Poll

Would you be interested in participating in organised battles?

Yes, I'm down for Aus/Pacific time slot
Yes, I'm down for USA time slot
Yes, i'm down for UK/Europe time slot
It's a dumb idea.

Author Topic: Multiplayer battle-nights!  (Read 29942 times)

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Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: Multiplayer battle-nights!
I have a 10 mb+ down connection. Will you need to do port forwarding in 3.6.10, because I am not entirely sure that I can do this with my SpeedStream 6520 Aliant Telecom modem.
Gettin' back to dodgin' lasers.

 

Offline BloodEagle

  • 210
  • Bleeding Paradox!
    • Steam
Re: Multiplayer battle-nights!
Will you need to do port forwarding in 3.6.10, because I am not entirely sure that I can do this with my SpeedStream 6520 Aliant Telecom modem.

You will have to forward the ports (to host, not connect) if you use a firewall and/or router, it's universal for all games.

 

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
Re: Multiplayer battle-nights!
BloodEagle, do you have your port forwarded?  I forgot which one, I'm not at my home computer, but it's a UDP port.

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
Re: Multiplayer battle-nights!
My internet connection has been acting a bit flaky with certain sites ever since my router took a power surge a few days ago (still mostly works, but some output ports are dead). I might run into trouble hosting this time, but then again it may work fine. I should have a replacement next week.

 

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
Re: Multiplayer battle-nights!
:D You could always run a direct connection to your cable/DSL modem.  Oh, and invenst in a $30 Surge protector for your computer & router etc... they are well worth it.

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
Re: Multiplayer battle-nights!
I have it on a UPS with surge protection. The problem is that the modem is on the other side of the room, and even though it has its own surge protector, the cable line itself is not protected. The UPS has connections for the coaxial cable but the cable doesn't reach that far. There was a heavy storm here a few nights ago and the router has been acting up ever since, so a surge is the most likely explanation.

 

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
Re: Multiplayer battle-nights!
Hrm... why not move the modem?  Just get a joiner & a coax extension.

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
Re: Multiplayer battle-nights!
The cable wouldn't reach it and I was too lazy to go out and buy an extender when I was setting it up. :nervous:

 

Offline BloodEagle

  • 210
  • Bleeding Paradox!
    • Steam
Re: Multiplayer battle-nights!
BloodEagle, do you have your port forwarded?  I forgot which one, I'm not at my home computer, but it's a UDP port.

I have the correct port (7808) forwarded for both the UDP and TCP protocols.

Also, according to my router, I receive downstream speeds of 3552 kilobits (3.4 megabits) per second.

 

Offline Super Nova

  • 25
  • No!
Re: Multiplayer battle-nights!
So, are we going to use 3.6.9 official or the BtRL version?

 

Offline BloodEagle

  • 210
  • Bleeding Paradox!
    • Steam
Re: Multiplayer battle-nights!
I don't have BtRL, but if you guys want me to use it, I'll download it.

  

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
Re: Multiplayer battle-nights!
I don't have it either at the moment. Is there a link to the exe only?

 

Offline Turey

  • Installer dude
  • 211
  • The diminutive form of Turambar.
    • FreeSpace Open Installer Homepage
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline akenbosch

  • Pretentious Noob
  • 29
  • doesent care about canon
Re: Multiplayer battle-nights!
what makes btrl builds different from fso builds?

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline Super Nova

  • 25
  • No!
Re: Multiplayer battle-nights!
what makes btrl builds different from fso builds?

If a lot of you are going to play I recommend using the BtRL executable instead of 3.6.9 Official.  That way the host can use -cap_object_update 0 instead of having to scream at everyone else to pick low object updates.

There's your answer.

 

Offline BloodEagle

  • 210
  • Bleeding Paradox!
    • Steam
Re: Multiplayer battle-nights!
So I should use it?

 

Offline BloodEagle

  • 210
  • Bleeding Paradox!
    • Steam
Re: Multiplayer battle-nights!
The server is up, ya scurvy curs.

 

Offline BloodEagle

  • 210
  • Bleeding Paradox!
    • Steam
Re: Multiplayer battle-nights!
It's 9:30, and I'm missing Feasting on Asphalt for this, join or die!

 :beamz:

 

Offline Super Nova

  • 25
  • No!
Re: Multiplayer battle-nights!
It's not a "multiplayer battle-night" if only 2 people are on.  :hopping:

 
Re: Multiplayer battle-nights!
Give it time to get noticed.  :p
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

"You can fight like a krogan, run like a leopard, but you'll never be better than Commander Shepard!"