Author Topic: BP: War in Heaven discussion  (Read 907831 times)

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Offline General Battuta

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Re: BP: War in Heaven discussion
Another bug report:  In Pawns, if you load from the checkpoint then the Disable objective for the Deimos never completes.

Fixed!

 

Offline MP-Ryan

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Re: BP: War in Heaven discussion
Another bug report:  In Pawns, if you load from the checkpoint then the Disable objective for the Deimos never completes.

Fixed!

Another bug:  after reloading from the checkpoint, all of Simms' dialogue comes from "Command."
"In the beginning, the Universe was created.  This made a lot of people very angry and has widely been regarded as a bad move."  [Douglas Adams]

 

Offline General Battuta

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Re: BP: War in Heaven discussion
Another bug report:  In Pawns, if you load from the checkpoint then the Disable objective for the Deimos never completes.

Fixed!

Another bug:  after reloading from the checkpoint, all of Simms' dialogue comes from "Command."

That's because Simms died; her guardian never goes off if the checkpoint is loaded. Already fixed.

 

Offline Infamus

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Re: BP: War in Heaven discussion
SPOILER if you REALY want to know
 ;7
Spoiler:
4,3,3,1,1,2
;7
 
Yes there IS a Vishan beam sound during reloading

@BP Dev Team, I threw together a few creepy sounds into a file that you might be able to make use of
*Source: D1 D2

also i scrounged up possible new sounds for the fighter/bomber mounted EM-guns (Redeemer and Vajra) and the Rapier and Maul. I'm also going to try to remake the old Archer from Sol A History? and do some awesome stuff too it like not call it the Archer and give it a accurate back-ground but I'm going to throw all of that together so I'll have it when I have it

[attachment deleted by ninja]
OOOOOOOOOOOOOOOOOOOOH
BARRA
BARRA
BARRA CUDA
yeah

 

Offline Commander Zane

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Re: BP: War in Heaven discussion
I don't understand the spoiler.

I'm guessing D1 and D2 is Descent 1 and 2?

You mean the Archer used on the Wraith from Dawn of Sol, there isn't an Archer in S:AH.

And I'm still curious about this:
Spoiler:
FTFx Thor shield.ani and a weapon called TerSlashBlueAAA, with a very small beam and beamglow, this seems to hint at something.
« Last Edit: August 10, 2010, 01:02:30 pm by Commander Zane »

 

Offline Infamus

  • 26
Re: BP: War in Heaven discussion
@Commander Zane, dawn of sol? oh right thanks man and yes its Descent

oh and the spoiler? hint: what are the default key bindings?
OOOOOOOOOOOOOOOOOOOOH
BARRA
BARRA
BARRA CUDA
yeah

 

Offline Kolgena

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Re: BP: War in Heaven discussion
Spoiler:
Saturn mission is pissing me off bigtime. What am I doing wrong? I keep failing it when the Orton orde or w/e gets swiss cheesed or killed by orion flak when it's trying to get it to surrender. I mean, is it necessary to sit 100 meters away from the Carthage in range of everything in sight when the frigate has 11 health left?

here's what I do so far after checkpoint 1: fighters show up, I kill a couple wings with slammers, then beeline to the nearest deimos. Kill 2 beams on one side, kill 2 beams on the orion, kill 2 beams on the other deimos, attempt rearm. At this point, most of my wingmen are dead but so are all enemy fighters. I then rearm and try to kill beams on the leviathans and the aoelus. I usually don't get to this point because the orde will be dead by then, even on very easy.


 

Offline General Battuta

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Re: BP: War in Heaven discussion
That part is being made easier in the next patch.

Could you drop this file into your /blueplanet2/data/missions folder and try it out for me? It should help you out with that section.

Edit: Attachment removed
« Last Edit: August 10, 2010, 02:09:02 pm by Fury »

 

Offline Infamus

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Re: BP: War in Heaven discussion
:D yay!
OOOOOOOOOOOOOOOOOOOOH
BARRA
BARRA
BARRA CUDA
yeah

 

Offline MP-Ryan

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Re: BP: War in Heaven discussion
I have to say, the Saturn mission has some serious timing issues, so I'm glad to hear it's being addressed.

Spoiler:
For some reason, Jacknife occasionally jumps in early before you even engage the last of the enemy wings - so the group jumps in and you have to take out Deimos beams while there are still 20+ enemy fighters in the sky.  Good ****ing luck.

If that doesn't happen, and you actually manage to take out the Deimos beams, an adventure in and of itself because they keep turning, then the Indus gives the Carthage a chance to surrender, and it promptly blasts one of the frigates (Alta, usually) to pieces either with a beam cannon or flak.  No matter, I think, perhaps this is scripted... but no, the mission ends and informs me I could have saved the Alta.  Right.

I tried this on Medium, where I usually play (and have played the entire campaign to this point) and finally merged down to Easy after 8 failed attempts... and it's still not helping.

It might be doable if the Beam Dsiarming objective didn't fire until most of the fighter wings were eliminated, but as it stands I'm more often than not ending up with the enemy wings virtually intact and then getting an order to wipe out 8 beam turrets while the two Deimos corvettes spin on their axes making Archer use incredibly difficult.

I'm not sure if there's some unintended consequence of checkpoint loading happening here, but the timing in this mission can get seriously FUBAR'ed in a hurry.  As it currently stands, 70 seconds is nowhere near enough time to disarm the beam cannons if so much as a single enemy wing is left.
"In the beginning, the Universe was created.  This made a lot of people very angry and has widely been regarded as a bad move."  [Douglas Adams]

 

Offline Infamus

  • 26
Re: BP: War in Heaven discussion
i did it on easy and i was getting shot to hell and back.

The key is the Maxims, the blood Maxims, the Maxims in this mission will CRIPPLE your stuff, i ended up having the Indus hanging on at 10 percent because of those things, take out the anti-cap guys first.
OOOOOOOOOOOOOOOOOOOOH
BARRA
BARRA
BARRA CUDA
yeah

 

Offline General Battuta

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Re: BP: War in Heaven discussion
MP-Ryan: try to avoid giving any disarm/disable orders in the mission. A patch is on the way.

In the meantime I'm going to PM you a version of the mission I want you to test.

 

Offline Kolgena

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Re: BP: War in Heaven discussion
I have to say, the Saturn mission has some serious timing issues, so I'm glad to hear it's being addressed.

Spoiler:
For some reason, Jacknife occasionally jumps in early before you even engage the last of the enemy wings - so the group jumps in and you have to take out Deimos beams while there are still 20+ enemy fighters in the sky.  Good ****ing luck.

If that doesn't happen, and you actually manage to take out the Deimos beams, an adventure in and of itself because they keep turning, then the Indus gives the Carthage a chance to surrender, and it promptly blasts one of the frigates (Alta, usually) to pieces either with a beam cannon or flak.  No matter, I think, perhaps this is scripted... but no, the mission ends and informs me I could have saved the Alta.  Right.

I tried this on Medium, where I usually play (and have played the entire campaign to this point) and finally merged down to Easy after 8 failed attempts... and it's still not helping.

It might be doable if the Beam Dsiarming objective didn't fire until most of the fighter wings were eliminated, but as it stands I'm more often than not ending up with the enemy wings virtually intact and then getting an order to wipe out 8 beam turrets while the two Deimos corvettes spin on their axes making Archer use incredibly difficult.

I'm not sure if there's some unintended consequence of checkpoint loading happening here, but the timing in this mission can get seriously FUBAR'ed in a hurry.  As it currently stands, 70 seconds is nowhere near enough time to disarm the beam cannons if so much as a single enemy wing is left.
Spoiler:
I thought that was intentional. Almost every play through I've done has jacknife warp in on top of the enemy wings. I figured it was kinda realistic, since the operation isn't supposed to have a high probability of success in the first place.

Battuta, fury nuked your attachment before I could get it :( PM it instead plz?

 

Offline MP-Ryan

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Re: BP: War in Heaven discussion
MP-Ryan: try to avoid giving any disarm/disable orders in the mission. A patch is on the way.

In the meantime I'm going to PM you a version of the mission I want you to test.

I haven't been issuing any orders other than destroy target and engage enemy, all against fighters.

I'll test it out right now.
"In the beginning, the Universe was created.  This made a lot of people very angry and has widely been regarded as a bad move."  [Douglas Adams]

 

Offline General Battuta

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Re: BP: War in Heaven discussion
MP-Ryan: try to avoid giving any disarm/disable orders in the mission. A patch is on the way.

In the meantime I'm going to PM you a version of the mission I want you to test.

I haven't been issuing any orders other than destroy target and engage enemy, all against fighters.

I'll test it out right now.

Make sure you grab the text from the edit box at the bottom so it's not infected with line numbers.

  

Offline Kolgena

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Re: BP: War in Heaven discussion
i did it on easy and i was getting shot to hell and back.

The key is the Maxims, the blood Maxims, the Maxims in this mission will CRIPPLE your stuff, i ended up having the Indus hanging on at 10 percent because of those things, take out the anti-cap guys first.

The section up till the checkpoint is pretty easy on Medium. I got both escorts through with 26, 68 respectively, and they don't see further action past that point. It's the second part after the checkpoint that has me tearing out hair on even Very Easy.

Also, incredibly useful (though probably an exploit) to change your load-out at checkpoints. I started seeing more success in
Spoiler:
killing turrets after swapping my slammers for paveways. More success = I got to hear a bit of the dialogue about being tagged.

 

Offline MP-Ryan

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Re: BP: War in Heaven discussion
The section up till the checkpoint is pretty easy on Medium. I got both escorts through with 26, 68 respectively, and they don't see further action past that point. It's the second part after the checkpoint that has me tearing out hair on even Very Easy.

Also, incredibly useful (though probably an exploit) to change your load-out at checkpoints. I started seeing more success in
Spoiler:
killing turrets after swapping my slammers for paveways. More success = I got to hear a bit of the dialogue about being tagged.
Yeah, I had no trouble getting to the checkpoint on medium, it's the events following at are driving me crazy too.  Though I haven't found paveways particularly useful due to the fact that the corvettes spin and they have a long lock time.
"In the beginning, the Universe was created.  This made a lot of people very angry and has widely been regarded as a bad move."  [Douglas Adams]

 
Re: BP: War in Heaven discussion
I know its too soon to ask whether part 2 will come out soon, but is it expected to take as long as part 1? Or was some of part 1's dev time modeling/engine/not FREDDING?

This is my only contribution to FSSCP

These mods are made from natural code that we pump in from retail. If you tried to run one, it would be like standing outside with nostalgia and pure awesome shining on your face. It would also set your computer on fire, so don't actually do it.

 

Offline The E

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Re: BP: War in Heaven discussion
A lot of BP2's development time was spent building the modpack. We'll probably be able to get R2 out of the door more quickly.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline General Battuta

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Re: BP: War in Heaven discussion
I know its too soon to ask whether part 2 will come out soon, but is it expected to take as long as part 1? Or was some of part 1's dev time modeling/engine/not FREDDING?



Considering that R1 was one of the fastest mod releases in history, I hope we can do it as fast as R1! With luck, faster.