Still trying the mission (with a few of my edits to make it easier to test
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1) I'm finding it pretty hard to disable the Damocles in time. We might have to edit the tables. How often could you disable the comms when you playtested?
2) I like how you've made certain outcomes more likely than others.
3) The briefing needs some edits to reflect how the GTVA have managed to get to the node before the Damocles made it. Remember that in the previous mission the Damocles jumped into node about 3-4 minutes before the Deimos following it could. It would have taken even longer for a destroyer to scoop you up and carry you to the Capella node before it could get there.
Maybe something about a battle with the Actium and the Damocles retreating to heal its wounds for an hour or so.
I'm having a little problem cause I can't find an FS2_Open build that supports Goobers new Variables in messages code and that would help a lot