Author Topic: Nightly: 18 September 2018 - Revision 3a8c10b  (Read 979 times)

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Offline SirKnightly

  • George or Keira?
  • 211
Nightly: 18 September 2018 - Revision 3a8c10b
Here is the nightly for 18 September 2018 - Revision 3a8c10b



Group: MacOSX
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nightly_20180918_3a8c10b-builds-Linux.tar.gz (Mirror)


Group: Win64
nightly_20180918_3a8c10b-builds-Win64.zip (Mirror)


Group: Win32
nightly_20180918_3a8c10b-builds-Win32.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit ea73ea3
Author: asarium <Sat Sep 15 22:02:05 2018 +0200>
Commit: asarium <Mon Sep 17 09:26:20 2018 +0200>

    Add support for looping particles
 code/particle/particle.cpp           |  7 ++++---
 code/particle/particle.h             |  1 +
 code/scripting/api/objs/particle.cpp | 24 ++++++++++++++++++++++++
 3 files changed, 29 insertions(+), 3 deletions(-)

------------------------------------------------------------------------
commit c2761a6
Author: Goober5000 <Sun Sep 16 13:44:38 2018 -0400>
Commit: Goober5000 <Sun Sep 16 13:44:38 2018 -0400>

    address clang-tidy complaints
 code/fireball/fireballs.h |  2 +-
 code/parse/sexp.cpp       |  2 +-
 code/ship/shipfx.cpp      | 16 ++++++++--------
 3 files changed, 10 insertions(+), 10 deletions(-)

------------------------------------------------------------------------
commit f0b99e2
Author: Goober5000 <Sat Sep 15 23:30:17 2018 -0400>
Commit: Goober5000 <Sat Sep 15 23:30:17 2018 -0400>

    add additional parameters to warp-effect
 code/fireball/fireballs.cpp |  41 +++++-------------
 code/fireball/fireballs.h   |  12 ++++--
 code/object/object.cpp      |   4 +-
 code/parse/sexp.cpp         | 103 +++++++++++++++++++++-----------------------
 4 files changed, 69 insertions(+), 91 deletions(-)

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: Nightly: 18 September 2018 - Revision 3a8c10b
Anyone care to elaborate on the whole "warp-effect parameter" thing?
The Trivial Psychic Strikes Again!

 
Re: Nightly: 18 September 2018 - Revision 3a8c10b
Goober said to me that he's working on a semi-transparent warp effect for a cutscene. I'd guess that this is the thing, but I haven't tested it yet.