Here's the thing,
The player has a primary weapon that has burst 3 defined with a short burst delay. The weapon can be shot 3 times rapidly before it goes on its fire wait. This is how burst weapons work and its great etc etc.
But the player is in the blind on how many shots he has left before the weapon reloads. Now with a 3 burst weapon its easy enough to keep count. But when you go higher than that it becomes increasingly difficult.
So I was wondering if maybe scripting could provide a solution here. A hud gauge that keeps track on how many burst shots are left in the player's weapon. Would that be possible?