FreeSpace Releases > Mission & Campaign Releases

[Re-release] Light of Antares, Omnibus version (1.0.3)

(1/8) > >>

0rph3u5:


Antares, the great battlefield of Terran-Vasudan War, was changed by the arrival of Shivans; allegiances shifted and alliances were struck.
Passing through the system on their way to Ribos appeared to be an easy task for the pilots and crew of the GTD Myrmidon, however in the attempt to do so they became locked into a life-and-death struggle with a group of Hammer of Light-fanatics.

-link removed-

Note: This release will eventually folded into a Memories of the Great War-"omnibus" release. (DONE)








Summary of changes since the 2007 release:
- Overhauled Mission 3, mostly so the Shivans don't dominate the field as much.
- Overhauled Mission 4, so the mission is less likely to fail completely in the final minutes.
- Overhauled the end of Mission 5.
- Added a new Epilogue.
- Added a number of helpful counters to the directives in regards to time sensitive objectives.
- Upgraded the campaign persistence features for the cruisers "Priest", "Illuminated", "Ravana", "Kumbhakarna", "Damocles", "Deadalus" and "Icarus". If they are not destroyed in Mission 3, or Mission 4 respectively, they will be in Mission 5.

Hidden Text: Development history • ShowLight of Antares (sometimes with the added article) was originally created and released in 2007 - during the glorious months in between my graduation from secondary school and my year of military service. It is one of those campaign that are quickly slapped together in a fit of creative mania. Over the years I have been planning to re-release it several times, each time accompanied with a new beta-testing phase. As the script for Vega must burn is still "out at the editor", I took some time away and finally done everything but a total overhaul of the mission dialogue.

Back then its premiere feature was that I got into my head to design the mission around the "All Teams at War-flag" meaning combat between multiple forces in the same mission. Up until that point, no other campaign had done so, as far as I knew/know.

Silent Threat: Reborn was also still a year away at that point, so the field for FS1-era campaigns seemed very much open.

CREDITS:

Based on Conflict: Freespace by :v:

Uses the Freespace Port

Scenario/Mission Design - Jan ''0rph3u5'' Dombert

Scripts - "Axem"

Beta Testers:
2007 release:
- "Macfie"
- "Trashman"
2009 update candidate:
- "Rodo"
- "Solatar"
2016 update candidate:
- "Taranis"
- "Lykurgos88"

Hammer of Light-reskins:
- Hammer of Light-logo - remastered by "Galemp" and "MjnMixael"
- PVF Anubis – by “Kestrellius” & Jan ''0rph3u5'' Dombert
- PVF Horus – by “Kestrellius” & Jan ''0rph3u5'' Dombert
- PVF Seth – by “Kestrellius”
- PVF Toth – by “Kestrellius”
- PVB Osiris – by “Kestrellius”
- PVB Amun – by “Kestrellius”
- PVS Scarab – by “Kestrellius”
- PVC Aten – by “Galemp”
- PVD Typhon – by “Galemp”

The "core"-package also contains:
- PVFg Cleopatra aka PVM Naunet – by “Axem”, with textures by “Black Wolf”
- PVCa Ramses aka PVCa Bastet – by “Black Wolf”
- GTF Hercules, Recon-variant – by “Galemp”
- PVM Duat - by "Oddgrim"

The campaign also comes bundeled with Axem's Message Box-script as an optional package.
(Note: the packages "Message Box-Script" and "Message Box-Script+small HUD" are mutually exclusive)

Hidden Text: continuity • ShowWith regards to continuity:
- Light of Antares keeps close contunity with Rain on Ribos IV (originally released in 2007; updated release TBD) and the upcoming Vega must burn, as well as another project currently in my back pocket.

Hidden Text: Beta Videos • Show
Hidden Text: Loading Screen Texts • Show[Mission 1] The Antares Accords (2322), part 1

After the first battles of what would be the Fourteen Year War, diplomats from the Galactic Terran Alliance and Parliamentary Vasudan Empire convened a summt in the Antares-system. The resulting Antares Accords were signed on April 11th 2322.

[Mission 2] The Antares Accords (2322), part 2

The Accords lay out the rules of war and general rules of engagement by which both parties officially abide by during the ongoing conflict.

[Mission 3] The Antares Accords (2322), part 3

The Accords also regulate the protections for civilian and medical craft as well as multi-purpose planetary and space-born infrastructure.

[Mission 4] The Antares Accords (2322), part 4

Branding the terms of the Accords a diplomatic failure of the civilian leadership, the Admiralty Board was able to seize power on Earth in 2323.

[Mission 5] The Antares Accords (2322), part 5

By an acknowledgement of the status quo ante of 2321, the Accords provided a much needed reprieve for the PVE which was facing a growing threat that the GTA would limit the PVE's further expansion into unclaimed space.

Hidden Text: Medals in Light of Antares • ShowAll medals require the player to set the difficulty to at least "Medium" and not to use cheats.

Mission 2 - Military Defense
- The Shivan attack force must arrive. Spoiler:This requires one of the fighters from either Rama or Brahma wing to escape.- The Shivan attack force was defeated.

Mission 2 - Commendation Medal (1)
- Successful Mission Completion
- Virgo wing must be defeated before it get closer than 550 meters to the reactor.

Mission 3 - Legion of Merit
- Successful Mission Completion
- At least one of the Shivan cruisers was destroyed.
- That kill must be awarded to the player to earn this medal.

Mission 4 - Distinguished Flying Cross
- Successful Mission Completion
- The player was awarded the kill for at least half of all HoL fighters destroyed in this mission.

Mission 4 - Commendation Medal (2)
- Successful Mission Completion
- All three cruisers survived the mission.

Mission 5 - Meritorious Unit
- Successful Mission Completion
- The Temple was never disabled during the mission.
- The Temple never reached a distance to the Myrmidon of less than 2500 meters.

Mission 5 - Distinguished Service Cross
- Successful Mission Completion
- At least one of the Shivan cruisers was destroyed.
- That kill must be awarded to the player to earn this medal.

Nightmare:

--- Quote from: 0rph3u5 on April 30, 2019, 04:08:44 pm ---Note: This release will eventually folded into a Memories of the Great War-"omnibus" release.

--- End quote ---

Would you reccomend playing this now or after this is released?

PIe:
Not to detract from your work but "memories "is misspelled in the banner image.  Congrats on the release.

AdDur:
OK, just played it. Short, yet fun to play campaign. I like campaigns set between well known events. Missions are rather simple, but I don't regret time spent with Light. I'm impatently waiting for rest of Memories re-release. I really liked the confusing battles of this campaign with three sides - using shivans as an asset that may every moment kill you was interesting experience.

In mission 2... Shouldn't Myrmidon start a bit damaged? I mean, it's mentioned in briefing that it sustained some damage during the run for Ribos node. Minor damage like havin only 90-80% of hull damage would be fitting, I think.

I'm also not sure if Phoenix V existed at the moment the campaign is set, but it's a minor detail and i might (and probably am) wrong.

Sometimes I had a feeling of... emptiness. I mean missions 2 and 4 could use some more dialogues between wingmen (maybe about unexpected "ally"), maybe some HoL boasting (like mission later)? Especially mission 4, where for most time you just snipe enemies with your interceptors. It was nice, relaxing mission, but i felt a lack of something.

I actually managed to... break last mission. By hiding in Temple hangar it is possible to destroy it even before the beacons start to jump in - especially that some fighters kept trying to attack me, and therefore haven't attacked Myrmidon battlegroup, just floating around the destroyer. Mission ended normally, but still with debriefing about heavy damage to Myrmidon... which went trough battle without a scratch.

0rph3u5:

--- Quote from: PIe on April 30, 2019, 07:55:14 pm ---Not to detract from your work but "memories "is misspelled in the banner image.

--- End quote ---

Exhausting makes a bad companion. The banner in Knossos itself should be fixed.


--- Quote from: Nightmare on April 30, 2019, 06:49:27 pm ---
--- Quote from: 0rph3u5 on April 30, 2019, 04:08:44 pm ---Note: This release will eventually folded into a Memories of the Great War-"omnibus" release.

--- End quote ---

Would you reccomend playing this now or after this is released?

--- End quote ---

Now. The omnibus release doesn't even have a vague release date - heck, if I had not promised Galemp the maps for the Horus and Anubis, this might have lingered on my harddrive a lot longer.



--- Quote from: AdDur on April 30, 2019, 09:50:29 pm ---I'm also not sure if Phoenix V existed at the moment the campaign is set, but it's a minor detail and i might (and probably am) wrong.

--- End quote ---

Canonwise: The Phoenix V gets introduced to player in Freespace 1 during Act 2, I think for La Ruota dell Fortuna or Where Eagles Dare. Which would be two weeks after these events.

However it is here to give you a little firepower for mission 3 and mission 5 - you don't see it but LoA uses a variation of the P5 that tells the AI to use it specificially against ships that are cruisers and larger, instead of bombers.



--- Quote from: AdDur on April 30, 2019, 09:50:29 pm ---In mission 2... Shouldn't Myrmidon start a bit damaged? I mean, it's mentioned in briefing that it sustained some damage during the run for Ribos node. Minor damage like havin only 90-80% of hull damage would be fitting, I think.

--- End quote ---

Which build are you using? - Because it was transfering the hull value of the Myrmidon from mission 1 to mission 2 in the 2007 original and I didn't change a thing about that.


--- Quote from: AdDur on April 30, 2019, 09:50:29 pm ---I actually managed to... break last mission. By hiding in Temple hangar it is possible to destroy it even before the beacons start to jump in - especially that some fighters kept trying to attack me, and therefore haven't attacked Myrmidon battlegroup, just floating around the destroyer. Mission ended normally, but still with debriefing about heavy damage to Myrmidon... which went trough battle without a scratch.

--- End quote ---

Don't tell them about the exploit. ;)

As for the heavy damage, for sake of continuity it is assumed that the mission keeps going even after the Temple is destroyed.
Spoiler:Two wings of Nephilims will warp in, flanking the Myrmidon, they can unleash a serious barrage on the destroyer if you are not good enough.

Navigation

[0] Message Index

[#] Next page

Go to full version