Poll

Would you be interested in participating in organised battles?

Yes, I'm down for Aus/Pacific time slot
Yes, I'm down for USA time slot
Yes, i'm down for UK/Europe time slot
It's a dumb idea.

Author Topic: Multiplayer battle-nights!  (Read 29958 times)

0 Members and 1 Guest are viewing this topic.

Offline Super Nova

  • 25
  • No!
Re: Multiplayer battle-nights!
It's been an hour.
« Last Edit: August 04, 2007, 09:10:11 pm by Super Nova »

 
Re: Multiplayer battle-nights!
 :rolleyes:

I meant wait until this whole "Battle-night" thing gets noticed, not just your game!  :p
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

"You can fight like a krogan, run like a leopard, but you'll never be better than Commander Shepard!"

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: Multiplayer battle-nights!
I'm playing! Others join!!!

EDIT: That was fun, although I forgot to remove Josh's inertia mod, and outstripped them in a Herc II :lol:

We should do it tomorrow!
« Last Edit: August 04, 2007, 09:37:22 pm by colecampbell666 »
Gettin' back to dodgin' lasers.

 
Re: Multiplayer battle-nights!
Aww, I didnt realize there was a multi player game going on, trying to figure out to to make freespace realize im on a cable connection and not dial up. :(

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
Re: Multiplayer battle-nights!
Are you still playing? I'm available now.

 

Offline Super Nova

  • 25
  • No!
Re: Multiplayer battle-nights!
Yes.

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
Re: Multiplayer battle-nights!
Looks like I just missed you. I'll join in after the current game is over.

 

Offline Turey

  • Installer dude
  • 211
  • The diminutive form of Turambar.
    • FreeSpace Open Installer Homepage
Re: Multiplayer battle-nights!
Aww, I didnt realize there was a multi player game going on, trying to figure out to to make freespace realize im on a cable connection and not dial up. :(

Have you actually tried playing with it set to dial-up? The connection I'm on right now isn't dial-up, but it needs to be set to it to work.
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 
Re: Multiplayer battle-nights!
Thanks, but I seem to have figured it out, had to load the launcher and change the settings from there from dial up to cable.

Booted up, and now I'm in the lobby.. all alone.

Oh well, I belive I needed to download mutliplayer missions anyways.

 

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
Re: Multiplayer battle-nights!
It should autod'l them.  (I'm @ work now :( , next weekend...)

 

Offline Turey

  • Installer dude
  • 211
  • The diminutive form of Turambar.
    • FreeSpace Open Installer Homepage
Re: Multiplayer battle-nights!
Thanks, but I seem to have figured it out, had to load the launcher and change the settings from there from dial up to cable.

Booted up, and now I'm in the lobby.. all alone.

Oh well, I belive I needed to download mutliplayer missions anyways.

Did you set your firewall/AV to allow traffic on port 7808?
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
Re: Multiplayer battle-nights!
That went pretty well. It was good to play this again after so many years. :yes:

I don't understand why the official Volition missions aren't validated though. That makes no sense at all and seems like a rather serious problem.

  

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: Multiplayer battle-nights!
Tonight?
Gettin' back to dodgin' lasers.

 
Re: Multiplayer battle-nights!

[/quote]

Did you set your firewall/AV to allow traffic on port 7808?
[/quote]

I dont belive zonealarm basic allows me to specify ports to open, but I have set freespace 2 to have open access to whatever ports it may need, hope that does the trick.

 

Offline Shade

  • Moderator
  • 211
Re: Multiplayer battle-nights!
That's unlikely to work, but it's certainly worth a try. If it doesn't and you're on XP, then I'd suggest turning off ZoneAlarm in favour of the XP firewall when you feel like playing multi, as that at least does allow specific ports to be opened.
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline Turey

  • Installer dude
  • 211
  • The diminutive form of Turambar.
    • FreeSpace Open Installer Homepage
Re: Multiplayer battle-nights!
I dont belive zonealarm basic allows me to specify ports to open, but I have set freespace 2 to have open access to whatever ports it may need, hope that does the trick.

I actually switched from ZA to Sunbelt Kerio for this very reason.
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 
Re: Multiplayer battle-nights!
Well that was cool.  :cool:

Sorry to 'ultima21', whoever that was, during that co-op mission. You had more shivans on you then flies on cow crap!

 
Re: Multiplayer battle-nights!
Theres a game going on?

Doh, been messing around with Wing commander and Btrl demo's.

(Which btw are mind blowing)

Hmmm, lemme fire up FS2 and see if anyone is there. (Assuming my firewall is acting like it should)

 
Re: Multiplayer battle-nights!
I assumed I had added port 7808 to windows firewall but when I loaded up FS2 there were no games listed, tried again with no firewall (zone alarm and windows firewall off) and still no games showing.

So either no one is on (1027pm est) or one of my settings is still off.

Doh

 

Offline BloodEagle

  • 210
  • Bleeding Paradox!
    • Steam
Re: Multiplayer battle-nights!
@Pathwarden:
Opening the ports is mainly for hosting. By the way, are you using a router? If so, you need to enter your router's (home) IP address into a web browser. The IP by default is usually 192.168.1.1

P.S. Game Listings and Statistics