>5v5 gameplay
>4 fighters each for every faction
the math is not adding up to me
Team composition is part of developing a strategy for a match. Even without info from my contact, I think its a sure bet the fighters will have unique functionality attached to them - and not just different stat blocks.
The graphics are awesome but I sense something diverging quite a bit from classical space sims. There may be, although I can't be 100% sure of this, "some" RPG like influences in this game. It's a strong feeling I have and comes by judging the game mechanics shown during the promo trailer, as well as the other "between the battles" scenes.
As game balance is a huge issue in this game, introducing new ships would be problematic as you’d have to have a counterpart on the opposing side. If the TIE bomber is equivalent to the Y-wing, then what would be the Imperial equivalent of the B-wing? Ditto the TIE Advanced and especially the TIE Defender. I can’t see the makers of this game canonizing stuff like the E-wing (blech!) to compensate.
Were there five different ship classes mentioned, I only counted four :confused:
As game balance is a huge issue in this game, introducing new ships would be problematic as you’d have to have a counterpart on the opposing side. If the TIE bomber is equivalent to the Y-wing, then what would be the Imperial equivalent of the B-wing? Ditto the TIE Advanced and especially the TIE Defender. I can’t see the makers of this game canonizing stuff like the E-wing (blech!) to compensate.
FYI in the new canon the B-Wing is the counterpart to the TIE Defender--they're both depicted as basically superfighters.
Hell, who knows... last I heard the b wing had a superlaser.
I miss the time when Star Wars, somehow, made more sense.
Not really, the prototype was a superfighter but what made it super, the supercannon, had a tendency to fry the hyperdrive which is a huge no-no for hit and run attacks. They use it once in Rebels and in the same episode they said that they should probably ditch the supercannon.As game balance is a huge issue in this game, introducing new ships would be problematic as you%u2019d have to have a counterpart on the opposing side. If the TIE bomber is equivalent to the Y-wing, then what would be the Imperial equivalent of the B-wing? Ditto the TIE Advanced and especially the TIE Defender. I can%u2019t see the makers of this game canonizing stuff like the E-wing (blech!) to compensate.
FYI in the new canon the B-Wing is the counterpart to the TIE Defender--they're both depicted as basically superfighters.
As game balance is a huge issue in this game, introducing new ships would be problematic as you%u2019d have to have a counterpart on the opposing side. If the TIE bomber is equivalent to the Y-wing, then what would be the Imperial equivalent of the B-wing? Ditto the TIE Advanced and especially the TIE Defender. I can%u2019t see the makers of this game canonizing stuff like the E-wing (blech!) to compensate.
FYI in the new canon the B-Wing is the counterpart to the TIE Defender--they're both depicted as basically superfighters.
But the TIE Defender is (or so it played in the original TIE Fighter game) way more maneuverable than the B-Wing; the Defender is supposed to be the ultimate space superiority fighter (outclassing other fighters) while the B-wing is supposed to be a capital ship killer. How can those two ships have such different roles and still be "balanced counterparts" to each other, especially when the other fighters between the New Republic and the Empire (TIE fighter and X-wing; TIE bomber and Y-wing; TIE Interceptor and A-wing) have far more equivalence between them?
Think about that: that does not make sense! (https://www.youtube.com/watch?v=xwdba9C2G14)
EDIT: Just after I posted this, I remembered the Missile Boat, which is a cap ship killer like the B-wing...but it's also a redonkulous Game Breaker (https://tvtropes.org/pmwiki/pmwiki.php/Main/GameBreaker) that any sense of "balancing" with that ship would and must in good conscience be considered utterly and completely Lovecraftian insane that not any of the Elder Gods, Outer Gods, or Great Old Ones would even think about doing it without screaming in gibbering terror. Hell, even Nyarlathotep himself might blink at that. :eek2: :nervous: :eek2:
But the TIE Defender is (or so it played in the original TIE Fighter game) way more maneuverable than the B-Wing; the Defender is supposed to be the ultimate space superiority fighter (outclassing other fighters) while the B-wing is supposed to be a capital ship killer. How can those two ships have such different roles and still be "balanced counterparts" to each other, especially when the other fighters between the New Republic and the Empire (TIE fighter and X-wing; TIE bomber and Y-wing; TIE Interceptor and A-wing) have far more equivalence between them?
But the TIE Defender is (or so it played in the original TIE Fighter game) way more maneuverable than the B-Wing; the Defender is supposed to be the ultimate space superiority fighter (outclassing other fighters) while the B-wing is supposed to be a capital ship killer. How can those two ships have such different roles and still be "balanced counterparts" to each other, especially when the other fighters between the New Republic and the Empire (TIE fighter and X-wing; TIE bomber and Y-wing; TIE Interceptor and A-wing) have far more equivalence between them?
TIE Fighter is Legends canon. This is new canon. The performance of ships in XvT has no bearing on how they'll handle here.
I miss the time when Star Wars, somehow, made more sense.T'was a long time ago...
I'm wondering how they'll deal with visual issues like the TIE fighter not having launchers or the Bomber not having chin guns. From the looks of the trailer, they've just decided not to worry about it. I feel like these things would be easy to fix, but pedants like me are the only ones who'll really care.https://www.polygon.com/interviews/2020/6/18/21295900/star-wars-squadrons-everything-you-need-to-know
I wouldn’t worry: no doubt you’ll be able to fit a Death Star superlaser on the tie fighter with enough Exp... or through micro transactions I don’t know...They explain how it works in the article.
I miss the time when Star Wars, somehow, made more sense.
I'm sure EA will be happy to sell you requisitions and XP boosters for cash.
That sounds f'n miserable.
I'm sure EA will be happy to sell you requisitions and XP boosters for cash.
True, but on the other hand, when talking EA it is worth to look at the side of the company that is actually the source of monitisation practices...
... and there has been slight movement on that front recently, going into FIFA 21 - by no means measures that indiciate some kind of major policy change, mind you, but at least there is movement there, e.g. by throwing out mechancis and thus loot box content with poor reception:
https://www.eurogamer.net/articles/2020-08-10-ea-has-finally-removed-fitness-items-from-fifa-ultimate-team-for-fifa-21
Now I don't play sports games, because reasons, so I rely heavily on second hand information as effect of such a change - but it is interesting to observe.
Time will tell what it all means.
That sounds f'n miserable.
It actually pretty standard, from what I hear from the ppl that play PvP shooters (doesn't sound to different from MOBA progression I know; except with, you know, "spend money on cosemtics because F2P") - the test will be the balance of the components
Ace Azzameen among the rebels, who knew? :wink:
What got me interested: Can fly B-Wing?Nope, cut out because it was filling the same role as the Y-wing like it happened at the time with the launch version of X-wing vs Tie Fighter.
Ace Azzameen among the rebels, who knew? :wink:
Uncle Anton told him not to get involved...... 😭
From my perspective as a die-hard PS4 player using a dualshock, it's taking a while to get used to controls. I haven't tried Multi yet, as I'm focusing on single player mode.
Love me some space combat simulation but not sure I'd enjoy this.
I have this game and recently bought a Quest 2 headset, however, whenever I try to fire this up in VR after paring a gamepad to the headset (Xbox One gamepad), the gamepad unpairs itself and I have no controls in game? Either that or I just get a black screen within the headset, audio plays but no visuals? This happens whether using Virtual Desktop or the Oculus Link cable using a Radeaon RX 580 graphics card.
Does anyone know whats going wrong here or have any fixes available?
I have this game and recently bought a Quest 2 headset, however, whenever I try to fire this up in VR after paring a gamepad to the headset (Xbox One gamepad), the gamepad unpairs itself and I have no controls in game? Either that or I just get a black screen within the headset, audio plays but no visuals? This happens whether using Virtual Desktop or the Oculus Link cable using a Radeaon RX 580 graphics card.
Does anyone know whats going wrong here or have any fixes available?
Isn't the quest the standalone headset? Didn't know you can even use that with games like that. Maybe pair the Gamepad to the PC in this case?
The balance of this game is totally ****ed up, and it sucks. The One Weird Trick to win in Fleet Battles seems to be "get put on the Republic team by matchmaking". The game is so skewed against Imperials that I almost never see them win.
My suspicion is that this is because Imperial ships being fast but lightly armoured makes them worse across the board at actually assaulting the flagship than shielded Republic ships, because that's where I consistently see the game break towards the Republic team.
The balance of this game is totally ****ed up, and it sucks. The One Weird Trick to win in Fleet Battles seems to be "get put on the Republic team by matchmaking". The game is so skewed against Imperials that I almost never see them win.
My suspicion is that this is because Imperial ships being fast but lightly armoured makes them worse across the board at actually assaulting the flagship than shielded Republic ships, because that's where I consistently see the game break towards the Republic team.
I have this game and recently bought a Quest 2 headset, however, whenever I try to fire this up in VR after paring a gamepad to the headset (Xbox One gamepad), the gamepad unpairs itself and I have no controls in game? Either that or I just get a black screen within the headset, audio plays but no visuals? This happens whether using Virtual Desktop or the Oculus Link cable using a Radeaon RX 580 graphics card.
Does anyone know whats going wrong here or have any fixes available?
Isn't the quest the standalone headset? Didn't know you can even use that with games like that. Maybe pair the Gamepad to the PC in this case?
Lemme know how it works out in any case. I may be getting myself a Quest 2 too if it works well.