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Hosted Projects - Standalone => Wings of Dawn => Topic started by: Spoon on December 29, 2018, 04:22:34 pm

Title: Reviews and Feedback thread Episode 1 & 2
Post by: Spoon on December 29, 2018, 04:22:34 pm
Played Wings of Dawn RE episode 1 & 2 and want to share your thoughts on it? This is the place!

All feedback and comments are welcome (but try to keep it constructive).

Report bugs in the release thread.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: PIe on December 29, 2018, 05:53:20 pm
The combat in WoD is quite enjoyable and the campaign being almost all fighter based puts it right up my alley.  The flight model is a welcome change from the regular FS style and overall WoD really nails the feel of being chaotic (in a good way) but not overly hard (it generally wasn't very hard for me at least).  The ships are all quite pretty and there are a few hilarious moments involving Nordera.
Overall, WoD delivers on the ambitious moments that I expected after playing the previous iterations and improves everything else.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: FrikgFeek on December 29, 2018, 06:36:10 pm
Wings of Dawn is kinda what you get when you take super-focused and polished mission design usually found in minicampaigns like Vassago's Dirge and then just make 27 of those.
Its core strengths are definitely ~feel~ and pacing. Everything feels great to do.

The drifty, slidey flight model makes even slower-turning ships feel alive and not totally lethargic like they do in FS. Primaries and missiles consistently look great and feel nice and weighty. Just wailing on things is so satisfying, especially combined with the AI being a big fan of going fast so it never makes itself an easy target. The (swap) system found on the Rays allows you to switch from a 'DPS' weapon to a 'burst' weapon at just the right time with just the right aim and see your target burst in flames. It's one of the coolest things you'll get to do in FSO.

The mission pacing is nice and tight, leaving gaps just long enough for you to rearm and get your bearings and then slowly ramping up in intensity and sometimes cooling down again to prepare you for the chaotic finale.

This is possible because most of the talky character building stuff has been relegated to the VN segments, so you'll never find yourself wanting to skip through 5 minutes of in-mission blabber when all you want is a 2nd chance at shooting down some green bastards.

And those VN segments are really well done, animated apng character portraits really help bring them to life.
If you decide to read through everything they offer they're usually just long enough that being back in your fighter's cockpit feels ~special~ again. For me, they never felt like they were dragging on or wasting my time but still provided an enjoyable break between the action-packed missions.



It's not gonna launch 20000 fan theories on its deep lore like BP. It's not gonna wow everyone with its serious attitude and amazing polish like BtA.
But it will put a smile on your face bigger than anything else. Wings of Dawn is just pure joy combined with child-like wonder as you keep finding new ways in which the team has bent the FSO engine to their will.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: manwiththemachinegun on December 29, 2018, 07:40:00 pm
My review is going to be spread out, so I'll just keep a running tally.

The look and feel of the combat is still great, more frantic than Vanilla FS2, more shooty, more explodey. The weapon system has been rebalanced to have a combo system of sorts. The big difference between this and the first release of WoD is the overall level of polish, and the re-balanced missions (It's possible to kill things now in the UEU prologue for example thanks to a better primary burst weapon). I'm still only a few missions into the first story arc, but it's been worth the wait. Everyone on this project put their heart and soul into it. WORK was put into the ships, graphics, weapons, and music selection, and it pays off big time.

The characters are endearing, and the world building remains superlative, unchanged from Vanilla WoD. The story tweaks of a more limited Human-Cyrva war, and more human factions help the universe feel bigger and more lived in. I suppose the best compliment I can give is I would totally watch this weird FS2 anime.

The Ophelia mission is a huge improvement. While micromanaging the bombs was interesting, in practice I ending up staring at my keyboard more than the action. The "ace" fight was like, well, a moment out of that other anime simulator that I love, Ace Combat 7.

The colony mission is a nice change of pace, and who doesn't love side quests! I love it when games let you explore the world a bit, "mah immersion," etc.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: niffiwan on December 30, 2018, 07:05:19 am
I've only played a few missions so far but I'm liking it a lot! The changes in Episode one are a nice surprise, keeping me on my toes :)  And I like the new weapons you've added, that rapid-fire (with cooldown per 4 shots) shotgun thing seems like a lotta fun :)

I also really like the new loading screens, there's so much cool data to read there; which brings me to some feedback, I'd really like to see them for longer as the missions usually load too fast for me to read them! I dunno if there's anyway (without changing FSO) to have a "click to continue button" like some other games do, i.e. once loading is complete you click to enter the action. Eh - not a priority as I can just crack open the VPs to find all the loading screens anyway... but it just seems a shame for all that work to vanish before it can be properly appreciated!

Anyway; looking forward to playing through the rest  :nod: :yes:
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Spoon on December 30, 2018, 04:23:37 pm
The combat in WoD is quite enjoyable and the campaign being almost all fighter based puts it right up my alley.  The flight model is a welcome change from the regular FS style and overall WoD really nails the feel of being chaotic (in a good way) but not overly hard (it generally wasn't very hard for me at least).  The ships are all quite pretty and there are a few hilarious moments involving Nordera.
Overall, WoD delivers on the ambitious moments that I expected after playing the previous iterations and improves everything else.
Thanks for this post and for the playtesting. :yes:


Wings of Dawn is kinda what you get when you take super-focused and polished mission design usually found in minicampaigns like Vassago's Dirge and then just make 27 of those.
Its core strengths are definitely ~feel~ and pacing. Everything feels great to do.

The drifty, slidey flight model makes even slower-turning ships feel alive and not totally lethargic like they do in FS. Primaries and missiles consistently look great and feel nice and weighty. Just wailing on things is so satisfying, especially combined with the AI being a big fan of going fast so it never makes itself an easy target. The (swap) system found on the Rays allows you to switch from a 'DPS' weapon to a 'burst' weapon at just the right time with just the right aim and see your target burst in flames. It's one of the coolest things you'll get to do in FSO.

The mission pacing is nice and tight, leaving gaps just long enough for you to rearm and get your bearings and then slowly ramping up in intensity and sometimes cooling down again to prepare you for the chaotic finale.

This is possible because most of the talky character building stuff has been relegated to the VN segments, so you'll never find yourself wanting to skip through 5 minutes of in-mission blabber when all you want is a 2nd chance at shooting down some green bastards.

And those VN segments are really well done, animated apng character portraits really help bring them to life.
If you decide to read through everything they offer they're usually just long enough that being back in your fighter's cockpit feels ~special~ again. For me, they never felt like they were dragging on or wasting my time but still provided an enjoyable break between the action-packed missions.


It's not gonna launch 20000 fan theories on its deep lore like BP. It's not gonna wow everyone with its serious attitude and amazing polish like BtA.
But it will put a smile on your face bigger than anything else. Wings of Dawn is just pure joy combined with child-like wonder as you keep finding new ways in which the team has bent the FSO engine to their will.
To repeat myself here again, thanks for this post and for the playtesting. :yes:
High praise indeed :)

Although I will have to politely disagree with the polish part, aside from the voice acting, I feel like WoD has been polished down to a T. Down to all the nitty gritty details like each species having its own flyby&countermeassure launch sounds, weapon loadout icons, etc.
BtA is fantastic and has indeed a great amount of polish to it, but I don't feel that WoD comes up short in comparsion. (But that's my biased self speaking, who spend this last half year polishing his mod).


My review is going to be spread out, so I'll just keep a running tally.

The look and feel of the combat is still great, more frantic than Vanilla FS2, more shooty, more explodey. The weapon system has been rebalanced to have a combo system of sorts. The big difference between this and the first release of WoD is the overall level of polish, and the re-balanced missions (It's possible to kill things now in the UEU prologue for example thanks to a better primary burst weapon). I'm still only a few missions into the first story arc, but it's been worth the wait. Everyone on this project put their heart and soul into it. WORK was put into the ships, graphics, weapons, and music selection, and it pays off big time.

The characters are endearing, and the world building remains superlative, unchanged from Vanilla WoD. The story tweaks of a more limited Human-Cyrva war, and more human factions help the universe feel bigger and more lived in. I suppose the best compliment I can give is I would totally watch this weird FS2 anime.

The Ophelia mission is a huge improvement. While micromanaging the bombs was interesting, in practice I ending up staring at my keyboard more than the action. The "ace" fight was like, well, a moment out of that other anime simulator that I love, Ace Combat 7.

The colony mission is a nice change of pace, and who doesn't love side quests! I love it when games let you explore the world a bit, "mah immersion," etc.
Another good and encouraging post :yes:
Don't be afraid to just make a new post instead of editing this one. I like getting that little dopamine shot whenever there's a new post :P


I've only played a few missions so far but I'm liking it a lot! The changes in Episode one are a nice surprise, keeping me on my toes :)  And I like the new weapons you've added, that rapid-fire (with cooldown per 4 shots) shotgun thing seems like a lotta fun :)

I also really like the new loading screens, there's so much cool data to read there; which brings me to some feedback, I'd really like to see them for longer as the missions usually load too fast for me to read them! I dunno if there's anyway (without changing FSO) to have a "click to continue button" like some other games do, i.e. once loading is complete you click to enter the action. Eh - not a priority as I can just crack open the VPs to find all the loading screens anyway... but it just seems a shame for all that work to vanish before it can be properly appreciated!

Anyway; looking forward to playing through the rest  :nod: :yes:
Good to hear, good to hear. :)

Yeah, the loading screen "click to continue button" button idea has come up during development. But Axem said that it was unfortunately not possible with how the lua hooks into the game. Alas.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: 0rph3u5 on December 31, 2018, 03:49:13 pm
I am still at it (I am at the "Mining Mission"), but let me preface any remarks with this: I really would like to see a Rosencrantz and Guildenstern (https://en.wikipedia.org/wiki/Rosencrantz_and_Guildenstern_Are_Dead)-version of the story :D
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: QuakeIV on December 31, 2018, 10:20:11 pm
Well, its very videogamey rather than the sortof tense quasi realism other mods go for, but frankly that seemingly worked pretty well.  In fact that may well be neccesary, what with the rampant ineptitude everywhere, the anime tiddies, and the goofy characters.  That having been said I think it was pretty fun, and super well polished, it just requires that you not take it seirously.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: General Battuta on January 01, 2019, 12:19:34 am
Video games are fun, whereas tense quasi realism is not always.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Spoon on January 01, 2019, 06:51:22 am
Well, its very videogamey rather than the sortof tense quasi realism other mods go for, but frankly that seemingly worked pretty well.
You almost say that like it's some kind of requirement that every single freespace mod ever, must follow the same old 'quasi realism' standard.
I guess it's a good thing WoD merely uses the Freespace engine and isn't bound by any other supposed unwritten freespace modding rules then, because that kind of sounds dreadfully uninspired, uncreative and dull to me.

In fact that may well be neccesary, what with the rampant ineptitude everywhere, the anime tiddies, and the goofy characters.  That having been said I think it was pretty fun, and super well polished, it just requires that you not take it seirously.
Something can be lighthearted and fun, while also being taken seriously. They're not mutually exclusive things, really.
But I'm glad you had fun regardless. :)
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Commander Zane on January 01, 2019, 07:51:27 am
That was all? I haven't had my fill yet! ;)

Well worth the wait oh my god.

The expansion to the prelude and actual Episode 1 did well to flesh out that part of the story and really got me into the flow of the revision. I'm obviously going to need to go back to check out the other outcomes since I screwed up some parts not being aware of what would happen if I did certain things, but the fact that even fifteen missions later those actions affected how some of the missions went is absolutely mind-blowing. The added interactive elements to the VN sequences are great, the faction diversity with the characters is great, the combat throughout Episode 2 is a ****ing rush and the cinematics are spectacular. I don't know how I'd word any of this better when I had as much fun with the initial Episode 1 release as I did and find oh look at that, it's even better now.

It's awesome that there's callbacks to some of the original WoD missions, especially since they're much better executed and less restrictive.

Also Mandibles are dicks and **** you for managing to make me tear up to a FreeSpace mod. <3

Seriously, this release is amazing. Don't stop being awesome WoD team.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Spoon on January 01, 2019, 10:10:53 am
That was all? I haven't had my fill yet! ;)

Well worth the wait oh my god.

The expansion to the prelude and actual Episode 1 did well to flesh out that part of the story and really got me into the flow of the revision. I'm obviously going to need to go back to check out the other outcomes since I screwed up some parts not being aware of what would happen if I did certain things, but the fact that even fifteen missions later those actions affected how some of the missions went is absolutely mind-blowing. The added interactive elements to the VN sequences are great, the faction diversity with the characters is great, the combat throughout Episode 2 is a ****ing rush and the cinematics are spectacular. I don't know how I'd word any of this better when I had as much fun with the initial Episode 1 release as I did and find oh look at that, it's even better now.

It's awesome that there's callbacks to some of the original WoD missions, especially since they're much better executed and less restrictive.

Also Mandibles are dicks and **** you for managing to make me tear up to a FreeSpace mod. <3

Seriously, this release is amazing. Don't stop being awesome WoD team.
Awesome, thanks!  (https://i.somethingawful.com/forumsystem/emoticons/emot-allears.gif)
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: CKid on January 01, 2019, 02:11:00 pm
Really enjoyed the remastering of episode 1. Felt it was much more fleshed out story wise and game-play wise. The new missions certainly added some much needed length to the episode. I always felt that the original vision was too short. The mission Holding off the Nordera while the zephyr reaches the node was a welcomed addition.

The return of OldWod characters in NuWod was fantastic. Like meeting up with old friends you haven't seen in years (I guess it has been years), Misuzu and Milkshake personalities are spot on. Misuzu still being the nerdy care-free jokester and Milkshake being blunt and foul-mouthed but now she has a face. Love the chemistry between these two.

The last few missions were damn intense and challenging but not to the point where you were being overwhelmed and losing track of your objectives. That Nordera torpedo barrage was insane and the way you deal with the juggernaut was masterfully done. Those animated cooling pods with all the effects were so "cool" looking.

Well done Spoon and all those involved. I'll be busy doing another couple runs of this campaign cause I still haven't used half of the ships or even a third of the weapons yet. Too much selection!
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Spoon on January 01, 2019, 05:18:41 pm
Really enjoyed the remastering of episode 1. Felt it was much more fleshed out story wise and game-play wise. The new missions certainly added some much needed length to the episode. I always felt that the original vision was too short. The mission Holding off the Nordera while the zephyr reaches the node was a welcomed addition.

The return of OldWod characters in NuWod was fantastic. Like meeting up with old friends you haven't seen in years (I guess it has been years), Misuzu and Milkshake personalities are spot on. Misuzu still being the nerdy care-free jokester and Milkshake being blunt and foul-mouthed but now she has a face. Love the chemistry between these two.

The last few missions were damn intense and challenging but not to the point where you were being overwhelmed and losing track of your objectives. That Nordera torpedo barrage was insane and the way you deal with the juggernaut was masterfully done. Those animated cooling pods with all the effects were so "cool" looking.

Well done Spoon and all those involved. I'll be busy doing another couple runs of this campaign cause I still haven't used half of the ships or even a third of the weapons yet. Too much selection!
At the risk of sounding like a broken record: Awesome, Thanks!

If we take the original WoD release date, then it really has been over 8 years since we last saw these characters. (And that's kind of nuts, and it makes me feel really old.)
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: procdrone on January 01, 2019, 06:06:43 pm
My review.

How should I even start this... Ill start off by saying I played all Spoon releases in the WoD project. The Original, the old Chapter 1, and now, new Chapter 1&2.

And as a "veteran", I cannot help but notice the amount of retconing going on, with each new entry, A lot of things did change. While I will not blame Spoon, I have to mark this as some thing were just a tad confusing, and in some instances, I was wondering how Spoon will glue on old characters here. Do not get me wrong - its very welcoming to see the old team come together. I don't mean its a bad thing overall, I just had to point it out, since I just couldn't get it out of the back of my head.

While keeping the universe he made coherent, the story got redesigned. Was it for the better? Not able to tell until we see the conclusion to the story. (hopefully)

So far though, I enjoyed it. It builds up decently, and provides answers in its time. Keeps things interesting - and engaging. I couldn't play anything else until i managed to beat WoD. It keeps inside its genre well. (gimme chapter 3 already ;_;)

All these technological improvements like VN menus, animations, art direction... is absolutely of the highest quality. One could write a lot about it, but ill keep it short. Its good. I liked it a lot. Animating characters is surely a big stepup from what we saw previously. Increased art quality all over the board.

[the inclusion of +18 pack also is a very welcome, it adds to VN nature of the project. Handshake, Gentelmen.]

One could think that FS2 engine isn't suited to this kind of abuse. And look at that. Absolutely revolutionary. They got it to work and I haven't crashed A SINGLE TIME.

Given that Axem was on the team, I expected cinematics to be little more dynamic and frequent.(We all seen what this devil is capable of already. He works magic with cinematic events) That wasn't the case but the current cinematics are still on a high level.

While i suffered few technical issues, they weren't serious enough for me to care.
(Like some bullets just going through ship models, or the new control scheme not being applied, but I believe thats because I used an existing pilot account).
That didn't influence my flow one bit. I honestly can't remember any other.

Missions? Dynamic, fast paced, and with purpose. There was a lot going on the screen, and player always had a slice of it. Missions helps story building tremendously and there is never a mission which feels out of place, or you never think... "Why I am doing this?"

I also think that the approach to wing command and AI orders is a welcome addition. You can focus more on actually shooting hostiles, and not sitting back barking orders at escadre of fighters.

Combat in WoD only seen improvement. Damage split is a very nice thing to do. It gives you a lot more weapon options, and a lot of planning. You always have to remember who you are going to shoot and prepare accordingly.

Overall, Technological, Story Telling and Art Direction are obviously superior to past projects, and I am waiting with anticipation, what will come next. I enjoyed my whole time with WoD, and regret nothing.

Its a very good and likeable VN game.

P.S. All hail our Cyrvan overlords!
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: 0rph3u5 on January 01, 2019, 07:30:20 pm
Alright, alright, alright ... I am through.

And you will have an enthusastic and rining endorsement form me.  :yes:

Thank you, Spoon. This has been great and well worth all the anticipation.

...

First off the technical critique:

While Episode 1&2 might be not be flawless, it is very good and polished almost like fine marble.

You kinda have to seperate yourself from the usual Freespace flight model and learn to rely on Glide and directional thrust, but once you do you are having your fun.
I won't say more about internal balancing because I quickly converged on a favorite configuration (in the end it was VK-03N Cannon, VK-03N Energized and two HLP-1 on Ray III-W) and thus didn't play with enough options to truely pass judgement - suffice it say there is an abundance of choice and when I strayed from my comfy Ray III I found every weapon useful in a way.

The mission design is varied but also laser focussed, as already mentioned here, the story was outsourced to the Visual Novel interludes, which are a technical highlight (on the story, a bit more below).

I've have a few technical glitches:
- In the fight against the Contravention, I frequently blew Orphelia up by accident, despite my best intentions to spare her. Splash damage from some explosions I guess (I used the Nuke).
- In "Spirit Quest" I was run over by a wave of ships warping out.
- In "Search and Destroy" the multiple Resupply Drones kept tripping each other up.
- In "Broodwars" some enemy reinforcement reverted to basic AI behavior at great distance and thus did not impact the mission.

There a few quality of life issues that could be resolved better:
- As "Solo Recon" transitions via Red Alert, you can cancel the subspace jump at the end, as usual, but the transition to the next mission will continue away. It was annoying when you fail to catch the message about the bonus objective in time.
- Before "Mining Operation" there is no way to go back to Engineering and build a "shopping list" for yourself once you are through with the Visiual Novel Briefing - a quick "back to menu" step would have been nice.
- I found the descriptor "Ore Status" in the mission specific HUD element confusing. How about something like "Ore Collected"?
- I might have missed it, but is there a ammo counter for weapons in the Loadout menu?
- A HUD indicator that you are in Glide-capable ship would be nice, esspecially in a mission like "Broodwars" where I went every two minutes "right, can't glide".

There is a particular perferencial point I would like to make regarding the use of the MarkBox script. I, at times, found the number of marked ships distracting, esspecially since I was using the HLP-1 and my own targeting groups on top of that (I mean, in my own stuff the HUD now looks quite like this (https://media.moddb.com/images/members/5/4078/4077319/screen0040.png) on a not that busy day). It's very much my fault for sticking to my habits, but might serve as food for thought.



The story is ... there is no simple way to summarize how I see the story.

On the one hand, it is accessible and easy to follow. The plotting of both episodes is very much focused on keeping things moving than weaving an intricate yarn. It's is nice in a fashion and really a very good palete cleanser as compared to some stuff that is taking itself too serious.
That's all a compliment - just so you know.


Now I already dropped the refrence to Rosenkranz and Guldenstern Are Dead, and now that I have seen the conclusion of Episode 2, I still think it is still a valid point to bring up - although the urgency I felt earlier is not there anymore.

Let me explain that one: One of the claims to fame Rosenkranz and Guldenstern Are Dead has is it commentary on the Shakespear's Halmet. The play reimagines the events of the original Shakespear tragedy through the eyes of two minor character, and by stripping out most of what is played for just for the benefit of the audience in Halmet and so unknown to characters in the play. This turns the intricately plotted and complex series of events into something incomprehensible and seemingly random (as befitting a tragedy that leaves all its principal characters dead by the time final curtain falls).

To me it feels like something similar is afoot here, as a lot of information is only kept between the Audience, Dawn and first one than two characters - which side note, is not helped by the last two segments of expostions racing past a "show not tell"-sign. And everytime a piece of information spills over to the rest, it does so unquestioned quite a number of times (I was quite suprised that one character in particular doesn't seem to display at least a professional curiosity when her original job-title on the GA would suggests it).  This now may sound like I was the story rewritten into a tale of suspicion, intriuge and shifting loyalities - I don't, I think it is fine as is, esspecially since the narrative does exist in a sphere of suspended plausiblity through its light hearted tone and "kinetic" pace (which is good). However it leaves me concered that might eventually leave everything at an impass at a future date (which would be sad; but is all hypothetical at present).

(Now please scroll back to the top and remember that all that doesn't negate what I said on the outset.)

ps. You did not fanservice yourself out the cold stop that the Combat Simulations represent BTW  :p
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Spoon on January 02, 2019, 02:14:19 pm
My review.

*snip so I don't clutter this thread up too much by quoting all these long and good posts*
Awesome, Thanks! x3 cccccombo

Quote
They got it to work and I haven't crashed A SINGLE TIME.
Honestly, I'm surprised about this too.  :lol:
We had to deal (Axem especially) with some pretty hard to find crashes during development.

Quote
[the inclusion of +18 pack also is a very welcome, it adds to VN nature of the project. Handshake, Gentelmen.]
(https://i.imgur.com/CwKBtC7.png)

Quote
Given that Axem was on the team, I expected cinematics to be little more dynamic and frequent.(We all seen what this devil is capable of already. He works magic with cinematic events) That wasn't the case but the current cinematics are still on a high level.
Cinematics in FSO are a lot of educated guess work and are kind of a pain to make. There wasn't too much need for cutscenes, so Axem could be spared a lot of the pain and suffering. :P
Also, I'd argue that the ones he did make, are pretty dynamic. Like the asteroid contravention ambush, that one changes depending on what charges you put down and in which location you put them.

Quote
P.S. All hail our Cyrvan overlords!
Yeah!


*snip again so I don't clutter this thread up too much by quoting all these long and good posts*
Cheers! cccccombo breaker
Lemme elaborate on some bits:
 
Quote
I've have a few technical glitches:
- In the fight against the Contravention, I frequently blew Orphelia up by accident, despite my best intentions to spare her. Splash damage from some explosions I guess (I used the Nuke).
- In "Spirit Quest" I was run over by a wave of ships warping out.
- In "Search and Destroy" the multiple Resupply Drones kept tripping each other up.
- In "Broodwars" some enemy reinforcement reverted to basic AI behavior at great distance and thus did not impact the mission.
1. That's not really a glitch, if she's close to the nuke explosion, then yes, she's going to be exploded.
2. Dive Dive Dive hit your burners, pilot :V
3. Resupply drone a.i. is objectively terrible and they don't need a lot of excuses to trip up on anything :(
4. That's again Freespace a.i. at work. If a ship is set to "attack any target" they only do so within a certain range. If you're very far away from them, they're not going to find a target.

Quote
There a few quality of life issues that could be resolved better:
- As "Solo Recon" transitions via Red Alert, you can cancel the subspace jump at the end, as usual, but the transition to the next mission will continue away. It was annoying when you fail to catch the message about the bonus objective in time.
- Before "Mining Operation" there is no way to go back to Engineering and build a "shopping list" for yourself once you are through with the Visiual Novel Briefing - a quick "back to menu" step would have been nice.
- I found the descriptor "Ore Status" in the mission specific HUD element confusing. How about something like "Ore Collected"?
- I might have missed it, but is there a ammo counter for weapons in the Loadout menu?
- A HUD indicator that you are in Glide-capable ship would be nice, esspecially in a mission like "Broodwars" where I went every two minutes "right, can't glide".
1. There's not really a way to resolve it better, red-alert just ends a mission that way. There's no way to check for "player has cancelled jump attempt" and red-alert needs to trigger a good few seconds earlier than the actual jump out in order to work properly. (It's not great)
2. Yeah, I guess that's a fair point.
3. Sure.
4. Alas no. But I wish there was. I also wish we could display how much ammo was left in a drum for weapons like the vk-01 CIWS etc.
5. The hud is awful to work with, and adding a seperate hud gauge for glide is a lot of effort for very little payoff. The information about a ship being able to glide is already provided in the ship selection screen and if you forget, you could always just hit the glide button ingame to remind yourself.

Quote
There is a particular perferencial point I would like to make regarding the use of the MarkBox script. I, at times, found the number of marked ships distracting, esspecially since I was using the HLP-1 and my own targeting groups on top of that (I mean, in my own stuff the HUD now looks quite like this (https://media.moddb.com/images/members/5/4078/4077319/screen0040.png) on a not that busy day). It's very much my fault for sticking to my habits, but might serve as food for thought.
There is alway a fine line to balance on when it comes to these kind of things, for some people it will be information overload, for others you'll not be marking enough priority targets. Finding the perfect balance here is never going to happen, but I feel WoD has managed to get it overall 'good enough'.

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Let me explain that one: One of the claims to fame Rosenkranz and Guldenstern Are Dead has is it commentary on the Shakespear's Halmet. The play reimagines the events of the original Shakespear tragedy through the eyes of two minor character, and by stripping out most of what is played for just for the benefit of the audience in Halmet and so unknown to characters in the play. This turns the intricately plotted and complex series of events into something incomprehensible and seemingly random (as befitting a tragedy that leaves all its principal characters dead by the time final curtain falls).

To me it feels like something similar is afoot here, as a lot of information is only kept between the Audience, Dawn and first one than two characters.
I don't think that really applies here. Now I don't know all that much about Hamlet, so maybe what I'm about to say misses the point. But if you take Episode 2, there's two story threads going on.
- The Guardian Angel and its crew must fight their way out of the system, back into friendly space.
- Dawn's discovery of herself and her abilities.
If you'd view the story through say, the eyes of Milkshake and Rose. The GA story line would still remain completely intact and Dawn's story line would be mostly invisible and irrelevant to them.

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which side note, is not helped by the last two segments of expostions racing past a "show not tell"-sign.
Eventually you come to a point in development where you have to make choices based on budget. Be that monetary or motivational. In my case, I had run out of motivational energy. 'Showing' Acella's exposition through a cutscene or something akin to that, would have taken a significant amount of extra time and energy because it would have required a substantial amount of new 2d and/or 3d assets.

Quote
ps. You did not fanservice yourself out the cold stop that the Combat Simulations represent BTW
The simulator missions are 'filler' missions, added with the express purpose of giving the player more time to play around with the various weapons and ships. Sure they don't advance the plot, but they don't have to.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: General Battuta on January 02, 2019, 03:30:44 pm
Could you make the resupply drones no-collide? If they're little maybe nobody would notice >.>
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: 0rph3u5 on January 02, 2019, 06:59:18 pm
*converstation that started with a Hamlet-reference cut for time*

You are not far off target. (I was afraid that the reference would be much of a projection from the cluttered interior of my head to be comprehensible)

I just can't help but project a hypothetical of the two paralell story threads intersecting (Mathematically paralells intersect in the infinite, in Carthesian Space) and how much future work could be done right now but a few minor and yet relatable scenes* - but maybe I am just thinking of stuff that is going to happen in a future release anyway or, more likely, I am drawning the boundaries between"normal for the characters in the story" and "new information for the audience" all wrong...

*to spell out my earlier reference to a character:
Hidden Text: unwanted suggestions • Show
Invidia is introduced as GA's Science Officer, although she quickly re-assigned to the job of Communications Officer. Now assuming that her previous position was based on apptitude and preferrence, instead of cosmic comedy, you could be right to assume that after they knocked down some interpersonal boundaries between each other during the Combat Simulations, either Dawn or Invidia would seek each other out to indulge in some curiosity. Honi soit qui mal y pense.
For Dawn, this might just be to get some information she wouldn't get out Kunoichi or an additional perspective on what has happend to her so far. While in turn for Invidia, it might a welcome turn to her assigned job "that doesn't involve going through alien scrap metal for Leona".

Such a scene wouldn't have to be extensive or worldshapping; I am thinking of 2-3 lines lead in, fade-to-black, 1 line Narrator Summary ("We talked. Now she/I know(s)."), fade-back-in, 2-3 lines of "thank you"s and "goodbye"s.  It would make minimal connection between story lines (that could escalate unseen yet without need for major explaination, Invidia is the one person everyone in the speaking cast interacts with naturally), lay some ground work for what possible opinions on the current events might come up in the future by giving the audience an additional indication what is "expected knowledge" for the characters that are not Dawn, and finally humanize both Dawn and Invidia a bit.


There is also another scene I came up with, but that would be more a shoe-in for story re-cap at the start of Episode 3: Suzume having to write the after action report on the Events of Epsiode 2 for whoever sits further up in the chain of command, and calling in Dawn for an interview because Suzume needs to make report in accordance with regulations, and so needs to figure out a way to frame events just right and to help her do that she needs Dawn to recount key moments.
You can turn this scene easily into a farce about overexplaining things and give a wink and nod to the audience here with regards to tone and suspension of disbelieve. Again it would establish a boundary of expected knowledge and run through a quick sample of how you want the audience to frame events.

LATE ARRIVING EDIT: If you are willing you to play fast and loose with the sequence you could expand that scene to the entire speaking cast; kinda a greatest hits of the same interview Suzume would have with every other character. That would also double as a nice way to reintroduce all characters and/or explain a few absenses that happen if time moves fowards unseen.)

*Conversation about "Show not Tell" cut for time*

I know that all too well ... but in terms of cutting it might have served to leave out a number of details that until now don't connect to anything yet. A lot the exposition does connect to Dawn's story substatially, which then make the stuff that is "just hanging there" stick out to me.
Now granted my comforts about "floating bits of exposition" is not be taking as a universal standard; my imagination is a restless and overeager after all. Also my appraisal might very well change once what's "floating" now does connect to something in future releases.

Quote
ps. You did not fanservice yourself out the cold stop that the Combat Simulations represent BTW
The simulator missions are 'filler' missions, added with the express purpose of giving the player more time to play around with the various weapons and ships. Sure they don't advance the plot, but they don't have to.

I understood that perfectly, and that's the  reason why it is the postscript; but I also remember what you said in another discussion (https://www.hard-light.net/forums/index.php?topic=95225.msg1876027#msg1876027).
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Rhymes on January 04, 2019, 02:39:31 pm
I'm about halfway through the campaign, and got to the simulator missions. I thought I'd take some time and share my thoughts thus far.

Story
I played the original Wings of Dawn, and I enjoyed it, but I was never very engaged in the story--I felt it threw a lot of faces and factions at the player without giving the player a lot of time to get familiar with each of them, or even a subset, in sequence. When nuWoD 1 came out, I was really impressed not only with the extra depth the setting had gotten in the remake, but with its story pacing and how the new character introductions were handled, and that holds true here. The story is well paced, the characters are interesting and each of them has a unique voice, and I found that I was really interested in interacting with all these different people and finding out about them.

Visuals

Not sure what to say here other than it's gorgeous. Every faction's ships are unique and polished. The weapon effects look great, especially anything with a lot of smoke, and the character animations look awesome--the degree of improvement between original WoD and this is massive, and I love it.

Sound
ANIME SFX EVERYWHERE!/s

Actually though, the sound effects and music is well chosen, the timing is great, and it generally does an excellent job of capturing that sci-fi anime feel. I'm not personally a huge fan of anime weapon sounds in general (I think a lot of them lack body in the lower register--too much pew, not enough boom), but that's entirely a case of personal preference. With the stylistic choices being made here in mind, they do an excellent job. Also I love the second main hall tune--it's great.

Gameplay

Combat first.

Flying in WoD is pretty different from vanilla FS2, with greater speeds, most ships having glide, reverse thrust, and some even getting lateral thrust, and auto-equalizing shields, it definitely takes a little getting used to. However, after taking the first couple of missions to familiarize, I quickly got the hang of it, and I appreciate the variety it brings from regular FS2 gameplay.

Secondaries are very powerful, more so even than in vanilla FS2, but primaries are way more versatile, and the wide variety of options (which starts with a decent spread and then expands wildly as the campaign progresses) gives a lot of room for experimentation and for the player to find options that they like. I, for example, absolutely love the homing laser pod, even if it's not the "best" weapon. The different damage types also add an extra layer of strategy to my loadout selection, which is also nice.

The missions are well planned and paced, and I liked having the multiple options for the early missions, with the persistent choices carrying over into subsequent engagements. I've noticed that the choices seemed to drop off once I got into episode 2--not sure if that's just me or if I haven't seen any others yet.

One thing I'm not super thrilled with is the fact that, up to this point, I rarely if ever had an option to adjust wingmate loadouts, and I've only been able to give orders to my wingmen a couple of times. Frankly, it's  a little frustrating to not be able to yell at Tempest or Misu or whoever to give me some goddamn cover. Furthermore, it's not always clear when I'm able to call in support to rearm/repair and when I'm not, and sometimes I'll be able to only to lose it later on in the mission for reasons I don't get.

One other quibble--the cracks in the screen when I take too much damage are cool. Having them show up in the center of the screen when I'm trying to aim is not.

Visual novel:

These segments are a great way to break up the constant stream of combat, and do an excellent job exploring characters, explain parts of the setting, and generally fill in the gaps. It's solidly executed, and I enjoy them a lot. The writing's not perfect on a technical level, but the ideas and characters are interesting enough, and the execution is solid enough, that I don't mind (and that's not easy for me to do, which is a testament to how much I'm enjoying what's here).

Thoughts so far:

Up to this point, I've had a blast. I've been really excited for episode 2 ever since I played nuWoD 1, and up to this point it's met or exceeded my expectations.

But.

As I said, I've just gotten to the simulator missions, and the whole experience just came to a crashing halt on the first sim mission.

Holy **** do I hate this mission.

Up to this point, the campaign's done a great job of making every mission feel justified, as a natural consequence of the things that happened previously. Even something as mundane as retrieving supplies from a space station makes sense--the Guardian Angel had to leave dock quickly and needs to stock up on equipment and get all its systems online. This mission doesn't--the justification is "we have some downtime so we're going to throw the pilots into a simulator," which means that there's no story to reinforce the fun of the mission if the gameplay doesn't hold up as well.

And oh boy does the gameplay fall apart here. The enemy starts with an entire fleet and the player gets basically nothing--a couple of wings of fighters that the player can't even order around. The points system, while a neat idea, fails in execution because the fighters get chewed up too much by the AI for the player to get points for killing them. And yet, even though the AI is great at stealing points from the player, they do a piss poor job of protecting the player from enemy fighters. Since the primary target is a carrier, and the friendly carrier is so far away, the player has no chance of getting any fire support to keep the enemy off of you once the carrier starts launching more fighters. To top it all off, there's no support ship, so the only way to rearm or repair is to save up points and try to swap for another fighter, which means reinforcements either come later, or not at all.

It's not fun, and it feels pointless. I rarely if ever skip missions, but after dying like 10 times on this mission I finally broke down and used the skip mission option, only to hop into a second simulator mission, and when I saw in the tech room that there was a third on the way, I had to stop--the thought of dealing with another mission like that just repulsed me. I'm not sure whether I'm going to try to get through it the normal way or not. I've been really enjoying the campaign up till now, and I don't want to abandon it just because of this segment, but I really, really, really did not have fun here.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Thisisaverylongusername on January 04, 2019, 03:09:56 pm
Unlike in the first simulator mission, the second and third let you give orders to your wingmen, and give you a gas refinery to capture, which gives you a constant source of points. These make the latter two simulator missions much, much easier.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Spoon on January 04, 2019, 07:51:01 pm
Thanks for the review so far! Sorry to hear Combat simulator I has give you that much grief :(
I personally find that the mission isn't all that hard if you play defensively, let the Skirmishers come your way, make some kills alongside Custodian wing (which is always set to guard you), while in the cover of your own carrier. Intercept the transport and you should be good to start launching attacks alongside the Caliburns on the enemy carrier. Just keep an eye on your wingmen status and start retreating back if they start running low (picking something fast to fly helps with this). Alternatively you can also get the Excalibur and wittle the enemy carrier down from range with Phase beams.

As Thisisaverylongusername said, Combat simulator II&III tend to be a bit easier because you can secure a steady income of points and order your wingmen around.
If you're not having fun then there is no shame in just lowering the difficulty to very easy and/or cheating through the mission imo.

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The writing's not perfect on a technical level
Can you elaborate on this? I mean, I'd like to improve, but then I'd need to know a bit more specifically what you mean with the imperfections on a 'technical level'.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Rhymes on January 04, 2019, 08:36:02 pm
Thanks for the advice on the combat sims. I'll give it a shot after I've let it sit for a little to cool off. Like I said, I've been having a blast aside from the combat sim. I'm just frustrated, is all. I meant every bit of praise that I wrote for nuWoD.

When I referred to technical issues in the writing, I was mostly looking at it in terms of flow. It's hard to describe exactly because it's a matter of feel, but the best way I can explain it is that some sentence constructions and word choices occasionally felt unnatural--the kind of thing where it'd sound weird if I said it out loud. I'll have to go digging through the script to pull up specific examples to work with--I can't recall any right now.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: QuakeIV on January 04, 2019, 11:10:21 pm
I'll agree the combat simulator missions are in fact pretty miserable.  Its very time consuming since you don't really start with enough assets to quickly resolve the engagement, and there isn't a clear purpose unlike the regular missions.  I kindof just grimaced through them and then got back to the rest of the campaign and half forgot about them.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Destiny on January 05, 2019, 09:21:20 am
Hmm, I'm gonna have to echo the others on the combat sim. Maybe make it an SOC loop in future versions?

Personally...I just got in an Excalibur ASAP, flew into the enemy flagship/fleet and blew them up with the Phase beams at point blank range instead of playing the mission normally :P

I'll write a review eventually, because I'm still recoiling from the blast (of having fun)!
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: manwiththemachinegun on January 05, 2019, 03:43:08 pm
On M15, and things just keep getting crazier. We're now back to the level of old WoD fleet engagements, where the enemies keep pouring in as fast as you can destroy them. I love it. Each mission things keep getting crazier. I hope we get that 1-2 mission of old WoD Freefall and Trouble in the Sky. Those missions were incredibly memorable, and I hope we see the return of the Gundam 00 battle theme, at least for nostalgia sake.

Again, the best overall change to this rebooted version is the better pacing, and deeper scope of human society. I enjoyed chatting with the crew about different backgrounds and societies, and that also leads to have a better diversification with ships, weapons and designs for the player.

I also have no idea how Axem plotted that cutscene battle between the CSA and LSF, that was a thing of beauty. Also seemingly less one sided towards the damn Elves this time, even if it was a loss. And, as horrible as it must have been to make, I hope we haven't seen the last of these cinematics. You did too good a job!

I'm also not missing the "super ship" of old WoD, which was cool, but did feel out of place as "just another" precursor weapon. I prefer having mass produced, or customized fighters, with a few exotics but nothing too crazy. For example, fitting heavy beams on the Excalibur feels just as satisfying as before, but it's just a mass produced anti-cap package. I prefer mid season weapon packs and upgrades. Still a satisfying boost of power, but not a super weapon.

Special note has to be given to the OST really kicking in strong as things escalate, and I hope a discography can be posted at some point.

It's probably too early to start talking episode 3, but, let me throw this one idea out there. "Gundam-Jack" mission. ;)

I'll save the constructive criticism stuff for once I make it through the whole thing. But yes, still aces at this point.

Edit: Okay, constructive criticism time.

The conversation with half elf, half energy girl is... bad. Let me explain. The crew of the GA has been fighting for the lives against an alliance of slave races which Dawn apparently knows something about, more than she should. She's being hunted by the Cyrvans because they know more about her origins. All of this is perfectly fine.

In the course of one conversation, we go from Dawn being a power psyker to the potential Goddess of our reality. That's not a bad idea, it's just told in very, very clunky. Unconvincing fashion. At this point in the story, we're still dealing with a massive Noredea, Cordi, and now Zy invasion force, and we haven't even met *their* masters, who I'm assuming are still the Huertek from the first WoD. You're trying to cram Season 3 Wings of Dawn revelations into the end of Season 2.

And now we've got the Alyerians who fought them in the ancient past who declared war on and even *higher* level of being from *above* subspace and... it's just too much. Too many factions that are too distant for the problem at hand. It's too much for one conversation. And too much new lore instead of just surviving these crazy diesel powered aliens and their bug eyed allies running around.

I suggest two possible fixes for this. One, cut the conversation in half. END it with the revelation that Dawn is really an amalgamation of several different people, and that she was made as a living weapon. That's fine! We care about Dawn! She's a goof and the player character so the revelation that she's a walking Fusion dance with crazy powers is a good one. Move all the Alyerian, Hertek, other, super, anti-life people until it's more appropriate for the plot. Because as of this conversation the pacing is back to that same whiplash pace from the first WoD. Which I believe you were fighting hard to get away from.

The second is, leave the conversation as is, (I'm sure you're not thrilled at the idea of editing the game again) but table the rest of these revelations for later on until the Heurtek and the whole slave race alliance is shattered and the player needs a new enemy to help blow up.

Anyway, I hope I'm not coming across as too negative. But putting out there because I'm excited about this setting you've made and I want to see it turn out the best it can. The missions and gameplay remain stellar.

Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Jellyfish on January 06, 2019, 07:04:45 am
The game was great. Worth the wait, and quite an improvement over the already excellent original.

The new and returning characters got a lot more fleshed out. I kinda miss playing as Misuzu, but the thing is called 'Wings of Dawn' for a reason.
Love how Milkshake went from 'violent' to 'small, cute AND violent' and Kunoichi went from 'shy' to 'esper ninja assassin'. Every character is different, every character is interesting, can't wait to see them again. Wish the Tech Room entries on the characters and other characters' comments on them returned.
Will Ophelia and that one Cyrvan commander that can't say 'Terran' appear again?

The OST was exquisite. The gameplay at no point was very repetitive. Surprised how there were anticapship missions but they weren't really "fly a bomber, drop bombs, kill this capship".

The simulation missions were really out of the blue and as the poster above says, the infodump was too heavy. It's just too much in too little time.
Had technical issues but they were completely on my part and easily solvable.

Quote from: Zera
Know what's the difference between you and an egg, Stella? An egg gets laid.
It sure is good Crystal joined the crew a few missions later!
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Nightmare on January 06, 2019, 05:28:58 pm
So, after more than 40 crashes I finally made it through both episodes~

I'm afraid I can't say anything that hasn't been said before, just take my word that all the issues I had could at no point stop me from enjoying this lovely game! Waiting all the 3 and a half years was a much harder thing to do, actually. :D Special thanks again to Axem for the builds - 32bit is still better than not at all! I'm sorry that I don't have much more to say right now, probably because I can't think of anything that would value the countless hours Spoon and the other team members have put into this beautiful thing in an appropriate way. :(


As for Dawns leap from some bonus skills to near-god status, it was a bit... sudden though, as lore-wise it goes from mid classic WoD to what mid-WoD2 might have been. I think the final "stop that flagship"-moment would be a better place to trigger such a conversation about Dawns power, as long as it was rather unexpected (what could be a pretty cool surprise then when everybody thinks they're screwed, as well as being a good cliffhanger, as the conversation about Dawns powers would be in Ep3 then). Speaking of that, the rest of the crew seemed to take the super-psy-power like something... rather normal. I don't think it would require that much editing, it'd just have to be split up.

Elseway, I'd stick with what manwiththemachinegun said:
Quote
END it with the revelation that Dawn is really an amalgamation of several different people, and that she was made as a living weapon. That's fine! We care about Dawn! She's a goof and the player character so the revelation that she's a walking Fusion dance with crazy powers is a good one. Move all the Alyerian, Hertek, other, super, anti-life people until it's more appropriate for the plot.

PS. Can I have a Cyrvan StarMecha in Episode 3? ;7
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Assassin714 on January 06, 2019, 05:54:11 pm
So, after more than 40 crashes

This does not bode well.

Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Nightmare on January 06, 2019, 06:04:24 pm
Compared with "no builts for you", "your system is not most likely not supported" or "won't run" it's quite OK. :)

I haven't counted all of them exactly though, but considering that I had to restart 2 or 3 missions (VNs only, actually) about 8 times or so 30-40 seems a good estimate.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: PIe on January 07, 2019, 12:33:44 pm
So, after more than 40 crashes

This does not bode well.
Nightmare was using a 32-bit build while only 64-bit is supported.  Believe me, it's a very stable game.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Nightmare on January 07, 2019, 12:42:39 pm
So, after more than 40 crashes

This does not bode well.
Nightmare was using a 32-bit build while only 64-bit is supported.  Believe me, it's a very stable game.

Actually, the missions were all stable; don't think I hit the line a single time in mission. The VNs were quite troublesome, though I never had a problem with the VNs in JAD.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Assassin714 on January 07, 2019, 01:13:19 pm
So, after more than 40 crashes

This does not bode well.
Nightmare was using a 32-bit build while only 64-bit is supported.  Believe me, it's a very stable game.

I am not sure if I have a 64 bit system though...
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: burstdragon323 on January 07, 2019, 01:38:17 pm
I'd love to finish it, but I can't find all of the uranite in the asteroid. Seems like maybe if there were some way to detect them.....or if the asteroid's colors and textures werent so muddy I cant see the tunnels very well........

10/10

5 Starz

100/100
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Nightmare on January 07, 2019, 02:17:51 pm
Switch to external camera mode (usually somewhere on the number pad), center the view so that it is in front of your ship, then zoom out. That way you can look between the inner and outer part of the asteroid model. The uranium will be easily found then, and all you do is to fly ahead.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Spoon on January 07, 2019, 05:00:29 pm
Thanks for the comments&feedback. I've read them a while ago but I've not really been in a good mental state to reply to them. (To be honest, I'm just kind of really ~done~ thinking about WoD at all)

I'd love to finish it, but I can't find all of the uranite in the asteroid. Seems like maybe if there were some way to detect them.....or if the asteroid's colors and textures werent so muddy I cant see the tunnels very well........
Try enabling the 'emissive light from ships' flag in the graphics option in the launcher/knossos, it helps light up the interior of the asteroid. You can target ore if they're within a range of 2500 from you, so just flying a circle within the asteroid and cycling through friendly targets should be an easy enough way to locate any uranite ore you can't immediately see.

Quote
Speaking of that, the rest of the crew seemed to take the super-psy-power like something... rather normal.
But you haven't even seen the reaction of the rest of the crew yet?  :confused:

Quote
Move all the Alyerian, Hertek, other, super, anti-life people until it's more appropriate for the plot. Because as of this conversation the pacing is back to that same whiplash pace from the first WoD. Which I believe you were fighting hard to get away from.
Without knowing the rest of the story and what comes next, how can you tell if it's an appropriate time?

Quote
You're trying to cram Season 3 Wings of Dawn revelations into the end of Season 2.
:confused: Am I, though? How do you know these things?
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Nightmare on January 07, 2019, 05:07:55 pm
Quote
Speaking of that, the rest of the crew seemed to take the super-psy-power like something... rather normal.
But you haven't even seen the reaction of the rest of the crew yet?  :confused:

Of course not, just that most named characters on the GA so far were flying around there, and their reaction was like "Nice job Dawn. Good thing the GA didn't got blown up, we would have to buy new clothes then."
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: manwiththemachinegun on January 07, 2019, 10:07:48 pm
Thanks for the comments&feedback. I've read them a while ago but I've not really been in a good mental state to reply to them. (To be honest, I'm just kind of really ~done~ thinking about WoD at all)

I'd love to finish it, but I can't find all of the uranite in the asteroid. Seems like maybe if there were some way to detect them.....or if the asteroid's colors and textures werent so muddy I cant see the tunnels very well........
Try enabling the 'emissive light from ships' flag in the graphics option in the launcher/knossos, it helps light up the interior of the asteroid. You can target ore if they're within a range of 2500 from you, so just flying a circle within the asteroid and cycling through friendly targets should be an easy enough way to locate any uranite ore you can't immediately see.

Quote
Speaking of that, the rest of the crew seemed to take the super-psy-power like something... rather normal.
But you haven't even seen the reaction of the rest of the crew yet?  :confused:

Quote
Move all the Alyerian, Hertek, other, super, anti-life people until it's more appropriate for the plot. Because as of this conversation the pacing is back to that same whiplash pace from the first WoD. Which I believe you were fighting hard to get away from.
Without knowing the rest of the story and what comes next, how can you tell if it's an appropriate time?

Quote
You're trying to cram Season 3 Wings of Dawn revelations into the end of Season 2.
:confused: Am I, though? How do you know these things?


It's just, a lot of new info to digest bro. True, it's without context so far. And I am looking forward to seeing where the plot point goes... but, it's a lot.

It's not the direction the story, it's just a funky conversation which a few others have echoed. It was the one thing that snapped me out of the story and made me go, "Okay, what is going on, who are these aliens being talked about, and... why does it matter?"

But, since it was the *one thing* I found fault with, I'd say you still did an amazing job overall.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: 5thAce on January 07, 2019, 10:27:45 pm
Absolutely amazing!! Very much enjoyed the use of anti capital ship weapons which make you feel like you're directly involved with the capital ship combat. I actually really liked the Nordera, as it's not everyday humanity encounters a technologically inferior species in sci-fi stories. Is there any physical description of the Nordera available? I hope the WoD universe continually expands with future installments (whenever they are done).
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: burstdragon323 on January 08, 2019, 01:47:16 pm
Now that I've cleared what's available, some feedback:

--WEAPONS--
Primaries need more range, there was way too much knife fighting. Suggest minimum range of 1000-1100.

Lack of energy secondaries limits options VS Nordera ships.

Favorite Primaries: Positron Beam, dual-linked in the Dragonfly, Graviton Beam, good for subsystems, Photon blasters, good vs 120 Torpedoes
Lowest-Ranked Primary: Shotguns, too much evasive manuvering to get good shots off.

Favorite Secondary: HRDP Phoenix Pod: Good damage per salvo,most ships carry a lot of them.
Lowest-Ranked Secondary: FGT3 Harbinger: Pretty weak for an Anti-Cap weapon.

--SHIPS--
Not enough Fire-Linked options, Swap is good, but had to resort to Dragonfly a lot for added firepower.

Favorite Ships:
Ray Mk3W: I beat the final mission with this. had the best balance IMO, 2 Heavy HPs for the Graviton Beam, decent speed, enough secondary bays for HRDPs, enough shields for the barrages.
Dragonfly: Fire Linked primaries made the 120 Torpedo salvo more manageable.

Worst Ship IMO: Haze-H: I dont understand what this ship is suppoed to do. Capital Interceptor? 1 Heavy HP makes it not as effective, especially in Breakthrough.

--MISSIONS--
"Video Game": Your default setup is too weak to defeat the capships before they wipe out your fleet.
Breakthrough: I failed this 4 times, solely on time. You need to add at least 2 more minutes to this one. I cleared it on Attempt 5 with literally 3 seconds before the final beam shot.

Overall I had fun with this and cant wait for more.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: manwiththemachinegun on January 08, 2019, 09:41:47 pm
Absolutely amazing!! Very much enjoyed the use of anti capital ship weapons which make you feel like you're directly involved with the capital ship combat. I actually really liked the Nordera, as it's not everyday humanity encounters a technologically inferior species in sci-fi stories. Is there any physical description of the Nordera available? I hope the WoD universe continually expands with future installments (whenever they are done).

Human looking with razor teeth if the old WoD descriptions are still canon.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Assassin714 on January 08, 2019, 09:50:16 pm
Absolutely amazing!! Very much enjoyed the use of anti capital ship weapons which make you feel like you're directly involved with the capital ship combat. I actually really liked the Nordera, as it's not everyday humanity encounters a technologically inferior species in sci-fi stories. Is there any physical description of the Nordera available? I hope the WoD universe continually expands with future installments (whenever they are done).

Human looking with razor teeth if the old WoD descriptions are still canon.

That can't be right. They look like spiders with 4 legs and faces like hyenas. I swear I saw a picture once.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Haemi_exe on January 09, 2019, 07:41:27 pm
Just finished playing through the new version and I must say, that I haven't had this much fun with FS since I played through Blue Planet and JAD for the first time.
Can't wait for the continuation, but take your time making it so that it will be just as great as parts I&II.

I hope that the CRF will play a bigger role, they always cracked me up when they appeared on screen, and that the references will not cease.

I don't really know what to write as feedback (could be because I only just created this account for this post). The game crashed once during the penultimate mission after destroying a torpedo storage and I couldn't change my fighter during the battle simulation when I picked the Templar during initial selection. Otherwise nothing out of the ordinary occured to me.
I also couldn't quite figure out how to move lateral and vertical, don't know if I missed something or if I am just blind.

All in all 9.7/Beam Spam
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Spoon on January 09, 2019, 08:24:54 pm
Now that I've cleared what's available, some feedback:

--WEAPONS--
Primaries need more range, there was way too much knife fighting. Suggest minimum range of 1000-1100.
Close range knife fighting is a pretty deliberate game design choice, though. I personally like being able to see the thing you shoot at.
Even with that being said, all of the kinetic primaries weapons (shotguns aside) have ranges well over 1000 already. Increasing the weapon ranges wouldn't change all that much anyway, the A.I. would still close in to attack. There's a bunch of hardcoded values in the engine about distances that the A.I. will act on.

Worst Ship IMO: Haze-H: I dont understand what this ship is suppoed to do. Capital Interceptor? 1 Heavy HP makes it not as effective, especially in Breakthrough.
The Kaze-H can clear breakthrough incredibly easy and quickly. It has both speed and firepower. It can get to the pods after the very initial beam fire and break two pods before they can close again.

Overall I had fun with this and cant wait for more.
  :yes:

Absolutely amazing!! Very much enjoyed the use of anti capital ship weapons which make you feel like you're directly involved with the capital ship combat. I actually really liked the Nordera, as it's not everyday humanity encounters a technologically inferior species in sci-fi stories. Is there any physical description of the Nordera available? I hope the WoD universe continually expands with future installments (whenever they are done).
Glad to hear.  :yes:
There's actually not an physical description of the Nordera available at the moment. It's something I still plan to getting around to someday.


Just finished playing through the new version and I must say, that I haven't had this much fun with FS since I played through Blue Planet and JAD for the first time.
Can't wait for the continuation, but take your time making it so that it will be just as great as parts I&II.

I hope that the CRF will play a bigger role, they always cracked me up when they appeared on screen, and that the references will not cease.

I don't really know what to write as feedback (could be because I only just created this account for this post). The game crashed once during the penultimate mission after destroying a torpedo storage and I couldn't change my fighter during the battle simulation when I picked the Templar during initial selection. Otherwise nothing out of the ordinary occured to me.
I also couldn't quite figure out how to move lateral and vertical, don't know if I missed something or if I am just blind.

All in all 9.7/Beam Spam
Awesome, great to hear.
It's always feels a extra bit special when someone takes the time to make an account to leave a nice review like this (https://i.somethingawful.com/forumsystem/emoticons/emot-allears.gif)

Not all that many ships have lateral and vertical movement. The only ships I can think of from the top of my head are the Ray MkIIIE, the Vulture and the Kaze MkII
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Haemi_exe on January 10, 2019, 09:43:50 am
Awesome, great to hear.
It's always feels a extra bit special when someone takes the time to make an account to leave a nice review like this (https://i.somethingawful.com/forumsystem/emoticons/emot-allears.gif)

Not all that many ships have lateral and vertical movement. The only ships I can think of from the top of my head are the Ray MkIIIE, the Vulture and the Kaze MkII

I used the Vulture during the two defence missions. I really like the design of the ship and the upgraded 30mm autocannon for more dakka.
But can you explain to me how to use the strafing mechanic?

Will there be abuse of Dawn's powers for hilarious purposes in later chapters?
E.g. Milkshake gets to be big for once, enlargement of other things ^^, actually a good version of the Templar, Beam Spam, etc.
I think that she would be capable of doing stuff like that (considering the things she did on a galactic scale) and she seems the type to be talked into things like that for fun, as long as it is revisable and safe.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Spoon on January 10, 2019, 11:43:02 am
I used the Vulture during the two defence missions. I really like the design of the ship and the upgraded 30mm autocannon for more dakka.
But can you explain to me how to use the strafing mechanic?
With the default WoD controlscheme, it simply means that you can strafe left and right with A and D and you can strafe up and down with X and Z

Will there be abuse of Dawn's powers for hilarious purposes in later chapters?
E.g. Milkshake gets to be big for once, enlargement of other things ^^, actually a good version of the Templar, Beam Spam, etc.
I think that she would be capable of doing stuff like that (considering the things she did on a galactic scale) and she seems the type to be talked into things like that for fun, as long as it is revisable and safe.
Yes  :drevil:
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Jellyfish on January 10, 2019, 01:42:57 pm
Big Milkshake. Don't know if either I or Misuzu can handle such a concept.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: burstdragon323 on January 10, 2019, 01:54:30 pm
Any chance we could have a Gauntlet in the Database with all ships and weapons available, just for us to have fun while we wait for the next release?
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Assassin714 on January 10, 2019, 03:09:23 pm
Any chance we could have a Gauntlet in the Database with all ships and weapons available, just for us to have fun while we wait for the next release?

Such a thing should be easy to create in FRED.

Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Nightmare on January 10, 2019, 03:37:25 pm
Big Milkshake. Don't know if either I or Misuzu can handle such a concept.

Misuzu will be in Big trouble then. :lol:

Any chance we could have a Gauntlet in the Database with all ships and weapons available, just for us to have fun while we wait for the next release?

Such a thing should be easy to create in FRED.

You can make one yourself easily. :D
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Spoon on January 10, 2019, 03:50:40 pm
Any chance we could have a Gauntlet in the Database with all ships and weapons available, just for us to have fun while we wait for the next release?
Sure, I'll see if I can cook something up in the next few days.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Colonol Dekker on January 11, 2019, 05:16:04 am
Oh Spoony...............


Here I am all married  and now Dawn comes back to try and tempt me into the living hell of betraying my vows...............


-points for no changing cutscene during M1 brief.

+points for new animated bouncy dawn.


Anything else is superb but does not match above plus points.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Spoon on January 11, 2019, 05:17:39 pm
(https://i.somethingawful.com/forumsystem/emoticons/emot-ohdear.png) Tell your wife I'm sorry.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Jellyfish on January 11, 2019, 05:33:54 pm
The Tech Room might have spoilers if you Ctrl-S. Namely ships that don't appear in the campaign.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Nightmare on January 11, 2019, 05:37:06 pm
Well there are quite many campaigns that have that. You can even play the old version for more spoilers, though I don't know how much of that got changed of course.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Alan Bolte on January 22, 2019, 03:15:58 pm
I'm not sure I completely understand the boost mechanics or strategy of the time attack race. After 5 attempts, my best time was over 2:56, well short of the 2:45 needed to win. I can't clearly see how to shave off 12 seconds. Perhaps it's just a matter of understanding the physics model?
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Spoon on January 22, 2019, 06:10:22 pm
What is your framerate like during the race? It might be possible that if you're having a low framerate, the boost isn't applied correctly, which results in a lot of lost speed.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: niffiwan on January 23, 2019, 03:16:04 am
As I've finished nuWoD now I thought I'd drop off a review.

Let me start with - this is grade A fun, great job Spoon, Axem & the rest of the team, I really enjoyed this!  :nod: :yes:

I really like the flight model (drift, slide, lateral thrust occasionally) and the variety of weapons & ships. I tend towards liking lighter ships (well hello Kaze-H!) but still got good mileage out of trying many others in the varied missions that required a different approach. I also want to play through again trying out yet more of the ships, and maybe try some different crafting options. I also quite liked the story & am keen to see where it heads next.  Dawn as a goddess was a bit surprising, it was obvious that there was something unusual about her but that level of power was quite a bit higher than expected :) Still, Alpha 1 and boss fights so I guess there's precedence ;)  Speaking of boss fights the penultimate mission was awesome :) I found it a bit tricky to find the weak points at first, but heaps of fun regardless, I didn't feel frustrated even taking quite a few attempts to complete it.

I have a couple of very minor gripes, on paper at least I like the UGC Vulture (10 gunpoints wheeeeee) however I couldn't use it to complete in the two missions where it's available. It's too easy for goons to shoot you from the side/rear while you're trying to circle strafe your main target. e.g. bombardiers or hunters with their turrets :hopping: I was hoping to find a mission that'd better showcase its talents (which given the UGC priorities, might just be saving money... oh well... ALL HAIL PROFIT! :D)  I also found the (original) 1st combat simulation quite challenging, due to a weak video card & poor framerates I found it too hard to dogfight enemies & accrue killpoints, and then when I did manage to get enough my Caliburn's seemed to die horribly & ineffectively, leading me to (inadvisedly) switch to crazy tactics like going straight for enemy carrier, hopping under the shields and trying to take out its PD weaponry. Anyway, super minor gripe since after I got a new video card (of course, it arrived the day after I completed the campaign!!!) I replayed the new version of the mission, found it MUCH easier & completed it easily & conventionally on the 1st attempt.

Anyway, apart from that I really enjoyed this. The music was fantastic, the VN segments were gorgeous and entertaining, the pacing was good, I felt you'd get a good dose of action breaking up the story & keeping it all interesting, and overall well polished. Really looking forward to when you have time to complete the rest of it.

THANK YOU!
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Alan Bolte on January 23, 2019, 11:29:46 am
What is your framerate like during the race? It might be possible that if you're having a low framerate, the boost isn't applied correctly, which results in a lot of lost speed.
Trending toward 30, with some dips as low as 20. I might try tweaking my settings, but my machine is rather ancient.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Spoon on January 23, 2019, 06:23:38 pm
*Good words*
Thanks (https://i.somethingawful.com/forumsystem/emoticons/emot-allears.gif)

Really looking forward to when you have time to complete the rest of it.
Time is not the issue, motivation/willpower however...
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Nightmare on January 24, 2019, 07:05:54 pm
Really looking forward to when you have time to complete the rest of it.
Time is not the issue, motivation/willpower however...

Pls don't leave this unfinished :shaking:

But it must indeed take a long time to finish another act. :(

Unless it's too spoilerish, could you tell us unknowing people how long the story you wrote for NuWod is going to be?
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: 5thAce on January 25, 2019, 04:38:14 pm
As Nightmare said, I do hope WoD is continued one day. In my opinion, what you've done here is better than what many AAA game studios have released  for quite a few years now, at least to me that is.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: CapellaGoBoom on January 26, 2019, 10:14:16 pm
This campaign is awesome! I played it a handful of times and still thoroughly enjoyed it! Now onto the feedback:

Story: Pacing was great, characters had interesting personalities and backstories. I did not expect the plot twist near the endgame! Overall it felt a bit like a combo of wing commander and mass effect (just my opinion), in terms of storytelling and mission structure.

Gameplay: Felt fluid and satisfying! The missions picked up in intensity at the right moment, giving us fresh challenges to tackle. The diverse gun arsenal offered up fun ways to play with the loadout depending on the enemy we would be fighting. The ships felt amazing to fly around; none of them felt like bricks (like flying an Ursa to destroy Lucy). My favorite was the Kaze which turned on an absolute dime! Another gameplay element I loved was the multi-lock system! I honestly hope this becomes a thing in FS modding :) Being able to target and destroy multiple enemies is pretty satisfying! Also, the decisions to be made carried over from mission to mission, changing the landscape of certain scenarios.

Music: Epic! All I can say :)

Recommendations: The only gripe I have is the combat sims on the dark angel. I think there should be a decision to skip them for those of us who were not big fans of them. The only sim I liked was the gauntlet on Zephy. This is just a minor gripe though.

Overall this has quickly become one of my favorites, up there with the BP, INF and S:AH! Look forward to part 3!
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Spoon on January 27, 2019, 09:42:51 pm
Pls don't leave this unfinished :shaking:

But it must indeed take a long time to finish another act. :(

Unless it's too spoilerish, could you tell us unknowing people how long the story you wrote for NuWod is going to be?
I don't intent on leaving WoD unfinished, but I'm kinda burned out on development at the moment.
Getting Episode 2 released involved a lot of foundational work and redoing like 70% of Episode 1. While Episode 3 and onward will require substantial less work on assets and the like, we've set a pretty high bar on the quality with Episode 2's release, and meeting that bar in episode 3 and onward means a lot of work and polish still.
And that's kind of what has me burned out, the last few months weren't like "yay time to do happy fun game development" it was "time to slog away at this seemingly neverending pile of stupid work again".

WoD as a whole is planned out over 6 episodes.

As Nightmare said, I do hope WoD is continued one day. In my opinion, what you've done here is better than what many AAA game studios have released  for quite a few years now, at least to me that is.
:)

*More good words*
Cheers (https://i.somethingawful.com/forumsystem/emoticons/emot-allears.gif)
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Nightmare on January 27, 2019, 10:54:45 pm
Is the mission count per act similar to Act 1 and 2? Just an idea (from someone who hasn't managed to release anything yet)- you could split the Acts into smaller parts like Act 3.1 in case it motivates you to get things released more often (you'll get cookies more often :D ), and (though I don't know how you feel) it might be less exhausting than to complete vast things like the latest release.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: manwiththemachinegun on February 01, 2019, 12:12:45 am
Best cure for action sim development blues, play Ace Combat 7. Will not regret, has planes, princesses, amazing music. You're welcome. :thumbsup
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Grizzly on February 04, 2019, 11:39:22 am
The recent RPS post about FS2 mods has a short review of Wings of Dawn (https://www.rockpapershotgun.com/2019/02/04/freespace-2-deploys-massive-mods-and-fangames-from-knossos/) :).
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Colonol Dekker on February 04, 2019, 02:16:12 pm
There's an 18+ pack with optional pointless nudity??????
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Spoon on February 04, 2019, 02:39:48 pm
The recent RPS post about FS2 mods has a short review of Wings of Dawn (https://www.rockpapershotgun.com/2019/02/04/freespace-2-deploys-massive-mods-and-fangames-from-knossos/) :).
Very awesome indeed  :yes:

There's an 18+ pack with optional pointless nudity??????
Right there in the release post and on knossos :p

Is the mission count per act similar to Act 1 and 2? Just an idea (from someone who hasn't managed to release anything yet)- you could split the Acts into smaller parts like Act 3.1 in case it motivates you to get things released more often (you'll get cookies more often :D ), and (though I don't know how you feel) it might be less exhausting than to complete vast things like the latest release.
The biggest issue with releasing things in smaller 'sub' acts like that, is that it makes it a lot harder to plan and test out if player choices earlier in the act carry over properly in the later act etc.
But yeah, smaller, easier to work towards milestone releases would probably be a bit more motivating.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Zeether on February 04, 2019, 02:47:18 pm
I was enjoying the game up until the mission with the gas tanks and that one capital ship you have to slow down by blowing them up. I put the game on very easy and the autoaim kept screwing up and hitting the wrong part of the stations, and I couldn't separately target the tank so I ended up failing because the autoaim wouldn't turn off unless I got real close, which meant the tank exploded in my face.

The campaign's been enjoyable so far but that mission is annoying. I hate the fact that you get stuck with no missiles, two weapons that are hard to aim, and the enemies can just knock out a subsystem like nothing.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Colonol Dekker on February 04, 2019, 02:54:57 pm
Do dumbfire missiles work?
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Zeether on February 04, 2019, 02:58:59 pm
Do dumbfire missiles work?
I couldn't figure out how to equip missiles because the loadout screen is confusing. Every time I went in I had no missiles and it complicated the whole mission for me. The cheats wouldn't work either.

Edit: I watched a video and I didn't realize that having empty hardpoints != you can't equip missiles at all
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Nightmare on February 04, 2019, 03:08:32 pm
There's an 18+ pack with optional pointless nudity??????

You haven't seen your new Waifu without clothing yet? :p
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Colonol Dekker on February 04, 2019, 07:13:40 pm
Oh Ho Ho hum.   I saw the original nudes dawn.  :nod: :cool:
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Nightmare on February 04, 2019, 07:39:42 pm
I'm sorry to bring this up again, but I still have some question regarding Dawns powers what came to my mind that doesn't let me sleep well~ ;) since she's capable of stopping massive ships with ease, is there some containment plan for her power so that the main battles don't just depend on her snipping fingers?

Also, is the WoD branch supposed to be merged with the main builts one day?
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Spoon on February 05, 2019, 07:49:22 am
I'm sorry to bring this up again, but I still have some question regarding Dawns powers what came to my mind that doesn't let me sleep well~ ;) since she's capable of stopping massive ships with ease, is there some containment plan for her power so that the main battles don't just depend on her snipping fingers?
Yeah, the game wouldn't become very fun if she could just trivialize every enemy like that  :p

Also, is the WoD branch supposed to be merged with the main builts one day?
WoD builds and main trunk builds have slowly converged with each other over time, I think right now the only real major difference left is multilock. But it has always been up to the coders to get all of that stuff merged and working.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Colonol Dekker on February 05, 2019, 09:15:00 am


There's an 18+ pack with optional pointless nudity??????
Right there in the release post and on knossos :p

I don't see on knossos :C
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Nightmare on February 05, 2019, 10:29:51 am
The direct link to the Knossos downloads has it at the bottom: https://fsnebula.org/mod/wod
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: TechnoD11 on March 02, 2019, 10:29:06 pm
Hello Spoon, Axem, and everyone else reading...
Been loving WoD so far! very polished, very fun, and very much so taking way more of my Saturday than it should!
However, ran into a slight bug (I think):

(http://i65.tinypic.com/15hmws0.png)

So I was playing the mission where:
Spoiler:
You and your wingmen take out successive Nordera/Cordi battle groups by jumping to each one.
Unfortunately, I managed to have my fighter lined up with one of my wingmen and when activating subspace drive, caused a collision with said wingmen which killed me   :(

Spoiler:
I had saved Ophelia in one of the first missions though and she showed up in the second to last warp. When I used the quickstart mission and then selected start from checkpoint, she didn't come back.
Is this a big deal at all? I can just replay the mission from the start I guess but I'm playing on max difficulty soooo I'd prefer not to if I didn't have to!
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Spoon on March 03, 2019, 09:26:14 am
Good to hear you've been having fun.  :yes:
I'll have to look into that bug...
If she doesn't show up, you should probably (hopefully) still be able to finish the mission. Her appearing in the mission or not will have no further consequences in the campaign.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: TechnoD11 on March 03, 2019, 10:58:48 pm
Good to hear you've been having fun.  :yes:
I'll have to look into that bug...
If she doesn't show up, you should probably (hopefully) still be able to finish the mission. Her appearing in the mission or not will have no further consequences in the campaign.

Alright, cool thanks!
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: TechnoD11 on March 13, 2019, 12:30:48 pm
Just finished WoD, so I guess it's time for a review.

Spoon.
My dude.
And Axem. And literally everyone else who helped make this happen.
You guys nailed it.

The lighthearted atmosphere was fun. The combat mechanics were awesome. VN sequences were polished and entertaining. The Templar is the best fighter wait what.
Anyways, yes. Excellent stuff. The only thing I would change (and from what I read here in the forum, I'm not the only one who shares this opinion) is to make the simulator missions optional. I really can't think of anything else. It's that good. And I trust you've got some direction already for the next episode, which I cannot wait to play!

The crafting system was also super creative. The VX-02X and VX-23FS were awesome on the Kaze, which was my go-to fighter (I much prefer lighter, more nimble gliding gameplay over heavier assault craft).

So yeah. 10/10 from me.
Also, I played with the 18+ patch. It uh...really filled out the VN sequences...

Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Spoon on March 13, 2019, 06:57:25 pm
Sweet, great to hear (https://i.somethingawful.com/forumsystem/emoticons/emot-allears.gif)

Quote
The Templar is the best fighter wait what.
Milkshake disapproves -10
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Nightmare on March 15, 2019, 12:30:32 am
Has anybody recorded some footage of the CSA vs LSF cutscene yet? I'd like to see it but wasn't able to find it on YT.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: niffiwan on March 15, 2019, 06:03:29 am
You mean this one?


(you'll have to forgive the darkness, I normally set brightness within FSO to 1.15; but it looks like OBS ignores that setting and I have low video editing/mixing skills to correct that "in post")
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Nightmare on March 15, 2019, 09:39:56 am
Ahhh, such a beautiful thing, thank you for uploading this! :) I wanted to watch it on my own PC but with 32 bit builts... I had to swap ship classes only to be able to skip it without crash...
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Droid803 on March 15, 2019, 11:49:18 pm
Right. I forgot to post after finishing my playthrough. I ended up using default FreeSpace controls because my fossilized brain couldn't remember the throttle controls for the new setup so I ended up not being able to use slide much, but still managed to do fine. Made the Vulture a bit more tricky to fly, the one time I tried it but it still worked. Amusingly I ended up just using the bogstandard FreeSpace 1/2 meta of a rapid-fire primary and loading nothing but the light dumbfires for secondaries. Basically, Droid803 the caveman-brained moron deliberately played WoD like it was FS2, made it work through sheer stubborness, purposefully ignoring all of the new and cool stuff, then wondered why WoD played almost exactly like FS2 except with abusable shielded capships. Yes. I am not  an intelligent robot.
I also found the CRF Templar to be a decent craft. The characters complain that it's bad for a Gen 4, but you never get to compare it with it's supposed contemporaries so it's actually not awful to actually fly, fat target profile aside.
I especially liked what you did with the Contravention. Will what it does be shown in other instances with the other UGC ships? :P
Also, I'm slightly miffed I didn't get to keep my new friend at the end. Why did everyone have to shoot it? I was going to tame it and ride it gloriously into battle...

Overall, it's gr8. I r8 8/8! It's the first time I've been hooked playing FreeSpace and being excited to fire up the next mission and see how the story is going to progress and whatnot in ages. It also happens to be my first time actually playing FreeSpace in a non-development capacity in ages, go figure.

You've heard all my gripes already, and there's nothing new so I'll leave em off here. *cough* SOC loop the simulators please *cough*
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Spoon on March 17, 2019, 06:06:56 pm
Also, I'm slightly miffed I didn't get to keep my new friend at the end. Why did everyone have to shoot it? I was going to tame it and ride it gloriously into battle...
You need to be at least 8 feet tall to ride!
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Inglonias on March 31, 2019, 01:40:56 pm
I just learned this had been released last weekend, and didn’t get around to finishing it until just now. Damn, that was some enjoyable Freespace.

Gameplay was different enough from Freespace that I had fun. I liked the differences in how enemy fighters tended to fight, but I had some issues with the game’s difficulty curve. Easy mode was too easy, and Normal was too hard. My play style boils down to “crash into enemies while spamming the fire button until they are dead” and that didn’t work so well in Normal. Still, I got through the game just fine on Easy, and boosting my shields one notch was enough to save my hide in most cases.

Weapon-wise, I had no complaints. Secondaries could have been more useful early on, but once I got the HLP, they did pretty much what I wanted them to. There really wasn’t a good reason for me to take anything but the HLP and dumbfire rockets (either variety) in any given mission once I got those. I found that the kinetic weapons lacked any real use for my play style, given I get so close to my targets. Energy weapons did eventually beat through shields, and half the enemies didn’t even have them.

Next, the story.
Spoiler:
I had no real complaints about the story. I’m not the biggest anime person (the amount of anime I have watched is basically none), but I enjoyed this one. Some of the people on the Angel were a little one-note, but I didn’t dislike any of them, and I feel like if there was more time, they would have been more fleshed out.

The twist that Dawn essentially read the last version of the mod’s script and then ret-conned it herself was cute. Feels like one of those clever writer’s moments.

Yeah, I had no complaints, and the campaign was fun while it lasted! Bravo to everyone involved!
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Spoon on March 31, 2019, 07:12:35 pm
Thanks for the post, glad to hear you liked it and had fun!  :yes:

Quote
Some of the people on the Angel were a little one-note, but I didn’t dislike any of them, and I feel like if there was more time, they would have been more fleshed out.
Yeah, there's only so much character development that can be done in a single episode, without turning the VN parts into hours long reading.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Assassin714 on March 31, 2019, 08:10:55 pm
turning the VN parts into hours long reading.

Please never do this...  :eek2:

Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: zediiiii on April 10, 2019, 10:20:15 pm
This is a quick line to say thanks for such a great game. 6DOF games on hard difficulties are my favorite, and this one was just wonderful! I love the kinetic vs energy weapon system that allows quick tactical decisions on who to hit and with what. I love the charming graphics and banter. I love the controls and the gliding and the quick AI and the.... GREAT STUFF!
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Spoon on April 11, 2019, 05:49:45 pm
This is a quick line to say thanks for such a great game. 6DOF games on hard difficulties are my favorite, and this one was just wonderful! I love the kinetic vs energy weapon system that allows quick tactical decisions on who to hit and with what. I love the charming graphics and banter. I love the controls and the gliding and the quick AI and the.... GREAT STUFF!
Always appreciated when people leave a message like this  :yes:
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Autohummer on April 21, 2019, 01:52:19 am
Thank you for all the effort you put into this, it has been one heck of a ride and a gem of a game. The revamp adds a lot of depth and fleshes out the original a lot more. Unfortunately, I am progressing slowly in the story due to real life concerns, so I will report in more detail after I have finished the whole story.

Right now I am trying to fight a certain girl in the same way I fought a certain grandpa in another game and found out the hard way that space and atmospheric combat are two different things. A little question here: I know the dialogue does, but do missions content branch out based on what you did in the previous missions? I have a nagging feeling that a certain daredevil action I performed in the previous mission may have inadvertently changed/increased the difficulty of the next.

EDIT: Encountered a bug.
Spoiler:
aforementioned girl flees beyond the aft half of her ship, chasing her leads to Dawn escaping instead.
Dawn
<<Come back here! You coward!>>
Spoiler:
We really need the ability to have multiple save slots/explore multiple parallel universes. On one hand I want to capture the aforementioned girl just to see what happens, on the other I want to RKTL her to hell for all the trouble she gave me.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: Spoon on April 21, 2019, 01:54:38 pm
Thanks :)

There is no real mission branching, there is one optional mission that you can opt to skip (Helping out the Ostfront), so you're never going to miss out on missions completely. But there are definitely certain decisions that carry consequences later down the line. Ophelia's status being one of them.

What you encountered is not necessarily a bug, just kind of really unlucky on your end! Going back through the cave entrance leads to Dawn retreating from the fight, but in all our testing, we've never ever witnessed Ophelia running away through that hole specifically. So we never accounted for that happening.
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: JerichoDeath on May 19, 2019, 10:19:17 am
I keep reading people talking about the new control system, and wondering what they were talking about when I realized that I encountered a bug that disabled it for the entire campaign. So, I played everything with standard FS2 controls. It never crashed though.

I notice that no one mentioned recognizing that anime music, at least one track pulled from one of my favorites: Horizon in the Middle of Nowhere

Story presentation was pretty good for the most part, with a little heavy on the info dumps in one or two spots, but I didn't care too much. The character interactions were good enough to pull everything along. The one character intro that I thought was a little jarring was "suddenly ninja", but I shrugged it off as something it had to have to be more anime.
There were a few standout scenes, though. I thought the choke-to-death scene was very well done, as an example.

Very nice scripted missions. I liked flying around in the Mass Effect Citadel to bribe guards with stew.

Very fun new weapons, though a few standouts basically reduced others to never being used. (Type 74 and the shotgun weapons seem very powerful, in particular)

One of those mods that just begs for voice acting, though it would have to be done right, and possibly with the option to mute it. I could see this sort of project being the thing that waits to be done until the last episode releases, and it's time for a special edition, or something.

A couple of the later missions tended to wildly bounce back and forth between too easy and too hard. The strike mission against the bloodhounds, for instance, was very easy for a mission that far into the campaign.

I've been thinking of games that this reminds me of, and I came up with the answer. It feels kinda like Freespace 2 (gameplay) mixed with Sunrider (story/presentation).
Title: Re: Reviews and Feedback thread Episode 1 & 2
Post by: manwiththemachinegun on June 02, 2019, 05:11:14 pm
Not gonna like, WOD put Horizon's OST on my radar in a big way. It was so well used.