Author Topic: New Main hall (Big pic)  (Read 12113 times)

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Offline taylor

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Re: New Main hall (Big pic)
If you feel inclined you can compile it by running luac on it, this should help load times for extremely long scripts.
Just remember to never distribute the compiled scripts unless you also distribute uncompiled versions.  Compiled scripts are platform specific (on a 32-bit vs. 64-bit basis, but not Linux/Windows/OSX specific).

 

Offline Goober5000

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Re: New Main hall (Big pic)
How are people with library names being only two letters, by the way? I've been doing it that way to reduce clutter, but if it makes the learning curve too steep I can easily change them to "Graphics" "Mouse" and so on relatively easily.

Verbosity FTW.

On the same subject, is there any reason why modular tables can't do the same thing?  For example, checking for -ships.tbm at the same time as -shp.tbm.

 

Offline WMCoolmon

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Re: New Main hall (Big pic)
No particular reason, mostly I did it that way so it was less likely for filelength problems to come up.
-C

 

Offline TrashMan

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Re: New Main hall (Big pic)
Wouldn't it be better if insted of campaign mission it loads a default intro mission?

The one where ships just follow specific waypoint and fly in circles...so that there's allways things happening on hte screen.

If you load a mission (for instance the blockade misison as above) then you'll see some beam cannon ownage and after the ships is destroyed nothing would happen. Besides, a defaultintro mission would be smaller, load faster and should be less ofa resource hog.
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Offline Nuke

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Re: New Main hall (Big pic)
http://lua-users.org/wiki/LuaTutorial

http://fs2source.warpcore.org/temp/scripting.html

well its a start. first thing i want to do when i figure it out is swap out some hud gauges with new ones. you seem to have all the rendering functions nessicary to make my own gauges but i need get functions for hud gauge data as well as a means to override the drawing of a built in hud gauge with my own use of rendering functions.
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Offline WMCoolmon

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Re: New Main hall (Big pic)
Well, as of now you can probably swap out the player shield gauge, weapons gauge, escort gauge, wingmen gauge (If you're clever and do some string concatenation), and mission time gauge (Inaccurately).

OTOH I'm thinking of seeing if I can't turn some of those into arrays.

Note that in 1/17 CVS, "slf" will give you the data for the object currently being viewed from, and "plr" will give you the player object.
-C

 

Offline Nuke

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Re: New Main hall (Big pic)
of course the big one i want, lead indicator position.
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Offline Bobboau

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Re: New Main hall (Big pic)
so with this could we currently set up a animated 3d interface screen?
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Offline WMCoolmon

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Re: New Main hall (Big pic)
Currently, no. I've only exposed a very small part of the graphics API; you'd have to expose the commands to set up lights, render models, and so on to really have a 3D interface.
-C

 

Offline Nuke

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Re: New Main hall (Big pic)
heres another idea for you

turret control override :D
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 
Re: New Main hall (Big pic)
Startup time is a bit slow, and newer CVS builds seem to lag a bit, and I'm a FRED nub. But it's still quite purdy:

 

Offline starfox

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Re: New Main hall (Big pic)
More ideas/suggestions...
Is it possible to use your own music tracks on the new mainhall ?
(IE, having a hefty battlescene would certainly use a good musical score...)

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Offline MetalDestroyer

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Re: New Main hall (Big pic)
I think, it's better if the scene (mission) could play all the sound (beams, guns, engines, explosion, etc..) + the dynamic music instead of using the default mainhall music.

Or at least, make a way to change view in real time at any moment.

 

Offline starfox

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Re: New Main hall (Big pic)
Some kind of "spectator mode" would also be cool, you know the, ability to move around freely...
Though, something similar can achieved trough FREDding, though the movement would not be completely free.....
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Offline Grug

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Re: New Main hall (Big pic)
Nice WMCoolmon. Very nice. :D ^_^

*Awaits next main cvs build* :)

 

Offline Cobra

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Re: New Main hall (Big pic)
actually, it works with the current CVS builds. :D

but, i'm a little confused with the scripting. i was able to change the incompatible lines, but i can't make custom screens like neoflame's. (i have absolutely no experience in scripting of any kind. :p)
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I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline WMCoolmon

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Re: New Main hall (Big pic)
Code: [Select]
mn.loadMission("sm2-04.fs2")
Look for a line like that, and change the mission filename to whatever mission you want to use.

Just in CVS: A vector object, along with operators and some functions for DotProd() and CrossProd(). Also, you can now use library names ("Graphics") as well as shortnames ("gr").
-C

 

Offline Cobra

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Re: New Main hall (Big pic)
i don't see that line anywhere. :wtf:
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline WMCoolmon

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Re: New Main hall (Big pic)
Do a little searching in this thread.
-C

 

Offline Cobra

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Re: New Main hall (Big pic)
it was right under my nose the whole time. thanks. :D
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta