I played Squadwar and helped win a few Squadwar leagues. I was considered our teams kamikaze pilot, i used to listen to Seek & Detroy from Kill Em All during dogfights.
We used to do
of 4 on 4 Team vs Team and i developed a tactic that worked each and everytime here is how i did it.
Ship: Sekhemet Bomber
3 Bays of Missiles consisting of:
1 Bay of Tornadoes (Lock On Missiles from a distance of 1599 or lower)
2 Bays of Rockeyes (Heat Seeking Missiles which lock onto any heat signature automatically from 1000 or lower.
Primary: Morning Stars (non-Lethal laser weapon which grips opponents ships like a fist and when repeatedly firing you can push them back and control their momentum. (FS ROCKS BTW)
Tactic: Kamikaze Flyer A-La Vasudan
Set your power settings for your ship to have one step higher Sheilds and One step hire Primary guns.
Fly at your enemy like a kamikaze and within 1400 of your enemy, lock on with Tornadoes and lob them at your opponent as many times as possible until your within 750 of your opponent at which time switch to rockeyes and prepare to use your primary weapon to distract and make your opponent avoid you and not enable them to lock on. This is very important, else your charge will be stopped. You must make them run from tornadoes then fear your Morning Stars. Once you have hit your opponent with the monring star and have some momentum control on them, begin firing one whole bay of rockeyes at your opponent and fire your morning stars ever so often to keep your enemy off balance, but not enough to shove them back to far so the rockeyes only give blast damage.
During this firing of your primaries and firing of your rockeyes, you are to fly in a corkscrew formation, towards your opponent WHILE banking the same way your corkscrewing for ample defense.
Why? What this does to any incoming missile is to fly straight at you, however once you get close enough to the missile, and its just about to hit you you corkscrew and spin away from missile, it will miss you when you get very good, you will even be able to dodge incoming tornadoes with ease, rockeyes will also go right by you as they heat seek less efficiently, and with your constant spin and corkscrewing it makes the rockeyes have a real hard time hitting you. Speed = Life in Freespace 2.
So basically you corkscrew and spin and fly at the guy, even RAMMING him for the death blow if necessary, heck your flying a Sekhement Bomber, probably against a herc 2. It will do a ton of damage with a ram alone, and have found myself killing many people butting heads with them.
Now, in four on four you have to worry about more then one guy. I used to lock on with tornadoes early on one guy and lob about 4 sets at them (double fire mode) then target another enemy and begin my corkscrew maneuver and when i was within 500 of them begin firing 20 rockeyes at them, head to head, and try and ram them while augmenting my forward sheilds to be full at all times. Most times i would kill one guy with 20 rockeyes, the guy before who had the tonradoes lobbed at him is busy dodging those and got hit once, that i dont even worry about him, so i move to target number 3 and beging lobbing the rest of my rockeyes at him, and attempt a fourth target lock from close range on the fourth and final pilot.
I always got two kills for every one death, part of the reason why we succeeded so much in squadwar was due to this tactic.
To compliment me, we had a Ursa bomber loaded with Pirhanas in one bay, Rockeyes in the other bay and a bay of trebuchets for the long distracting missile launches. What this did was put an anchor on our team, a person we can fly back to for protection from incoming fighters, hence why he has fighter suppression missiles and auto locking missiles. The Trebs were to distract them as they came in or as a provoking tool, or an up close and personal killer while rammming with the Ursa (talk about instant death!). Also the Ursa had two primaries, one a Morning Star and the other a Maxim. maxim was for long range provocation, and the Morning star was for missile launch control up close.
Then we had a second sekhemet bomber on our wing, which was loaded with primaries of the Maxim type, and it held one bay of tornadoes, one of Pirhanas, and one bay of rockeyes. This ship provided the kamikaze backup, and performed cleanup duty for the kamikaze. it also served as protection in the medium battle lines before the Ursa could be pestered.
Last ship on the wing was a Herc 2 fighter, which came packed with Maxims and morning stars, one bay of rockeyes and one bay of tornadoes. This ships job was to find the anchor of the other team and decmate them. If no anchor could be found or was made obvious it flew behind the kamikaze and headed for the kamikaze's first target.
Upon respawn we would meet at the anchor and then begin our flight paths as previously indicated.
We did this and won for a long time, and succeeded. We have seen the "Mexican Standoff" in action as well, where both teams just sit at their spawns and wait for the other to make the first move. It is a great strategy, unless both sides use it then your screwed.
Today im not as good as i used to be, especially without my flight stick. however, i hope my experience as a dogfighter in a bomber helps people become a better pilot. Remember the Corkscrew! It works very well!
In a one on one, i would take the same loadout described above, fly at you in a corkscrew while spinning, locking on with tornadoes and fire half the bank towars you, then begin primary fire and rockeye firing, once i got within 200 of you i would still fly at you and use my speed boost to ram you head on WHILE FIRING ROCKEYES MUAHAHAHAHAHAHAHA