Author Topic: Tutorial: How to bypass FS's capship damage scaling  (Read 9200 times)

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Offline MatthTheGeek

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Re: Tutorial: How to bypass FS's capship damage scaling
I distinctly remember a flight of Durgas instagibbing a poor Atalanta through massive Reedeemah salvoes.
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Offline BritishShivans

  • Jolly good supernova
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Re: Tutorial: How to bypass FS's capship damage scaling
That's funny, because lately I've encountered bizzare behavior that contradicts the AI supposedly shooting at stuff with weapons that have the 'Huge' flag. Recently, I've found that the AI will completely refuse to fire Terran Huge Turrets that I've given the 'Huge' flag at anything that isn't a destroyer or a corvette. So far I've seen this on all builds I have. I'm going to use a debug build and experiment with it further.

Also, the damage scaling isn't a bug? Hmm, that's interesting, but I've definitely encountered with fighters on older builds, like 3.6.12. I don't seem to be getting it on the BP builds or 3.6.18, but I'm not so sure.

This is really funny. After I mess around in the debug builds and make sure I record everything I run into, I'm going to share it so you guys can see what happened/happens. It seems that some people are running into scenarios where flags don't work properly.

 

Offline Apollo

  • 28
  • Free Market Fascist
Re: Tutorial: How to bypass FS's capship damage scaling
That's funny, because lately I've encountered bizzare behavior that contradicts the AI supposedly shooting at stuff with weapons that have the 'Huge' flag. Recently, I've found that the AI will completely refuse to fire Terran Huge Turrets that I've given the 'Huge' flag at anything that isn't a destroyer or a corvette. So far I've seen this on all builds I have. I'm going to use a debug build and experiment with it further.

Also, the damage scaling isn't a bug? Hmm, that's interesting, but I've definitely encountered with fighters on older builds, like 3.6.12. I don't seem to be getting it on the BP builds or 3.6.18, but I'm not so sure.

This is really funny. After I mess around in the debug builds and make sure I record everything I run into, I'm going to share it so you guys can see what happened/happens. It seems that some people are running into scenarios where flags don't work properly.

In my experience the "huge" flag definitely stops capships from firing "huge" weapons at fighters. It seems like the rules are different for fighters, however.
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Re: Tutorial: How to bypass FS's capship damage scaling
Hmm, a shot in the dark, but could the AI be linking its primaries? Meaning that it attempts to shoot down a fighter with, say a Rapier, it simply happens to be shooting it's anti-capital ship gun of doom at the same time?