At times, when I reposition the events in my tree so that they look more organised, I screw up the mission instead.
example:
Event A
Event B
Event C
and I reposition it so that it becomes, for example:
Event B
Event A
Event C
But what happens is, any ships/other events instead stay to the old arrangement (ABC), and events specifically meant to trigger when event A comes true, now trigger when B comes true instead. e.g. a ship that's supposed to arrive after Event A comes true, now only arrives after Event B comes true. Depending on the mission, the ship might end up not appearing at all ("effect") , because the "cause" event (Event B) hasn't been triggered yet.
Was this behaviour intended, or is it a bug of sorts? I admit, my description of the problem might be inaccurate, because I repositioned more than one event in the tree.
The FRED build used is 36978 regular (about to move on to 79x in the hopes that it'll fix a bug or two).
I'm willing to live with it unfixed (if it
is a bug), since it's only a minor issue... just wanted to bring it up for inquiry.