Ive started the work on the WC mod for SS.
Currently Ive currently got 5 ships and 4 gun types running.
The ships are:
Terran
*Arrow
*Excalibur
BW
*Banshee
Kilrathi
*Bloodfang
*Dralthi
The guns are
*Laser
*Ion
*Massdriver
*Tachyon
The ships are atm just "ball park" ballanced, meaning they are in the vicinity of each other but not finally ballanced. I will not be ballancing the ships identical to WC as the goal is to be able to have a ballanced multiplayer battlefiled. WC is ballanced with single player game play as only focus and inorder for multiplayer to work the ballance has to be reworked.
Though this said the ships will have their respective role (Arrow a LF, Excalibur a HF, ect) and they will have the correct guns. What will change is damage absorbtion (SS does not have damage zones the same way as WC), damage output (of guns), velocities and accelerations.
So when looking at the ship characteristics of a Arrow compared to a T-Bolt the arrow has better accel, lower DA, smaller shields. This way it is a light fighter and the T-Bolt is a heavy fighter so it does give the correct feel of the ship, but its not WC stats.
The aim is to have light fighter accelleration (the most important stat of all as its key to manouverability) around 100 m/s/s w/o AB and 130-150 m/s/s on AB. Heavy fighters around 70 m/s/s w/o AB and 90-100 m/s/s on AB.
This is what Im running atm and this is a good ballance to manouverability. Though what does need to still be tweaked is the shield recharge rates and capacitor recharge of the guns. Currently its very hard to finish of ships as the shield recharge is overballanced.
Next step is to ballance this out and after that add missiles.
When I have missiles added I will add about 10 more of the 26 fighter/Bomber ships I have. Adding a ship when I got the ball park set up right takes about 30 min per ship.
Then its carriers. I will add 3 carriers, 1 of each faction. Here I will need to rework the models a bit so this will take more time then the fighters.
After that its cap ship. Here I will need massive model reworks as the models I have atm have their turrets mounted on the ship model and textures that have been exposed to too much fanboism.
This is where I will need help.
By the time I reach this stage there will be a website, forums and downloadable beta versions of the mod.
When it comes to the fiction around the mod will be set around 2675-2681. This time period is a black hole in the timeline which allows for more elaborate fiction and usage of ship classes from both the WC4 and WCProph eras.
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