Modding, Mission Design, and Coding > FS2 Open Coding - The Source Code Project (SCP)

Auuggh!! I mean Yaaay!

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penguin:
Wow, talk about good news/bad news...

So much for my project: http://jumpnode.sourceforge.net

Dang, never even got a chance to release any files... I got the .pof handler and all the .tbl parsers working, could read a mission file, and display some ships flying in circles behind the HUD overlay.

So, it's about 6 months of on-again off-again work down the tubes ( :mad: )  but this is what I wanted in the end ( :) )   Plus I learned OpenGL in the process, and that will be useful.

Now to port it to Linux, hehe

Bobboau:
ya there is already some OGL work done in the code, and I'm sure the code you have writen will be of use when dealing with FS herself

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