Author Topic: Question - FS1 nebulas?  (Read 5384 times)

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Offline Alikchi

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Question - FS1 nebulas?
Is there any way you can get the FS1 nebulas out of the  .neb files? I liked those, they were lots easier to place than the FS2 "chunks"..
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I have a feeling that you can't get the FS1 tupe nebula's to work in FS2. They did once though, look at some early FS2 screenshots, so the code might still be there. But I wouldn't hope too hard.
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Offline Skippy

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Maybe you could try ;)
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Offline Galemp

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Re: Question - FS1 nebulas?
Quote
Originally posted by Alikchi
I liked those, they were lots easier to place than the FS2 "chunks"..


Ditto. The FS1 DVD-ROM had afterburner trails, too, which I miss. For the backgrounds I've just copied and pasted the nebulae from some of the FS2 campaign missions. It looks fine.
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Offline wEvil

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im sure you can replace the nebula textures with some smooth shaded types.

Failing that just get your hex editor out and poke around a bit.

 

Offline an0n

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Quote
Failing that just get your hex editor out and poke around a bit.


:doubt:

WARNING: This program has performed an illegal operation and may have damaged the following files:
kernel.exe
*.cab
*.dll
Please reboot and run scandisk to check for errors


;)
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Offline wEvil

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Quote
Originally posted by an0n


:doubt:

WARNING: This program has performed an illegal operation and may have damaged the following files:
kernel.exe
*.cab
*.dll
Please reboot and run scandisk to check for errors


;)


only if you don't know what your doing *shines tuxedo lapel*

 

Offline Setekh

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Re: Re: Question - FS1 nebulas?
Quote
Originally posted by GalacticEmperor


Ditto. The FS1 DVD-ROM had afterburner trails, too, which I miss. For the backgrounds I've just copied and pasted the nebulae from some of the FS2 campaign missions. It looks fine.


Afterburner trails!! Who would've thought it! Can you get a screenshot..? :D
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Offline an0n

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OOOOHHH IDEA!!! Make a huge cube with about 700 seperate planes all along only 2 axis, each with the nebula texture shifted slightly, and make the texture interspersed with loads of 1pixel dots of that green colour making them semi-transparent. Then in the tbl files make in non-crash-into-able. Then stick 3 of them in mission and rotate so that the planes cover all axis. Tada, nebula.

Basically just a mess of faces that are partially see through and non-crash-into-able. The further away you were the more non-transparent texture in the way and the fainter the ship.
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Offline Galemp

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Re: Re: Re: Question - FS1 nebulas?
Quote
Originally posted by Setekh


Afterburner trails!! Who would've thought it! Can you get a screenshot..? :D


I'll try, but I uninstalled the DVD-ROM version because it wasn't compatible with Silent Threat. (Of course, I could do it now because I know how it works...) I'll try to get a screenie or two.
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Offline Ace

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Oooh afterburner trails.

I was thinking one part of the port would be to have continuity in mission backgrounds. You might want to talk to IceFire on nebulas since he did some for Antares and other systems in Over the Top.
Ace
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Offline Galemp

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Weird, AB trails have gone off. Maybe it's because I installed Silent Threat... dunno, I'll have to check it out. Perhaps it's a flag in the ships.tbl that we don't know about? I'll investigate.

As far as nebulae go, I'm not concerned about continuity, except in Reaching the Zenith and Running the Gauntlet, where I use the same background.

On a similar wavelength, can I get anyone to convert the FS1 subspace node model to FS2 format? You know, like the shockwaves: not needed, but just to lend a little more FS1 feel to it.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Setekh

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Quote
Originally posted by GalacticEmperor
Weird, AB trails have gone off. Maybe it's because I installed Silent Threat... dunno, I'll have to check it out. Perhaps it's a flag in the ships.tbl that we don't know about? I'll investigate.


Odd. If it's anything like the neb trails, it'll be in the ships.tbl. What does it look like? Is it an animation or is it more static, like the neb trails...?
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Offline Galemp

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Okay, I have good news and bad news.

The good news is that I found the code for the afterburner trails. It's right after the $Score flag, and it reads

$Etrail: 100
$EtrailAB: 100

for every fighter and bomber.

The bad news is that it doesn't seem to work in Freespace 2. Sorry. :(
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Setekh

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:(

No prob. Still wish I could get a screenie, though. Maybe I'll go buy the DVD edition. :D
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.