Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: fsphiladelphia on March 28, 2007, 09:10:48 pm

Title: High-Res Glory!!!
Post by: fsphiladelphia on March 28, 2007, 09:10:48 pm
(http://i12.tinypic.com/497riti.jpg)

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(http://i7.tinypic.com/30kehlh.jpg)

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(http://i14.tinypic.com/40esrqt.jpg)

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(http://i13.tinypic.com/2m2tbfn.jpg)

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Title: Re: High-Res Glory!!!
Post by: fsphiladelphia on March 28, 2007, 09:13:12 pm
I am pretty excited about the results I'm getting with the settings, so here's a few shots!
Title: Re: High-Res Glory!!!
Post by: Mars on March 28, 2007, 09:31:54 pm
Try ramping up you spec settings and toning down your ambient lighting.
Title: Re: High-Res Glory!!!
Post by: Turey on March 28, 2007, 09:33:11 pm
I wish I had the comp for those kind of shots.
Title: Re: High-Res Glory!!!
Post by: Herra Tohtori on March 28, 2007, 09:37:58 pm
I noticed that the warp-in effect you are using are not the latest ones...

New Warp-In effect by Axem: http://www.game-warden.com/narfin/models/a_subpace.rar (http://www.game-warden.com/narfin/models/a_subpace.rar)

And the tread discussing them is found here (http://www.hard-light.net/forums/index.php/topic,39502.0.html).


And as for lighting settings, I find the following custom command line does wonders to specular lighting properties...

-ambient_factor 0 -no_emissive_light -fov 0.55 -spec_exp 16.7 -spec_point 0.6 -spec_static 0.9 -spec_tube 1

Note that using ambient factor zero does make things rather dark if they aren't illuminated, but that's how I like my game... also, you might want to drop out the -fov 0.55 option or perhaps try something like -fov 0.65. Basically, the smaller the number, the shallower field of view. I find that value pretty much good for the most part, but experiment and find the good settings yourself. :)


Btw, what kind of anti-aliasing setting did you use taking these shots?
Title: Re: High-Res Glory!!!
Post by: Polpolion on March 28, 2007, 09:44:21 pm
What happened to the backgrounds?
Title: Re: High-Res Glory!!!
Post by: fsphiladelphia on March 28, 2007, 10:08:17 pm
Try ramping up you spec settings and toning down your ambient lighting.

I noticed that the warp-in effect you are using are not the latest ones...
-ambient_factor 0 -no_emissive_light -fov 0.55 -spec_exp 16.7 -spec_point 0.6 -spec_static 0.9 -spec_tube 1

Note that using ambient factor zero does make things rather dark if they aren't illuminated, but that's how I like my game... also, you might want to drop out the -fov 0.55 option or perhaps try something like -fov 0.65. Basically, the smaller the number, the shallower field of view. I find that value pretty much good for the most part, but experiment and find the good settings yourself. :)

Thanks for the tips -- based on what you guys said, I have dropped my ambient from 65 to 50 and have upped the spec settings in the command line.  I also added the FOV setting.  I found a thread with a formula and have it at .675 now.  At the risk of sounding dense, I have to admit I'm not quite sure I grasp the FOV stuff, so I'll just go with it and see what happens :)

I also downloaded the updated warp-in effects -- I just place the .vp file in my mediavps directory, correct?

Btw, what kind of anti-aliasing setting did you use taking these shots?

It's at 8xS in the nvidia control panel.

What happened to the backgrounds?

I guess there aren't any in this mission?  I'm playing through Derelict right now.  Hopefully I'm not missing anything.  There was a background on at least one of the missions -- a giant planet -- so that leads me to believe that everything is set up correctly, but maybe not?

Anyhow, I'll post a couple more shots based on the settings changes.
Title: Re: High-Res Glory!!!
Post by: Herra Tohtori on March 28, 2007, 10:25:20 pm
Do you have Lightspeed's nebulae installed?

If you don't know, then you don't have them... Possibly the best way to install them is to commit download from this thread (http://www.hard-light.net/forums/index.php/topic,42817.0.html).

EDIT: Don't bother, the link is down... But you can find Lightspeed's nebulae elsewhere as well. You just have to look for them. Derelict uses them as backgrounds as far as I know...

EDIT2: Here's another link to a VP packed version of LS Nebulae: http://fs2source.warpcore.org/mediavp/ls_neb.exe (http://fs2source.warpcore.org/mediavp/ls_neb.exe)

Make a new mod directory (name it for example ..\Path\To\Freespace2\FS2_Lightspeed\) and install the package into that directory.

Then activate both Derelict and this new mod by adding command line options

-mod Derelict,FS2_Lightspeed,mediavps


And you should be set.


If anyone can think of a better way, please tell it. You could also shove it into MediaVP's but I'm not sure about overriding issues and stuff like that, but the way I have it done works all the same.

And if some problems arise later, it's easier to solve them if you don't have all kinds of random stuff lying around your mod folders... :rolleyes:
Title: Re: High-Res Glory!!!
Post by: BurntCornMuffin on March 28, 2007, 10:52:55 pm
Okay, here's a quick primer in FOV's a-la MSPaint.  The field of view(FOV) is like a cone growing off of your eyeball in the direction you're looking, and anything within that cone you can see.  At the left side in the image, you have the normal sort of everyday "human-eye" FOV that everyone sees.  If you set the FOV "cone" to a small size, like the center, everything will look zoomed in, not unlike using a telescope or binoculars.  If you set the FOV to a large size, like the right, you'll get what's called the "fisheye" effect, and despite the fact that you can see a lot more, it's all pretty squashed.

(http://img237.imageshack.us/img237/8517/fov101pz9.jpg) (http://img237.imageshack.us/my.php?image=fov101pz9.jpg)
Title: Re: High-Res Glory!!!
Post by: fsphiladelphia on March 28, 2007, 11:17:33 pm
That makes sense.  I guess by following the FOV formula presented in another thread, you're basically making it so that everything appears as correctly proportioned as it would be if you were actually in the cockpit, based on how your proximity to the screen.

Do you have Lightspeed's nebulae installed?

I downloaded the fs2lightspeedmissions.vp and the nebulae.vp, and placed both in my mediavps folder.  I will keep the suggestion of giving it its own directory though, if I sense the mediavp folder is becoming a mess.

Anyhow, here's a couple of shots based on your lighting suggestions, and one including the new warp effect.  I notice this way there now seems to be a lot more contrast between space and lighted objects -- so the colors are more vibrant where there is light, and yes, the dark areas are a bit darker (though I only lowered ambient to 50, not 0).  BTW:  the new warp effects are really cool.

After these shots I'll see what it all looks like with the nebula backgrounds.

(http://i9.tinypic.com/2ut0s60.jpg)

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(http://i5.tinypic.com/2q34ps1.jpg)

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(http://i3.tinypic.com/2vvw0h1.jpg)

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(http://i7.tinypic.com/2nu0ehc.jpg)

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I'll note that the FPS are at only 33 in the shot with the warp effect -- but i think that's the lowest it has been since I got most of my act together earlier.  If that's as low as it's going, that's great as far as I'm concerned!
Title: Re: High-Res Glory!!!
Post by: Herra Tohtori on March 28, 2007, 11:27:00 pm
Hmm.

Your explosions look a bit pixelated. You might want to check what happens if you create two new files:

..\Path\To\Freespace2\mediavps\data\tables\mv_fireball-fbl.tbm
..\Path\To\Freespace2\mediavps\data\tables\mv_expl-wxp.tbm


and paste the following text into them:

mv_fireball-fbl.tbm
Code: [Select]
; fireball.tbl
;
; Table file for specifying which filenames are to be used for which explosions
;
;
#Start

$Name: exp04 ; Used for the 4 little explosions before a ship explodes
+Explosion_Medium
$LOD: 1

$Name: WarpMap01 ; Used for the warp in / warp out effect
+Warp_Effect
$LOD: 1

$Name: WarpMap02 ; Used for the KNOSSOS warp in / warp out effect
+Knossos_Effect
$LOD: 1

$Name: exp05 ; Used when an asteroid explodes
+Asteroid
$LOD: 1

$Name: exp05 ; ship explosion 1
+Explosion_Large1
$LOD: 1

$Name: exp06 ; ship explosion 2
+Explosion_Large2
$LOD: 1

#End

mv_expl-wxp.tbm
Code: [Select]
; weapon_expl.tbl
;
; Table file for specifying which filenames are to be used for which explosions
;
;
#Start

$Name: exp20 ; flak explosion
$LOD: 1

$Name: ExpMissileHit1 ; missile hits, etc.
$LOD: 1

$Name:  exp05
$LOD:       1

$Name:  exp06
$LOD:       1

$Name:  exp04
$LOD:       1

$Name:  Subach_Impact
$LOD:       1

$Name:  Mekhu_Impact
$LOD:       1

$Name:  Akheton_Impact
$LOD:       1

$Name:  MS_Impact
$LOD:       1

$Name:  Prometheus_Impact
$LOD:       1

$Name:  Maxim_Impact
$LOD:       1

$Name:  Kayser_Impact
$LOD:       1

$Name:  Circe_Impact
$LOD:       1

$Name:  Lamprey_Impact
$LOD:       1

$Name:  Shivan_Impact01
$LOD:       1

$Name:  Vapula_Impact
$LOD:       1

#End


Other way is to open mv_effects (?), extract the tables and edit them to have LOD number one on all explosions, but I think this is a faster way... It should make all explosions to use their highest resolution or somesuch.

In fact, I don't remember whether you actually need to do anything about mv_expl-wxp.tbm ot if the settings are already maxed out in the MediaVP's, but better safe than sorry....
Title: Re: High-Res Glory!!!
Post by: fsphiladelphia on March 28, 2007, 11:52:22 pm
In fact, I don't remember whether you actually need to do anything about mv_expl-wxp.tbm ot if the settings are already maxed out in the MediaVP's, but better safe than sorry....

I take it these are settings tables the game will look at when determining what particular level of detail to retrieve from the various .vp files, correct?

Whether that's the case or not, I've taken your suggestion (again)  :lol:

Here's a quick shot with the nebulas.  I'll post more tomorrow, it's past my bedtime for a Wednesday!

(http://i10.tinypic.com/491p748.jpg)
Title: Re: High-Res Glory!!!
Post by: WMCoolmon on March 29, 2007, 01:32:19 am
Finally! Someone who understands the importance of anti-aliasing! :D
Title: Re: High-Res Glory!!!
Post by: jr2 on March 29, 2007, 04:02:10 am
cool shots :yes:
Title: Re: High-Res Glory!!!
Post by: fsphiladelphia on March 29, 2007, 09:15:25 am
Finally! Someone who understands the importance of anti-aliasing! :D

Once I started reading these forums a couple of weeks ago and seeing the screenshots people were posting, I knew I wanted to replicate that on my computer.  I've noticed that in order to make the game playable a lot of people's first suggestion is to turn down the AA settings, or turn it off entirely.  That's understandable, because it takes some hardware and everyone's budget/computer setup (and, in fairness, preferences) is/are different.

When I realized the 7300gs was not going to be able to run FSO with 4x AA (that card's highest setting) I pretty much knew I'd be returning it.  Much to my surprise, the 7600gt is able to run not only 4x AA, but 8xS AA, and maintains great framerates no matter what.  Of course, it took getting some settings right and getting the correct .vps/glowmaps...so thanks again to everyone who pointed me in the right direction.

But yeah, I definitely get the importance of anti-aliasing.  For me, getting it to run in 1280x1024, and at at least 4x AA with playable framerates was really the entire goal.

cool shots :yes:

thanks!
Title: Re: High-Res Glory!!!
Post by: Herra Tohtori on March 29, 2007, 01:02:04 pm
Well, since we're showing our screenies... :)


Don't you think the FLAK explosions need to be upgraded? ;7

(http://img477.imageshack.us/img477/5624/lowresflakkq0.th.png) (http://img477.imageshack.us/my.php?image=lowresflakkq0.png)



Stuff blowing up.

NTC Impervious meets it's match...
(http://img467.imageshack.us/img467/1064/gtcimpervioustokingdomcfx7.th.jpg) (http://img467.imageshack.us/my.php?image=gtcimpervioustokingdomcfx7.jpg)
...and the same destiny met this Shivan Demon destroyer.
(http://img119.imageshack.us/img119/4061/demonpwnedcz7.th.png) (http://img119.imageshack.us/my.php?image=demonpwnedcz7.png)
...and what is this?...Holy Crap!
(http://img112.imageshack.us/img112/9416/holycrapvr9.th.jpg) (http://img112.imageshack.us/my.php?image=holycrapvr9.jpg)

That last shot is from a campaign that introduces a true test of strength as far as a computer's ability to run FS2_Open is concerned. It unleashes tons of particle effects which slowed my computer down to <19 FPS momentarily...

Deimos-class corvette is a work of art.

(http://img113.imageshack.us/img113/7113/ntcvsevrinka3.th.png) (http://img113.imageshack.us/my.php?image=ntcvsevrinka3.png)

And despite being resource-hogs... I must admit that them shockwaves are indeed drop dead gorgeous.

(http://img49.imageshack.us/img49/641/shockwave3ku2.th.png) (http://img49.imageshack.us/my.php?image=shockwave3ku2.png)


...these next two shots were actually taken on my old MSI GF6600 256MB, which got replaced by the current XFX 7600GT XXX 256MB card. That did decent work with FS2_Open too, for the most part anyway.

(http://users.tkk.fi/~lmiettun/Kuvat/FS2_Open/screenshots/GTF_Erinyes_cockpit_2_small.jpg) (http://users.tkk.fi/~lmiettun/Kuvat/FS2_Open/screenshots/GTF_Erinyes_cockpit_2.jpg)
(http://users.tkk.fi/~lmiettun/Kuvat/FS2_Open/screenshots/GTF_Erinyes_cockpit_3_small.jpg) (http://users.tkk.fi/~lmiettun/Kuvat/FS2_Open/screenshots/GTF_Erinyes_cockpit_3.jpg)



By the way, regarding anti-aliasing.

On Linux, I can set 16xAA from nvidia-settings. Is there any way to enable it on Windows drivers? :drevil: Just for some extra zazz for taking screenshots... the best combination of playability and visul quality is at either 8xS or 4x, depending on the mission. Mostly I just use 8xS on FS2_Open, and lower settings for other games.

For example, IL-2 Sturmovik FB+AEP+PF can't really be played properly with AA enabled, the FPS simply drops too low if the shaded water and trees are enabled, which makes flying accurately and aiming practically impossible... If the shader graphics are turned off, it plays much better on higher AA settings, obviously. :)
Title: Re: High-Res Glory!!!
Post by: Snail on March 29, 2007, 04:03:29 pm
It's the ExpMissileHit01 explosion that needs serious upgrading. Inferno's one looks good

BTW, JAD2!!! YAY
Title: Re: High-Res Glory!!!
Post by: Herra Tohtori on March 29, 2007, 05:04:21 pm
Actually, as far as I can see it's the Exp20 effect in mv_effects.vp. But it seems that in Inferno (and INF:A) ot's replaced by a 512*512 res effect...

I'll see what I can cook up as a fast experimental job... :drevil:
Title: Re: High-Res Glory!!!
Post by: Snail on March 29, 2007, 05:52:28 pm
No, its the beam hit one, which is ExpMissileHit01. INFA and Inferno's look better, as in they don't look like crap.

ExpMissileHit01 really needs an upgrade.
Title: Re: High-Res Glory!!!
Post by: Herra Tohtori on March 29, 2007, 06:33:15 pm
Well, to be honest all of the explosion bitmaps do need to be replaced by higher resolution stuff. However, right now I am talking about the effect in the current MediaVP's that is used as flak explosion, and that's what you see in that reddish screenshot I posted, right in the middle of the image... That's what I mean. And it is named Exp20.

Title: Re: High-Res Glory!!!
Post by: Commander Zane on March 29, 2007, 06:36:23 pm
Finally! Someone who understands the importance of anti-aliasing! :D
No, it's not that he UNDERSTANDS, it's that he can IMPLEMENT it. :doubt:
Title: Re: High-Res Glory!!!
Post by: Unknown Target on March 29, 2007, 06:49:42 pm
All you have to do is turn it on using your Nvidia or ATi control panel.
Title: Re: High-Res Glory!!!
Post by: jr2 on March 29, 2007, 08:13:05 pm
Finally! Someone who understands the importance of anti-aliasing! :D
No, it's not that he UNDERSTANDS, it's that he can IMPLEMENT it. :doubt:

- Like me! ;)

All you have to do is turn it on using your Nvidia or ATi control panel.

- Exactly!  :yes:

Well, to be honest all of the explosion bitmaps do need to be replaced by higher resolution stuff. However, right now I am talking about the effect in the current MediaVP's that is used as flak explosion, and that's what you see in that reddish screenshot I posted, right in the middle of the image... That's what I mean. And it is named Exp20.

I agree, the flak should be replaced.  IMO, it should look different, as it looks like a good WWII era flak, but in space, I think they'd look more like little flash bombs with tiny bits of shrapnel flying out extremely fast (fast as in blink and you won't see the shrapnel fast).
Title: Re: High-Res Glory!!!
Post by: Herra Tohtori on March 29, 2007, 08:35:21 pm
Well, the shrapnel would give impulse to the combustion fumes released in the detonation, and that momentum would carry outwards until the gas dissolves into the space.

It would look much similar to fireworks, flash of light and an expanding and rapidly dissipating cloud of combustion gas, which has "spikes" in it caused by the shrapnel.

It wouldn't really look like the fireballs we have now. If any of you have seen artillery or mortar strikes, you know it doesn't look like fireballs fram movies either... There's a small flash of light, but it's almost completely concealed by cloud of smoke and dust... and the dirt and shrapnel flies almost directly away from the explosion center, causing spikes much similar to what I described. Like in this:

(http://tietokannat.mil.fi/maavoimat_kuvapankki/include/thumbnail2.php?id=141&width=640)

Not the best example, but good enough for it's purpose. In space, obviously there's no dirt to fly around, but the smoke would be the most visible component of the explosion, and of course the initial flash.
Title: Re: High-Res Glory!!!
Post by: fsphiladelphia on March 29, 2007, 10:53:47 pm
Herra, very nice screenshots.  I have not had the opportunity to take any new shots since your suggestion of updating the table files re: the explosions -- I have no law school classes on Fridays, so we tend to get together for beers immediately after class and have a couple of drinks.  However, I am back now so I think I'm going to see what I can come up with.

Also, that Deimos shot is my new wallpaper for windows.  Great shot.
Title: Re: High-Res Glory!!!
Post by: mnftg64 on March 30, 2007, 03:53:41 am
How the heck do I get my Freespace to look like that?!
Title: Re: High-Res Glory!!!
Post by: Snail on March 30, 2007, 09:22:31 am
Do you have FSOpen? If so, what build? And, what features do you have and which resolution do you have activated?
Title: Re: High-Res Glory!!!
Post by: fsphiladelphia on March 30, 2007, 09:25:22 am
How the heck do I get my Freespace to look like that?!

See this thread, where I basically just asked the same question, with a pretty detailed description of the evolution of my settings:

http://www.hard-light.net/forums/index.php/topic,46214.0.html (http://www.hard-light.net/forums/index.php/topic,46214.0.html)

What results are you getting so far?
Title: Re: High-Res Glory!!!
Post by: fsphiladelphia on March 30, 2007, 10:02:28 am
These shots were all taken with the nvidia control panel texture filtering set at 'high quality':

(http://i3.tinypic.com/44qp2df.jpg)

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(http://i11.tinypic.com/47drdvo.jpg)

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(http://i13.tinypic.com/33msg2e.jpg)

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(http://i14.tinypic.com/2ekswvt.jpg)

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(http://i7.tinypic.com/4h25pp3.jpg)

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(http://i14.tinypic.com/316vhb6.jpg)

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Title: Re: High-Res Glory!!!
Post by: Snail on March 30, 2007, 10:47:43 am
Oh, Derelict goodness... Can't wait until Chapter II: Owl Wars is released. ;)
Title: Re: High-Res Glory!!!
Post by: fsphiladelphia on March 30, 2007, 10:57:02 am
All of the shots I've posted in this thread have been from Derelict so far.  I've enjoyed the campaign so far because there's a really good battle in just about every mission.
Title: Re: High-Res Glory!!!
Post by: Snail on March 30, 2007, 11:11:49 am
I've enjoyed the campaign so far because there's a really good battle in just about every mission.

ORLY?

One of the reasons I liked the campaign was because in some of the earlier missions, there was little to no action, and the action was just shooting at pirates in relics, real backwater with almost no real threat of dying. This atmosphere is copied in many campaigns.
Title: Re: High-Res Glory!!!
Post by: mnftg64 on March 30, 2007, 03:41:59 pm
Can the original FS2 campaign look like that?
Title: Re: High-Res Glory!!!
Post by: fsphiladelphia on March 30, 2007, 04:57:39 pm
I've enjoyed the campaign so far because there's a really good battle in just about every mission.

ORLY?

One of the reasons I liked the campaign was because in some of the earlier missions, there was little to no action, and the action was just shooting at pirates in relics, real backwater with almost no real threat of dying. This atmosphere is copied in many campaigns.

Well, there is that aspect, too, but there are a good number of huge battles, and I like that stuff.  I love dogfighting while dodging beams (friendly or enemy) -- to me that's part of the essence of the game :)
Title: Re: High-Res Glory!!!
Post by: jr2 on March 30, 2007, 05:01:45 pm
Can the original FS2 campaign look like that?
Yes.  ;)
Title: Re: High-Res Glory!!!
Post by: mnftg64 on March 30, 2007, 06:20:56 pm
I hate to be a pain, but after reading that other topic, I am more confused than before... Do those hi-res models come with the 3.6.8 Zeta VPs?
Title: Re: High-Res Glory!!!
Post by: fsphiladelphia on March 30, 2007, 06:21:27 pm
Time for another chapter of my ongoing visual tribute to FSO:

(http://i3.tinypic.com/2jdmdzc.jpg)

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(http://i12.tinypic.com/2cr34f9.jpg)

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(http://i14.tinypic.com/2s66n1s.jpg)

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(http://i13.tinypic.com/4ck50tu.jpg)

---------------------------------------------------------------------------------------------------------

For anyone who's wondering:  yes, the Ithaca (the large class cruiser in the last three shots) did blow me up shortly after those shots were taken.  It was like a Siren...it was just so pretty I couldn't look away.  Then it killed me.

I hate to be a pain, but after reading that other topic, I am more confused than before... Do those hi-res models come with the 3.6.8 Zeta VPs?

Yup!   :D
Title: Re: High-Res Glory!!!
Post by: Herra Tohtori on March 30, 2007, 06:26:30 pm
Good shots. One qestion though - is it possible for you to post PNG's or slightly higher quality JPG's? There's quite some compression artefacts on some of those shots.

Anyway, I believe you meant Deimos-class corvette, not Aeolus cruiser...
Title: Re: High-Res Glory!!!
Post by: fsphiladelphia on March 30, 2007, 06:29:00 pm
Good shots. One qestion though - is it possible for you to post PNG's or slightly higher quality JPG's? There's quite some compression artefacts on some of those shots.

Anyway, I believe you meant Deimos-class corvette, not Aeolus cruiser...

As you posted that I was in there removing the class name because I realized it was not an Aeolus :)  And, yeah, I think I can start using PNG's.  These things don't look quite as sharp as they do as the standard TGA screenshots, I will say that.
Title: Re: High-Res Glory!!!
Post by: jr2 on March 31, 2007, 03:29:19 am
I hate to be a pain, but after reading that other topic, I am more confused than before... Do those hi-res models come with the 3.6.8 Zeta VPs?

If you have FSO 3.6.9 and MVP 3.6.8 Z, the only thing left is:
a) the correct settings, and
b) having a decent system, especially the graphics card

For a),
I noticed that the warp-in effect you are using are not the latest ones...

New Warp-In effect by Axem: http://www.game-warden.com/narfin/models/a_subpace.rar (http://www.game-warden.com/narfin/models/a_subpace.rar)

And the tread discussing them is found here (http://www.hard-light.net/forums/index.php/topic,39502.0.html).


And as for lighting settings, I find the following custom command line does wonders to specular lighting properties...

-ambient_factor 0 -no_emissive_light -fov 0.55 -spec_exp 16.7 -spec_point 0.6 -spec_static 0.9 -spec_tube 1

Note that using ambient factor zero does make things rather dark if they aren't illuminated, but that's how I like my game... also, you might want to drop out the -fov 0.55 option or perhaps try something like -fov 0.65. Basically, the smaller the number, the shallower field of view. I find that value pretty much good for the most part, but experiment and find the good settings yourself. :)

For b), fsphiladelphia's siggy - that would be considered a very nice rig to play FSO on, but not necessary... I've seen FSO run almost decently on a 500 Mhz AMD K6-2 with 256 MB RAM and a BFG 5500 OC 256 PCI card before...
Title: Re: High-Res Glory!!!
Post by: Vasudan Admiral on April 01, 2007, 12:35:38 am
(http://i11.tinypic.com/47drdvo.jpg)

Eeep! Flying mirror syndrome! Fix!

The updated versions of all my ships are in here, including no more flying mirrors and more efficient models all round:
http://www.hard-light.net/forums/index.php/topic,41374.msg917697.html#msg917697

Keep in mind that post there is intended to be so DaBrain can update everything properly from his version of the next MVP set - it's not really meant to be a release post, so you'll just have to work out where things go on your own. (Ask me if you're unsure though)

They're all set for the next MVP release, but that's taking longer than expected, so I'm going to begin pointing people to that thread a bit more, cos I hate the flying mirrors. :(
Title: Re: High-Res Glory!!!
Post by: Snail on April 01, 2007, 03:33:03 am
I kind of like them, but only on windows or glass (things that usually are mirrors).
Title: Re: High-Res Glory!!!
Post by: Vasudan Admiral on April 01, 2007, 04:13:38 am
Uh, that's kinda the point of the updates - env maps are great if applied properly, but as the current 3.6.8 VP Triton, Aeolus, Lucifer and TC Tri demonstrate, they look really silly if they're not. ;)
Title: Re: High-Res Glory!!!
Post by: Snail on April 01, 2007, 05:11:40 am
And the Medusa... IIRC there was see something wrong with that one too...
Title: Re: High-Res Glory!!!
Post by: Commander Zane on April 01, 2007, 10:10:55 am
There's a WHOLE LOT of "something wrong" with the Medusa, looking like a reflective rainbow and everything... :doubt:
Title: Re: High-Res Glory!!!
Post by: Snail on April 01, 2007, 10:12:14 am
Well I changed it by pasting over INFA's maps (and model too actually)... Seemed to fix it really.
Title: Re: High-Res Glory!!!
Post by: fsphiladelphia on April 01, 2007, 10:12:51 am
re: Flying mirrors -- is that where you pull up to a ship really closely and notice, say, a reflection of a planet or nebula glowing back at you?  I think it's kind of cool, but I agree that it's more or less 'wrong'.
Title: Re: High-Res Glory!!!
Post by: Snail on April 01, 2007, 10:14:58 am
I believe it's cool. I like the mirror effect, but they're all oddballs, so I did away with them.
Title: Re: High-Res Glory!!!
Post by: fsphiladelphia on April 01, 2007, 10:30:06 am
(http://i9.tinypic.com/2cseyib.png)

Herra - here's one of the above shots, however in PNG, hopefully it looks a bit sharper.  In retrospect, not much of a point of me creating a thread about high-res screenshots only to then compress them into lower res jpegs :)
Title: Re: High-Res Glory!!!
Post by: jr2 on April 01, 2007, 12:34:15 pm
Quality.  Not resolution.  The resolution remains the same; however, the quality of JPEGs is less.  However, if you use IrfanView, (free, google it), you can choose the JPG file's compression / quality settings yourself, instead of using the lame defaults that most programs use.
Title: Re: High-Res Glory!!!
Post by: Herra Tohtori on April 01, 2007, 12:59:09 pm
Or GIMP...

GIMP's JPEG compressor makes good work in my honest opinion. Usually the files are practically similar to the original uncompressed down to 85% quality, and boosting the quality to 90 will make it almost undistinguishable. From 90 to 100, filesize is affected much more than quality. Also, it features a preview window that shows exactly what the saved file will look at that particular quality setting. Quite handy it is. :)

PNG is still preferable if absolutely all artefacts want to be avoided, because it uses lossless (theoretically anyway) deflation compression and also retains colour depth quite well.

I don't know what kind of features IrfanView offers, never have used it.
Title: Re: High-Res Glory!!!
Post by: jr2 on April 01, 2007, 01:05:45 pm
Well it's free... and it supports batch renaming / batch conversion... cool stuff.  I personally have both, but use IrfanView more, as I tend to view/save more than edit... although, I haven't checked whether IrfanView edits or not.
Title: Re: High-Res Glory!!!
Post by: fsphiladelphia on April 01, 2007, 01:25:17 pm
I've been using GIMP for years.  I also  used to be a big Irfanview user, as well.  Right now for handling TGA's, I am using ACDsee, which is pretty good, as well.
Title: Re: High-Res Glory!!!
Post by: jr2 on April 01, 2007, 01:27:49 pm
...but not free (ACDSee), right?
Title: Re: High-Res Glory!!!
Post by: fsphiladelphia on April 01, 2007, 02:07:14 pm
...but not free (ACDSee), right?

No, I don't think it is, but a registered copy came with my digital camera.
Title: Re: High-Res Glory!!!
Post by: jr2 on April 01, 2007, 02:08:20 pm
:p
Title: Re: High-Res Glory!!!
Post by: fsphiladelphia on April 01, 2007, 06:30:11 pm
Shot from the new Beyond The Red Line Battlestar conversion:

(http://i9.tinypic.com/4dno0ih.png)

----------------------------------------------------------------------------------------------------------------------------------------------

(http://i7.tinypic.com/2d6tdg7.png)

----------------------------------------------------------------------------------------------------------------------------------------------

The people responsible for this conversion should be commended; everything about it is top notch and the visuals are really at another level.

Title: Re: High-Res Glory!!!
Post by: Commander Zane on April 01, 2007, 07:51:51 pm
Haha, yeah, like I could ever run that...
Title: Re: High-Res Glory!!!
Post by: Huggybaby on April 01, 2007, 11:53:44 pm
That's some sweet anti-aliasing, oh, so smooth!  :D
Title: Re: High-Res Glory!!!
Post by: Snail on April 02, 2007, 08:26:00 am
AA screwed up retail FS2 for some reason... But it looks great on FSO.
Title: Re: High-Res Glory!!!
Post by: fsphiladelphia on April 08, 2007, 05:42:04 pm
Here are a few more shots.  Everything here is from Derelict, which is glorious so far.

----------------------------------------------------------------------------------

(http://i19.tinypic.com/49h4zfm.png)

----------------------------------------------------------------------------------

(http://i15.tinypic.com/4cw8z9g.png)

----------------------------------------------------------------------------------

(http://i18.tinypic.com/4hrr56w.png)

----------------------------------------------------------------------------------

(http://i11.tinypic.com/2ym95ix.png)

----------------------------------------------------------------------------------

(http://i11.tinypic.com/4br5v1l.png)
Title: Re: High-Res Glory!!!
Post by: diceman111 on April 08, 2007, 05:55:46 pm
Just a question have you downloaded any special media vps or soemthing cause my FS dosnet look this good .....

And since I have a faster computer then you I thin kI should be able to run atleast the same graphics you have
Title: Re: High-Res Glory!!!
Post by: chaotic on April 08, 2007, 06:06:57 pm
Quote
Then activate both Derelict and this new mod by adding command line options

-mod Derelict,FS2_Lightspeed,mediavps

Hmm I thought this is managed through Derelict's mod.ini ("secondrylist = FS2_Lightspeed,mediavps ;") or am I wrong?
Title: Re: High-Res Glory!!!
Post by: jr2 on April 08, 2007, 09:34:23 pm
It can be managed both ways; if there is mod.ini with those settings, then you don't need the commandline of the same thing.

Just a question have you downloaded any special media vps or soemthing cause my FS dosnet look this good .....

And since I have a faster computer then you I thin kI should be able to run atleast the same graphics you have

a) what kind of graphics card (make/model/memory)
b) how much RAM?
Title: Re: High-Res Glory!!!
Post by: fsphiladelphia on April 08, 2007, 09:48:08 pm
Just a question have you downloaded any special media vps or soemthing cause my FS dosnet look this good .....

And since I have a faster computer then you I thin kI should be able to run atleast the same graphics you have

For a very detailed discussion of how I got set up to where I am, check out the 'Performance Impact' thread that I had started a few weeks ago right after I installed my video card.

Do you have all of the settings up in Freespace, itself?  What is your command line?  And last, what settings do you have setup in your video card's control panel?  I'm running at 8xS AA and 16x AF.  If your settings are lower, your screens will look different.  You probably can get very good results if you just tinker with it long enough.

For me, that was half the fun of this game!
Title: Re: High-Res Glory!!!
Post by: mnftg64 on April 08, 2007, 10:10:35 pm
I changed my video card to match, I havn't tried it yet, I was wondering what I need in my command line.
Title: Re: High-Res Glory!!!
Post by: jr2 on April 08, 2007, 10:13:30 pm
I have much similar system - same CPU, but I have 1024 MB RAM and my GeForce 7600 GT is (supposedly) from XFX's XXX range of products, and I'm using it clocked to 720/1750 MHz for core/memory (versus default clocks of 650/1600 MHz versus the stock 7600 GT clocks of 560/1400 MHz...).

My settings for FS2_Open are:

1280x1024@32bit resolution

cmdline: fs2_open_3_6_9.exe -spec -glow -env -jpgtga -mipmap -nomotiondebris -2d_poof -missile_lighting -img2dds -no_vsync -cache_bitmaps -dualscanlines -targetinfo -orbradar -rearm_timer -ship_choice_3d -3dwarp -warp_flash -snd_preload -alpha_env -voicer -fps  -ambient_factor 0 -no_emissive_light -fov 0.55 -spec_exp 16.7 -spec_point 0.6 -spec_static 0.9 -spec_tube 1 -mod mediavp368zeta


8xS AA
16xAF set from the Launcher
Trilinear mip mapping set from Launcher
All settings maxed in NVidia Control Panel; visual quality set to High Quality etc. etc.

Vertical synchronization disabled from the launcher, but enabled on the NVidia Control Panel; that makes the game run faster while keeping the framerates from causing page tearing.

Running with MediaVP 3.6.8 zetas with adveffects enabled.

For most of the time I'm running happily at over 60 FPS. The least FPS I've seen has been in Axem's Just Another Day's Disco Inferno mission, where there is a gargantual particle spewing explosion cluster, it dropped the FPS to <19 with the screen full of explosions...

As has been already stated, the biggest impact to performance is AA and AF levels from drivers, and at least with my card, specifically the AA setting. Changing the setting from 8xS AA to 4xAA improves the frame rates greatly without sacrificing much visual quality. AF setting can be kept maxed out rather safely.

Most likely the biggest thing affecting your system's performance is the rather low amount of system RAM. Many textures are rather big in MediaVP's, and that can cause slowdowns especially on explosions.
Title: Re: High-Res Glory!!!
Post by: jr2 on April 08, 2007, 10:14:17 pm
Scratch the -mod part if you use mod.ini and your mediavps are in the mediavps directory.
Title: Re: High-Res Glory!!!
Post by: fsphiladelphia on April 08, 2007, 10:52:16 pm
C:\Games\Freespace2\fs2_open_3_6_9.exe -mod derelict,mediavps -spec -glow -env -jpgtga -mipmap -2d_poof -noscalevid -missile_lighting -no_vsync -cache_bitmaps -dualscanlines -targetinfo -orbradar -rearm_timer -3dwarp -warp_flash -snd_preload -alpha_env  -spec_exp 16.7 -spec_point 0.6 -spec_static 0.9 -spec_tube 1.0 -ambient_factor 50 -ogl_spec 80 -fov 0.675

That's what I've got my command line set at.
Title: Re: High-Res Glory!!!
Post by: diceman111 on April 09, 2007, 06:49:58 am
It can be managed both ways; if there is mod.ini with those settings, then you don't need the commandline of the same thing.

Just a question have you downloaded any special media vps or soemthing cause my FS dosnet look this good .....

And since I have a faster computer then you I thin kI should be able to run atleast the same graphics you have

a) what kind of graphics card (make/model/memory)
b) how much RAM?

a) Geforce 7950GX2 1GB
b) 2GB Corsair DDR2 800Mhz

Core2Duo 6600
Asus P5B Deluxe
4x320GB Seagate drives (Will most likely kame this into one or two raid clusters)
Title: Re: High-Res Glory!!!
Post by: jr2 on April 09, 2007, 08:39:54 am
So your system should produce results equal to or greater than fsphiladelphia's... it must be your settings.  Have you tried the command line options he posted?  Also, for the backgrounds, you need LightSpeed's Nebulae, and I think maybe a few others... also, IIRC there are some HTL ships that aren't packed into the mediavps that must be downloaded separately until they are packaged...
Title: Re: High-Res Glory!!!
Post by: fsphiladelphia on April 09, 2007, 09:20:06 am
So your system should produce results equal to or greater than fsphiladelphia's... it must be your settings.  Have you tried the command line options he posted?  Also, for the backgrounds, you need LightSpeed's Nebulae, and I think maybe a few others... also, IIRC there are some HTL ships that aren't packed into the mediavps that must be downloaded separately until they are packaged...

Which ships, where do you get them, and is it simply a matter of unzipping them to a certain directory or does it require editing of a table or mod.ini, or the command line?  Because I haven't downloaded any ships yet, but of course, I'm always going for the best graphical setup...
Title: Re: High-Res Glory!!!
Post by: jr2 on April 09, 2007, 10:09:54 am
Aargh, I don't have them, but I've heard of them... I just wait for the next mediavps and hope that no ships accidentally get left out... there should be an admin-only (read-only for the rest of us) thread where they put links to these types of things when they come out, no discussion, just a list that the admins can put stuff in, so they know where to get them from / who to contact when it's time to compile a mediavp set...
Title: Re: High-Res Glory!!!
Post by: diceman111 on April 09, 2007, 10:29:04 am
Ok well I have done some tinkering and this is how I got it:

(http://img251.imageshack.us/img251/1196/screen0016re0.th.jpg) (http://img251.imageshack.us/my.php?image=screen0016re0.jpg)
(http://img251.imageshack.us/img251/9463/screen0012eb3.th.jpg) (http://img251.imageshack.us/my.php?image=screen0012eb3.jpg)
(http://img251.imageshack.us/img251/6133/screen0015bk8.th.jpg) (http://img251.imageshack.us/my.php?image=screen0015bk8.jpg)
(http://img251.imageshack.us/img251/2526/screen0014rg0.th.jpg) (http://img251.imageshack.us/my.php?image=screen0014rg0.jpg)
(http://img251.imageshack.us/img251/1851/screen0013wx8.th.jpg) (http://img251.imageshack.us/my.php?image=screen0013wx8.jpg)

Also just a note it might be better when you are forcing the program to use Anti Aliasing to make it so that you only do it for the freespace .exe and not for all games since this can cause problems with other games.

Thx now I will go and tweak it to make it look even prettier and see how ThrashMans new models for the Flams Of War Chapter III campaign looks.


/Dice
Title: Re: High-Res Glory!!!
Post by: mnftg64 on April 09, 2007, 11:01:05 am
Ok, I figured it out. To put it bluntly for those wondering, you must have the derelict mod in your command line. Will these HTL models eventully be included so that derelict doesn't have to be selected or is there a way I can extract them to be able to use them without enabling derelict. The reason I ask is because the derelict mod overides some of the effects I have downloaded and like such as the new subspace warp.
Title: Re: High-Res Glory!!!
Post by: fsphiladelphia on April 09, 2007, 11:44:04 am
I'm using Derelict and the new subspace graphics.
Ok well I have done some tinkering and this is how I got it:


/Dice

Not bad.  You could probably increase the AA, but otherwise it's looking good.

Title: Re: High-Res Glory!!!
Post by: jr2 on April 09, 2007, 11:57:37 am
Does your derelict mod.ini point to the mediavps?
Title: Re: High-Res Glory!!!
Post by: diceman111 on April 09, 2007, 12:48:43 pm
Does your derelict mod.ini point to the mediavps?

Yepp and as for the AA its on MAX
Title: Re: High-Res Glory!!!
Post by: fsphiladelphia on April 14, 2007, 05:07:46 pm
Well, very sadly ( :() something got screwed up with my player file about 90% of the way through Derelict, and with it went all my stats.

So, in tribute to my pilot, Lieutenant Kevdog, triple ace, here are some of the last shots I took as a space tourist/fighter pilot in the Derelict campaign:

(http://i11.tinypic.com/49hdjb4.png)

----------------------------------------------------------

(http://i13.tinypic.com/2rxxu90.png)

----------------------------------------------------------

(http://i18.tinypic.com/4014hop.png)

-----------------------------------------------------------

(http://i13.tinypic.com/2e20bj7.png)
Title: Re: High-Res Glory!!!
Post by: takashi on April 21, 2007, 05:15:36 pm
i just hit big money. 200 bucks! buying a gfx card like your now! *prepares to post screenshots*
Title: Re: High-Res Glory!!!
Post by: diceman111 on April 21, 2007, 06:14:03 pm
i just hit big money. 200 bucks! buying a gfx card like your now! *prepares to post screenshots*

Well if you have an old computer just remeber that you most likely have AGP and not PCI-Express graphics slot when you buy a new graphics card also if you should buy a high en card remeber to check wheter it needs additional power or not
Title: Re: High-Res Glory!!!
Post by: takashi on April 21, 2007, 09:48:16 pm
i already got a new processor and motherboard for free. a friend upgraded his high end computer to super-high end and i got the leftovers. but he had a 1 gb gfx card so no leftovers there.
Title: Re: High-Res Glory!!!
Post by: jr2 on April 22, 2007, 05:30:31 am
Do you have a PCI-E mobo?  You might want to save your money up to buy a comp supporting dual (or quad) core and DDR2 RAM and PCI-E... :D  Especially if you can sell your old computers for a few hundred (200 - 500?) bucks.

EDIT: The thing that sucks is that AGP cards actually seem to be more expensive than their equivalent PCI-E cards (well, not if you're buying PCI-E, but still...).
Title: Re: High-Res Glory!!!
Post by: takashi on April 22, 2007, 01:51:49 pm
its ATI or Nvidia. im thinking a 215 mb radeon something.
Title: Re: High-Res Glory!!!
Post by: Herra Tohtori on April 22, 2007, 02:13:18 pm
ATi or NVidia? Well that's a good start in selecting a GPU I guess... kinda narrows the choice... not.  :lol: Good luck finding a 215 MB GPU, though. They don't exist... But do take at least a 256 MB one.


I would suggest either NVidia GeForce 6800 GT or GeForce 7600 GS/GT depending on just how much you are willing to spend. On sub-200$ level, NVidia gives you more oomph for your money than ATi, as far as I know. But that's also specific to what you do with the card.

If you want to play old DOS games, you might want to check if the card you are getting supports VESA - this 7600 GT of mine doesn't do that. Older GF6600 did, but it was otherwise slower in all regards. Scarsteroids would've probably clogged it pretty badly.


I don't have any personal experience of recent ATi cards. The one on my family's PC's (128MB AGP Radeon 9200 SE) is rather crappy.
Title: Re: High-Res Glory!!!
Post by: jr2 on April 22, 2007, 03:24:47 pm
What specs are you looking for?  AGP 8x or PCI-Ex16?
Title: Re: High-Res Glory!!!
Post by: takashi on April 22, 2007, 09:50:30 pm
i just got my new specs. a brand new 256 mb gfx card and a new 2 gigahurtz proccessor, and an nvidia motherboard. woohoo!
Title: Re: High-Res Glory!!!
Post by: jr2 on April 22, 2007, 09:52:18 pm
That a Celeron?  If so, put some extra cooling fans in there, an oversized heatsink/fan, and overclock that baby!!  (Find & print a decent guide on how to do this first... download CPU-Z (google it), find you processor type, then look for an OC guide)
Title: Re: High-Res Glory!!!
Post by: Vretsu on April 22, 2007, 10:05:55 pm
What gfx exactly did you purchase? 6800? 7800?
Title: Re: High-Res Glory!!!
Post by: jr2 on April 22, 2007, 10:16:01 pm
...

brand new system specs:

2 gigahurtz proccessor
256 mb radeon 9550 gfx card
1024 x 780 resolution
1 gigabyte RAM

runs all mediavps with no problems.
Title: Re: High-Res Glory!!!
Post by: takashi on April 22, 2007, 10:33:32 pm
i overclocked it already today.
Title: Re: High-Res Glory!!!
Post by: S-99 on April 23, 2007, 12:39:52 am
i just got my new specs. a brand new 256 mb gfx card and a new 2 gigahurtz proccessor, and an nvidia motherboard. woohoo!
What kind of processor, and video card?

i already got a new processor and motherboard for free. a friend upgraded his high end computer to super-high end and i got the leftovers. but he had a 1 gb gfx card so no leftovers there.
1 gb of ram on a graphics card...that would have to be sli, but then again sli is more than one graphics card anyway. 1gb of ram on video card?
Title: Re: High-Res Glory!!!
Post by: jr2 on April 23, 2007, 12:57:06 am
Dual 512s, maybe?
Title: Re: High-Res Glory!!!
Post by: BlackDove on April 23, 2007, 08:52:02 am
I'm not seeing screenshots.

Chop-Chop.
Title: Re: High-Res Glory!!!
Post by: diceman111 on April 23, 2007, 12:13:43 pm
Quote
1 gb of ram on a graphics card...that would have to be sli, but then again sli is more than one graphics card anyway. 1gb of ram on video card?

Well depends of what you mean, the 7950GX2 is two 7900GT in one card (it fits in one PCI-Express slot) and have 1GB of RAM

I should know I have one ;-)
Title: Re: High-Res Glory!!!
Post by: S-99 on April 23, 2007, 04:19:25 pm
That is what i meant. The card you have is the two in one, but of course they do that through sli technology, just not through an extra pci-e slot this time. This is the same business a voodoo5 had going on(god bless 3dfx). So correctly you have two cards, referring to a 1gb ram single video card right now is stupid. There's a reason for years on end no one has been able to fit more than 512mb of ram on a video card. I forgot the reasons behind it so much as the manufacturers can't do it. And then that's where i think sli technology hops after years of being gone after the days of voodoo 2's and voodoo 5's(this is where i laugh because many people thought that two 8mb sli'ed voodoo 2's were faster than one voodoo3, one single voodoo 3 is a butt load faster than sli'ed voodoo2's this due in part that the voodoo3 was just superior(i wish voodoo3 had sli)), to help make things less ridiculous. 512mb cards made their debut during the 4th quarter of 2004. You would think 3 years later we would hop up to like 1gb of ram on one card...but no. 256mb of ram is still the standard for high performance gaming right now with 392mb of ram on a card making it's showoff. And of course the 512mb of ****ing ****ty slow ass ram is usually reserved for those low end cards just to get people to buy them.
512mb is pretty new in the high end graphics card lines in special cards like this two in one dealie, 512 in the performance cards will probably be sticking to **** like this for a long time.
For me if i had a video card with 2gb or even 1gb of ram, i'd be trying to tap that for system memory if i could. In other words while they're are 512mb cards out there, and the two in one sli 512 cards making 1gb, sli is only for there for making more ram on video cards seem less ridiculous. Anyway i did see many benchmarks on the 7950gx2 cards, and they are quite nice.
Title: Re: High-Res Glory!!!
Post by: takashi on April 23, 2007, 06:00:55 pm
*sigh*

i'll come up with screens...
Title: Re: High-Res Glory!!!
Post by: Vretsu on April 23, 2007, 06:55:25 pm
Keeping in mind that the rest of it was free...

You spent $200 on a 256mb 9550?

*winces*
Title: Re: High-Res Glory!!!
Post by: takashi on April 23, 2007, 07:06:30 pm
no. 80$. the rest of the money is being saved. what, do i look like an idiot to you?

(next person with a zinger gets it.)
Title: Re: High-Res Glory!!!
Post by: Wobble73 on April 24, 2007, 03:57:48 am
That is what i meant. The card you have is the two in one, but of course they do that through sli technology, just not through an extra pci-e slot this time. This is the same business a voodoo5 had going on(god bless 3dfx). So correctly you have two cards, referring to a 1gb ram single video card right now is stupid. There's a reason for years on end no one has been able to fit more than 512mb of ram on a video card. I forgot the reasons behind it so much as the manufacturers can't do it. And then that's where i think sli technology hops after years of being gone after the days of voodoo 2's and voodoo 5's(this is where i laugh because many people thought that two 8mb sli'ed voodoo 2's were faster than one voodoo3, one single voodoo 3 is a butt load faster than sli'ed voodoo2's this due in part that the voodoo3 was just superior(i wish voodoo3 had sli)), to help make things less ridiculous. 512mb cards made their debut during the 4th quarter of 2004. You would think 3 years later we would hop up to like 1gb of ram on one card...but no. 256mb of ram is still the standard for high performance gaming right now with 392mb of ram on a card making it's showoff. And of course the 512mb of ****ing ****ty slow ass ram is usually reserved for those low end cards just to get people to buy them.
512mb is pretty new in the high end graphics card lines in special cards like this two in one dealie, 512 in the performance cards will probably be sticking to **** like this for a long time.
For me if i had a video card with 2gb or even 1gb of ram, i'd be trying to tap that for system memory if i could. In other words while they're are 512mb cards out there, and the two in one sli 512 cards making 1gb, sli is only for there for making more ram on video cards seem less ridiculous. Anyway i did see many benchmarks on the 7950gx2 cards, and they are quite nice.


How about this one, a Firegl card, is that SLi? (http://www.scan.co.uk/Products/ProductInfo.asp?WebProductID=434412) I grant you that that card is very pricey!!!!!!

Before this I only knew of 768mb non-SLi graphics cards on the market!
Title: Re: High-Res Glory!!!
Post by: S-99 on April 24, 2007, 05:42:32 am
Good that things are changing :) Trying to untwist my panties... :(
Title: Re: High-Res Glory!!!
Post by: Commander Zane on April 26, 2007, 08:25:54 am
:wtf:
Title: Re: High-Res Glory!!!
Post by: BurntCornMuffin on April 26, 2007, 11:06:36 pm
:wtf:

Agreed... :nervous:
Title: Re: High-Res Glory!!!
Post by: fsphiladelphia on April 29, 2007, 12:06:00 pm
I'm not seeing screenshots.

Chop-Chop.

Yeah! :)  The title of the thread really should sum it up :)
Title: Re: High-Res Glory!!!
Post by: fsphiladelphia on September 17, 2007, 07:56:27 pm
I'm going to post some more shots soon -- I've been playing The Babylon Project -- but I've noticed some of the ships seem to have choppy edges against lightly-colored (planets, warp-ins, etc.) backgrounds.  I want to play with my AF and AA settings for a little bit before posting any images.
Title: Re: High-Res Glory!!!
Post by: fsphiladelphia on September 17, 2007, 11:21:34 pm
I haven't posted a lot lately (I was in Europe for the summer, then law school started again) -- so here's a huge post to make up for inactivity.

All of these shots are from The Babylon Project, which seems pretty great so far.  It's good to see some different ships, even if it seems like your side is constantly getting blown up in this campaign.

Who would have thought a 10-year-old game could look this good:

(http://i18.tinypic.com/645fms4.png)
----------------------------------------------------------
(http://i9.tinypic.com/62sthck.png)
----------------------------------------------------------
(http://i9.tinypic.com/6g37pj5.png)
----------------------------------------------------------
(http://i5.tinypic.com/67zlm4l.png)
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Title: Re: High-Res Glory!!!
Post by: fsphiladelphia on September 19, 2007, 03:36:57 pm
Just upped the system's settings, and it looks pretty good so far.  Here's a couple of shots from The Babylon Project's Earth/Minbari war demo.


You'll feel this in the morning:
(http://i12.tinypic.com/62z6gx4.png)

Pretty...deadly:
(http://i15.tinypic.com/4p0jxbt.png)

These guys don't make it:
(http://i5.tinypic.com/4pd5phz.png)

See:
(http://i5.tinypic.com/66o8nd5.png)

These guys eventually bite it, also:
(http://i1.tinypic.com/2u8gsvs.png)