Well, I fixed up the turret normals on my version, added the rotation data for the turret bases (whether you think its relevant or not), and removed the primary firepoint, but I have noticed a few more things. Firstly, if you open up 2 Modview windows and bring up your Deimos (I haven't checked this with your previous release) and the original [V], and select the side-view on both, you can clearly see that yours is out of position compared to the original. While you may see this as trivial, since you copied the subsystem info (size, location) right from the original, they are now out of position. The communications subsystem now barely touches the main hull. I've repaired these (with the exception of the engines since they're submodels, which could alter game ballance somewhat), though I left the 2 split subsystems where they were, since they are of less consequence. Next, on your LOD1 you have turrets, but I think you left out some texturing for them, as they come up as red in Modview. Also, the barrels on these LOD1 turrets seem to lack a subobject name... is this intentional? Are they required for something like this?
Don't be put out by my constant questioning of this model, as its light-years ahead of anything I could ever create, but I'd like to see your work in the new mediaVP, so its best if all of the potential bugs are ironed out.
Later!