Author Topic: HLP Newsletter - December 2015  (Read 2320 times)

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Offline Doko

  • 26
Re: HLP Newsletter - December 2015
That opening paragraph is pure gold  :lol:

 

Offline Lorric

  • 212
Re: HLP Newsletter - December 2015
You'd better watch out.
Better not cry.
Better not pout, I'm telling you why.
Sathanas Claus is coming to town.

He's making a list.
Checking it twice.
Gonna find out who's naughty and nice.
Sathanas Claus is coming to town.

He sees you when you're sleeping.
He knows when you're awake.
He knows if you've been bad or good,
so be good for goodness sake!

You'd better watch out.
Better not cry.
Better not pout, I'm telling you why.
Sathanas Claus is coming to town.

-----

You don't want to see Sathanas Claus' big red slay.

 

Offline Bryan See

  • Has anyone really been far as decided to use even go want to do look more like?
  • 210
  • Trying to redeem, but under authoritarian parents
    • Skype
    • Steam
    • Twitter
Re: HLP Newsletter - December 2015
That's strange. There is no info about my updates on both Shattered Stars (on campaign news) and my Raguel (on modding news).
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Full Projects:
Shattered Stars

Campaigns:
Lost in the Mist - Cyrene vs. Psamtik
FreeSpace: Reunited

Ships:
GTS Hygeia, GTT Argo, SC Raguel

Tools:
FSO TC/Game template

 

Offline Axem

  • 211
Re: HLP Newsletter - December 2015
I must have missed the Shattered Stars update, I have added that.

But I didn't notice a lot of noteworthy progress on the Raguel. All I saw that got added was new engine nozzles, I need something a bit more than that to shine a spotlight on. Maybe once there's a good significant amount of detail added or textures added it'll get featured next month.

 

Offline Bryan See

  • Has anyone really been far as decided to use even go want to do look more like?
  • 210
  • Trying to redeem, but under authoritarian parents
    • Skype
    • Steam
    • Twitter
Re: HLP Newsletter - December 2015
Thanks for this, but you did not aware that a ModDB link to that mod set up at the same month, containing ships rendered in full PBR glory.
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Full Projects:
Shattered Stars

Campaigns:
Lost in the Mist - Cyrene vs. Psamtik
FreeSpace: Reunited

Ships:
GTS Hygeia, GTT Argo, SC Raguel

Tools:
FSO TC/Game template

 

Offline headdie

  • i don't use punctuation lol
  • 212
  • Lawful Neutral with a Chaotic outook
    • Minecraft
    • Skype
    • Twitter
    • Headdie on Deviant Art
Re: HLP Newsletter - December 2015
Shared on FB and Reddit

also no love for OneOneThree's art work? http://www.hard-light.net/forums/index.php?topic=91051.msg1805193#msg1805193
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline Axem

  • 211
Re: HLP Newsletter - December 2015
Man, and I even highlighted that!

 

Offline CT27

  • 211
Re: HLP Newsletter - December 2015
Shared on FB and Reddit

also no love for OneOneThree's art work? http://www.hard-light.net/forums/index.php?topic=91051.msg1805193#msg1805193


I lost the original link I had for the official FB HLP page, could you give it again please?

 

Offline headdie

  • i don't use punctuation lol
  • 212
  • Lawful Neutral with a Chaotic outook
    • Minecraft
    • Skype
    • Twitter
    • Headdie on Deviant Art
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline CT27

  • 211
Re: HLP Newsletter - December 2015
Thank you.

 
Re: HLP Newsletter - December 2015
Something is messed here:
Quote
Echelon9 has posted some more refactored OpenGL shader code. There's some good feedback been provided which has resulted in several code commits to clean up latent issues in the FSO shaders. There's afew platform/video combinations. There's some good feedback been provided which has resulted in several code commits to clean up latent issues in the FSO shaders. There's a few platform/video combinationsthat still haven't been tested, if you have one of these it'd be much appreciated if you could try the new code out & report your results in the thread.
:drevil:

 

Offline niffiwan

  • 211
  • Eluder Class
Re: HLP Newsletter - December 2015
yes... now if I could just find the ExpressionEngine login page again at work I could fix it...
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
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Debian Packages (testing/unstable): Freespace2 | wxLauncher
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m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...