Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: Det. Bullock on May 26, 2016, 05:32:31 pm
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http://houseofthedyingsun.com/ (http://houseofthedyingsun.com/)
Spacesim directly inspired by Tie Fighter and Freespace.
Supports gamepads, Mouse and Keyboard and joysticks, contrary to what it's written on the main FAQ.
Also for some reason the developer seemed somewhat reluctant to admit you could play the game with a HOTAS. :nervous:
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Fix your Youtube embed!
Trailer is awesome, game looks awesome.
Also for some reason the developer seemed somewhat reluctant to admit you could play the game with a HOTAS. :nervous:
E:D and Star Citizen have a lot of dogma going around that buying a HOTAS is fundamentally necessary to truly enjoy a space sim, I think he was just trying to make sure nobody wasted a ton of money on the basis of bad info.
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Fix your Youtube embed!
Trailer is awesome, game looks awesome.
Also for some reason the developer seemed somewhat reluctant to admit you could play the game with a HOTAS. :nervous:
E:D and Star Citizen have a lot of dogma going around that buying a HOTAS is fundamentally necessary to truly enjoy a space sim, I think he was just trying to make sure nobody wasted a ton of money on the basis of bad info.
Fixed!
regarding the rest, I was referring to an earlier post on the blog:
"Better joystick support. There's no need to worry about config files anymore, and I've gotten my hands on an X-52 to test. I personally don't like playing the game like this, and the it still feels like it's made for gamepads (because it was). But if you want to play with one of these beasts, you should be able to bind things easily enough in game."
It's just feels off for someone who is making a game inspired by Tie Fighter and Freespace to dismiss joysticks like an afterthought, considering that at the time cheap 2/4 button joysticks were easy to find and common enough so that essentially many blockbuster games for PC were made mainly with them in mind.
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That breed of joystick is dead, though, and with it the common ownership of one. It makes sense not to cater as heavily to the joystick crowd when you make a new space sim now.
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That breed of joystick is dead, though, and with it the common ownership of one. It makes sense not to cater as heavily to the joystick crowd when you make a new space sim now.
Not catering to the joystick crowd is a thing, writing the requirements in a way that might be misinterpreted as the game not supporting joysticks at all is another.
I'm all for making spacesims with mouse and keyboard or gamepad support, but it's not like all the HOTAS articles written by misinformed journalists (most sites essentially ignored the cheapest entry level solutions and went with the most expensive Saitek and Thrustmaster stuff) have swayed the Elite: Dangerous players that use gamepads or mouse and keyboards.
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It will forever be called Enemy Starfighter in our hearts.
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I'm doin a little writing for this
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i'm happy.
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If it was made for gamepads how are they planning on having the number of keybinds necessary for these big battles and all the command stuff? Lots and lots of radial menus?
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Or maybe some modal controls?
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If it was made for gamepads how are they planning on having the number of keybinds necessary for these big battles and all the command stuff? Lots and lots of radial menus?
Everything fits nicely on the controller. There's a radial targeting menu w/bullet time but I've only wanted to use it a couple times.
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Strike Suit Zero taught me that you can have a space sim (or at least space shooter) that plays perfectly awesome on a controller. I'm quite certain my dual-joystick setup will be massive overkill.
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Well, yeah, but SSZ was quite... simplistic tbh. Compared to Freespace or Tie Fighter it really was more of a shooter than a "sim". And I even play Freespace on a gamepad, but I obviously need to take my hands off it to use all the advanced targeting, ETS, or wingmate controls. As far as core flight controls go there's nothing wrong with a pad(although SSZ also implemented very generous autoaim to make it easier).
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BSG sound design, Homeworld aesthetics... might be interesting.
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BSG sound design, Homeworld aesthetics... might be interesting.
It's fun as hell, the flight model's really good.
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Oh mother, tell your children
Not to do what I have done
Spend your lives in sin and misery
In the House of the Dying Sun
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I thought this looked familiar, glad to see it's going to see a release! I'm also digging the new title.
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Does it have TrackIR support? How many controllers does it support?
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Does it have TrackIR support? How many controllers does it support?
I don't know about TrackIR but the beta has multiple controller support, being early access they are adding stuff as they go along.
Though considering it has VR support out of the box it's likely it has trackIR support as well.
It's the reason Why I haven't bought it yet, while the core game is complete they are still tweaking stuff.
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Does it have TrackIR support? How many controllers does it support?
TrackIR is supported, I'm using it loads.
The Beta branch supports 3 controllers, not including M+KB. It's safe to assume that's going to be in the gold release.
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Great game, here is my review: http://steamcommunity.com/profiles/76561197987983168/recommended/283160/
I'm doin a little writing for this
I noticed before looking at the credits :-) and again its ****ing brilliant. And I *liked* the killing ;-) for I am the harbinger.
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Finished this yesterday on Warlord, then went right back in until I finished it on the higher difficulty as well. Then played it again on the other computer because ... well it wasn't finished on the other computer yet and it's such a blast to play LOL. :-)
Absolutely fantastic.
The first ending I picked gave me a bit of a "Windmills" vibe and i mean that in the most positive way imaginable.
It's short yes, but I would love if more games were short and THAT good and full of "clever" content (instead of deliberately bloated with filler content like most publisher games these days)
Still ........ maybe we can has more things to kill in the (expansion?) future? Another rogue branch of the false kings family or underlings must be out there somewhere for sure, right? ;-)
(I.e. any DLC or expansion that gets released will definitely be instantly bought.)
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There any plans to do another pass on the art? I'm not the biggest fan of the "finished unfinished" style going around these days.
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There any plans to do another pass on the art? I'm not the biggest fan of the "finished unfinished" style going around these days.
No, there are no plans to ruin the game's awesome look.
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There any plans to do another pass on the art? I'm not the biggest fan of the "finished unfinished" style going around these days.
No, there are no plans to ruin the game's awesome look.
Will there perhaps be mod support, so players can adjust style choices that offend them?
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I dunno, we'll see what Tipul's up for. He's neck deep in bugfixes right now.
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You can probably substitute the textures in the game files for something slathered with greebles
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You can probably substitute the textures in the game files for something slathered with greebles
I just don't feel like flying around next to blank triangles the size of battlecruisers.
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This game looks like the future of those awesome early-90s cabinets that you played as a kid without really understanding what was happening, to you it was just a neuromancer plunge into a clean eerie world of pure polygons and alien rules, and you've been trying your whole gaming life to get some of that sparkle of awe back but everyone wants to put more normal maps and greasy smoothing on everything in UE4.
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This game looks like the future of those awesome early-90s cabinets that you played as a kid without really understanding what was happening, to you it was just a neuromancer plunge into a clean eerie world of pure polygons and alien rules, and you've been trying your whole gaming life to get some of that sparkle of awe back but everyone wants to put more normal maps and greasy smoothing on everything in UE4.
That's cool. I'll buy a copy when i can switch out those roids, or someone else switches them out, or you give people the ability to switch them out, or confirm that that ability will be added in at some later date.
Sorry, I never played those early-90s cabinets. I played Freespace 2. A nice chunk of the magic of Freespace 2 was that it was ugly as hell, but could be made less ugly with the love of the users over time.
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indie_gamers.txt
"This one man team left a major studio and spent years of his life and tons of his own money to make a cool game in a dead genre, he can't even model and is totally dependent on what he's able to afford from contractors"
"He should've bought some better asteroids, lmao owned"
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"He should've bought some better asteroids, lmao owned"
If I make him some, will he use them? I thought it was a style choice.
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No way, but since it's Unity maybe you can figure out how to put them in!
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Sigh, why people are so vocal against stylization?
What I saw on youtube is just gorgeous, but then again, "more polygons means more emotions."
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I think the game's art style looks great, the only reason I haven't bought the game yet is that it's still listed as early access.
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Sigh, why people are so vocal against stylization?
What I saw on youtube is just gorgeous, but then again, "more polygons means more emotions."
It's not that I'm against stylization. It's that this game looks really interesting and fun, and it's mostly all there, except for one art asset that looks unfinished, which happens to be HUGE and in a bunch of levels.
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Well, I'm hesitant... I rarely purchase Early Access titles, the few being Kerbal Space Program and BroForce, which finished.
But a friend will hook me up so I'll judge it after crashing through a few levels.
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Sigh, why people are so vocal against stylization?
Stylistic choices are by their nature subjective choices. The fact that one man's retro is another man's "that looks like ass" should neither surprise you nor be something you lament.
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It's one of exactly two games where I have every single achievement on Steam now. :)
And I still wanna play it more! LOL.
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Sigh, why people are so vocal against stylization?
Stylistic choices are by their nature subjective choices. The fact that one man's retro is another man's "that looks like ass" should neither surprise you nor be something you lament.
I never see people complaining that a movie looks like ass just because it's animated instead of live action, there is still a stigma against stylistic choices different from "trying to be as realistic as possible" that harkens back to the '90s and the ealy '00s, few people say they don't like the art style of Street Fighter because they don't like that particular art style, a lot say they don't like it because it's cartoony, at least in my experience.
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Could we expect some more contents in a near future ? I mean, more missions and perhaps a mission editor ? The game is great but too short.
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Could we expect some more contents in a near future ? I mean, more missions and perhaps a mission editor ? The game is great but too short.
Yes
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Something awful's massive star citizen thread is currently named: House of the dying fun. (http://i1054.photobucket.com/albums/s490/kingspoon/Party%20Parrots/parrot_zpscroo5hrv.gif~original)
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Could we expect some more contents in a near future ? I mean, more missions and perhaps a mission editor ? The game is great but too short.
Yes
yes? yes YES! YESSSSSS!!!!!!! :g: :-)
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Well, it's supposed to be early access for so more content in the future is to be expected, though I wouldn't be too worried about single playthrough length. The missions are pretty customisable with different forces you can bring so if the flight model is good enough you'll be replaying it multiple times anyway. I'm just waiting for an official "full" release before buying it.
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Well, it's supposed to be early access for so more content in the future is to be expected, though I wouldn't be too worried about single playthrough length. The missions are pretty customisable with different forces you can bring so if the flight model is good enough you'll be replaying it multiple times anyway. I'm just waiting for an official "full" release before buying it.
I was actually thinking the same thing, but am glad I bought and played it on a whim anyways.
The impression I got from (now) multiple playthroughs was that of a complete and quite polished game, no ifs no buts and no noticable bugs. Definitely not like most "early access" games.
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ObsidianAnt, a youtuber that makes videos about elite dangerous but also space sims in general did a small playthrough.
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Bought it yesterday and I just couldn't resist and gave it a try as soon as I could.
I was worried about it requiring a 2gb video card (mine is 1gb) but the thing runs smooth at 1280x1024 with 4x anti aliasing and all bells and whistles on, I love this era of overstated system requirements! :P
HOTAS support is very good, is supports at least two devices other than keyboard and mouse and you can bind essentially everything (it's a bit overwhelming at first actually), and you can invert axles (which is vital as the CH Pro throttle is inverted by default for some reason), I only had to set the "force mouse cursor" option on as with the deafult setting the mouse cursor disappears in menus if you bind a joystick.
The game while lacking energy systems is very much a classic spacesim and I'm loving it thus far, there is a bit of throttle vs turning speed mechanic and while there is autoaim it's not so ridiculously wide as to make dogfighting too easy.
I was worried about people saying they've beaten it in two hours but I didn't find it that easy/short, I've unlocked seven missions and beaten four of them, excluding the tutorial in that time.
About the tutorial, it shares a similar oddity as the tutorial freespace: when the tutorial prompt oders you to accelerate it won't register throttling up using a joystick axle, only by pressing a throttle up button either on the keyboard or the HOTAS it will let you continue.
EDIT
The throttle acts a bit funny though, it's either full speed or brake and uses only half of the travel, Ialready posted about it on steam in more detail.
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"He should've bought some better asteroids, lmao owned"
Pretty much, the asteroids are the only ugly things in the trailer. Still not as bad as this (https://youtu.be/Hof12PCONR8?t=5m19s) abomination, though.