Author Topic: Released EXE fs2_open 3.2  (Read 21165 times)

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Offline Inquisitor

Released EXE fs2_open 3.2
First off, report bugs in bugzilla:
http://fs2source.warpcore.org/bugzilla/

Not in this forum or this thread, I will ignore those posted in the forum ;) You will have to sign up to use bugzilla, get over it ;)

Second:
The exe can be downloaded at http://fs2source.warpcore.org/fs2_open.exe

EDIT: These links are all dead. :(  A new Windows build has been uploaded at http://scp.indiegames.us/builds/WIN/fs2_open_3_2.zip

You should place this exe in your FS2 install directory. A readme is forthcoming, but you can get a sense for the changes at:
http://fs2source.warpcore.org/cgi-bin/cvsweb/cvsweb.cgi/fs2_open/code/Attic/ChangeLog?rev=1.1&content-type=text/x-cvsweb-markup

Ok, have at it!

-edit-
actually, anything completely showstopper, email directly to me.
« Last Edit: April 25, 2014, 06:11:01 pm by Goober5000 »
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Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org
Released EXE fs2_open 3.2
Nice beams :nod:



*this review brought to you by the stupid grunt that can't spell the word "programming" ;)*

 

Offline LAM3O

  • 25
Released EXE fs2_open 3.2
I better replace my broken joystick.

 

Offline Sesquipedalian

  • Atankharz'ythi
  • 211
Released EXE fs2_open 3.2
w00t!

*runs off in a wild ebullience of downloading delight*
Sesqu... Sesqui... what?
Sesquipedalian, the best word in the English language.

The Scroll of Atankharzim | FS2 syntax highlighting

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Released EXE fs2_open 3.2
beam texture tileing is fun isn't it
remember there are also fighter beams and SSM tag missles too
(you did get all of that didn't you)
and the glow point code is in there too, but you probly won't see any effect unless you have the three altered POFs I made or alter them you're self
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline vyper

  • 210
  • The Sexy Scotsman
Released EXE fs2_open 3.2
w0000000000000000000000000000000000000000000000000000000000000 00000000000000000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000t!

Sorry., had to get that out my system. :D

Don't you just love it when a Plan™ comes together? ;)
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 

Offline penguin

  • Eudyptes codus
  • 28
  • Still alive.
Released EXE fs2_open 3.2
Glad everyone seems to be enjoying this :nod:

And just remember:  this is only the beginning ;7
your source code slave

 

Offline penguin

  • Eudyptes codus
  • 28
  • Still alive.
Released EXE fs2_open 3.2
Ack! double-post!
« Last Edit: August 13, 2002, 08:09:35 am by 334 »
your source code slave

 

Offline Thor

  • Captain of the GTD Sparta
  • 29
Released EXE fs2_open 3.2
Being an idiot in the ways of the source code, how do i use the .exe?

Edit:  And Bob, how about rereleasing those models for those of us who missed them?
I can't believe my profile is still active... member since  July 25, 2002

 

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org
Released EXE fs2_open 3.2
put it into your /games/freespace2 folder and run it from there =)

 

Offline vadar_1

  • Mr. Crispy
  • 29
  • .
    • http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/
Released EXE fs2_open 3.2
Well it sure does crash alot, anytime it encoutered a graphical change in the interface, it crashed. I disabled some of my techroom interfaces... loading up a mission with a new background... it crashed... so i loaded a dry mission... called in a support ship... it crashed.

:no:
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

  

Offline vyper

  • 210
  • The Sexy Scotsman
Released EXE fs2_open 3.2
Eep! Funny I've had no problems and I've got more mods installed than you can shake a beam at.  This includes many added backgrounds n'stuff
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 

Offline Inquisitor

Released EXE fs2_open 3.2
vadar:

go to bugzilla and enter as much information as possible on that, should be plenty of fields to enter info about your setup. that way we can try to replicate it, and work with you to hunt it down and kill it :)

this is release 1 of many, and there will be bugs.

You guys are collectively the QA department :)
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Offline Dranon

  • 158th On Station
  • 26
Released EXE fs2_open 3.2
Quote
Originally posted by Inquisitor
You guys are collectively the QA department :)


Scary :)

I'll give it a look see in a bit.  Have to reinstall FS2....

Edit:

Should someone put together a simple mission for each release, showing some of the changes?  I would volunteer if you like.

I will be concentrating my source code work mainly on the AI, as i have many changes in mind for it.

Also, we should have someone testing each release with the various mods out, making sure nothing goes wrong with them.
« Last Edit: August 13, 2002, 04:48:49 pm by 496 »
Steak for Mayor!!

 

Offline Solatar

  • 211
Released EXE fs2_open 3.2
Quote
Originally posted by BD
Nice beams :nod:



*this review brought to you by the stupid grunt that can't spell the word "programming" ;)*


No offense, but the beams in that pic look 2d. Kind of flat. But heck, its a first release.


EDIT:I kind of like the beams from the original fs2. But better graphics in other forms would be great. After all, this engine is 3 years old. We need to do some work on it. I'll help in any way possible, except coding. I regret that I don't know c++.
« Last Edit: August 13, 2002, 06:34:11 pm by 691 »

 

Offline Inquisitor

Released EXE fs2_open 3.2
Drannon: Yes :)
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Offline DTP_1

  • 23
    • http://www.c4-group.dk
Released EXE fs2_open 3.2
maybe including a readme.txt/html, where the people responsible for changes explains what exactly is required to make use of theire changes / modifications. and what is a nono and a plz do.
Think BIG
Invade Space

 

Offline Inquisitor

Released EXE fs2_open 3.2
DUH

I forgot to arrange for the fred2 release.

It has alot of the stuff you need to make some of these things work...

Kazan's pof tools have (I believe) been modified to let you do things light running lights.

A readme is in order, absolutely :)
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Offline Solatar

  • 211
Released EXE fs2_open 3.2
I don't want to sound like an idiot, but pof tools? I heard about the possibility of a .pof constructer suite. Like a 3d modeling program, but nothing else. Will someone enlightne me?

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Released EXE fs2_open 3.2
no his new PCS crashes if it tries to load a model that it has added glow points to glow points
at the moment you can only make new models with glow points throught a lengthy procese of makeing thrusters renaming the chunk with a hex editor bla bla blah
and when the new POF editor comes out you'll probly have to redo everything

as for the beams
I am makeing improvements, it will soon be very flexable, to the point that you will be able to totaly disable the effect if you so desier (it will be disabled by default)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together