Author Topic: INF builds compatible with Scripting, are they doable?  (Read 2290 times)

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Offline Mobius

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INF builds compatible with Scripting, are they doable?
What the title says...is it possible to boost the ship/weapon limit in Scripting-compatible builds? Is it possible to turn the boost into a standard for all Scripting-compatible builds?

IMO it'd be very nice. Mods using INF builds(like TBP and Inferno) would also benefit from the usage of Scripts.

What about it? :)
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Offline WMCoolmon

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Re: INF builds compatible with Scripting, are they doable?
Don't see any reason why not. Scripting doesn't get toggled on or off, or in any way really, by the inferno build toggles.
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Offline Mobius

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Re: INF builds compatible with Scripting, are they doable?
Forgive my ignorance, but are Scripting-compatible builds supposed to work in multiplayer? The boost breaks multi so it may not be a good choice, unless there are alternate versions of each build(INF and conventional).
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Offline WMCoolmon

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Re: INF builds compatible with Scripting, are they doable?
Inferno builds don't work in multiplayer, IIRC.

Scripting builds should work in multiplayer but the table(s) should also be checked by FS2OpenPXO to make sure that people aren't trying to cheat.
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Offline Mobius

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Re: INF builds compatible with Scripting, are they doable?
Yeah, INF builds don't like multi at all.

So...is creating an INF build capable of supporting Scripts difficult to do? ;)
« Last Edit: January 12, 2009, 01:05:26 pm by Mobius »
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Offline WMCoolmon

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Re: INF builds compatible with Scripting, are they doable?
Nope, someone just has to build an Inferno build with a codebase that has the scripting functions. If you downloaded SVN today and built it with the Inferno defines, it would work fine (assuming that Inferno builds are still, in general, functional).
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Offline chief1983

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Re: INF builds compatible with Scripting, are they doable?
In case anyone runs across this, Karajorma has released a few recent INF-enabled builds, based on his branch, synced with the latest trunk, and which work in multiplayer.  Check Recent Builds.
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