Author Topic: RELEASE: wxLauncher 0.10.1 beta [Updated 2015/09/26]  (Read 670846 times)

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Offline mjn.mixael

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Re: RELEASE: wxLauncher 0.9.1 public alpha [Updated 2012/07/13]
Antipodes builds, Trunk builds, BP builds, RC builds... all with different flags and requirements. It's a good thing wxL is super awesome with profiles and stuff. What was that old launcher? 5.5dontuseitanymore I think it was.
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Offline MatthTheGeek

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Re: RELEASE: wxLauncher 0.9.1 public alpha [Updated 2012/07/13]
You mean 5.5worksjustfineifitaintbrokendontfixit ?
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Offline headdie

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Re: RELEASE: wxLauncher 0.9.1 public alpha [Updated 2012/07/13]
Part of my problem with wxLauncher is that it is huge on screen and dosnt look that good for it.  personally bringing it closer to the look of 5.5 would be a great thumbs up from me.

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Offline mjn.mixael

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Re: RELEASE: wxLauncher 0.9.1 public alpha [Updated 2012/07/13]
Wait.. why does the window size matter for something that helps launch a fullscreen game? Wat.
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Offline Macfie

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Re: RELEASE: wxLauncher 0.9.1 public alpha [Updated 2012/07/13]
With the new 3.6.16RC1 the launcher does not differentiate between the regular and debug version in the selection screen for the FS exe. or the fred exe.  It shows up correctly in the command line but not in the selection screen.
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Offline headdie

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Re: RELEASE: wxLauncher 0.9.1 public alpha [Updated 2012/07/13]
Wait.. why does the window size matter for something that helps launch a fullscreen game? Wat.
its kind of irrational I know, but I just dont like how big it is
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Offline Yarn

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Re: RELEASE: wxLauncher 0.9.1 public alpha [Updated 2012/07/13]
With the Windows launcher, any mods and command-line switches set for the game are also used when FRED is launched. This isn't the case with wxLauncher, so anyone who wants to use FRED but can't use the Windows launcher has to enter the switches manually in a shortcut or at the command line. Is it possible to fix this?
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Offline mjn.mixael

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Re: RELEASE: wxLauncher 0.9.1 public alpha [Updated 2012/07/13]
With the Windows launcher, any mods and command-line switches set for the game are also used when FRED is launched. This isn't the case with wxLauncher, so anyone who wants to use FRED but can't use the Windows launcher has to enter the switches manually in a shortcut or at the command line. Is it possible to fix this?

Hmm? With wxL you can launch FRED from the launcher. It definitely keeps the command lines that way.
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Offline Yarn

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Re: RELEASE: wxLauncher 0.9.1 public alpha [Updated 2012/07/13]
With the Windows launcher, any mods and command-line switches set for the game are also used when FRED is launched. This isn't the case with wxLauncher, so anyone who wants to use FRED but can't use the Windows launcher has to enter the switches manually in a shortcut or at the command line. Is it possible to fix this?

Hmm? With wxL you can launch FRED from the launcher. It definitely keeps the command lines that way.
WxLauncher didn't have a field for FRED, so I assumed that it didn't support launching FRED. I searched the manual a few minutes ago and found out how to make it launch FRED.

Why is FRED execution disabled by default, anyway?
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Offline mjn.mixael

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Re: RELEASE: wxLauncher 0.9.1 public alpha [Updated 2012/07/13]
Why is FRED execution disabled by default, anyway?

That's news to me.. but if that is the case it should definitely be changed. What a great way to encourage people not to FRED.. :(
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Offline Iss Mneur

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Re: RELEASE: wxLauncher 0.9.1 public alpha [Updated 2012/07/13]
Why is FRED execution disabled by default, anyway?

That's news to me.. but if that is the case it should definitely be changed. What a great way to encourage people not to FRED.. :(
Mostly because it was a ninja feature by me (at the request of a particular FREDer) and it just never was promoted to a proper feature.  However, the current thought process is that in a effort to reduce clutter and confusion in the interface (which we do get complaints about) the FRED launch button along with other future modding tools are hidden by default.  The current method of editing a config file to enable it however will go once I have time to write a proper interface for it.
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Offline Luis Dias

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Re: RELEASE: wxLauncher 0.9.1 public alpha [Updated 2012/07/13]
Wait.. why does the window size matter for something that helps launch a fullscreen game? Wat.
its kind of irrational I know, but I just dont like how big it is

I do. It has the correct size for the amount of information within each of its windows.

 

Offline karajorma

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Re: RELEASE: wxLauncher 0.9.1 public alpha [Updated 2012/07/13]
That's not worth much if it has too much information within each of its windows, though.
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Offline Luis Dias

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Re: RELEASE: wxLauncher 0.9.1 public alpha [Updated 2012/07/13]
It doesn't. Each tab has the correct amount of information without it being crammed like the old one (which *was* crammed). Also I don't get this criticism at all. The last adjective I'd remember to call wxlauncher was "BIG".

 

Offline karajorma

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Re: RELEASE: wxLauncher 0.9.1 public alpha [Updated 2012/07/13]
Given that I can't even get wxLauncher to be fully visible on my netbook (which can run FS2_Open), it's too big. When bits of the UI are not even visible in a resolution FS2_Open can actually run, then it's way too big.
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Offline Luis Dias

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Re: RELEASE: wxLauncher 0.9.1 public alpha [Updated 2012/07/13]
The windows box is 655x715 pixels. I'd guess your netbook screen is a 1024x600 pixels (which is a crime in itself). Well, if considering netbooks is a thing that should be done, then I see your point. I also see where one could cull 150 pixels (counting with the bar pixels...), although that would be detrimental to everyone else that would experience an app that is way smaller than it could be given their screens with 1024 pixel height (and usually with nineteen hundred pixels in horizontal). A funny thing about wxlauncher is that it has a resize corner, but then it doesn't resize at all :D.

 

Offline redsniper

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Re: RELEASE: wxLauncher 0.9.1 public alpha [Updated 2012/07/13]
Hahaha wtf. "Is not!" "Is too!"

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Offline Luis Dias

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Re: RELEASE: wxLauncher 0.9.1 public alpha [Updated 2012/07/13]
dafuq red. If it's a problem for people then I agree with Kara, although personally and egotistically I don't like the idea of a smaller wxlauncher.

 

Offline chief1983

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Re: RELEASE: wxLauncher 0.9.1 public alpha [Updated 2012/07/13]
Hahaha wtf. "Is not!" "Is too!"

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Re: RELEASE: wxLauncher 0.9.1 public alpha [Updated 2012/07/13]
I'm thinking a landscape layout would solve the issue without further compressing the launcher's contents. I doubt that anyone plays FS on a portrait resolution - and then still, they can at least drag the window left-to-right to see everything.

Alternatively, an extra tab. Redistributing advanced settings. The other three tabs could probably shrink a little without becoming cramped.

Or (third option), from Advanced Settings, remove the Flag Sets (unless anyone would miss it?) and shrink the checkbox list. This would probably be the easiest option, if also the least desirable from a design/functionality point of view.

Anyway, just tossing ideas around.