While modding using BP2, I noticed that the included Dakota Hovertank could be a pretty interesting ship/tank to control for a few specific mission types. Sadly, when testing I noticed that its biggest cannon was AI-controlled, so I couldn't have WW2-esque tank battles nor shoot down aircraft 'above' the Hovertank by my own hands.
I would like to be able to take control over this turret and aim it like one would in usual tank games, in a full 360 circle at the same Y plane and all the way upwards for anti-aircraft purposes. The more aiming freedom, the better.
To avoid having the tank go and fly up and move around like an aircraft while aiming and firing that turret, the player would likely give up any other control over the tank so that it's either standing still and vulnerable or the AI can take over if the Scripter/FREDer prefers so it fulfills a set path in the meantime. Then, with the press of a hotkey, the player would return to the original 'driver seat' being able to figure the other, forward weapons, with easy switching between 'gunner' and 'driver' seat.
It would be even more interesting if the player could still accelerate and decelerate/go backwards manually though that would be an added bonus, since I'm not sure if that's possible/easy to program.
Also, I made a little recording in a quickly made test map showing what it's like to pilot these without any modification (except increased speed): https://youtu.be/vC1zqSQTd6s
This was done to hopefully make what I mean more visually apparent.
If this is easily accomplished in FRED2 already, my apologies, in that case the thread can be moved to there instead. I think it requires a bit of extra scripting though.