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Hosted Projects - FS2 Required => Inferno => Topic started by: Marcov on May 16, 2010, 09:00:03 am

Title: Is the Inferno campaign your type?
Post by: Marcov on May 16, 2010, 09:00:03 am
In other words, did you LIKE it? Huge ships getting destroyed mission by misson...Superdestroyers getting bashed around in a few minutes, and colossal Executor-sized superjuggernauts which you can impossibly scratch with even the strongest missiles available? For me, well, kind of illogical, but yeah, it's something to be proud about  :D

But hell, even the Ravana, tiny as it is (compared to the Icanus, Gargant etc.), shocked me the first time I played FreeSpace 2 (I installed FS2 actually before the original Descent). So, well, it just hurts when after all these huge ships, seeing the Colossus emerge when Enif station gets almost fragged, and saving it will just let you yawn...

In short, do you like the idea of a crapload of big ships and big ship battles in a campaign?
Title: Re: Is the Inferno campaign your type?
Post by: The E on May 16, 2010, 09:03:27 am
In principle, yes. But beware the BoE syndrome (http://www.hard-light.net/wiki/index.php/Battle_of_Endor_Syndrome).

Ultimately, I feel it's more rewarding to have a small number of capital ships that you can give character, instead of massive fleets duking it out.
Title: Re: Is the Inferno campaign your type?
Post by: Jeff Vader on May 16, 2010, 09:16:21 am
I installed FS2 actually before the original Descent
[nitpick] You are referring to FS1. FS1 is not Descent. In some areas the name did contain the prefix "Descent", but the actual title of the game was not and is not "Descent". Descent is a heavily unrelated space action shooting game series, spanning, what, 3 or 4 games.[/nitpick]

I respect the amount of work that must have been spent creating the Inferno ships, but personally I think InfR1 was a tad bit boring. I mean, big ships can have a really big impact on the atmosphere, when used properly. But in R1, they just kept throwing bigger and bigger ships on the screen. Quite soon I stopped being all "shock and awe" and was mostly like "I wonder how big the next ship jumping in is. Maybe an actual planet already?".

But, to each his own.
Title: Re: Is the Inferno campaign your type?
Post by: MatthTheGeek on May 16, 2010, 09:27:36 am
Big ships are logical in a RTS. Not in a space-shooter. Period.
Title: Re: Is the Inferno campaign your type?
Post by: General Battuta on May 16, 2010, 11:14:51 am
I actually enjoyed a great deal about Inferno R1. It was a pretty good time.
Title: Re: Is the Inferno campaign your type?
Post by: Commander Zane on May 16, 2010, 11:24:40 am
I still play R1 and S:AH from time to time, and have looked foward to INFSCP's progress.
Title: Re: Is the Inferno campaign your type?
Post by: Sushi on May 16, 2010, 03:12:20 pm
I keep meaning to play Inferno R1, but never seem to get around to it. One attempt got me to the second mission before boredom/frustration set in and I tried something else.
Title: Re: Is the Inferno campaign your type?
Post by: Snail on May 17, 2010, 11:19:53 am
It's got an old-school quality that I love.
Title: Re: Is the Inferno campaign your type?
Post by: Goober5000 on May 17, 2010, 11:26:48 am
I keep meaning to play Inferno R1, but never seem to get around to it. One attempt got me to the second mission before boredom/frustration set in and I tried something else.
The first few missions are relatively pedestrian, but then it picks up.  The second half of the campaign is awesome.
Title: Re: Is the Inferno campaign your type?
Post by: MatthTheGeek on May 17, 2010, 01:39:26 pm
I just tend to think they should have spent more time creating new fighters and weapons instead of building tones of capships that you only see once if at all. So much time wasted for nothing.
Title: Re: Is the Inferno campaign your type?
Post by: Goober5000 on May 18, 2010, 09:42:59 pm
They did.  Go look at the table files of INFR1.  Almost every ship and weapon is brand-new.
Title: Re: Is the Inferno campaign your type?
Post by: MatthTheGeek on May 19, 2010, 01:59:22 am
I know that. My point is that there is a terrible amount of assets that are never shown or used at all. You have 16 GTVA fighters, you encounter only 9 or 10 of them ingame, and you have the opportunity to fly only 4. I could go like that with every single ship class, especially capital ships, but basically you've got my point. A lot of time spent to create assets (and I'm not saying they are bad assets) that you won't see in action. It's a fraking space shooter, but they give us only a limited number of fighters to fly compared to the number available, and they even put more capital ships than fighters. It's a waste.
Title: Re: Is the Inferno campaign your type?
Post by: Snail on May 19, 2010, 10:25:58 am
I know that. My point is that there is a terrible amount of assets that are never shown or used at all. You have 16 GTVA fighters, you encounter only 9 or 10 of them ingame, and you have the opportunity to fly only 4. I could go like that with every single ship class, especially capital ships, but basically you've got my point. A lot of time spent to create assets (and I'm not saying they are bad assets) that you won't see in action. It's a fraking space shooter, but they give us only a limited number of fighters to fly compared to the number available, and they even put more capital ships than fighters. It's a waste.
That was because they were going to release Inferno R2 that would have used all those "wasted" ships. However Inferno R2 wasn't released, so a lot of ships which were included ended up not being used.
Title: Re: Is the Inferno campaign your type?
Post by: Woomeister on May 20, 2010, 02:04:17 pm
That was because they were going to release Inferno R2 that would have used all those "wasted" ships. However Inferno R2 wasn't released, so a lot of ships which were included ended up not being used.
Nothing stopped other people making missions with them though...
Title: Re: Is the Inferno campaign your type?
Post by: Snail on May 20, 2010, 02:23:22 pm
Yeah, I really think people should be more appreciative of the fact that a lot of mods were released rather than withheld with R1.
Title: Re: Is the Inferno campaign your type?
Post by: General Battuta on May 20, 2010, 02:26:09 pm
Every Ancient mod in existence (as well as BP) owes some component of its existence to Inferno R1 releasing unused ships.
Title: Re: Is the Inferno campaign your type?
Post by: Droid803 on May 20, 2010, 05:51:22 pm
ASW also owes INFSCP for giving us their newer ancients :nod:
Title: Re: Is the Inferno campaign your type?
Post by: Dark Hunter on May 20, 2010, 09:36:00 pm
As I recall, the penultimate mission in Inferno R1 (the one in orbit around Earth) was amazing. I think I replayed just that mission over and over, never mind the rest of the campaign.

I do think it went overboard in some areas, but some of the ship designs were made of win... for instance, the Lindos destroyer. That ship was awesome.
I know a newer, much more detailed version was made, but was it ever released?
Title: Re: Is the Inferno campaign your type?
Post by: Droid803 on May 20, 2010, 10:06:46 pm
No, the HTL Lindos has never been released. It'll be in INFSCP though if you can wait for that.
You can play around with its mini-forme, the GTCv Reyena, though.
Title: Re: Is the Inferno campaign your type?
Post by: Goober5000 on May 20, 2010, 10:28:25 pm
As I recall, the penultimate mission in Inferno R1 (the one in orbit around Earth) was amazing. I think I replayed just that mission over and over, never mind the rest of the campaign.
Definitely agree there.  I think it may be the only true, well-made, Battle of Endor mission the community has ever produced.
Title: Re: Is the Inferno campaign your type?
Post by: Trivial Psychic on May 20, 2010, 10:30:04 pm
Would be awesome if a second update for the original INF-R1 could be released (says the guy who kick-started and did about 70% of the work for the first SCP update pack), but also receive an infusion of whatever up-detailed models, maps, and weapon effects that the INFSCP team feels would be compatible, as was done for the first SCP patch.  Of course, many of the up-detailed models could possibly have different turret or subsystem layouts, breaking compatibility with the R1 missions... assuming said models are even ready.
Title: Re: Is the Inferno campaign your type?
Post by: Snail on May 21, 2010, 12:21:32 pm
Would be awesome if a second update for the original INF-R1 could be released (says the guy who kick-started and did about 70% of the work for the first SCP update pack), but also receive an infusion of whatever up-detailed models, maps, and weapon effects that the INFSCP team feels would be compatible, as was done for the first SCP patch.  Of course, many of the up-detailed models could possibly have different turret or subsystem layouts, breaking compatibility with the R1 missions... assuming said models are even ready.
That idea has been thrown around a lot in the past, but realistically, that would be a lot of work for essentially a shinier version of the same old. Which is why the Inf team is making a completely new mod which won't have **** missions like that second one from R1.
Title: Re: Is the Inferno campaign your type?
Post by: Dragon on May 23, 2010, 12:41:07 pm
Inferno was the first mod I played and I really like it.
R1 has very FS-ish feeling, I think that it's very close to what FS3 could have been.
Of course, it's not perfect, but mistakes made by Inferno team are very similar to those made by  :v:.  :)
BTW, since INFR2 storyline is no longer canon, did anybody from the team considered releasing it to public?
Maybe somebody (unrelated to team) would even write a campaign based on that script and using the old shipset.
Either way, we'd know what you had scrapped.
Title: Re: Is the Inferno campaign your type?
Post by: Snail on May 28, 2010, 12:41:42 pm
I think it's pretty obvious what the R2 campaign would have been about - probably would have included a lot about the "Great Rebellion" guys (the guys who stole the Het-Ka) as the secondary antagonists to the Shivans, replacing the EA from the first campaign, and would revolve around teaming up with the EA to get the Icanus operational in order to kill the Gigas. Probably including a big battle over Earth against the Shivans.

As I recall, there was also going to be an SOC campaign involving the SOC fleet. Apparently the Vinashaak, a planet destroyer that accompanied the Gigas, was going to be the final boss of the SOC campaign.
Title: Re: Is the Inferno campaign your type?
Post by: Dragon on May 28, 2010, 01:22:22 pm
That doesn't seem that bad.
Vinashaak would be an interesting thing to attack, since it's shielded (I think that's what Notus and Armageddon were intended for).
Title: Re: Is the Inferno campaign your type?
Post by: Snail on May 28, 2010, 05:52:07 pm
As I recall the SOC had their own super heavy bomber. I forget what it was called. Name was in the Armageddon or Executioner tech description.
Title: Re: Is the Inferno campaign your type?
Post by: Dragon on May 29, 2010, 05:58:09 pm
Wraith Superbomber is mentioned in Armageddon's description, along with Notus.
While we're on that subject, are those still used?
I noticed that there are not many ~100m gunships and even less flyable ones around here, so even if they're old, I think that somebody would find an use for them.
Title: Re: Is the Inferno campaign your type?
Post by: Snail on May 29, 2010, 06:11:44 pm
The Notus AFAIK is still used, but may well have been dropped.
Title: Re: Is the Inferno campaign your type?
Post by: Dragon on May 30, 2010, 03:05:46 pm
It would be great if Inferno team dumped everything they no longer intend to use, models, textures, effects, maybe even a mission script for R2.
Community would cetrainly benefit from it.
Title: Re: Is the Inferno campaign your type?
Post by: Snail on May 30, 2010, 04:30:35 pm
Definitely.
Title: Re: Is the Inferno campaign your type?
Post by: Aardwolf on May 31, 2010, 03:43:22 pm
I only ever played R1.

I didn't finish it because it sucked.
Title: Re: Is the Inferno campaign your type?
Post by: Goober5000 on May 31, 2010, 06:12:46 pm
You should finish it before you evaluate it.
Title: Re: Is the Inferno campaign your type?
Post by: General Battuta on May 31, 2010, 06:21:12 pm
While I do agree, I've definitely quit a few campaigns because the opening missions made me think the rest of the campaign wasn't going to grab me (ASW, for instance.) And, conversely, seen some decent if rough opening missions disintegrate into something very unpleasant (Dawn of Sol).
Title: Re: Is the Inferno campaign your type?
Post by: Snail on June 01, 2010, 06:45:09 am
Inferno Alliance was a bit of a let-down compared to the atmosphere and feel of R1 and S:AH, especially in terms of storyline, but I liked the new ships and weapons.
Title: Re: Is the Inferno campaign your type?
Post by: Trivial Psychic on June 01, 2010, 06:27:08 pm
I prefer campaigns to begin with moderate action, as sort of an introduction to the status quo of the story.  They start out saying "this is how things are, and what they've been like for a while.  Now that we've established that, its time to get things moving and introduce an element that tells you that both a change is upon us, and an unanswered question to pique your curiosity."

In FS2, "Surrender Bellasarius" doesn't do much in the mission action to alter the existing storyline, except to say in the briefing that the GTVA is countering the NTF's attack on Cygnus Prime and will defeat them soon.  In the 2nd mission, you unexpectedly encounter Bosch in the asteroid belt and the unanswered question is introduced.  After Bosch escapes (with another unanswered question as to how), the Shivans show up, introducing the change.
Title: Re: Is the Inferno campaign your type?
Post by: Snail on June 02, 2010, 07:37:34 am
Yeah, that's a very old storytelling device and always works if done properly.
Title: Re: Is the Inferno campaign your type?
Post by: asyikarea51 on June 06, 2010, 02:41:16 am
I don't know what I liked best about it... for sure it wasn't about super big ships razing even bigger super big ships to death though, although evolution was nice - you could see the huge gap in technology with things like the Phobos corvette... you just knew it was more powerful yet it looked much simpler than the Deimos... then the Advanced Phobos with all these sleek lines, looking nowhere near as mean and yet it IS meaner in all SOC red lights and blue paint... a huge tech jump, not with FS1 to FS2 where the tech jump isn't right-in-your-face visible.

And don't get started on the horrific body count that happens with such wanton madness firepower... it's just that no one comes to realise it when you have awesome killing awesome in one pass of the cockpit camera... :wtf:

At least the tech descriptions gave bits and pieces of what was to come in later chapters, the usual deus ex machinas and all that... then when I played FS2 it all seemed familiar and then came the feeling of Inferno seemingly like an unofficial FS(insert forbidden number here).


If I had any real modding skill (creating new assets, LUA scripting, advanced FRED) I definitely would've liked to look at the old script, but sadly I don't have such skills...
Title: Re: Is the Inferno campaign your type?
Post by: Snail on June 06, 2010, 06:26:00 am
I think everyone can agree Inferno R1 had an awesome atmosphere.
Title: Re: Is the Inferno campaign your type?
Post by: General Battuta on June 06, 2010, 12:35:12 pm
No, I thought atmosphere was one of the areas where it fell down pretty hard.
Title: Re: Is the Inferno campaign your type?
Post by: Dragon on June 06, 2010, 01:03:37 pm
For me, it feels very FS-ish, R1 seems close to what FS3 (or it's first half) could have been.
I played campaigns that felt better than INFR1, but they also felt better than FS2 (BP falls into that category, IMHO it's done better than entire FS series).
Of course, that may be caused by the fact that I don't like FS2 too much.
Title: Re: Is the Inferno campaign your type?
Post by: Snail on June 06, 2010, 01:08:28 pm
No, I thought atmosphere was one of the areas where it fell down pretty hard.
Wait, really? Then what was good about it?
Title: Re: Is the Inferno campaign your type?
Post by: General Battuta on June 06, 2010, 01:52:42 pm
Maybe you're right, atmosphere was pretty good. I suppose I'm thinking about 'story execution' or somesuch other subset.
Title: Re: Is the Inferno campaign your type?
Post by: Snail on June 06, 2010, 02:03:49 pm
Maybe you're right, atmosphere was pretty good. I suppose I'm thinking about 'story execution' or somesuch other subset.
Yeah, the story execution was kinda bad. The early EA missions were pointless... Apart from taking the HQ installation (which was done the worst mission in the campaign) the early missions were just about killing convoys and silly stuff like that.


But the atmosphere was a-1 supar.
Title: Re: Is the Inferno campaign your type?
Post by: Androgeos Exeunt on June 07, 2010, 01:04:20 pm
Is the Inferno campaign my type? Hm...
/me glances at his screen name.
Title: Re: Is the Inferno campaign your type?
Post by: asyikarea51 on June 09, 2010, 02:57:09 am
Launching Armageddon from a teeny Vesuvius with some zod thing attacking with a beam at 100 metres is a nasty Ancient hellfire to run away from -_-||
Title: Re: Is the Inferno campaign your type?
Post by: Marcov on June 11, 2010, 10:56:42 pm
I always keep getting pwned by the Nemesis' beam cannons while trying to disable them  :lol:

Also, I tried using a subspace weapon on the Sol gate just to watch the huge thing explode.
Title: Re: Is the Inferno campaign your type?
Post by: Mobius on June 24, 2010, 02:01:55 pm
We (even the newer members) learned a lot from past experience so we believe the next releases will solve most, if not all, of the problems you mentioned.
Title: Re: Is the Inferno campaign your type?
Post by: FreeSpaceFreak on June 24, 2010, 02:55:09 pm
IT'S MOBIUS! Welcome back!
Title: Re: Is the Inferno campaign your type?
Post by: Rodo on June 24, 2010, 03:02:32 pm
you've been away quite a while, welcome back :yes:
Title: Re: Is the Inferno campaign your type?
Post by: Mobius on June 25, 2010, 10:40:56 am
Hi... :)
Title: Re: Is the Inferno campaign your type?
Post by: Mugsy on August 28, 2010, 02:44:27 am
A long winded post abounds.

I remember i downloaded the modification several years ago. The fact that i caught wind of people still keeping the game alive through campaigns and modifications made me dust off the CDs and try it one more time. Inferno was the biggest thing for Freespace 2 then, and it reminded me of Half-life...people still keeping the game going strong despite it's age showing.

For it's time, Inferno was exactly what we wanted. Freespace 2 for all it's upgraded glory, still had missions where there would be two (at best four) large capital ships present in one mission. And people wanted more. The story was the biggest thing for me. Contact with Earth is finally possible, and in standard Freespace fashion, not everything is sunshine and rainbows, and really depressing **** happens. I couldn't wait to get my hands on this mod then.

Unfortunately, Back then (for me at least) the original game handling total conversion mods was pretty wonky, and i was lucky to make it past a mission without receiving some puzzling nameless error that would boot me back to the desktop. I remember the EA installation base where you meet the shivans for the first time was that exact mission where i received the dozenth error message and decided to give up entirely out of frustration.

So fast forward years later, 2010, with SCP fixing several things wrong with the original, and i get a chance to try it out in it's entirety. So now that i am older, what did i think of it?

I know what it was trying to do, but some aspects made me wonder how it was possible to win some missions without relying on luck or without playing it beforehand. The mission involving the Independence versus several EA capital ships, with your wing being charged with disabling the station took me several tries, and it was because the Independence made some crucial misses with it's beam cannons. My successful run ended with the Independence having 3 hull integrity left.

It felt like in some missions that you needed to be absolutely perfect to succeed. Even in the battle for Earth (which was bar none the best mission for me in the mod), you had very little time to destroy the extremely durable beam cannons off the Nemesis. And to have these last minute objectives get you felt a little disheartening.

But it was a Total Conversion mod, and it did the best it could to keep the Freespace 2 feel, and at the same time keep things fresh. A more specific example for me was the newest Space Superiority fighter (Vesuvius, correct?) for the GTVA made dog-fights feel even quicker and more adrenaline pumping than before...And all the capital ship designs were completely new and fresh. I'm sure i failed a mission because i was busy looking at how unusual and awesome the EA ships were, especially the Destroyer.


It Isn't a perfect mod, no mod ever is, but it is a great modification that offered fans what they wanted, and it was to carry on the legacy of Volition and Interplay, because as sad as it is, a Freespace 3 will never be made, and lord knows i can't contribute to a mod to save my life, so all i can do is cheer for the mod makers still soldiering on.
Title: Re: Is the Inferno campaign your type?
Post by: Mobius on August 31, 2010, 11:11:15 am
Nice comment. :)

Yeah, I remember quite a few "luck is required / you need to play the mission at least 2 times" moments. The most memorable one in my mind is the arrival of the Undaunted in "Fenced In". At least two times (with the last one being earlier today :nervous:) I was about to disable the Lindos, but it departed and my torps followed the destroyer while it was jumping out.
Title: Re: Is the Inferno campaign your type?
Post by: Snail on August 31, 2010, 11:56:58 am
A few of the missions in INFR1 were a bit shoddy, but I think "Nemesis" makes it entirely worth it.








EDIT: emissions? lol wtf? typo
Title: Re: Is the Inferno campaign your type?
Post by: Droid803 on August 31, 2010, 01:41:49 pm
A few of the emissions in INFR1 were a bit shoddy, but I think "Nemesis" makes it entirely worth it.

This.
Title: Re: Is the Inferno campaign your type?
Post by: Mongoose on August 31, 2010, 02:50:19 pm
I need to see if R1 still works on anything resembling a recent build just to replay that.
Title: Re: Is the Inferno campaign your type?
Post by: Mobius on August 31, 2010, 03:06:18 pm
INFR1 works with the latest MVPs. You get a number of warnings about a music tbm (not a real issue if you press "Ok" ad nauseam), but INFR1 is definitely playable.
Title: Re: Is the Inferno campaign your type?
Post by: Rodo on August 31, 2010, 03:38:42 pm
OH NOUS!
Now I'll have to test that :C