Author Topic: The BP Compatibility package  (Read 32164 times)

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Offline Kolgena

  • 211
Re: The BP Compatibility package
OpenGL 2.1 belongs to the operating system iteration before OSX Lion. The newest OGL that apple supports is 3.2, which is Lion (10.7) and beyond. If you are on Lion and are completely up to date, you shouldn't still be on OGL 2.1.

Being on OpenGL 3.2 could probably fix all your problems as well.

 
Re: The BP Compatibility package
So how do I do that?

 

Offline jg18

  • A very happy zod
  • 210
  • can do more than spellcheck
Re: The BP Compatibility package
It's simple. You can't. :)

You'll need to follow The E's instructions and get the compatibility package (first post of this thread) and the FSO 3.7 release candidate (RC) 2.

 
Re: The BP Compatibility package
Hi Guys ,

Even after installing the latest nightly builds as suggested in the first post of this thread and downloading the compatibility vp's I am not able to run the game .  :banghead:

Installing the compatibility package atleast got me from not being able to launch the game at all to atleast able to get to the main game screen . I can view the tech room etc.. However still not able to launch any BP missions itself . Here is the relevant piece of error from the debug fs2_open.log:

Please help !  :(

Code: [Select]
MISSION LOAD: 'bp-00.fs2'
Hmmm... Extension passed to mission_load...
Using alternate ship type name: Knossos Portal
Starting mission message count : 244
Ending mission message count : 250
ERROR: ERANGE: String error. Please Report.
Trying to put into 127 byte buffer:
DeltaSerpentisCorona001.dds
File: cfilesystem.cpp
Line: 2039
Int3(): From c:\code\fs2_open_0\code\globalincs\windebug.cpp at line 1253

 

Offline niffiwan

  • 211
  • Eluder Class
Re: The BP Compatibility package
Can you please post the entire log?  This may be related to a long install path and the rest of the log will give us that (plus other) info.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 
Re: The BP Compatibility package
Can you please post the entire log?  This may be related to a long install path and the rest of the log will give us that (plus other) info.

Thanks niffiwan for helping out .. here is the complete log :

Quote
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.6.19
Passed cmdline options:
  -ship_choice_3d
  -weapon_choice_3d
  -mod FreeSpace2\BP WiH\blueplanet,mediavps_3612
Building file index...
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\FreeSpace2\BP WiH\blueplanet\adv-bp.vp' with a checksum of 0x6e9d550d
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\FreeSpace2\BP WiH\blueplanet\bp-audio1.vp' with a checksum of 0x53c3080c
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\FreeSpace2\BP WiH\blueplanet\bp-audio2.vp' with a checksum of 0xc9c97c6b
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\FreeSpace2\BP WiH\blueplanet\bp-compat.vp' with a checksum of 0x6ef45eaf
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\FreeSpace2\BP WiH\blueplanet\bp-core.vp' with a checksum of 0x16ea6fad
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\FreeSpace2\BP WiH\blueplanet\bp-visuals1.vp' with a checksum of 0x8c01538d
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\FreeSpace2\BP WiH\blueplanet\bp-visuals2.vp' with a checksum of 0x6a0a46ec
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xb58a1f46
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Program Files (x86)\GOG.com\Freespace 2\FreeSpace2\BP WiH\blueplanet\' ... 0 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\FreeSpace2\BP WiH\blueplanet\adv-bp.vp' ... 358 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\FreeSpace2\BP WiH\blueplanet\bp-audio1.vp' ... 41 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\FreeSpace2\BP WiH\blueplanet\bp-audio2.vp' ... 683 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\FreeSpace2\BP WiH\blueplanet\bp-compat.vp' ... 1 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\FreeSpace2\BP WiH\blueplanet\bp-core.vp' ... 47 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\FreeSpace2\BP WiH\blueplanet\bp-visuals1.vp' ... 400 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\FreeSpace2\BP WiH\blueplanet\bp-visuals2.vp' ... 1561 files
Searching root 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\' ... 2 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'C:\Program Files (x86)\GOG.com\Freespace 2\' ... 5 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Program Files (x86)\GOG.com\Freespace 2\warble_fs2.vp' ... 52 files
Found 31 roots and 16992 files.
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX version: 1.0
  Max auxiliary sends: 1
  Playback device: Generic Software on Speakers / Headphones (IDT High Definition Audio CODEC)
  Capture device: Microphone Array (IDT High Defi
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : ATI Technologies Inc.
  OpenGL Renderer  : AMD (ATI) FirePro M8900 (FireGL) Mobility Pro Graphics
  OpenGL Version   : 4.2.11986 Compatibility Profile Context FireGL

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Found special extension function "wglSwapIntervalEXT".

Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Depth-blended Particles
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Distorted Particles

  Max texture units: 8 (16)
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
  OpenGL Shader Version: 4.20
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'bp-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'bp-mus.tbm' ...
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'bp-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'bp-aip.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'bp-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'bp-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'mv_core-shp.tbm' ...
TBM  =>  Starting parse of 'radar-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'bp-shp.tbm' ...
TBM  =>  Starting parse of 'mv_core-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TBM  =>  Starting parse of 'bp-str.tbm' ...
loading animated cursor "cursor"
TBM  =>  Starting parse of 'bp-main-hall.tbm' ...
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 361
Compiling video-processing shader ...
   Loading built-in default shader for: video-v.sdr
   Loading built-in default shader for: video-f.sdr
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'ace1.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
PLR => Verifying 'ace1.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'farhan.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'ace1.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
CSG => Loading 'ace1.bp.csg' with version 2...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
CSG => Loading complete!
CSG => Loading 'ace1.bp.csg' with version 2...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
CSG => Loading complete!
Frame  0 too long!!: frametime = 0.252 (0.252)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 'ace1.bp.csg' with version 2...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Parsing:  Last Missions...
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Animated Effects
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
 300
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave animation...
BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
SHOCKWAVE =>  Default animation load: SUCCEEDED!!
MISSION LOAD: 'bp-00.fs2'
Hmmm... Extension passed to mission_load...
Using alternate ship type name: Knossos Portal
Starting mission message count : 244
Ending mission message count : 250
ERROR: ERANGE: String error. Please Report.
Trying to put into 127 byte buffer:
DeltaSerpentisCorona001.dds
File: cfilesystem.cpp
Line: 2039
Int3(): From c:\code\fs2_open_0\code\globalincs\windebug.cpp at line 1253


 

Offline niffiwan

  • 211
  • Eluder Class
Re: The BP Compatibility package
That looks like a long path issue alright, unfortunately Freespace2/FSO has problems with long paths like the one that you're using.

Please move your Freespace2 install directory from here 'C:\Program Files (x86)\GOG.com\Freespace 2\' to here: 'C:\games\Freespace 2'. 

Then also move the blueplanet mod directory from here 'C:\games\Freespace 2\FreeSpace2\BP WiH\blueplanet\' to here: 'C:\games\Freespace 2\blueplanet'

Finally, rerun the launcher and check that the blueplanet mod is correctly selected after the directory moves.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 
Re: The BP Compatibility package
That looks like a long path issue alright, unfortunately Freespace2/FSO has problems with long paths like the one that you're using.

Please move your Freespace2 install directory from here 'C:\Program Files (x86)\GOG.com\Freespace 2\' to here: 'C:\games\Freespace 2'. 

Then also move the blueplanet mod directory from here 'C:\games\Freespace 2\FreeSpace2\BP WiH\blueplanet\' to here: 'C:\games\Freespace 2\blueplanet'

Finally, rerun the launcher and check that the blueplanet mod is correctly selected after the directory moves.


That did the trick.. Thank you so much  !! I am finally able to play the game  :)

 

Offline cahdoge

  • 26
  • Is a lubricated bug a butterfly?
Re: The BP Compatibility package
I installed AoA a few days ago

It's better with the patch but...

My Debugger gives me this warning and a lot others alike this one.

Weapon explosion 'MS_Impact' does not have an LOD0 anim!
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_1-DEBUG-20140318_r10506.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20140318_r10506.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20140318_r10506.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20140318_r10506.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20140318_r10506.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20140318_r10506.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20140318_r10506.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20140318_r10506.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20140318_r10506.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20140318_r10506.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20140318_r10506.exe! <no symbol>
fs2_open_3_7_1-DEBUG-20140318_r10506.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

also telling me something of invalid armor names

and when i start the campaign I'm stuck in the general briefing.

 :confused:
« Last Edit: May 27, 2014, 07:15:56 am by cahdoge »
Understanding do you me?

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: The BP Compatibility package
Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline cahdoge

  • 26
  • Is a lubricated bug a butterfly?
Re: The BP Compatibility package
Here it is

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.7.1
Passed cmdline options:
  -missile_lighting
  -3dshockwave
  -fxaa
  -fb_explosions
  -ballistic_gauge
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -no_ap_interrupt
  -mod Mods/blueplanet,mediavps_2014
  -fps
Building file index...
Found root pack 'C:\Games\FreeSpace2\Mods/blueplanet\adv-bp.vp' with a checksum of 0x670cbd97
Found root pack 'C:\Games\FreeSpace2\Mods/blueplanet\bp-audio1.vp' with a checksum of 0x58f866a1
Found root pack 'C:\Games\FreeSpace2\Mods/blueplanet\bp-audio2.vp' with a checksum of 0x213dcdf3
Found root pack 'C:\Games\FreeSpace2\Mods/blueplanet\bp-compat.vp' with a checksum of 0x6ef45eaf
Found root pack 'C:\Games\FreeSpace2\Mods/blueplanet\bp-core.vp' with a checksum of 0xe5b684cd
Found root pack 'C:\Games\FreeSpace2\Mods/blueplanet\bp-visuals1.vp' with a checksum of 0x1604e6d1
Found root pack 'C:\Games\FreeSpace2\Mods/blueplanet\bp-visuals2.vp' with a checksum of 0xcb7237b9
Found root pack 'C:\Games\FreeSpace2\root_fs2.vp' with a checksum of 0x3f08ae08
Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0x0098ee1f
Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x749032a2
Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0x566add58
Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xf2983309
Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0xd4e3ad49
Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x799e46a1
Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x825f5ee0
Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xa7037300
Searching root 'C:\Games\FreeSpace2\Mods/blueplanet\' ... 23 files
Searching root pack 'C:\Games\FreeSpace2\Mods/blueplanet\adv-bp.vp' ... 358 files
Searching root pack 'C:\Games\FreeSpace2\Mods/blueplanet\bp-audio1.vp' ... 41 files
Searching root pack 'C:\Games\FreeSpace2\Mods/blueplanet\bp-audio2.vp' ... 683 files
Searching root pack 'C:\Games\FreeSpace2\Mods/blueplanet\bp-compat.vp' ... 1 files
Searching root pack 'C:\Games\FreeSpace2\Mods/blueplanet\bp-core.vp' ... 47 files
Searching root pack 'C:\Games\FreeSpace2\Mods/blueplanet\bp-visuals1.vp' ... 400 files
Searching root pack 'C:\Games\FreeSpace2\Mods/blueplanet\bp-visuals2.vp' ... 1561 files
Searching root 'C:\Games\FreeSpace2\mediavps_2014\' ... 0 files
Searching root 'C:\Games\FreeSpace2\' ... 5 files
Searching root pack 'C:\Games\FreeSpace2\root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 1777 files
Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
Found 19 roots and 9536 files.
Setting language to German
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX enabled: NO
  Playback device: Generic Software on Lautsprecher (3- High Definition Audio-Gerät)
  Capture device: Mikrofon (3- High Definition Au
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce GTX 750 Ti/PCIe/SSE2
  OpenGL Version   : 4.4.0

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Found special extension function "wglSwapIntervalEXT".

Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Depth-blended Particles
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Distorted Particles

  Max texture units: 4 (32)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
  OpenGL Shader Version: 4.40 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'bp-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'bp-mus.tbm' ...
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
TBM  =>  Starting parse of 'bp-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'bp-aip.tbm' ...
TBM  =>  Starting parse of 'bp-wxp.tbm' ...
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
TBM  =>  Starting parse of 'bp-wep.tbm' ...
WARNING: "Weapon explosion 'MS_Impact' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'Mekhu_Impact' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'Mekhu_Impact' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'Kayser_Impact' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'Kayser_Impact' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'Subach_Impact' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'Subach_Impact' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'Subach_Impact' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'Subach_Impact' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "For 'exp04', 3 of 4 LODs are missing!" at weapons.cpp:207
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'capflash' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'MS_Impact' does not have an LOD0 anim!" at weapons.cpp:181
TBM  =>  Starting parse of 'bp-shp.tbm' ...
WARNING: "Invalid armor name LightArmor specified for hull in ship class GTF Aurora" at ship.cpp:2637
WARNING: "Invalid armor name LightArmor specified for hull in ship class GTF Kulas" at ship.cpp:2637
WARNING: "Invalid armor name LightArmor specified for hull in ship class GTF Comanche" at ship.cpp:2637
WARNING: "Invalid armor name LightArmor specified for hull in ship class GTF Seminole" at ship.cpp:2637
WARNING: "Invalid armor name LightArmor specified for hull in ship class GTF Cherokee" at ship.cpp:2637
WARNING: "Invalid armor name LightArmor specified for hull in ship class GTB Yurok" at ship.cpp:2637
WARNING: "Invalid armor name LightArmor specified for hull in ship class GTB Navajo" at ship.cpp:2637
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTC Hyperion" at ship.cpp:2637
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTCv Chimera" at ship.cpp:2637
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTCv Bellerophon" at ship.cpp:2637
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTD Titan" at ship.cpp:2637
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTD Raynor" at ship.cpp:2637
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class GTL Anemoi" at ship.cpp:2637
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class Orion Refit" at ship.cpp:2637
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class Alliance Jump Gate" at ship.cpp:2637
WARNING: "Invalid armor name LightArmor specified for hull in ship class Spacesuit" at ship.cpp:2637
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class SJ Dante" at ship.cpp:2637
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class Vishnan Preserver" at ship.cpp:2637
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class Vishnan Arbiter" at ship.cpp:2637
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class Vishnan Sacred Keeper" at ship.cpp:2637
WARNING: "Invalid armor name LightArmor specified for hull in ship class Vishnan Missionary" at ship.cpp:2637
WARNING: "Invalid armor name LightArmor specified for hull in ship class Vishnan Preacher" at ship.cpp:2637
WARNING: "Invalid armor name LightArmor specified for hull in ship class Vishnan Seeker" at ship.cpp:2637
WARNING: "Invalid armor name LightArmor specified for hull in ship class Vishnan Inquisitor" at ship.cpp:2637
WARNING: "Invalid armor name MediumArmor specified for hull in ship class Vishnan Protector" at ship.cpp:2637
WARNING: "Invalid armor name HeavyArmor specified for hull in ship class UEFg Karuna#AoA" at ship.cpp:2637
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
TBM  =>  Starting parse of 'bp-str.tbm' ...
loading animated cursor "cursor"
TBM  =>  Starting parse of 'bp-main-hall.tbm' ...
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 234
Compiling video-processing shader ...
   Loading built-in default shader for: video-v.sdr
   Loading built-in default shader for: video-f.sdr
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Loading 'bp.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
PLR => Verifying 'bp.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'cahdoge.plr' with version 1...
PLR => Parsing:  Flags...
PLR => Warning: (0x0001) Short read, information may have been lost!
PLR => Verifying complete!
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'bp.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
CSG => Loading 'bp.bp.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Loading complete!
CSG => Loading 'bp.bp.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Parsing:  Cutscenes...
CSG => Loading complete!
Frame  0 too long!!: frametime = 0.311 (0.311)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
PLR => Saving 'bp.plr' with version 1...
PLR => Saving:  Flags...
PLR => Saving:  Info...
PLR => Saving:  Scoring...
PLR => Saving:  ScoringMulti...
PLR => Saving:  HUD...
PLR => Saving:  Variables...
PLR => Saving:  Multiplayer...
PLR => Saving:  Controls...
PLR => Saving:  Settings...
PLR => Saving complete!
CSG => Saving 'bp.bp.csg' with version 3...
CSG => Saving:  Flags...
CSG => Saving:  Info...
CSG => Saving:  Missions...
CSG => Saving:  Techroom...
CSG => Saving:  Loadout...
CSG => Saving:  Scoring...
CSG => Saving:  RedAlert...
CSG => Saving:  HUD...
CSG => Saving:  Variables...
CSG => Saving:  Settings...
CSG => Saving:  Controls...
CSG => Saving:  Cutscenes...
CSG => Saving:  Last Missions...
CSG => Saving complete!
Freeing all existing models...
... Log closed, Tue May 27 14:12:24 2014
Understanding do you me?

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: The BP Compatibility package
It seems that you have altered the mod.ini and the locations in which mods are installed. This is a bad thing which we do not recommend; BP currently does not play well with the 2014 MVPs and still relies on the 3.6.12 ones. The blueplanet folders (blueplanet and blueplanet2) as well as the MVPs should be in your FS directory, not in some "mods" directory.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Luis Dias

  • 211
Re: The BP Compatibility package
The_E, can we expect some way to install BP through the FSO Installer at some point, or are you preparing everything to come together when you release the director's cut (with the VOs, new non-compability pack mods, etc.,etc)?

 

Offline cahdoge

  • 26
  • Is a lubricated bug a butterfly?
Re: The BP Compatibility package
I changed it to use the 2014 media VPs
so i replaced the entry in the multimod.

but deleting the multimod entry has no impact.

The problem is caused by something different.
 It's irrelevant if the multimod is enabled an also if I'm using the 3.6.17 or the 3.7.1 build I always get the self warnings in the debugger.

I'll give a try with the 3.6.12 build.
Understanding do you me?

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: The BP Compatibility package
The problem is caused because the game can't find the MediaVPs. It looks like this is because you didn't install them in the right place.

See how you have C:\Games\FreeSpace2\Mods/blueplanet\adv-bp.vp? That will cause huge problems if you try to run BP2, and I'm betting it also has something to do with why the game can't load the MediaVPs (causing all the errors you're seeing).

Nuke your BP install and reinstall like this:

Your blueplanet folder should be located in C:\Games\FreeSpace2\blueplanet
Your blueplanet2 folder (if you are using it) should be located in C:\Games\FreeSpace2\blueplanet2
Your mediavps_3612 folder should be located in C:\Games\FreeSpace2\mediavps_3612

You do not need to worry about getting a 3.6.12 build. You just need the mediavps_3612, and you need to have all your folders in those locations.

Sorry about the hassle. Creating a subfolder like 'mods' will break Blue Planet and any other FreeSpace mod with a dependency structure. If you have any more questions or problems, please just let me know and I'm happy to walk you through fixing them.

 

Offline cahdoge

  • 26
  • Is a lubricated bug a butterfly?
Re: The BP Compatibility package
Thanks for the information.

But the Media VPs Mod is working out of the FreeSpace2/Mod/MediaVPs_2014 Folder.

I just tried It's also irrelevant if it's sitting in the /Mod Folder.
Understanding do you me?

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: The BP Compatibility package
You need to make sure the 3.6.12 (not 2014) MediaVPs are installed to C:\Games\FreeSpace\mediavps_3612.

Please follow my instructions, then generate a new fs2_open.log file and post it. We can work from there.

 

Offline cahdoge

  • 26
  • Is a lubricated bug a butterfly?
Re: The BP Compatibility package
I did as told.

Nothing has changed referring to the debugger.

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.6.17.9481
Passed cmdline options:
  -missile_lighting
  -3dshockwave
  -fxaa
  -fb_explosions
  -ballistic_gauge
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -no_ap_interrupt
  -mod blueplanet,mediavps_3612
  -fps
Building file index...
Found root pack 'C:\Games\FreeSpace2\blueplanet\adv-bp.vp' with a checksum of 0x670cbd97
Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-audio1.vp' with a checksum of 0x58f866a1
Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-audio2.vp' with a checksum of 0x213dcdf3
Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-compat.vp' with a checksum of 0x6ef45eaf
Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-core.vp' with a checksum of 0xe5b684cd
Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-visuals1.vp' with a checksum of 0x1604e6d1
Found root pack 'C:\Games\FreeSpace2\blueplanet\bp-visuals2.vp' with a checksum of 0xcb7237b9
Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xb58a1f46
Found root pack 'C:\Games\FreeSpace2\root_fs2.vp' with a checksum of 0x3f08ae08
Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0x0098ee1f
Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x749032a2
Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0x566add58
Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xf2983309
Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0xd4e3ad49
Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x799e46a1
Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x825f5ee0
Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xa7037300
Searching root 'C:\Games\FreeSpace2\blueplanet\' ... 23 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet\adv-bp.vp' ... 358 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-audio1.vp' ... 41 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-audio2.vp' ... 683 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-compat.vp' ... 1 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-core.vp' ... 47 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-visuals1.vp' ... 400 files
Searching root pack 'C:\Games\FreeSpace2\blueplanet\bp-visuals2.vp' ... 1561 files
Searching root 'C:\Games\FreeSpace2\mediavps_3612\' ... 0 files
Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files
Searching root 'C:\Games\FreeSpace2\' ... 5 files
Searching root pack 'C:\Games\FreeSpace2\root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 1777 files
Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
Found 20 roots and 9588 files.
Setting language to German
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX enabled: NO
  Playback device: Generic Software on Lautsprecher (3- High Definition Audio-Gerät)
  Capture device: Mikrofon (3- High Definition Au
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce GTX 750 Ti/PCIe/SSE2
  OpenGL Version   : 4.4.0

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Using extension "GL_EXT_framebuffer_blit".
  Using extension "GL_EXT_geometry_shader4".
  Using extension "GL_EXT_texture_array".
  Found special extension function "wglSwapIntervalEXT".

Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Depth-blended Particles
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Distorted Particles
Compiling deferred light shader...
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: deferred-f.sdr

  Max texture units: 4 (32)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
  OpenGL Shader Version: 4.40 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'bp-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'bp-mus.tbm' ...
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
TBM  =>  Starting parse of 'bp-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'bp-aip.tbm' ...
TBM  =>  Starting parse of 'bp-wxp.tbm' ...
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
TBM  =>  Starting parse of 'bp-wep.tbm' ...
WARNING: "Weapon explosion 'MS_Impact' does not have an LOD0 anim!" at weapons.cpp:181
WARNING: "Weapon explosion 'Mekhu_Impact' does not have an LOD0 anim!" at weapons.cpp:181
Int3(): From d:\fso\scp bp branch\code\globalincs\windebug.cpp at line 1371
« Last Edit: May 27, 2014, 12:09:08 pm by cahdoge »
Understanding do you me?

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: The BP Compatibility package
Much better. The game is now loading a mediavps_3612 folder - see:

Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xb58a1f46

The problem is that you don't actually have the mediavps_3612 installed there! Please install the 3.6.12 Mediavps to C:\Games\FreeSpace2\mediavps_3612.

 

Offline Luis Dias

  • 211
Re: The BP Compatibility package
ninjad

that mediavps folder looks a bit empty to me. you sure it's filled with the usual awesomeness? You should have some 11 (?) vps there at least, 12, if you count with the mv_advanced.vp

What it looks to me is that fso tried to bring some effects to memory but couldn't find them because it didn't load the mv_effects.vp