuff like Diaspora, which complicates the picture a bit, but hey  ;)

 

Offline Ghostavo

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Re: This is why I dont like Capcom anymore
But the FPS label doesn't really answer anything regarding movement mechanics.

Regarding struggle of dealing with lag, I remember having some with both Tribes and especially Battlezone 2.
"Closing the Box" - a campaign in the making :nervous:

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Offline General Battuta

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Re: This is why I dont like Capcom anymore
Yep, that's why I mentioned Tribes as the closest cousin earlier in the thread. It also involves a lot of energy management, but it's generally movement vector focused, not orientation focused. Your ability to point isn't constrained by your flight vector.

 

Offline MP-Ryan

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Re: This is why I dont like Capcom anymore
Normally I hate semantic debate, but this needs to be said:

FPS = First-Person Shooter.

If:
1.  It is in a first person perspective, and
2.  You shoot things

Then:
The game is an FPS.

Now - there are a large variety of games that fit within the FPS model, among them battlefield-oriented games, tactical shooters, fantasy games (arrows, *****es! :P), space simulators, flight simulators, MMOs, etc etc etc.... but on a very basic level, if it's first-person and you shoot stuff, it's an FPS.

...which is why "FPS" is a stupid category to assign to anything and base opinions on.  Matth would have been much better to omit the FPS reference and simply criticize the Call of Battlefield: Modern Honour of Halo stupidity (or as Yahtzee calls it, spunkgargleweewee) which deserves denigration anyway.
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Re: This is why I dont like Capcom anymore
tbh i agree with most of the things battuta has said, but i feel we shouldn't let the kernel of "**** matth and **** his opinions" get lost amidst a fairly interesting discussion
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Offline General Battuta

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Re: This is why I dont like Capcom anymore
I think looking up the dictionary meaning of 'first person shooter' is about as useful as most algorithmic, rules-based definitions.  :p We all know what FPS means in common parlance, we all know Falcon 4.0 isn't an FPS.

 

Offline BloodEagle

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Re: This is why I dont like Capcom anymore
I think the key here is to distinguish the type 'FPS' from the sub-types 'Bro-shooter' and 'Space / Flight Combat Simulator'.

 
Re: This is why I dont like Capcom anymore
also i kind of resent this weird obsession with lumping halo in with CoD etc., mechanically it's very different
The good Christian should beware of mathematicians, and all those who make empty prophecies. The danger already exists that the mathematicians have made a covenant with the devil to darken the spirit and to confine man in the bonds of Hell.