Author Topic: Star Wars: Squadrons  (Read 9578 times)

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Offline Det. Bullock

  • 29
  • Madman in a box.
Star Wars: Squadrons
https://www.ea.com/games/starwars/squadrons/overview
Energy management referenced in the cinematic trailer, huh?
One can only hope.

Also: goddamit if this turns out good I'll have to install windows 10 to play it.
"I pity the poor shades confined to the euclidean prison that is sanity." - Grant Morrison
"People assume  that time is a strict progression of cause to effect,  but *actually*  from a non-linear, non-subjective viewpoint - it's more  like a big ball  of wibbly wobbly... time-y wimey... stuff." - The Doctor

 

Offline wookieejedi

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Re: Star Wars: Squadrons
Indeed. We've been chatting about it on the Discord server. Article with more details is here
https://www.starwars.com/news/star-wars-squadrons

ETS is confirmed as is 5v5 team strategy battles, with the goal to destroy the opposing capital ship. SP campaign is also specified, but most of focus on on MP.

 

Offline deathspeed

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Re: Star Wars: Squadrons
I may have to break my rule of $20 limit on games.  The last time I broke that was for Ace Combat 7, and before that was for Rebel Galaxy: Outlaw, and I did not regret the expense for either of those.

Hell, I may even pre-order.  I haven't done THAT since Battlefield 3!
Maybe someday God will give you a little pink toaster of your own.

 

Offline wookieejedi

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Re: Star Wars: Squadrons
Same, I'm rather optimistic about this game and looking forward to seeing gameplay footage at EA Play on the 18th.

 

Offline Su-tehp

  • Devil in the Deep Blue
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Re: Star Wars: Squadrons
Goddamn, this is a crossplay-supported game? That means I won't have to shell out a ridiculous amount of money for a VR rig and I can just play on my laptop PC? Sign me up!
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"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

 
Re: Star Wars: Squadrons
Well consider me interested!

 

Offline Rhymes

  • Galactic Mediator
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  • Fatum Iustum Stultorum
Re: Star Wars: Squadrons
please don't suck please don't suck please don't suck
If you don't have Knossos, you need it.

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Offline 0rph3u5

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Re: Star Wars: Squadrons
I am currently trying to get a straight answer as to what engine it runs on out of my EA contact. I will adjust my expectations according to the answer.
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 

Offline Colonol Dekker

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Re: Star Wars: Squadrons
I think I spied "in game engine" or something similar.  I was expecting a cut down battlefront 2 engine but I don't remember it looking that polished. There's an actual gameplay trailer out soon likewise I'll reserve judgement although I'll let it be known now that 5 V 5 would improved by adding more players per team.  But it depends on map size I guess and how much open space there is.    As I said, gameplay trailer will allow me a better informed opinion.

Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
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-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

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Offline 0rph3u5

  • 211
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Re: Star Wars: Squadrons
The endcard has a disclaimer that reads "Rendered in Frostbite. Images may not appear in-game".

Battlefront 2 was made in Frostbite, the DICE in-house engine. And with a few exceptions (see Respawn) its what EA wants all their studios to use, for reasons cooperate synergy and cost reduction - however with games like Mass Effect: Andromeda and Anthem re-tooling the engine for systems beyond a shooter gameplay caused issues and development hold-ups, and you can find documented stories of problems with the in-company support in the post-mortems of these games.
However it also has an established VR interface.
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 

Offline spart_n

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Re: Star Wars: Squadrons
>5v5 gameplay
>4 fighters each for every faction

the math is not adding up to me

 

Offline 0rph3u5

  • 211
  • Oceans rise. Empires fall.
Re: Star Wars: Squadrons
>5v5 gameplay
>4 fighters each for every faction

the math is not adding up to me

Team composition is part of developing a strategy for a match. Even without info from my contact, I think its a sure bet the fighters will have unique functionality attached to them - and not just different stat blocks.
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 

Offline Sandwich

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Re: Star Wars: Squadrons
Team composition is part of developing a strategy for a match. Even without info from my contact, I think its a sure bet the fighters will have unique functionality attached to them - and not just different stat blocks.

Yeah, it feels like they're moving in a direction of making it like a forced, artificial rock-paper-scissors, with classes and counters applied to the ships rather forcefully. I'd rather they give them each their expected stats (shields, maneuverability, speed, etc), commonly-accepted weapon loadouts to choose from, and let the dice fall where they may.
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Offline The E

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Re: Star Wars: Squadrons
we're supposed to be getting a deeper look at the game on the 18th; I'd try not to speculate too much until then.
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Offline Rhymes

  • Galactic Mediator
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  • Fatum Iustum Stultorum
Re: Star Wars: Squadrons
Holy **** it looks so ****ing good

If you don't have Knossos, you need it.

“There was a button," Holden said. "I pushed it."
"Jesus Christ. That really is how you go through life, isn't it?”

 

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
Re: Star Wars: Squadrons
:jaw: :jaw: :jaw: and VR is only optional? Sweet!
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

 

Offline Trivial Psychic

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Re: Star Wars: Squadrons
I wonder if they'll have further DLC for other crafts and historic battles.  Falcon, Tie Defender, Tie Advanced, and B-Wing?
The Trivial Psychic Strikes Again!

 

Offline Kiloku

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Re: Star Wars: Squadrons
According to the dev interview, there'll be no DLC. Let's see how long EA will allow that idea, though.
Potato!

 

Offline The E

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Re: Star Wars: Squadrons
They said that they don't have plans at the moment, but I can guarantee you that if this thing becomes a success and starts having legs, it will get DLC eventually.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
Re: Star Wars: Squadrons
As game balance is a huge issue in this game, introducing new ships would be problematic as you’d have to have a counterpart on the opposing side. If the TIE bomber is equivalent to the Y-wing, then what would be the Imperial equivalent of the B-wing? Ditto the TIE Advanced and especially the TIE Defender. I can’t see the makers of this game canonizing stuff like the E-wing (blech!) to compensate.
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast