Author Topic: HTL Typhon  (Read 18558 times)

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Offline S-99

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Things like the Hatshepsut don't seem to have nearly as many windows - just cooking up a new texture for the hull with less windows/meter would work well. 
Lol, quoting myself because i don't want to type those ships again, it goes past window messes, the windows on the mentioned ships are also pretty organized and conform to the design they're on as well.
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

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Offline TrashMan

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release, release, release !

I would, but I can't get the friggin LOD's to work!

Does anyone have a clue as to how to get around this stupid "Stock Overflow : Too many polygons in hte same average location" thingy?
I tried moving hte lower lvl lods around but so far it aint working...

@S-99
to what windows are you refering to? The ones on the brownish texture of the bluish ones?

Stock Typhon textures suck big time. No matter how you tile them or rotate, stretch, UV map them, something allways looks wrong (or out of place). It was a nightmare getting it in the shape it is now...
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Offline Admiral Nelson

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Stock Typhon textures suck big time. No matter how you tile them or rotate, stretch, UV map them, something allways looks wrong (or out of place). It was a nightmare getting it in the shape it is now...

This is a job for...... freespaceking!!  :)
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Offline Cobra

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Give him a break dude, he's already texturing the Demon, and just about every ship in Inferno. :P
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Offline neoterran

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He just finished the encedalus.
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Offline TrashMan

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so does anyone have a clue how to get around that error or will you settle with a 1 LOD version for DL?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline S-99

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I'm talking about all the white glowing windows on the typhon. They're a mess, they have no conformity to the shape of the ship at all, and in this manner they make no sense. There's plenty of the white glowing windows being cut off by a different part of the texture, or another white glowing window will be wrapped around to the other side of the ship if there's a white glowing window that was near an edge of the ship.

On other ships where's theres windows, it's obviously the bridge, a viewing station, or some some other room, the typhon is horrible with it's white glowing window placement. With other ships i'm saying the white glowing windows make a lot more sense, while the typhon is like wtf?
« Last Edit: February 24, 2007, 01:29:30 am by S-99 »
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline TrashMan

  • T-tower Avenger. srsly.
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    • Minecraft
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Right.

The thing  is availabe for Download on Hades-Combine.

No LODs yet.
« Last Edit: February 24, 2007, 03:56:22 pm by TrashMan »
Nobody dies as a virgin - the life ****s us all!

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Offline neoterran

  • 210
i thought mipmaps were used anyway... LODs were legacy
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Offline redsniper

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LOD textures maybe, but we still need LOD models, right?
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Offline taylor

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LOD textures maybe, but we still need LOD models, right?
Right, for now anyway...  :drevil:

 

Offline brandx0

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On that topic, has anyone tried doing away with LODs entirely and simply using detail boxes for a model?
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
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Offline Raven2001

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The HTL Hecate should have it to an extent
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