Unlike the people who have so far posted in this topic, I don't have much tolerance for idiots. Rather than conversing, I get rid of them.
IronForge, consider this a fair warning. Stop trolling or GTFO before I dump you out the airlock.
Eh in all seriousness I'm not trollin, I really don't know why its taking so long, and I do intend to make a campaign once its out. Unless of yourse you're just casual folks doing 2 h ours a day then it make sense. Thats your choice, you're doing this for free so I can't ask you to do more. As for me I'm fairly confident, unless doing missioning for freespace is a LOT harder than mapping for warcraft 3, which it aparently isnt (according to the tutorial). Just didn't actually bother because I feel mapping for singleplayer is futile and unrewarding, but once diaspora is out and there is a multiplayer community heck yeah. As for me I map in bursts, not over long periods like you. I do 20 hour days for 2 weeks before release for Alpha Test and then call it quits. My maps arn't great (only one so far) but 3.2/5 aint bad. In fact I call it a success.
And I don't know why you need so many fredders, I mean the only other people in my team are testers, and a community manager. I import all the JASS (custom writed not supported by my tools) triggers I use, and write the normal triggers (similar to your SeXPs) myself. Triggers are warcraft's equavalent of SeXPs.
Voice acting takes time so... yeah.
Now if I was modifying the warcraft code, it will probably take as long as you did.
1 week of 20 hour a day mapping and I was done with a 2/5 map, then followed by 3 months of testing, bugsquashing and adding features. Heck not even one week. More like 100 hours.
So feel free to thrash me, hardly come by here anymore anyway. But I'm honestly just asking why its taking so long. The question isn;t directed to your team as a whole but just the people making the campaign itself. The models are there, the engine (whats equavalent to my world editor) is there, the SeXPs are ready to be imported from other maps (my equavalent of JASS/trigger system importing). If you don't want to make a botched 3/5 release, maybe you should in all seriousness let me have it and make it. I'll just take a 3 day crashcourse to learn fredding (again, forgot a lot) and get back to you in a month. Thats assuming your models work with Freespace Open's fredder.
I'm being generous I know but quite frankly I doubt he could make anything playable in that time himself let alone find another 2 FREDders dumb enough to help him or get it voice acted in that time.
I don't need two fredders for a 10 mission campaign. Just I me and myself.
If it DOES get 3/5, then we'll talk about voice acting and bug squashing. My motto back in my warcraft development studios is alpha first fix later. MAAAYBE thats why no one wants to work with me because I'm too hardcore for them.
In fact I reckon 10 days is all I need. I'll get back to you once you release, if you ever release.
And as for you not releasing your models, thats your own personal choice, this is freespace, its different from warcraft no doubt. However back at Hive Workshop we frown on those who don't make their maps freely avaliable for noobs to learn, or 'hide' mapping secrets. Its more for advancing the state of modding that I do my maps. I've been working on my current RPG for 10 days straight already so I don't have much time to stick around and chat. Gotta get back to importing units and triggers and making them work. But mark my words, if there is a strong multiplayer community that its worth my 200 hours of non stop fredding, I don't get bashed to death (near death is ok I'll live) for this post, and off course that you have a BSG fred like BTRL did, you're probably going to be reviewing and picking bones in the egg of my campaign.
You probably don't like me, that goes without saying. However I'm really serious about making a good (3/5 or even 2.5/5 is good amirite?) campaign in tribute to BSG and my love for space shooters. Heck I might as well shut up now till you're released and then prove that I can do it.
30 days max. End of year holidays. non stop fredding. I CAN DO IT.
Where are you going to get the engine support for atmospheric flight?
What engine? Fine, very well. It won't be a planet then it will be a moon. And it will work like the last mission in Raider Wars (that babylon project awesomest campaign evar, in fact to hell with derelict babylon project was best evar).
tried to answer as much as possible, laters, gotta get back to mapping. Doubt I'll pop in anytime soon though my own warcraft project is just gaining steam. I won't dissapoint my clan by taking 10 years to do one stupid RPG.