Author Topic: Inferno: Alliance Released!  (Read 120946 times)

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Offline Woomeister

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Re: Inferno: Alliance Released!
Large battles can still be done, but they are best broken up into seperate mission files to keep the framerates up.

 

Offline Snail

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Re: Inferno: Alliance Released!
There's a mission merger now?

Where?

 

Offline Woomeister

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Re: Inferno: Alliance Released!
Uh no, you seperate the battle into stages and do back to back missions.

 

Offline Mobius

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Re: Inferno: Alliance Released!
Woo, what do you think about large battles?

2 destroyers for each side

10 cruisers for each side

24 ships. We have 76 ships left.

4 fighters(or bombers) from each destroyer=16

60 ships left.

The player and his wings...12 ships
Waves of hostiles coming from subspace...12 ships

36 ships left

3 cruisers for each side as reinforcements...

we used "only" 70 ships. Normal missions need more.

We have what we need. Also, if you want to bring big guns, simply use:

percent-ships-destroyed-delay
50
Cancer

change-ship-class
Cancer
GTB Medusa

change alt name
Cancer
PB Medusa

send-message
medusabombers!

Instead of adding another wing, you change the class of the incoming wing and send a message...treat it as a normal wings.

If that wing has 10 waves, it will become a wing of Medusas when the fifth wave is destroyed.

When 7 or 8 waves are down, you may change the class to something better,like the Aphaea.


Got it?
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Offline Woomeister

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Re: Inferno: Alliance Released!
How does the change class sexp effect the ship loadout though? You don't want to see Apheas suddenly launching bombs or for them to use their default loadout, which isn't the best.

 

Offline Mobius

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Re: Inferno: Alliance Released!
Change the class or change the default loadout. In missions where the player uses the Aphaea, select the loadout via FRED. For the enemies, do the same thing.
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Offline Snail

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Re: Inferno: Alliance Released!
Remember I was talking about flying a Gorgon and its normal loadout?

Anyway, you guys may have seen that BoE mission I posted back in internal (SolJ-02). Have you played?

 

Offline Mad Bomber

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Re: Inferno: Alliance Released!
The mission shown in this video on Youtube seems to have a very intense feel to it without being ultra-BOE-ish (or laggy).

Though I'm still not sure what weapon makes the "ssh-THOK" sound repeatedly around 2:15.
"What the hell!? I've got a Snuffleupagus on my scanners! The Snuffleupagus is active!"

 

Offline Woomeister

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Re: Inferno: Alliance Released!

Though I'm still not sure what weapon makes the "ssh-THOK" sound repeatedly around 2:15.
That's the sound of the Vasudan AW weapons. We don't really like that sound. I used another one for the INFA versions.

 

Offline Snail

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Re: Inferno: Alliance Released!
Is that mission still in Inferno?

Probably isn't, shame.

 

Offline Mobius

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Re: Inferno: Alliance Released!
There's a difference between normal FS2 BoE missions and INFA based ones. As I said, Railguns make them better.
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Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
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Offline Snail

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Re: Inferno: Alliance Released!
Is that mission still in Inferno?

Just to make sure my question is answered.

 

Offline Mobius

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Re: Inferno: Alliance Released!
Who cares?!?
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Offline Snail

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Re: Inferno: Alliance Released!
Umm... Me? :P

 

Offline Mobius

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Re: Inferno: Alliance Released!
Aah...reply ASAP or you will be punished!
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Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
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Offline EAD_Agamemnon

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Re: Inferno: Alliance Released!
FileFront dont like download accelerators (I have to use one since I got dial up and it takes an eternity to download big files over 60 megs=about 20 hours)
"Never start a fight, but always finish it."  - Captain John Sheridan
-------
In Diffucult Ground; Press On
In Encircled Ground; Devise Strategems
In Death Ground; FIGHT!

Sun Tzu on The Art of War circa 400 B.C.

 

Offline Mobius

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Re: Inferno: Alliance Released!
Welcome back, Mr. Lindos..err...

The situation should be normalized once our admins do something.
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline Nuclear1

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Re: Inferno: Alliance Released!
I'm a little late getting to this, but I just ran through Alliance tonight.  Overall, I was so-so impressed.  I like the premise, as it's what I liked about S:AH as well.  What I didn't really like was how the missions were so typically straightforward (i.e. jump in, blow this up, more stuff jumps in to get blown up, go back home).  In some cases, it seemed rushed, even (especially Rebel Cruiser 1, Rebel Cruiser 2... etc.), and there seemed to be very little dialogue except for the necessary "uh oh, we're in trouble" lines that seem to be present in nearly every FS campaign.

Otherwise, I like the idea, so much to the point that I've got a mini in the works right now.  I'll be waiting for A2 whenever it's ready. :)
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline Snail

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Re: Inferno: Alliance Released!
I'm a little late getting to this, but I just ran through Alliance tonight.  Overall, I was so-so impressed.  I like the premise, as it's what I liked about S:AH as well.  What I didn't really like was how the missions were so typically straightforward (i.e. jump in, blow this up, more stuff jumps in to get blown up, go back home).  In some cases, it seemed rushed, even (especially Rebel Cruiser 1, Rebel Cruiser 2... etc.), and there seemed to be very little dialogue except for the necessary "uh oh, we're in trouble" lines that seem to be present in nearly every FS campaign.

Otherwise, I like the idea, so much to the point that I've got a mini in the works right now.  I'll be waiting for A2 whenever it's ready. :)

We're working on INFA Stand Alone, which will improve the missions and give a few more weapons. It will have more dialogue and a few more surprises along the way.

Progress on A2 is still in planning phases.

 

Offline Mobius

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Re: Inferno: Alliance Released!
I would like to inform you that there also are several other campaigns that will hopefully come out with INFA2, like my SotGW.
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]