hi I was playing Saga the other day.
Playing on NORMAL difficulty, I think enemy figters are moderately difficult to destroy (not to difficult though). But there is one problem....SWARMS.
When you engage the enemy, usually its you and your wingman against something like 10 figters. The difficulty of the mission is only at the beginnig, because you are heavily outnumberd. This is expecilally my case since i don't have a joystick. This is a bit unrealistic, expecially becase your wingman are dumb as stones (can't even lock a single torpedo on a cpship), so you have to (unrealistic) kill most of the enemy fighters alone...rambo-stile
And because there are so many fighters, many times you end up dead.
I was wondering....since you can't upgrade the program AI code, wouldn't be more realistic to make missions with less enemy figters, but more skilled? This would be more realistic, and it would b easyer to manage the battle. When my wingman calls for help, I am usually shooting at 1 aircraft while evading 4 others...so I have no way to really help him......
And another thing. I know many of you are uber-fans of WC who play it so much you every aspect of the game, but I think it is better to make missions as cinematic as possible, instead of ultra-difficult (just look at half life 2). I noticed this expecially in the missions fans made for WC Saga...some of them are very nice, but veeeeeryyy difficult and frustrating on normal difficulty.
Please tell me what you think difficulty should be in saga