I think people are reading too much into the article and expecting too much from it. The whole article was about franchises changing their viewpoint/player perspective and how this affected how the games played, nothing more. It was never intended to be a deep dive into any particular franchise. EG wanted listicles to be light hearted and fairly short, so that is exactly what I gave them.
You are not the first one to fall victim to an inprecise headline. From second hand experience I can tell that this will happen again and again, accidentally and sometime maliciously.
Articles like this pay $30/£25 (it was $20/£15 but I got a pay rise) so I'm not going to be writing 5K word-count essays for that sort of money. 'Featured' articles pay $100/£80 so I will go deep for those. The upcoming 'Emulation - a post mortem' is a featured article so that will be more 'weighty'.
The days of my writing multi-part deep dive article series for free (like the BP one I did) are in the past. (Consider that one a favour to the HLP community.)
I am not unsympathetic to difficulties that arise from the economics of games journalism - which is a faster and harder microcosm of journalism in the digitial age generally.
BUT I don't consider it reason to not bring the challenge to
whatever the underdeveloped discourse about games in general represents. You know as part of a collective action approach. (It isn't that I don't have a clue regarding the "whatever", but considering just how overeducated I am it would be a lenghtly ride, even if I involve
a can of soup)
True, that I would rather do it through putting out my own content, but you can appricate that economics there are .... even more disheartening. Not to mention that you can sometime find yourself before an artistic challange that needs some "three steps back, two to the side and then five foward" (like
Vega Must Burn), so you can make a point better than just by shouting it from the rooftops - which doesn't always work well with economics circumstances of having to have to cover costs from an advance investment.
And of course,
Fallout is particular pet-peeve of mine; esspecially following
Fallout 4 when it was initially pretty hard to find alternate persepectives on its most "hmmm, that's stupid"-points, e.g. how it draped its Blade Runner-premise and into the language of the politics of slavery in the pre-civil war USA (which you will find in some reviews in a half-sentence summarized as "not working").