Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Deathsnake on May 06, 2014, 11:02:05 pm
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Now the rumers are true.
Interplay release Freespace on Steam. Here the Link. No Price yet but I think its around 10 Euro / 10 Dollar:
http://store.steampowered.com/app/273600/
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Okay, so that'll probably make the...fourth time I buy it.
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Awesome. AWESOME! FS2 can't be far behind! :D
I've said it before and I'm saying it again - this is probably one of the best things that could possibly happen for us at this point.
Fantastic news!
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We need a dancing emote. Why don't we have a dancing emote?
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wait, it says there multiplayer, its Interplay bringing back multiplayer?
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If it's like the Descent 3 release, it's set up so that you can automatically play multi with other Steam users. I don't know the particulars beyond that though.
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I think we can soon expect quite a bit of extra traffic
and if freespace 2 follows after this...
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:yes: every added exposure like this is always great :yes:
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Okay, so that'll probably make the...fourth time I buy it.
Pretty much for me as well. :)
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Awesome. AWESOME! FS2 can't be far behind! :D
I've said it before and I'm saying it again - this is probably one of the best things that could possibly happen for us at this point.
Fantastic news!
:yes:
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This deserves a post in the actual FS part of the boards as well.
Descent: Freespace will momentarily be available to purchase on Steam. (http://store.steampowered.com/app/273600/)
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Breakout that flight stick and enroll with the Grand Terran Alliance today.
They could've written a better description, but hey, at least they're releasing FS at all.
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They could also have chosen the actual FS1 cover art for the thumbnail image, but you can't get everything I suppose.
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This game will unlock in approximately 1 hour
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*COUNTING INTENSIFIES*
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5,99 € :cool:
2,99 €
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$2.99, until next week. :D
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Aaaaaand it's even on the Steam front page!
Shut up and take my money! :D
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Man, it's almost like you people don't already own multiple copies of this game. :p
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I expect heavier GD traffic. Can has deputy?
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while I know this wont be a massive issue for FS1, if they do FS2 would the folder default to Program Files\Steam and can this be changed?
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Well, just copy-paste the VPs out of there. Only the exe would require steam to start, and who needs the retail exe.
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Interestingly, the FS2 box art is on the FS1 store page.
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Figured I'd merge the two topics together in GenFS itself, so that's why Scotty has a random post floating in here now. :p
(Also I wish the stupid forum would automatically create a place-holder for merged topics, like it does for moves.)
So only $3? Yep...that's copy #4.
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I see only one problem with it. I wouldn't expect Steam users to do any messing around with moving FS to a new folder. FSO might have to start supporting ProgramFiles to take full advantage of the new userbase.
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YYYYEEEES!!!
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We are at #30th place in Steam top sellers list. :pimp:
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They've proven that they can put a FreeSpace game on Steam. Now they can put a good FreeSpace game on Steam heyoooo
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the video says conflict: freespace at the end. and granted i haven't seen the original in a really damn long time, but it seemed like way higher quality than what is in the game.
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Well, yeah, the video is higher quality than the game, but it's exactly the same as the (European market) original.
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Questions for people with more knowledge of FS (and Steam) than me:
1. Is there any advantage to buying this if we already have the GOG version?
2. Could the files from steam (if they release FS2) be used in leiu of the GOG version for FS Open, and all the mods and such? (I'm trying to get my friends to try Freespace)
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This game will unlock in approximately 1 hour
he awaits with bated breath
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Questions for people with more knowledge of FS (and Steam) than me:
1. Is there any advantage to buying this if we already have the GOG version?
Not really, unless you feel like being a completionist. Buy ALL the FS!
2. Could the files from steam (if they release FS2) be used in leiu of the GOG version for FS Open, and all the mods and such? (I'm trying to get my friends to try Freespace)
Yes, or at least one would presume so. The Steam version should have the exact same .vp files.
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FSO might have to start supporting ProgramFiles to take full advantage of the new userbase.
There's no requirement to install Steam in \Program Files\. There's no requirement to install Steam games into the Steam folder. There's no requirement to run FSO from the same folder Steam installed FS2 to. FSO's poor handling of long path names does need fixed eventually, but not any more urgently than before.
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the video says conflict: freespace at the end.
That's Freespace's European title.
The "Descent:" part was only in America, for silly copyright reasons.
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FSO might have to start supporting ProgramFiles to take full advantage of the new userbase.
There's no requirement to install Steam in \Program Files\. There's no requirement to install Steam games into the Steam folder. There's no requirement to run FSO from the same folder Steam installed FS2 to. FSO's poor handling of long path names does need fixed eventually, but not any more urgently than before.
Yeah, but guess what. Most people have it installed that way, and I don't think that they're going to go through the trouble of changing it. An average user expects the game to work without additional fiddling on his part. Ideally, the procedure will be:
1. Install FS off Steam.
2. Run FSO installer.
3. Play the game.
Arcane installation procedure has been a hindrance to FSO before. As such, FSO needs to get used to long file paths and being installed in Program Files. WCS already made it's .exe Program Files-compatible (in process making it annoying to get the logs, but it's always a tradeoff...). If we do it like they did we'll just need to fix the filepath bug, assuming it's still a thing.
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The ideal solution is already at least being thought about, the wxLauncher incorporating the FSOInstaller, you just have to open the Launcher, and from within you'll be able to check what you have up-to-date, what you are missing, what new stuff there might be, and you can install whatever you want from it without ever touching the folder structure, then choose the mod, hit "play" and voilá.
I have no idea if the widgets in wxlauncher are "compatible" with the java approach as I have no insight on those languages at all, but at the mere least, if the wxlauncher could do the work to detect stuff like FSOInstaller is already able to do and then you "click" a button and you may launch the installer from the launcher, well. You see what I mean, one program should be able to do it all.
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Arcane installation procedure has been a hindrance to FSO before. As such, FSO needs to get used to long file paths and being installed in Program Files. WCS already made it's .exe Program Files-compatible (in process making it annoying to get the logs, but it's always a tradeoff...). If we do it like they did we'll just need to fix the filepath bug, assuming it's still a thing.
My Compressed-VP builds have support for longer path names and it is also designed with not being able to write to some path in mind so installing to Program Files won't be an issue anymore.
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Sounds like it's solved then. It just needs to be tested enough to go into trunk. I think that in light of FS2 probably coming to Steam in the very near future, this should be prioritized. If we do it right, FS2 has a chance of making a comeback on a scale never seen before. :)
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I think that in light of FS2 probably coming to Steam in the very near future, this should be prioritized. If we do it right, FS2 has a chance of making a comeback on a scale never seen before. :)
QFT
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is there a way we can get on steam? I don't know how steam handles mods.
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I don't know. It depends on whether they allow Steam Workshop stuff for FS2, which AFAIK is up to the publisher to decide.
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Well, releasing a free mod on Steam is definitely possible. IIRC, you don't need the Workshop (though it's great if it's there) for an FSO-style modification, you can set it up as a separate "DLC". I definitely recall seeing this for HL2-based stuff. Someone well versed in the legal/technical side of things could talk to Valve and ask them how we'd go about making FSO available on Steam, along with mods such as BP (sadly, no Diaspora, FoTG, WCS or TBP. I don't think they'll take mods based on other IPs). That probably would be the end of our installer woes (though a non-Steam installer would still be needed), and would probably give us an userbase beyond or wildest dreams.
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Have you seen any of these for non-Valve games? I certainly haven't.
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Have you seen any of these for non-Valve games? I certainly haven't.
Dayz Mod is one:
http://store.steampowered.com/app/224580/ (http://store.steampowered.com/app/224580/)
This is the original mod, not the standalone. So I think it's possible to get mods for other games than Half Life 2 on steam.
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Thing is, I can't find any documentation about the process you'd have to go through in order to get a mod onto Steam without being a Source mod or going through the Workshop system. If you know how that works, please tell me.
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Here is actually the full list (http://store.steampowered.com/search/?sort_by=Released&sort_order=DESC&category1=997) of steam mods by their release dates. There are only 42 in total. Only 1 so far in 2014 and 4 in 2013. It's clear that Valve is pushing Greenlight and workshop more and this old functionality isn't advertised anywhere.
However you should probably try to contact the Just Cause 2 MP mod team for example by their twitter (or other means) and ask them how they managed to get their mod accepted:
https://twitter.com/jc2mpdev (https://twitter.com/jc2mpdev)
Other place would be the official mail of Steamworks:
[email protected]
There is also this bit from the FAQ:
My game is a mod – can I still submit it to Steam Greenlight?
Yes, you can submit your mod to Steam Greenlight, but in order to be launched on Steam you will need to have a full engine license in place for your game. If you have a Source Engine mod, you can learn more here (https://partner.steamgames.com/documentation/source_games). For other engines you will need to work with them directly.
So it seems some kind of legal mumbo jumbo will have to dealt with the intellectual property owner of Freespace. Steam store page says it's still Interplay, but wasn't it recently purchased by someone else? You probably know better than I do.
What I find really curious is that from the 4 newest mods, only Half-Life: Before got accepted by the Greenlight system, the other 3 didn't even go through it at all and they still got released as mods. This is frankly very puzzling.
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So basically, it means we would have to deal with Interplay (who are still the rights holders for FS2).
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there will likely need to be a steam build of FSO with their libs installed.</technical>
there is also the fact that FSO is not a simple mod running in someone else's engine, it is an alternative executable, which then allows other mods, I'm not sure how this would work.
and... there is also the added complication of our engine supporting more platforms than the one for sale here...
maybe we can work out some sort of deal where we are allowed to redistribute the game media if someone has bought the interplay version, or if we can sell a separate game giving them all of the money we make (this has more of the complication of dealing with Volition as well).
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So basically, it means we would have to deal with Interplay (who are still the rights holders for FS2).
Are you sure? It says "full engine license". Wouldn't that mean we'd have to talk to :v: instead of Interplay? It sure does seem like a more likely prospect. Interplay only had rights to assets, last time I checked.
As for SCP supporting more than just Linux, Mac and Windows, users of other systems could just get FS here. Dunno if Steam would allow installing FS on Linux if it's only supported on Windows, though.
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Well Multiplayer works?
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Are you sure? It says "full engine license". Wouldn't that mean we'd have to talk to :v: instead of Interplay? It sure does seem like a more likely prospect. Interplay only had rights to assets, last time I checked.
As for SCP supporting more than just Linux, Mac and Windows, users of other systems could just get FS here. Dunno if Steam would allow installing FS on Linux if it's only supported on Windows, though.
I am quite sure that Interplay purchased any and all residual rights to the FS franchise in the THQ fire sale. That, to my mind, is pretty definitive.
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Are you sure? It says "full engine license". Wouldn't that mean we'd have to talk to :v: instead of Interplay? It sure does seem like a more likely prospect. Interplay only had rights to assets, last time I checked.
As for SCP supporting more than just Linux, Mac and Windows, users of other systems could just get FS here. Dunno if Steam would allow installing FS on Linux if it's only supported on Windows, though.
I am quite sure that Interplay purchased any and all residual rights to the FS franchise in the THQ fire sale. That, to my mind, is pretty definitive.
Indeed I believe the purchase by interplay was worded along the lines of all remaining rights
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Are you sure? It says "full engine license". Wouldn't that mean we'd have to talk to :v: instead of Interplay? It sure does seem like a more likely prospect. Interplay only had rights to assets, last time I checked.
As for SCP supporting more than just Linux, Mac and Windows, users of other systems could just get FS here. Dunno if Steam would allow installing FS on Linux if it's only supported on Windows, though.
I am quite sure that Interplay purchased any and all residual rights to the FS franchise in the THQ fire sale. That, to my mind, is pretty definitive.
was going to say we already had a license from V, but I actually looked at the disclaimer they put at the top of everything and it only says what we cannot do, it says nothing about what we can do.
So we need to talk to them and we need to get some stuff hashed out, If we play our cards right we might be able to get the code re-licensed (GNU, MIT, Apache)
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I think it's worth a shot anyway, even if it means talking with Interplay. There might still be a chance of resolving this, and then we could get FSO on Greenlight. Interplay would also benefit from this, since FSO will always require the original FS, and a lot more people will buy it if the game has modern graphics and works well on modern computers.
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Will retail FS1 or FS2 even run on modern computers? I know that for me retail FS2 launcher isn't able to detect my Processor or my GPU (i5 3750k / HD 7970). Which means I can't even get it to start. It doesn't seem fair to sell a game that many/most people might not even be able to run.
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FS2 retail works fine on my modern computer.
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FSO will always require the original FS
This is already not the case (and not in the pedantic sense of, "It requires FS2, not FS!"). Unless you meant the MediaVPs?
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FSO will always require the original FS
This is already not the case (and not in the pedantic sense of, "It requires FS2, not FS!"). Unless you meant the MediaVPs?
Perhaps I don't understand what you are getting at.. but FSO won't run FS2 without the retail files present. I'm also pretty sure that FSPort requires a few retail files. The MediaVPs cannot run without the retail files either.
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FSO will always require the original FS
This is already not the case (and not in the pedantic sense of, "It requires FS2, not FS!"). Unless you meant the MediaVPs?
Perhaps I don't understand what you are getting at.. but FSO won't run FS2 without the retail files present. I'm also pretty sure that FSPort requires a few retail files. The MediaVPs cannot run without the retail files either.
Yes, but FSO itself doesn't require anything FS-related (as Diaspora amply demonstrates).
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What I meant is "FSO-enhanced FS2", which is a bit of a mouthful. That's never gonna run without FS2. FSO engine can run as standalone, but then, such mods are capable of independent distribution anyway (though if we had a "greenlight-compatible" license for the code, we could possibly put things like Inferno and WoD on Steam once they go standalone...).
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Yes, but FSO itself doesn't require anything FS-related (as Diaspora amply demonstrates).
Which is a meaningless distinction in this context.
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there are a grand total of, what, five mods that run on their own? how many of them don't have any (not a cursor, not a font not a single pixel of interface art) retail data copied into them?
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Diaspora doesn't AFAIK. We were careful to try to make sure that all our assets weren't from retail.
If anything has slipped in, we'll try to remove it as quickly as possible.
Not that it matters, we can't distribute Diaspora on Steam without bringing down NBC's lawyers on us like a ton of bricks.
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It should be possible to purge WoD and Inferno of retail assets. In case of the latter, only retail designs have to stay (I'm opposed to that, but that was the decision... The original R1 had all original designs), but the actual models, textures and all can be the upgraded/remodeled versions. Dimensional Eclipse also looks good in that regard, though there would be some changes needed at the very start.
Unfortunately, most high-profile FS conversions are based on other IPs. BP is the largest "original" project, but it's not a TC. WoD has the best chance of being a suitable conversion for standalone Steam release. DE and Inferno both depend on the legal status of upgraded models from Mediavps.
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BP will be going standalone.
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I believe Interplay would be beyond stupid to nix the FSO project after a decade. The backlash alone when it got around the PC gaming community would be enough to utterly cripple any hope they had of getting financially solvent again. Never mind that FSO artificially and for no cost increases the life of arguably the best game in their portfolio while specifically being directed at an anti-piracy stance.
The only real problem I see rights wise is the Freespace conversion not requiring the original Descent Freespace. However given that so much of Descent Freespace has been altered by the community (including Dan Wentz providing new music) again it'd be suicidal to get rid of it.
The best thing Interplay could do for their own financial security is to put Freespace 2 on Steam and then do exactly as GOG did - THIS is where you go to make this look good. Have fun playing in one of the best mod communities in the world.
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DE and Inferno both depend on the legal status of upgraded models from Mediavps.
I hardly think that's an issue here. The bigger issue is all the stuff Droid and I yoinked (read: character sprites, music, sounds, etc) from other sources. If we would get it on Steam, we would need to make everything ourselves lest we get a bunch of lawyers dropped on us. Wings of Dawn is in more or less the same situation but to a much lesser extent.
If Diaspora wasn't based on the BSG IP, it would be the one best posed to be put on Steam.
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Ah, right. Music might be the single largest issue. Head anis, while not easy to make, could be re-made (and all in all, the project would probably be better off for it), and misc. sounds are available from various free sources, including other FS mods (and even if you can't find any, you could always try to mix and modulate the available ones into unrecognizablity). For WoD, the issue would pretty much only be with music. Free music is definitely available, and we do have a few composers on the forum, so this hurdle might be possible to overcome.
And now that I think of it, who owns the Wing Commander trademark? It just occurred to me that since Origin Systems no longer exist, there might be a chance for WCS as well. Does Roberts have the rights, or did they go to someone else?
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They never went anywhere. They're still owned completely by EA.
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It's not just music Dragon, it's sound effects. I know for instance Wings of Dawn contains sound effects taken from Gundam shows.
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As I said, sound effects are available from other sources. Steve-O's pack in particular has quite a few creative ones. A good, free "blaster"-type sound effect might not be easy to come by, but it should be possible to find ones that fit. Fitting music is much harder to come by than sound effects.
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As I said, sound effects are available from other sources. Steve-O's pack in particular has quite a few creative ones. A good, free "blaster"-type sound effect might not be easy to come by, but it should be possible to find ones that fit. Fitting music is much harder to come by than sound effects.
I was referring to this bit specifically, I probably should have quoted it:
For WoD, the issue would pretty much only be with music.
I just wanted to point out WoD does also use SFX that would land it in trouble, and that it's not just music.
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Sound effects are not a big issue, its easy enough to mix some pew pew sounds together to create a 'new original do not steal' sound that is hard to put a copyright claim on.
Music though...
Well that's pretty much been discussed at large in the BP thread about it. WoD is kinda in the same boat as BP in that regard.
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I just wanted to point out WoD does also use SFX that would land it in trouble, and that it's not just music.
I know, but as Spoon said, replacing those isn't that big of a problem. TBH, it could be done regardless of copyright issues as a part of graphics overhaul, because the results can actually sound better than what is there now (though I wouldn't say the current sounds are bad).
Music is the real challenge here. BP is popular enough to have it's own composer on the team (or at least, it did have one back when I was on the main team). It'd be great to have one for WoD, too, because results can be truly mind-blowing with music tailored to a mission.
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We have four composers working in various capacities but it's very doubtful we can (or even want to) replace all our copyrighted music.
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I don't think purging TCs of retail data is actually that good of an idea, I think the fact that all of these games require FS2 installed to work helps us when it comes to dealing with interplay.
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Music is the real challenge here. BP is popular enough to have it's own composer on the team (or at least, it did have one back when I was on the main team). It'd be great to have one for WoD, too, because results can be truly mind-blowing with music tailored to a mission.
Also wanted to flag this as unnecessary - in practice the results are usually best when you work in the opposite direction.
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BP will be going standalone.
It will? Why?
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To make installation easier. Right now, the install procedure is "install retail FS2, install MediaVPs (but not those ones, no, you need these ones), install BP". That's not exactly straightforward (And to all the people out there who think it is: I'm happy it's working for you, but you're not reason why we want to do this), and we feel BP is sufficiently impressive so that creating an option for people to point other people at a single download and a single install is a worthwhile goal.
(There's also a minor thing at play here in that such a move would allow us to drop a good part of the ships and weapons that are grandfathered in through FS2 that we aren't using anywhere, reducing the clutter and consolidating all the various tbms into one place)
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Basically, I understand the reasons, but it's a pity that the state of FS2_Open + Media VPs isn't good enough that this wasn't necessary. The fact that you feel it is, shows that we haven't done enough to make installation and selection of mods smooth enough that it wasn't necessary.
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The installer will be a huge help on that front.
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steam could be the ultimate solution.
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Wow, I saw this on Steam and was like strolling down memory lane. I got FS 2 back when it came out and loved it. Had one heck of a time locating FS. Had to scrounge around in stores. So I had to come over to the forums. For grins I hit the forum button that pulls up replys to one's own posts. Heck, 2009 was the last time I played this. That was my 3d time through FS2. I have FS so was wondering if there was any advantage to getting FS on Steam? I see something about multiplayer. I could go for getting my arse shot out of space. I suck in multiplayer but enjoy it with the right crowd and I'm thinking this is one dedicated group I could find fun with. Do folks use TeamSpeak at all? That would be a gas.
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From what I understand multi on the steam version doesn't actually work, they just have it tagged as such.
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yeah, I would imagine getting a connection to the PXO servers might be somewhat problematic.
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Yeah, seems unlikely they would have rewrote the engine to support a non-PXO multiplayer.
If FS2 does come to steam, and if it gets working multiplayer, I wonder how VAC or whatever would work with the various mods around here.
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Freespace 2 is now on Steam. Release date is June 6th. Was only a matter of time.
http://store.steampowered.com/app/273620/ (http://store.steampowered.com/app/273620/)
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I wonder how many new people that will bring here. I suppose we'll be seeing them pretty soon... :)
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Freespace 2 is now on Steam. Release date is June 6th. Was only a matter of time.
http://store.steampowered.com/app/273620/ (http://store.steampowered.com/app/273620/)
Get on that forum and ****ing spam fsoinstaller.com. I want the walls painted in it.
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Freespace 2 is now on Steam. Release date is June 6th. Was only a matter of time.
http://store.steampowered.com/app/273620/ (http://store.steampowered.com/app/273620/)
Get on that forum and ****ing spam fsoinstaller.com. I want the walls painted in it.
:lol:
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Freespace 2 is now on Steam. Release date is June 6th. Was only a matter of time.
http://store.steampowered.com/app/273620/ (http://store.steampowered.com/app/273620/)
Get on that forum and ****ing spam fsoinstaller.com. I want the walls painted in it.
I added my 2 cents. Looks like you posted $1.50...
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Don't forget the review function (currently unavlible since its technically unreleased)
EDIT: but tags do work
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*Grins maniacally* Come here, my pretties, join ussss...
I also posted the 2012 & 2013 Celebration videos, thought it might be interesting too.
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Be sure to add the 'Masterpiece' tag to the store page~
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*Grins maniacally* Come here, my pretties, join ussss...
Let the invasion begin! And I'm not talking about the Shivans. :)
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Uploading MediaVP screenshots to the screenshot section would probably be a good thing once it's open.
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The usual steaming hot grievances aside (:lol: :banghead:), I am kinda curious how many new people this would bring in.
Still the first thing I thought of when I saw this was, "omg another thing for the support ninjas to account for" :banghead: :doubt:
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We've seen a rather sizeable influx of new players after FS1 got released on Steam, this will be no different.
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I think this *will* be different. The entire FSO modding is built over FS2, not FS1, and with the FSO Installer ready you just need to point people to that one single download. A pity though that the FSO Installer doesn't have any checkbox for Blue Planet...
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Yet...
;)
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With the way the Installer is designed, which mods are listed is entirely up to the mod creator. So second hand comments in random threads won't do quite as much as asking the mod creators directly to include their mod in the installer.
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It was a wink wink comment to The_E, to which Axem replied appropriately. I meant no offense or irritation, just hope that when the Steam masses come flowing in they'll also have available one of the best mods around here (they already have access to your wonderful demo for instance).
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hmm.. will the sites used to host FSO handle the load? Do we have backup hosts incase we go over quota?
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edit: I can't read
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You're a page late. :P
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In a few hours, FS2 will be sold via Steam.
http://store.steampowered.com/app/273620/
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we need that new stable fso release that can run the 2014 mediavps soon, having to use a non stable build will confuse people
which would be a shame, now that there is an working installer and everything
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we need that new stable fso release that can run the 2014 mediavps soon, having to use a non stable build will confuse people
which would be a shame, now that there is an working installer and everything
good thing 3.7.2 is in the RC phase then
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we need that new stable fso release that can run the 2014 mediavps soon, having to use a non stable build will confuse people
which would be a shame, now that there is an working installer and everything
good thing 3.7.2 is in the RC phase then
And already in the installer.
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Saw the FS2 news on my Twitter feed a moment ago - now 50% to boot. We can't do anything but win from this.
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mmm multiplayer does not work for me, so they did not revive multiplayer... OK, quick fix, we need a "bring multiplayer back fix"... does retail FS can work with FSO multi whiout changing executables?
Because if only the missing registry network entry and just a host file edit to redirect old PXO to a new one can be easily done in a batch file.
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"You need to have used this product for at least 5 minutes before posting a review for it (0 minutes on record)." :banghead:
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"You need to have used this product for at least 5 minutes before posting a review for it (0 minutes on record)." :banghead:
:lol:
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Zero minutes on record in Steam, untold days on record in reality. :D
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Well, props to Battuta. Looks like he's been on the frontline all day to help the Steam newcomers.
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Yeah, he's doing yeoman's work over there. I'm not sure that he's taken time to sleep since the launch.
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Yeah, he's doing yeoman's work over there. I'm not sure that he's taken time to sleep since the launch.
I think he did, but not very much.
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He has the patience of an angel.
Cause as far as I can see it, the steam forum is a cesspool of idiots.
"I bought a game and it won't work, I'm being spoonfed an easy solution to get the game working but instead im going to be very angry, make a string of dumb posts and complain about 'needing third party tools' to get it working." and "Reading is for dorks, so I'm going to ignore all the topics already posted that may contain solutions to my problems and instead make yet an other topic about exactly the same **** that 20 people before me posted about." to "I want muh 5 dollar/euro refund"
How do these people even operate pc's I do not understand. If it takes more than a single press of the install button to make something work half of these dumbasses give up.
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Steam="Gaming for Dummies"?
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all hail the tutta
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He has the patience of an angel.
Cause as far as I can see it, the steam forum is a cesspool of idiots.
"I bought a game and it won't work, I'm being spoonfed an easy solution to get the game working but instead im going to be very angry, make a string of dumb posts and complain about 'needing third party tools' to get it working." and "Reading is for dorks, so I'm going to ignore all the topics already posted that may contain solutions to my problems and instead make yet an other topic about exactly the same **** that 20 people before me posted about." to "I want muh 5 dollar/euro refund"
How do these people even operate pc's I do not understand. If it takes more than a single press of the install button to make something work half of these dumbasses give up.
Point them here: http://steamcommunity.com/app/273620/discussions/0/540742667961130598/
And/or here: http://steamcommunity.com/app/273620/discussions/0/540743757475437859/
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Reading the Steam forum makes me want to nuke the place from orbit... it's the only way to be sure.
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Reading the Steam forum makes me want to nuke the place from orbit... it's the only way to be sure.
I detected more than a hint of frustration in your posts; while I certainly understand your frustration, calling potential new users idiots is hardly going to endear them towards HLP.
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I was thinking the same thing. We can read the Steam forum. And they can and will read this one, since they're being directed to it, and since this thread is the Steam thread, I expect they'll read this thread...
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Reading the Steam forum makes me want to nuke the place from orbit... it's the only way to be sure.
I detected more than a hint of frustration in your posts; while I certainly understand your frustration, calling potential new users idiots is hardly going to endear them towards HLP.
I think you may have me confused with someone who did literally call them idiots...
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If it takes more than a single press of the install button to make something work half of these dumbasses give up.
I blame consoles, the anonymity of the internet and smartphones.
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Battuta's patience and ability to keep a positive light on things in the steam forum is remarkable. He deserves a medal.
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Reading the Steam forum makes me want to nuke the place from orbit... it's the only way to be sure.
I detected more than a hint of frustration in your posts; while I certainly understand your frustration, calling potential new users idiots is hardly going to endear them towards HLP.
I think you may have me confused with someone who did literally call them idiots...
You didn't literally call them idiots, but "If you want to play the original in all its pixelated, antiquated glory, then by all means, decline FSO" is coming very close.
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Reading the Steam forum makes me want to nuke the place from orbit... it's the only way to be sure.
I detected more than a hint of frustration in your posts; while I certainly understand your frustration, calling potential new users idiots is hardly going to endear them towards HLP.
I think you may have me confused with someone who did literally call them idiots...
You didn't literally call them idiots, but "If you want to play the original in all its pixelated, antiquated glory, then by all means, decline FSO" is coming very close.
Errr... that was a genuine statement, no sarcasm implied.
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Okay, clearly I'm just projecting my own frustration with the userbase there onto other people's statements. Sorry.
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In any case, the absolute last thing we as a community need is to be viewed as elitist assholes by the general Steam population. I know there are frustrations here, and I feel them too, but if you must vent, do it somewhere like IRC. Just...not in public. Please.
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Please, please, please keep the combativeness off the Steam forum. This is an outreach project. Follow my lead - don't engage in debate, just help and extol.
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The sad part about all this is that the Steam release actually runs just fine for me personally (albeit with that text distortion issue that I think FSO fixed like eight years ago). I'd gladly trade my experience with those who are having so much trouble, if that were possible.
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Acknowledged General!
All beams, fire a supportive barrage at the General's ship! :)
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Personally I don't care one bit to welcome people that are activately trying to slap away a helping hand. Or don't bother to read anything that might help them. That's why I'm steering around those forums with a very wide arc.
Because me snapping at them isn't going to help anyone :p
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How could steam sell a broken game that's crazy. They couldn't get one person to test it first?
If it were only legal to sell FSO with that steam download it would solve so many problems.
I'll bet maybe 25% of the users having issues will actually get it to work.
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Battuta's patience and ability to keep a positive light on things in the steam forum is remarkable. He deserves a medal.
Or at least a gold star. Added.
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It's nice to see fine work like that getting acknowledged. The star is deserved, and I like how they've been being handed out here and there in recent months, a few people are sporting the stars now for doing good work around here. It's such a small thing to give someone a gold star, and yet it must feel so good to get one.
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I just installed Steam version of FS2 and it ran without any issues under Win 8.1 and retail executable. Then again, my Steam libraries are located at C:\Games\Steam and D:\Games\Steam so there weren't any path issues.
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I just installed Steam version of FS2 and it ran without any issues under Win 8.1 and retail executable. Then again, my Steam libraries are located at C:\Games\Steam and D:\Games\Steam so there weren't any path issues.
Did you have FS2 already installed? There are rumors going around that it's a registry problem, so if you already had a working FS2 install, you'd have registry entries from it.
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So it would appear. After I cleaned relevant registry entries and re-installed Steam version, I got same errors as had been reported by other users. Then I attempted to run Steam's freespace2.exe as an administrator, this didn't work either.
Again I deleted relevant registry entries and ran original retail freespace2.exe as an administrator to run setup. Then I launched Steam version of FS2, which said I had yet to run setup, I did and afterwards it launched fine. So it appears there is a difference in how original retail's and Steam's freespace2.exe's setup writes to registry. And there are in fact some very slight visual and user interaction differences between the two.
Then I checked whether Launcher 5.5g or wxLauncher creates whatever is missing, and they do not.
So it appears fs2_open is the only way to get FS2 working in the Steam version, since I doubt these people have access to the original retail freespace2.exe. Cross-referencing the registry entries created by the two freespace2.exe's should find what is botching Steam install, but I doubt it is worth the trouble since fs2_open works anyway.
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interesting, well at least this way everyone who wants to play the game has to know about fso, and a lot of people will get the installer and have all those mods presented to them, so there's that
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I didn't want to necro by commenting on it directly, but since we have the new installer, should this thread be updated? http://www.hard-light.net/forums/index.php?topic=61606.0
I found a link to it from http://www.pcgamer.com/2012/12/22/reinstall-freespace-2/, so others may find it also.
Just a thought.
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So uh, for those of you who might not know.
Traffic for installer files is pretty insane right now (like 1-2TB a day), expect an influx of new users at some point in the future.
I am working fervently with the help of others to keep files available.
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I didn't want to necro by commenting on it directly, but since we have the new installer, should this thread be updated? http://www.hard-light.net/forums/index.php?topic=61606.0
I found a link to it from http://www.pcgamer.com/2012/12/22/reinstall-freespace-2/, so others may find it also.
Just a thought.
Good catch. Post edited.
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So uh, for those of you who might not know.
Traffic for installer files is pretty insane right now (like 1-2TB a day), expect an influx of new users at some point in the future.
I am working fervently with the help of others to keep files available.
:eek2:
You sir, are awesome, thank you very much for your efforts!
(ps, where's the donate button?)
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So uh, for those of you who might not know.
Traffic for installer files is pretty insane right now (like 1-2TB a day), expect an influx of new users at some point in the future.
I am working fervently with the help of others to keep files available.
:eek2:
You sir, are awesome, thank you very much for your efforts!
(ps, where's the donate button?)
There isn't one because I don't typically accept them, but if you feel you want to:
paypal: [email protected]
BTC: 1PyDPQFvT8yijcTp2h3n3gZ87ZRYE5xgS6
LTC: LbV9YvmEHBj17aG1YtCfmdj716NGqMyhwd
And no, I'm not tax deductible. :>
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So steam lists this as having working MP. Does it still work after FSO/MVPs?
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Yes
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There's some re-configuration that needs to be done though, isn't there?
Since the original servers the game looks for are long-dead.
Maybe we will have a multiplayer scene again? ...
Maybe not... /dreams
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Jesus I'm so excited for MP I seriously can't wait
Will BP WiH multiplayer somehow be able to access the same MP servers or no?
@Droid: I've read that the game now uses different MP servers that don't lag nearly as bad as the old ones the game used to have to use.
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Yes, I recall having to edit a file to make the game point in to the correct (new) servers.
Which, judging by how a cursory glance of the steam forums seems to suggest, is far more work than your average new player is going to be physically capable of mentally comprehending.
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The primary obstacles to fun play are unreliable hosts and laggy netcode. Players seem to make it work to some extent.
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The primary obstacles to fun play are unreliable hosts and laggy netcode. Players seem to make it work to some extent.
I'm sure there's no dedicated server in sight, right?
I'd love to put a dedicated server or two up.
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This is a dedicated server for *nix now :)
http://www.hard-light.net/wiki/index.php/FS2_WebUI_Standalone
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Yes, I recall having to edit a file to make the game point in to the correct (new) servers.
Which, judging by how a cursory glance of the steam forums seems to suggest, is far more work than your average new player is going to be physically capable of mentally comprehending.
I couldn't find any instructions on what I'm supposed to do. Looked briefly on steam forums for it.
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Don't the multi forums here have a guide? People have been playing multi for years, I doubt the steps have changed drastically.
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Oh my bad, I misunderstood. I thought with the rerelease of FS2 they're now using a different MP system. Gotcha.
Oh well, can always hope that enough new people hop on to eventually get more of a MP scene up.
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Hi!
Not to be a pest, and I'm using the search right now, but do we have any info on how to get all the good mods like 3.7.1 open, the mediavps, blue planet, etc into the steam install and get the mp working? Is there a wiki on it? I have a few friends on steam and I want to get them onto freespace 2 and have been trying to sell them on the game for a while now and I finally have takers now that its on steam.
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Just use fsoinstaller dot com
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Well. That's fancy. I don't know what to do if I'm not hacking half done models out of forum posts and trying to drop them into fred missions that I'm trying to make do something interesting anymore it seems.