Modding, Mission Design, and Coding > The FRED Workshop

Incredibly Basic Questions

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soilder198:
Hi all. I haven't fredded in years, but then it happened again, and so I am stuck in the cycle. I'm only asking questions that I couldn't find answers to in the FRED2 guide.

1. How do I have a directive appear when the relevant enemies also appear, instead of appearing immediately at the mission start?

2. Is there a shorter version of vasudantalk.wav?

3. Is there a way to change the names of individuals ships in a wing?

Thank you.

wookieejedi:

--- Quote from: soilder198 on March 18, 2018, 06:26:02 pm ---Hi all. I haven't fredded in years, but then it happened again, and so I am stuck in the cycle. I'm only asking questions that I couldn't find answers to in the FRED2 guide.

1. How do I have a directive appear when the relevant enemies also appear, instead of appearing immediately at the mission start?

2. Is there a shorter version of vasudantalk.wav?

3. Is there a way to change the names of individuals ships in a wing?

Thank you.

--- End quote ---

Hi!

1. Have the directive chained to an event. So if you want the directive to show up when a wing arrives then make an event with that condition, and chain your directive event to it.

2. Not sure...Do you mean shorter filename or shorter length of audio?

3. Not that I know of. You can give them unique call-signs though, and those stil show up when the ship is targeted. What's your goal with having individual ship names in a wing?

soilder198:

--- Quote from: wookieejedi on March 18, 2018, 06:29:43 pm ---
--- Quote from: soilder198 on March 18, 2018, 06:26:02 pm ---Hi all. I haven't fredded in years, but then it happened again, and so I am stuck in the cycle. I'm only asking questions that I couldn't find answers to in the FRED2 guide.

1. How do I have a directive appear when the relevant enemies also appear, instead of appearing immediately at the mission start?

2. Is there a shorter version of vasudantalk.wav?

3. Is there a way to change the names of individuals ships in a wing?

Thank you.

--- End quote ---

Hi!

1. Have the directive chained to an event. So if you want the directive to show up when a wing arrives then make an event with that condition, and chain your directive event to it.

2. Not sure...Do you mean shorter filename or shorter length of audio?

3. Not that I know of. You can give them unique call-signs though, and those stil show up when the ship is targeted. What's your goal with having individual ship names in a wing?

--- End quote ---

1. Thank you.

2. Length of audio, to use during missions.

3. I'm having a convoy warp in during a mission that was recently engaged. I want to make their escort wing, Iota, seem like they lost fighters by numbering them out of sequence, such Iota 1, Iota 3, Iota 4.

wookieejedi:

--- Quote from: soilder198 on March 18, 2018, 06:32:49 pm ---
--- Quote from: wookieejedi on March 18, 2018, 06:29:43 pm ---
--- Quote from: soilder198 on March 18, 2018, 06:26:02 pm ---Hi all. I haven't fredded in years, but then it happened again, and so I am stuck in the cycle. I'm only asking questions that I couldn't find answers to in the FRED2 guide.

1. How do I have a directive appear when the relevant enemies also appear, instead of appearing immediately at the mission start?

2. Is there a shorter version of vasudantalk.wav?

3. Is there a way to change the names of individuals ships in a wing?

Thank you.

--- End quote ---

Hi!

1. Have the directive chained to an event. So if you want the directive to show up when a wing arrives then make an event with that condition, and chain your directive event to it.

2. Not sure...Do you mean shorter filename or shorter length of audio?

3. Not that I know of. You can give them unique call-signs though, and those stil show up when the ship is targeted. What's your goal with having individual ship names in a wing?

--- End quote ---

1. Thank you.

2. Length of audio, to use during missions.

3. I'm having a convoy warp in during a mission that was recently engaged. I want to make their escort wing, Iota, seem like they lost fighters by numbering them out of sequence, such Iota 1, Iota 3, Iota 4.

--- End quote ---

2. Hmmm... You could always trim the file yourself and save it with a new name, but I am assuming you want to keep compatible with the base game.

3. Ah gothca. The only way I can think to do that is have Iota start with 8 ships and kill some with sexps before the player shows up.

soilder198:

--- Quote from: wookieejedi on March 18, 2018, 06:41:44 pm ---
--- Quote from: soilder198 on March 18, 2018, 06:32:49 pm ---
--- Quote from: wookieejedi on March 18, 2018, 06:29:43 pm ---
--- Quote from: soilder198 on March 18, 2018, 06:26:02 pm ---Hi all. I haven't fredded in years, but then it happened again, and so I am stuck in the cycle. I'm only asking questions that I couldn't find answers to in the FRED2 guide.

1. How do I have a directive appear when the relevant enemies also appear, instead of appearing immediately at the mission start?

2. Is there a shorter version of vasudantalk.wav?

3. Is there a way to change the names of individuals ships in a wing?

Thank you.

--- End quote ---

Hi!

1. Have the directive chained to an event. So if you want the directive to show up when a wing arrives then make an event with that condition, and chain your directive event to it.

2. Not sure...Do you mean shorter filename or shorter length of audio?

3. Not that I know of. You can give them unique call-signs though, and those stil show up when the ship is targeted. What's your goal with having individual ship names in a wing?

--- End quote ---

1. Thank you.

2. Length of audio, to use during missions.

3. I'm having a convoy warp in during a mission that was recently engaged. I want to make their escort wing, Iota, seem like they lost fighters by numbering them out of sequence, such Iota 1, Iota 3, Iota 4.

--- End quote ---

2. Hmmm... You could always trim the file yourself and save it with a new name, but I am assuming you want to keep compatible with the base game.

3. Ah gothca. The only way I can think to do that is have Iota start with 8 ships and kill some with sexps before the player shows up.

--- End quote ---

2. Forgot I have music editing tools on my computer.

3. I'll experiment with this I guess.

Thank you!

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