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Seek and Destroy Mission: Payback- , version 0.8b (getting better at this)

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Cerebus:
update 10/11 - escort list, skymap improvement, heavy raiders have nukes ect.  better.  (I've taken down older versions, bottom co-op version is most recent)
I've just seen people have been continuing to downloading the singleplayer version, that I haven't been updating.  I'll modify my latest build back to single player for those who want that as well.  Or, you can try to help expand the multiplayer community and host the game as co-op, you can play alone if no one comes along just the same as if it were a single player mission. 

Update 10/8 Changed enough to justify another play through.   I've completely revamped the mission, though the strike force is still nuclear armed and the use of these arms will be critical to the attack, the fighter wings have a more realistic role, take out FTLs to prevent the target from escaping, ensure the battlestars nukes get through, ect.  Much more developed, revamped the dialogue, updated objectives, and the nuke assault is based on the Battlestar launching it's full compliment of  "ICBMs", the fighter wings support that.  The mission is more challenging now and there's always something to be doing.  Objectives are updated to make the mission premise more realistic.  Command and control is still a major factor in how things will play out, and I've updated the brief to give you a rundown of how your wings are set up to this end.  That being said, I've automated their actions as well incase the player forgets or simply doesn't want to mess with commanding the air wings, though it wont be nearly as effective. too many changes this time to list them all. bottom version is newest. 







UPDATE 9/30: future versions of this map will be co-op, I like to have the option so I'll just start from there, you can always play alone.  many updates, now co op
UPDATE:  Put up version 0.81b, I'll probably work on this one for a while so I'll periodically update it.  Version listed is the most current (or bottom release). 

Ok, This mission has a lot more of the FRED elements implemented, and requires you to function as the cag, ordering the strike force to attack the cylon target.  This is a nuclear strike mission, you have to arm your missiles to your own viper but the NPCs are already armed.  It plays pretty nice, while not polished it has most of the major elements and I want to get a copy up before I goof something up, this is one I think I'll improve for a while. 

The lore concept I'm working around is that the fleet never really fully trusted the CMP and enough of the Colonials were able to regroup and fend of the cylon attack.  That being said, multiple worlds were nuked, with all the implications (humanitarian) that that involves.  The 12 colonies suffered a nuclear disaster, but not total annihilation...

The Mission:  Intelligence gathered from hundreds of biologically made cylons, we've been calling them skinjobs, has indicated that the cylons had intended a coup de gras with the CMP shut down virus, and did not have the resources to complete their plans of holocaust against our people while facing our defense.  While many of our resources are dedicating to saving the lives of our citizens and preparing for counter offensive, these skinjobs have given us some other poignant intelligence, they've indicated a weak spot. The Battlestar Cerberus has been sent on special assignment to locate a basestar containing original copies of many of the cylon biological models.  Our scientists have also provided us with an experimental "resurection jammer" so just maybe we can send these frakers strait to hades..  Once located our orders are clear, destroy that baseship and it's VIP targets, and inflict as much damage as possible while in enemy territory.  Once this VIP vessel is destroyed, return to Canceron for biovac ops. 

Almost forgot to mention, we've put together a frigate group , call sign: Spectrum, to be within range for backup if required.  They'll be providing long range picketing in your area of operations but will keep an FTL fix during your mission.     

last update 9/22 13:00 mtn. newest release is the bottom link 



[attachment removed and sold on the black market]

Dukayn:
Sounds nifty, I'll give it a go.

JCQ:
i played your mission i didnt expect it to end so abruptly when the 4 base*'s jumped in. first time i played i was to close to the ship when i set off a nuke lol.

Cerebus:
planning on working on this one some more tonight, I'll put a new copy up later

Ill get the player to initiate the jump.  That and maybe add a few more baystars in different directions to make it more obvious that its time to run away.

I'm thinking the biggest thing is to replace or augment the messages with voice.  If you don't get to read them as you are busy I could see it being much easier to get confused

karajorma:
Can you stop saying baystars. :p It's basestars (or baseships).

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