Modding, Mission Design, and Coding > FS2 Open Coding - The Source Code Project (SCP)
Auuggh!! I mean Yaaay!
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penguin:
Wow, talk about good news/bad news...
So much for my project: http://jumpnode.sourceforge.net
Dang, never even got a chance to release any files... I got the .pof handler and all the .tbl parsers working, could read a mission file, and display some ships flying in circles behind the HUD overlay.
So, it's about 6 months of on-again off-again work down the tubes ( :mad: ) but this is what I wanted in the end ( :) ) Plus I learned OpenGL in the process, and that will be useful.
Now to port it to Linux, hehe
Bobboau:
ya there is already some OGL work done in the code, and I'm sure the code you have writen will be of use when dealing with FS herself
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