Modding, Mission Design, and Coding > FS2 Open Coding - The Source Code Project (SCP)
Welcome!
Fury:
--- Quote ---Originally posted by Thunder
Besides, how hard can it be to read two forums? :)
--- End quote ---
We'll see.
--- Quote ---Originally posted by Infested_Larva
YAAAAA :nod: Can't wait :P
--- End quote ---
Already done. :p (see above post of mine)
TurboNed:
--- Quote ---Originally posted by Mr. Fury
It's already done. Styxx(?) stress-tested it and raised number of ships from ~120 to ~1500. It means that instead of max 390 KB, file size is now max 5 MB. It is not reasonable size, around 1 MB is more than sufficient.
--- End quote ---
When can we expect a new executable/patch/whatever?
--TurboNed
Fury:
--- Quote ---Originally posted by TurboNed
When can we expect a new executable/patch/whatever?
--TurboNed
--- End quote ---
No-one can say.
You see, it's not as simple as .tbl file modification.
There's questions regarding of real functionality, compatibility and how well it can be implemented to FS2 engine.
Of course we will see a lot of changes to FS2 engine, but do not expect them to be finished in tomorrow, it may very well take one year to get some of the best largest modifications, like DX8 or OGL 1.3 support.
For smaller changes like raising MAX_SHIPS, you may get it in next week when it is thoroughly tested and proved to be functional. But I see no logic to release all those small upgrades to the engine until the ONE source code project team is established, that way you can get all neat upgrades from one and same team which improves quality and compatibility.
I have already explained why one and only one source code project team is important and needs to be established, so please be patient and wait for this to happen. This is something so big and important that one-man hacker teams leads to nothing.
TurboNed:
--- Quote ---Originally posted by TurboNed
Could an admin please move a post I made in the Freespace Forever forum over here? It seems more applicable. (It's the "Requested Source Code Modifications" thread)
Thanks,
--TurboNed
--- End quote ---
Excellent service - do the admins around here get paid enough? (-:
--TurboNed
TurboNed:
--- Quote ---Originally posted by Mr. Fury
Of course we will see a lot of changes to FS2 engine, but do not expect them to be finished in tomorrow, it may very well take one year to get some of the best largest modifications, like DX8 or OGL 1.3 support.
--- End quote ---
Out of curiosity (and at the risk of derailing the topic, though I feel I'm mostly in-context) what would DX8 and OGL 1.3 support do for this engine? I'm not arguing that it's not something that'd be way cool (even more than cool), I'm just a gamer who fancies himself knowledgable about hardware and software....but really isn't. (-: What do DX8 and OGL 1.3 do (besides hardware T&L) above and beyond...DX5 (or whatever FS2's required DX version is)?
--TurboNed
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