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Archived Boards => The Archive => Syrk => Topic started by: X3N0-Life-Form on February 05, 2014, 02:37:10 am

Title: Asset Dump
Post by: X3N0-Life-Form on February 05, 2014, 02:37:10 am
The long delayed Syrk asset dump is finally here! After countless hours battled, zipping the folder, taming gremlins in my upstream and power loss, the thing is finally available.

Not much more to say that hasn't already been said in the announcement of closure thread regarding the project and its assets.
This .7z archive basically contains the mod as it was in our latest svn (+ uncommitted changes to mission 10  :nervous:).

I just hope that nothing got messed up during the upload.

>>> Download Link <<< (http://www.mediafire.com/download/xafkbau17vofmis/Syrk.7z) (mediafire)

EDIT - This asset dump includes:
- Really pretty shockwaves
- Palette-swapped textures of exisiting community models
- SoL's OST, which has already been released
- About 30ish missions in varying states of completion
- Various weapons effects
Title: Re: Asset Dump
Post by: Hades on February 05, 2014, 03:04:32 am
I shall download this and see if there are pretty sphess sheeps. If possible I'll try to get it mirrored on FSMods for you gents.
Title: Re: Asset Dump
Post by: Mongoose on February 06, 2014, 02:26:28 am
Highlighted for the highlight-ening!
Title: Re: Asset Dump
Post by: TopAce on February 06, 2014, 03:05:22 am
Thanks. :yes:

On a general note: If you think you have a low-end machine, don't run syrk_8.fs2. It might crash your system. It did mine.
Title: Re: Asset Dump
Post by: Mobius on February 06, 2014, 06:04:12 am
Unfortunately, I have never followed Syrk but it sounded like a promising mod. Though it's sad that the project got cancelled, at least the asset dump is now released and available.

X3NO, I believe the first post of this thread should be edited. Community members like me who haven't monitored progress have no idea what the project is really about and absolutely don't know what kind of files are stored in this asset dump. The announcement of closure thread doesn't really provide an accurate description of this dump, either. Just a suggestion.
Title: Re: Asset Dump
Post by: headdie on February 06, 2014, 03:51:34 pm
Thanks. :yes:

On a general note: If you think you have a low-end machine, don't run syrk_8.fs2. It might crash your system. It did mine.

god that was a monster
Title: Re: Asset Dump
Post by: Jellyfish on February 06, 2014, 10:57:49 pm
So, uh...
Which mission follows after the first one? Syrk_10 or Syrk_2? Neither has any reference to anything in the first mission.

EDIT: Disregard all that. Found the thread where it's explained. It's, obviously, Syrk_2.
Title: Re: Asset Dump
Post by: X3N0-Life-Form on February 07, 2014, 06:25:44 am
I'm not sure syrk_10 even works :P

X3NO, I believe the first post of this thread should be edited. Community members like me who haven't monitored progress have no idea what the project is really about and absolutely don't know what kind of files are stored in this asset dump. The announcement of closure thread doesn't really provide an accurate description of this dump, either. Just a suggestion.
Yeah, I thought about that before posting, but in order to be able to give an accurate idea of what's inside, I would have had to dive into it myself, which I didn't had time for. Basically I just thought "hey, I wonder if I could zip up & upload Syrk on mediafire", without giving it too much thought.

Now, on top of my head, I would say that this asset dump contains:
- Really pretty shockwaves
- Palette-swapped textures of exisiting community models
- SoL's OST, which has already been released
- About 30ish missions in varying states of completion
- Various weapons effects

I would be grateful if other members of the team could tell what I'm missing (still don't have time to properly analyse what's in the mod folder).

EDIT - Altered the first post.
Title: Re: Asset Dump
Post by: Mobius on February 07, 2014, 06:53:02 am
:yes:
Title: Re: Asset Dump
Post by: Macfie on February 07, 2014, 01:17:16 pm
If you look in the missions folder there is a campaign file with the program portion altered.  Syrk_act1.fsk or something like that.  if you just rename it to syrk_act1.fc2 you can use it.  It doesn't have the last two missions in it but syrk_19 and syrk_20 could be added via the campaign editor.
Title: Re: Asset Dump
Post by: Molaris on February 08, 2014, 03:37:26 pm
is anyone having problems downloading it? It started 2 nights ago just fine, but now it won't download.