Author Topic: BP Multi Discussion  (Read 11416 times)

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Offline bigchunk1

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BP Multi Discussion
General Discussion thread for Blue Planet Multiplayer. Something happen in a game? Think something awesome should be added to the project? General feedback? This is the place.
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline Scotty

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Re: BP Multi Discussion
Does "congrats on getting your own board :D" count as general feedback?

 

Offline bigchunk1

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Re: BP Multi Discussion
It most certainly does  :yes:
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline bigchunk1

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Re: BP Multi Discussion
Here's a screenshot of Sara's SOC Nyx. It's a more maneuverable, slightly faster version of the GTF Nyx, but it is a little softer and has lower weapon energy.

BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline Antares_Z13

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Re: BP Multi Discussion
I love that ship. If I ever decide not pilot a light fighter, I'm using the SOC Nyx. I think the Atalanta, Aurora, and Perseus should get those nice colors too. :)
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Offline Scotty

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Re: BP Multi Discussion
I really really really like that Nyx.  A lot.

 

Offline MatthTheGeek

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Re: BP Multi Discussion
It's a tev ship. The more targets in the sky for us buntu aces the better. So I like too ;p
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Offline bigchunk1

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Re: BP Multi Discussion
The BP:AoA mission 'Universal Truth' has been playtested and uploaded to the SVN. Full voice acting is a nice side effect of converting AoA missions.

Edit: Forgot to mention that the original version of 'Universal Truth' did not have a debriefing because it cut directly to the next mission in the campaign. The multiplayer conversion needs a debriefing for the following 3 eventualities.

1. The team is successful and enough of the fleet makes it to the node.
2. The team is destroyed and has no more respawns
3. The host jumps the team prematurely (AWOL debrief)
Note: fleet casualty debriefs are already accounted for.

If anyone wants to write any of these debriefings, I'll put them in the converted mission. Right now, I have some silly placeholders until something comes along.
« Last Edit: June 02, 2011, 10:18:57 am by bigchunk1 »
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 
Re: BP Multi Discussion
Am I the only one who thinks the SOC Nyx would be awesome with a set of shark's teeth on the nose?
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Offline bigchunk1

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Some of the action from Shade's game yesterday. Fighters from 2nd fleet taking out that bad bad corvette in SMR.

BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline bigchunk1

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Had a multiplayer test not too long ago... it was pretty fun.
Battling the relentless adversary in Tev gauntlet:



Some Chaos in Delenda Est:

BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline KyadCK

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Well its about time, but it is finaly done!  TvTvT appears to be fully functional.

For those who haven't been keeping up, TvTvT is just that: a 3-team free for all where each team of 4 is pitted against 8 other players.
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Offline bigchunk1

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To show Scale

Would anyone be interested in seeing the Custos in the BP modpack? It is not currently in any of the missions, but it has potential uses. It would make a nice target in the capship coop mission Corvette Strike, or a nice addition to Lester's convoy assault mission 'Preemptive Measures'. Another nice thing is people can play around with it in the 'extended modpack' that bp multi is somewhat becoming.

I have it all ready to commit... Just a matter of if we want it in there or not.
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline KyadCK

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the only concern i have it the file limits. if this doesnt put us past the limit or the limit no longer exists, then it would be one more awesome addition. should it be included in WiH R2, we may want to remove it when we adopt those files.
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Offline Lester

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To show Scale

Would anyone be interested in seeing the Custos in the BP modpack? It is not currently in any of the missions, but it has potential uses. It would make a nice target in the capship coop mission Corvette Strike, or a nice addition to Lester's convoy assault mission 'Preemptive Measures'. Another nice thing is people can play around with it in the 'extended modpack' that bp multi is somewhat becoming.

I have it all ready to commit... Just a matter of if we want it in there or not.
YES YES YES PLEASE

 

Offline Destiny

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Oh totally it MUST be in. It's too epic!

  

Offline bigchunk1

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Ok the custos has been added to the SVN. Please ensure everyone is updated or you will experince unintended results. bp2-mc02 "Corvette Strike" has been updated to include the Custos, it is also a more difficult mission. Enjoy. 
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline bigchunk1

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Zalem's idea has been made into a mission 'WIH Capture the Narayana'. It has been uploaded to the SVN. In this TvT mission (Feds vs Tevs) you 'capture' a Narayana class vessel by scanning it, then defend it from being retaken by the opposing force. This mission has not been tested yet and thus has a BETA label on its name.
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline Antares_Z13

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Thanks a lot Chunky, I owe you one. I will test this as soon as possible. This will be lovely.
"Do or do not. There is no try." --Master Yoda