Wow nice!!
Several feature suggestions:
1. Disable glowmaps for debris chunks after death (mainly for tilemapped capital ships); would be silly to see them still light up as debris.
2. Have glowmaps flicker on and off first occur when the damage electrical arcing effect starts showing. Increase the rate of flickering as the ship becomes more damaged, culminating in rapid, random flickering upon death.
3. Death sound (not sure if already implemented) - - - have the engine play a sound (specify sound entry, number of times played, and interval between each play) upon ship death. Eg - - - it would be interesting to hear a capital ship's hull groan when it's destroyed.
R