Author Topic: Orion's Turrets; should they have three THT's?  (Read 7388 times)

0 Members and 1 Guest are viewing this topic.

Offline Woolie Wool

  • 211
  • Fire main batteries
Re: Orion's Turrets; should they have three THT's?
I think the Orion fires bursts of three THTs because the turret is not defined as ( "Terran Huge Turret" ) but as ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" ).
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 
Re: Orion's Turrets; should they have three THT's?
i feel it wouldn't wreck balance in the main campaign a great deal

* -Joshua- Pitchforks T-Man.

FSPort is not only about the main campaign. There are quite a few other FS1 campaigns around...

 
Re: Orion's Turrets; should they have three THT's?
I'll take a little disturbance in balance over the insanely uselessness of capital ship turrets as they are now. The blobs they fire are the size of bombers (not to mention the turrets themselves) but do ML-16 level damage, that cant be good right????
Don't sit on the grass, just smoke it

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Orion's Turrets; should they have three THT's?
Against shields anyway, don't move your ship when the shields are down and the shots deliver a fair deal of hurt.