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Since most of the old links in the eyecandy thread won't work anymore once the 3dap site is deleted, it's time for a new thread. In this thread you'll find images from the main campaign, test shots, and images from completed Archives mods.
Here's pics of m1-4 in the current build.
(http://inferno.hard-light.net/Screens/Core/ECT-M01.jpg)
(http://inferno.hard-light.net/Screens/Core/ECT-M02.jpg)
(http://inferno.hard-light.net/Screens/Core/ECT-M03.jpg)
(http://inferno.hard-light.net/Screens/Core/ECT-M04.jpg)
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Words........ should've sent a...... poet......... :jaw: :jaw: :jaw: :jaw: :jaw: :jaw: :jaw:
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What class is that Vasudan cap-ship?
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That's the heaviest Vasudan cruiser.
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Tuket class, if I remember correctly from the old website?
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GVC Selket actually.
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That Titus looks a wee bit overtiled. I can understand trying to make it big, but it needs other things on the long flat regions, I think, to help make it look more imposing. I don't want to come off sounding critical, but it's looking a lot like a trashman capship. I think if you had a few random greebles accross the surface, and used them to break up the tile (which could be left intact actually) it'd look a lot better. I think it has potential.
A suggestion would be sort of like how I dealt with the Damocles for TVWP: Like this. (http://mekhu.woodentoyandgift.com/TVWP/damcomp.jpg) Another example would be the Raynor. Or the Sagitarius model I also tweaked for TVWP, but that's not been shown publicly. (Though I'm sure you've seen it, having been TVWP's help, no? I could show you an image of that, if you'd like.)
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It is the 2nd largest freighter in the mod (the 1st being the Demeter)
I didn't really want it too look imposing, it is just a freighter :)
Some of the flat parts can be used for docking and part of the underneath could be converted to carry large containers. It can't do that if it isn't flat.
IRRC the Sagitarius is a Aldo modeldump ship that I converted. I also have another version of it for future use in something I have in mind. If it's the ship I'm thinking of that is.
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IRRC the Sagitarius is a Aldo modeldump ship that I converted. I also have another version of it for future use in something I have in mind. If it's the ship I'm thinking of that is.
Hmm, I don't recall seeing it in any of his model dumps. In fact, I think Goober once said that Ryx made it. In either case, I went over it because it was just too... shapeless. I may PM you the link, I don't think I should post it here.
Edit: Actually, looking back at it, it doesn't look too spiffy compared to what I think I can do now... but in either case, if you're interested in a peek, just say so.
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The freighter in the first shot looks sexy as it is. Keep it! :D
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Yeah, the freighter looks fine. I mean, it's a freighter......you're not supposed to go OMGWTF when you see it.
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I go OMGWTF at just about every ship model that I see. (As long as its not absolutely butt-ugly, like just a box or something.)
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I stand by my claim that it looks overtiled and a bit monotonous. It needn't look imposing, then, but a bit of greebling would still help, IMO.
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It might be a nice option, but I think the model's fine as-is. I mean, how much greebling do you see on a flatbed truck or cargo ship? :p
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m5-8
(http://inferno.hard-light.net/Screens/Core/ECT-M05.jpg)
(http://inferno.hard-light.net/Screens/Core/ECT-M06.jpg)
(http://inferno.hard-light.net/Screens/Core/ECT-M07.jpg)
(http://inferno.hard-light.net/Screens/Core/ECT-M08.jpg)
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oh very nice image, i see the herc mk III is in Inferno.....nice...
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Yup, pitty it doesn't have a high res texture though.
I like Hamanos stuff.
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indeed
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Wow, so many new ships!
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Things are certainly looking good! :yes:
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There's also 16 shots on the site from an older build before we started boosting up the eyecandy level.
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I like the Titus as it is. I always considered it a cargo barge that could ship multiple containers, so the flat section on which to mount the dockpoints is rather appropriate.
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(http://inferno.hard-light.net/Screens/Mod/GWCTest1.jpg)
(http://inferno.hard-light.net/Screens/Mod/GWCTest2.jpg)
First combat testing of the GTF Orpheus, the first archive mod to be completed (except final table balancing)
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That's an AF Kato in the second shot. Is that just for testing purposes, or are the Ancients gonna make an appearance in R2? Just checking :) .
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Can we have a better shot of that neptune-like planet? can we have a shots of other planets?
What is even more confusing, when I see pictures with blue gas giants I feel calm and relaxed, weird :P
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I've already said that there would be a new Ancient fleet as a seperate download that can be run using the mod directory.
Here's the ship name list of what they have:
AF Kato
AF Korfi
AF Armeni
AF Phyalki
AB Attis
AB Zakros
AB Satyr
AC Heraklion
AC Malia
ACv Mochlos
AD Pylos
AD Minos
AJ Androgeos
ATT Dallie
AI Thera
AI Cydonia
AFr Phaistos
AC 1
Only a few of the models are the ones from R1, such as the Kato and Zakros.
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Can we have a better shot of that neptune-like planet? can we have a shots of other planets?
What is even more confusing, when I see pictures with blue gas giants I feel calm and relaxed, weird :P
It's the one in the SCP media VP files...
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Since more shots of the Bellerophon were requested:
(http://inferno.hard-light.net/Screens/CruiserBattle01.jpg)
(http://inferno.hard-light.net/Screens/CruiserBattle02.jpg)
(http://inferno.hard-light.net/Screens/CruiserBattle03.jpg)
(http://inferno.hard-light.net/Screens/CruiserBattle04.jpg)
Bellerophon and Selket Vs Rakshasa and Gania.
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Wow........ that's all I have to say. Wow.
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I like beams :)
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Edit: Whee double post
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Those shots are impressive!
So will the Ancients be used in official missions? Will their ships be properly balaced?
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Those shots are impressive!
So will the Ancients be used in official missions? Will their ships be properly balaced?
No they won't be in 'official' missions
At the moment I'm quite happy with their hull strength, but their weapons are way too stong. Mainly because I haven't finnished creating them yet.
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Question. When i played Inferno R1, a while back. What was a name ( and if u can get a screenie or 2 of it.., would be appreciated) of that fighter, GTVA, that, from the rear it had form of a cross. 2 wings on top 2 on bottom. I remember it and i know it was a Very good design.. IMHO.
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Sounds like he's talking about the GTF Alves. I like that one too.
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The Keres forms a cross as well and was in R1...
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(http://inferno.hard-light.net/Screens/CruiserBattle04.jpg)
Maybe I'm going nuts, but the Bellerophon looks like it would have made a good heavy bomber. It's dodging SAAA fire there.
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Actually that's the Inferno equivalent of an SRed :D
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Well, if it were a bomber...seriously though, it does look like it's the new Boanerges or something.
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I dont know what else i can say about my mistery ship. It may have been around the (first or) mission where you protect ur battlegroup fleet (to luer the draken to attack). Not sure.
In a sence, its like the B-wing (StarWars).
That shed any light?
EDIT: I found it, im so happy! http://fs2source.warpcore.org/wmcscreenies/inferno/GTVAbest.png
That one. Found it on WMCool's site.
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That's the Vesuvius, and its hardly a supperior craft.
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And it had a bad primary configuration for a space superiority fighter.
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There's a higher poly version of the Vesuvius in one of Aldos dumps.
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It's primary configuration was not all that different from an Ursa's. Of course, that's not considering the fact that no one in their right mind would try to use the Ursa's tripple-barreled gun as the bank of choice in a dogfight.
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Personally I found the Vesvius' primary configuration usable easily...
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It's primary configuration was not all that different from an Ursa's. Of course, that's not considering the fact that no one in their right mind would try to use the Ursa's tripple-barreled gun as the bank of choice in a dogfight.
Bah. All you have to do is learn how to aim a little off-center. Three firing points over two can make a significant difference in a dogfight.
And it's its in that case, not it's.
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I remember making extensive use of the Ursa the first time I played FS1 - so much so that it was my ship of choice for the last few missions. The Herc didn't really get a look in. :p
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Does 3D shockwaves will be in R2 ??
BTW you should make a new trailer because we have a "trailer week", you know BSG and WC:S trailers ;) :P
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We've been using 3d shockwaves for a while now.
I don't plan on making any more trailers right now since I can't host them anywhere, plus I need to do more debugging and updating.
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I don't plan on making any more trailers right now since I can't host them anywhere...
*hint,hint* :)
http://files.filefront.com/
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Aldo's dumps? Well if anyone has d\l'ed any of his dumps and has time, id appreciate it if jo found that hi poly pic.
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Of the Vesuvius?
http://www.3dactionplanet.com/hlp/hosted/inferno/ArchivesVes.jpg
That pic should still work for now.
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OMG Claymore Mk 3!!! :jaw:
BTW How B&S Vs R&G battle ended?
And will Rakshasa be in R2?
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(http://inferno.hard-light.net/Screens/Rakshasa.jpg)
That's mission 8 so that should answer your question.
The cruiser battle I did several times to get the shots, most of the time the GTVA ships won.
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very nice, i wonder if anyone would make a high poly herc mk III, since they already done the other two???
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The Herc 3 isn't a standard FS2 ship though it's a mod. It could use higher res textures first...
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True
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Could you give Gargant screenshot?
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Nope, the Gargant is in a mod folder and no Inferno build I have is working correctly at the moment and I keep getting random crashes.
I'm trying to figure out why now. Looks like FRED corrupted several missions...
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Looks like FRED corrupted several missions...
Not looking good. :shaking:
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I'm getting some random crazy crap from the debug exes, and now the missions work sometimes and not others. I'm hoping changing one of the Ezechiels shine maps will stop the majority of the crashes, however the last debug output I got should not be happening.
I've fixed mission 1, mission 2 works when it wants too though I hope the shinemap fix will make it work correctly.
At the moment INF Builds are so buggy they can't be used without random crashes, and one a few days ago gave me an error it couldn't find a file which filename was in gibberish.
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Lucky me it looks like the Ezechiel shine map is the cause of the loading crashes. I'll keep monitoring it on both my systems just in case though.
Current versions of missions seem to be working again...
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Ezechiel?
Shivan?
:confused:
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Terran medium fighter, it's used in most missions.
Crashes seem to occur now and then now, but at least it will load the mission on the next attempt, which is a lot better than a few hours ago...
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INF version of GTF Myrmidon, right? Sounds good.
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If you don't mind my asking, what on earth was wrong with the 'zeich's shinemap?
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INF version of GTF Myrmidon, right? Sounds good.
Inferno fighters are classified in this manner:
Light Fighter - Mihos
Medium Fighter - Ezechiel
Heavy fighter - Herc 3
Interceptor - Perseus ADv
Assault Fighter - Alves
Stealth - Daedalus
Light fighters are the quick but have weak hulls. Good against heavy fighters but not against capships.
Medium fighters act as a mid range, good for both fighter combat and against cruisers
Heavy fighters are great at attacking cruiser and corvettes but are slow in dogfights. High missile capacity
Interceptors are good against bombers and are the fastest craft
Assault fighters have the most gun banks and can be used for a variety of purposes
Stealth I shouldn't need to explain
Stratcomm: It was a 2*2 pixel dds file, I changed it to a pcx file.
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OMG you scrapped Vesuvius also? :shaking:
I hope at least Ezechiel can carry Assassins.
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It doesn't since the Assassin was replaced by the Arbalest, which is only carried by the Danaus or above.
We ripped out a lot of R1.
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So now it's all ok?
Could you show me Gargant now please?
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I still get the occasional crash so I'm not activating the mods directory right now until I find out what's causing the core to crash now and then.
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I still get the occasional crash so I'm not activating the mods directory right now until I find out what's causing the core to crash now and then.
Damn, again delays.
I can't wait to start makeing my own champaing based on R2 ships (don't worry, i'll put you into credits ;))
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Here's a render of an older build of it:
http://www.hard-light.net/forums/index.php/topic,28864.0.html
Disabling the mods directory causes no delay. My mods directory has the Gargant, Ancients and 12 other archives ships I have almost completed. The main mod files are in the data directory.
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Quite nice one. :nod:
Could you give list of turrets? ;7
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turrets???
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What weapons Gargant got? 4 SUReds? SBFSbSpcRift?
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If I gave you a list it wouldn't make sense as the weapons either have proper names or a codename. You'd need to know the weapons themselves.
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Less talk, more eyecandy.
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Less talk, more eyecandy.
That's right. My eyes needs more candies. ;)
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Mine, also. :eek2:
CANDIES!!!!
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Now Inferno won't run at all on my laptop, though my desktop seems ok for now. Crashes while loading missions. Seems its an Open AL problem as disabling sound stops the crashing.
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Ok with the Sept builds running on my laptop new eye candy. This time new HTL goodnesss.
HTL Raynor by Stratcomm:
(http://inferno.hard-light.net/RaynorHTL.jpg)
HTL Lucifer by Vasudan Admiral:
(http://inferno.hard-light.net/HTLLucifer.jpg)
Both attacking each other:
(http://inferno.hard-light.net/HTLBattle1.jpg)
(http://inferno.hard-light.net/HTLBattle2.jpg)
Was a short battle :D
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Does Raynor have one big shivan beam cannon and several terran ones.
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It has no Shivan beams...
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Is that lightning beam the same type as the Gigas beam that destroys the Apothess?
(http://img92.echo.cx/img92/571/screen06972lh.jpg)
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Different sizes and power, the Lucifer one is equivalent to a BFRed, the Gigas ones are far stronger.
We need to fix those beams they don't look right.
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There's nothing in that message that is fowl. There's far worse in mission 11, that REALLY needs to be toned down.
The message could of been "Get out of there now! Holy ****, you should of left while you had the ******* chance. All fighters, get the **** back to Delta Serpentis node on the double!"
Not that it ever was :p (note I used * for those who would still compalin without the filter, there's nothing there)
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Also, the fact that command's dialog is so emotional
Also is this a bad thing when a 20km Shivan monstrosity just blasted to bits your new shiny Vasudan destroyers cause they didn't obey orders?
:D
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using God's name in vain doesn't look right either.
From FS1:
Command: Oh my God! It's the Lucifer!
Command: Good God! We've lost the Galatea!
As you see, God's name was used by V.
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Whoa...great work, R2 look perfect.
Q: You modify DaBrain's Shockwave colour to red ? (it seems to be, by the image)
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(Oh....it's not fair). That beam looks great, it's not exactly what I want to do, but yes, I want to make different Beam, not that single static line that is used for all the current species, again, great work.....
Do that Beam have 2 or 3 Sections ?, I would say 2, but the small violet lightning cofunses me, it can work both ways.....the less sections the less you can manipulate the Size and effects of different colour or effects parts....
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It's an unmodified version of DaBrains shockwave.
The Shivan beam there is using a new lightning texture, but the old R1 back texture, that's why it needs to be fixed.
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Shame it hasn't. In Neo-Terra Raynor was Terran destroyer with little of Shivan tech.
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The Raynor is the middle destroyer, not a carrier type like the Cabari, and not a heavy type like the Boreas. The Lucifer being a super destroyer far exceeds all three Terran destroyers in firepower.
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I'd say Lucifer. Though it may depend on if the Nemesis railguns can disable all 5 side Lucifer beam weapons quickly.
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Then INF Lucifer is armed with Juggernaut beams, or is too strong or... the Nemesis too weak, or all of them.
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The Nemesis has just as powerful beams, but the Lucifer has quite a bit more HP. I'd have to set up a battle to really know which one would win since they don't meet each other in at least the first chapter.
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When firepower is the same, range is the imperative. And the Nemesis' rail gunshave longer range than many beams (I think).
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Range doesn't matter, if both engage in battle they can use all side guns to attack the other ship. What is important is how the Nem uses those railguns. If it disables several key Lucifer turrets quickly enough then it makes the battle far easier for the Nem to win.
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Dont forget to consider the firing arcs of the two ships. The Lucifer AFAIK has its beam cannons concentrated on its front and flanks, while its top and bottom are almost defencless against a capital threat (though this may have changed in R2).
The Nemesis on the other hand has beam cannons on nearly every flank, meaning it can engage major threats from any direction (again, this may have changed of course).
In short, if the Nemesis jumped in above the Lucifer, it would have a good chance of winning.
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It has less cannons as it has railguns now.
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But the Nemesis has to win! It's cooler! :p
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Another Question again:
Q: Woomeister, do is that the HTL Lucifer, without unmodified or added Turrets ???
I was going to change the Lucifer2.pof for the HTL Lucifer, however, the Lucifer2 has a lot more of turrets, that's why...
But I prefer the HTL one, the Lucifer is more defensive than offensive, less turrets, a few more Beams than FS1 original, and defensive Shield (the HTL lacks one, not like the one FS1, well...I can't do nothing about it for now)
I can change it the models, so......Q: Are you're using the same ?
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I'd ignore the R1 Lucifer. It's an added archives ship as a bonus.
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But the Nemesis has to win! It's cooler! :p
It's a LOT cooler! It can't fail!
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Then, I'll replace it, it's in the Ships.tbl, so it's somewhat used.........
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Looks like I totally underestimated the Nemesis ability to use its beams to destroy the Lucifer turrets. First run through all the Lucifer side beams were destroyed within 47 seconds leaving it mostly defenseless. Second time it fought back for longer using its larger side beam keeping up the damage with a single weapon until it was destroyed again by a good Nem shot.
(http://inferno.hard-light.net/NemLuci01.jpg)
(http://inferno.hard-light.net/NemLuci02.jpg)
(http://inferno.hard-light.net/NemLuci03.jpg)
(http://inferno.hard-light.net/NemLuci04.jpg)
Seems the battle depends on how lucky the Nemesis is with its beam shots.
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For those who would like to see the framerate difference between my laptop and desktop systems here you go:
Desktop:
(http://inferno.hard-light.net/FPS_Desktop.jpg)
Laptop:
(http://inferno.hard-light.net/FPS_Laptop.jpg)
29.4 desktop Vs 93.5 laptop. Both using HTL Lucifer and exact same mission.
Quite a difference there, that's why I usually use non HTL models on my desktop system :D
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Now that's what I call a COOL ship :D
I hope that you soon relase R2, so we can port Inferno to Homeworld 2 Freespace TC. ;7
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Well I'm still having problems with FS Open builds after the Sept one I've reverted the mod too. Though todays CVS actually loads missions 50-75% of the times I tried compared to not loading at all like the late last month builds. Though the debug build no longer gives me my usual 'damage' warning that the DEC builds did.
Until I get this running on new CVS builds on my laptop progress will be far slower from me. As you can see by my framerates my laptop has become my main Inferno system as it runs 2-4x faster than my desktop system, even though it has 1/2 RAM and 1/4 texture memory of my desktop.
Latest CVS builds work fine on my desktop system though its starting to get less playable even without HTL models alot of missions are 20-30fps compared to 70-120 on my laptop.
Well I don't know what polycount HW2 can handle, some non HTL ships are still 4-6k or so with turrets. The Nemesis is nearly 5k for lod0 and isn't a HTL model. The Icanus is 5.5k and the new Gigas is 6k for lod0. HTL models range from 5-9k with turrets with the Lucifer being 9.9k with turrets, the low poly one is 3.2k for lod0.
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Hmm. Methinks the Lucifer should get anti-beam armour :)
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Why, not a shield ?, like in FS1 but with Low Energy
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Beams penetrate shields, remember?
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I always keep deactivate Beam Pierce, I haven't seen much, but only FS2 and Volition are the only game or universe where Beams pirce Shield.....
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A laser shoot, is energy, a Plasma shoot is also considered energy. If a shield can stop a Shoot, then why not Beam, it's the same, maybe density, power and Heat are different, but it doesn't mean a Shield won't stop a Beam, even if it is a second or even a fraction, it can be the difference between vaporized and not.
A Flag with Shields: 15000 and Power Output: 100, will providy the Ship with lot of defense, however Bombs will affect it after the Shield energy is drained. The Vinaashak uses 25000............
If no one wan't to make a Shield Mesh, you can use the $Flag: ( "surface shields" ), but the ShieldHit is not used for impacts, pretty bad, it would have been the solution for Iblis's and Diablo's shield meshes (maybe it could be reported as a feature request, after all ShieldHit is somewhat like an impact decal......)
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If "it breaks balance", that's no stopping anyone from doing a good balance, it's just an excuse.......better than giving an excuse, just make a good balance......I known testing things, like TBL changes, sometimes bother a lot more than doing the changes...............
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Hmm. Methinks the Lucifer should get anti-beam armour :)
Not too much though, the Nem was designed to destroy the Lucifer :)
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Then what was the Icanus designed for?
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I've seen the answer for that somewhere else.
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If I remember correctly, Icanus was designed for 1 shot, 100% casualty planet bombardings (don't mistake it with planet killers that supose to blow up whole planets).
One thing bother me:
Why te hell EA need such ship? If they started construction during EA/GTVA stalemate then hell, they must have a enormous production power, but If they started construction before war then it looks like they planned the conflict with GTA\Vasudans from the begining.
I doubt that they planned to use it against shivans, as I said it wasn't designed to anti-capship fights and it would looks a large overkill for EA command (that would like to see 50 more Lindos that this one behemot) - I must remind that EA didn't know about Capella before reopening of Delta S. node ....
...ooops, I missed one thing. Alpha Centauri is 4 LY from SoL. This means that
there should be a basic E-mail communication (with 4 years delay) between SoL and GTVA.
I wonder what would they say to each other :D,
We have shivans here stop
1 Sathanas = 5 Lucifers stop
We have 80 Sathanas here stop
stay away stop
EA: WTF ? We'd better build a super weapon right now , lol
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The Icanus was an experiment into high power Shivan technology and was designed to contend with far superior Shivan vessels than the Lucifer. It was to defend Earth against any Shivan incursion into the Sol system. The Nemesis alone couldn't handle the far bigger Shivan vessels that the GTA thought they would encounter at some point in the future.
Constuction was started before the Sol civil war, but was delayed because of it. Production went into overdrive when the EA try to have it ready to beat back a GTVA invasion into Sol.
The Icanus will probably not be fully operational when the Gigas arrives in Sol.
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I have a question:
Terrans have at least few Odin, Vasudans have their secret (Juggernaut ?) ship, does EA have more that one Nemesis class??
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Not during the main campaign the EA don't. I have a special Nemesis upgrade class lying around somewhere.
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"special Nemesis upgrade class" ?? :yes: ;7 :yes:
It will be an additional mod or part of R2/3?
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If I bother to finnish it, it would go in the archives.
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GACK! *Chokes on food*
Man, I got to remember Rule #37 -- Never eat while browsing images on this website. ;)
Excellent work guys! :nod:
Oh yeah, I've heard of a Shivan weapon called the Baalor...
Any chance we could see some screens of that in action...?
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The Baalor is only used by the Durja, and I think it only shows up in the final mission...
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So that would make the Baalor a torpedo...?
Or some type of bomber-specific heavy cannon?
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It's a cannon, the Shivan bombs are Osyluth, Hamatula, Amnizu and Tarrasque.
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How powerful is it?
I.E.: What would happen if a fighter was hit by it?
Would it be like the instant kill of a Anti-Capital beam that happens every once and a while? :mad:
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Most of our weapons pack quite a punch, if it hits you you'll be knocked around a bit. It depends on what ship your flying though. A bomber like the Jotun doesn't get knocked by much.
Our fighterbeams don't penetrate shields and don't instantly kill you. Though light fighters may have trouble against the more powerful Shivan variants.
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Maybe some Ancients stuff? ;)
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Hmm ok one screenshot
(http://inferno.hard-light.net/Screens/Mod/GWTest.jpg)
It's from an older build I was using for debugging, it show an ancient cruiser about to get hit by a load of bombs.
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What is that big, ugly, gold thing on background :wtf:
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http://www.hard-light.net/forums/index.php/topic,33203.msg725496.html#msg725496
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What is the purpose of this gate extension? Cheaper, less powerful alternative to Melia??
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Well the Melia is at least 8x larger than the extension. I don't think the GTVA would build one of those at every node they want to have a look through.
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So Ancients subspace technology is used in that way:
Melia- Sol node, in fututre some strategic outer rim nodes
Gate extension- outer rim nodes, some weak core wolds nodes (I can imagine some political bull**** of goverment about "We're proud to anounce that new highway... em I mean new stable node has been open to civilian traffic, now you can go from system X to system Y in one jump instead of two" :D
Odin- beyond outer rim assault
Neptune- beyond outer rim recon/exploration.
I wonder what would Ancienst say during first contact.
Ancient ship crew: sir, we have an incoming jump signature, it looks like one of ours, but... 5000 years old :D
BTW Now it looks like Terrans have a monopoly for jump drives/ships/gates that allow to travel via unstable nodes.
(Listen you stupid fish looking creature,if you wanna fly through my gate you have to pay. VAsudans be damned :D
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Well you don't build the big expensive one when you don't know what's on the other side. Don't want a Melia being captured or destroyed by something as it would cost a lot more to rebuild it. The extension can be built faster for a fraction of the cost.
I haven't decided what ships would encounter the Ancients first, but I doubt an Odin would be one of them.
I did try a Vasudan knossos extension for the Cairo once, but it looked really stuipid.
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I did try a Vasudan knossos extension for the Cairo once, but it looked really stuipid
Dunno why but I smiled when I read that (no I'm not NTF member).
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Here's the first of a bunch of large shipyard pics:
Terran Shipyard
(http://inferno.hard-light.net/Screens/shipyard01.jpg)
(http://inferno.hard-light.net/Screens/shipyard02.jpg)
(http://inferno.hard-light.net/Screens/shipyard03.jpg)
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EA shipyard
(http://inferno.hard-light.net/Screens/shipyard04.jpg)
(http://inferno.hard-light.net/Screens/shipyard05.jpg)
(http://inferno.hard-light.net/Screens/shipyard06.jpg)
(http://inferno.hard-light.net/Screens/shipyard07.jpg)
Vasudan one will be posted tommorow. Our old Cairo extension is too small for the new Vasudan stuff so I had to make a new one.
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Vasudan shipyard
(http://inferno.hard-light.net/Screens/shipyard08.jpg)
(http://inferno.hard-light.net/Screens/shipyard09.jpg)
(http://inferno.hard-light.net/Screens/shipyard10.jpg)
Well we don't really have any Shivan docking facilities, but I'll see what I can out together using the Arachnas.
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OMFG!!!! :jaw:
Apothes, Astare, Hedehet and...ekhm...what's that ship above Astare?
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That's the Kabechet.
Full list:
GTI Arcas*2
GTExR*2
GTDn Solaris
GTCa Warlock
GTC Alcyone
GTC Ticonderoga
GTC Bellerophon
GTCv Alexandria
GTCv Phobos
GTFG Neptune
GTD Oberon
GTD Raynor
GTD Cabari
GTSD Odin
EAI Cepheus
EAC Eclipse
EAC Aesacus
EACv Darkness
EACv Raiden
EAD Lindos
EAD Ryujin
EAD Tereus
EASD Nemesis
EACa Auriga
GVI Cairo
GVExR
GVC Selket
GVC Joh
GVCv Imiut
GVCv Geb
GVD Apothess
GVD Hedetet
GVD Asarte
GVD Kabechet
GVCa Rahotep
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Shivan group
(http://inferno.hard-light.net/Screens/shipyard11.jpg)
(http://inferno.hard-light.net/Screens/shipyard12.jpg)
(http://inferno.hard-light.net/Screens/shipyard13.jpg)
(http://inferno.hard-light.net/Screens/shipyard14.jpg)
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OMG so many screenshots that my jaw hit the floor :D
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Well I was bored yesterday during the downtime and wanted to see how much of a framerate drop the GTVA yard would cause on my laptop. I was still getting 35-40 fps with all those ships on screen. Wouldn't like to add combat to that large a mission though. I then decided to make other fleet pics and then noticed the Cairo extension only fits the Apothess so I had to hold off untill I sorted that problem.
I didn't bother taking framecaps of the others but I'd assume the EA one would be lower though it has fewer ships due to there being far more HTL ships in there.
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That pale tan thing that looks like it's trying to do an imitation of a spider with lots of eyes...that needs to die. Now.
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The Arachnas? that's a really old model, I made it after the Phobos. I don't plan on changing that one.
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I think he refers to the Geb or whatever that horrible Vasudan corvette from OTT is.
Since you seem to have dropped the Tanen, could you release it for download?
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I chose specific ships for those shots so that's not the entire fleet. The Tanen was too big and it's still used.
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I like the Geb, I think it's one of the more unique ship designs out there. I'd pick it over some of the other Vasudan designs in Inferno.
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I remember having a good skit of it when I received it for conversion due to its turret setup. I like the mesh though.
I wouldn't get rid of it as it leaves the Vasudans with only one other corvette.
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Talk Sesq into giving you the Udjat or something then, the Geb is awful. :ick:
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I don't like the Udjat as much as the Geb though :p
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I don't like the Udjat as much as the Geb though :p
Good God man! It's worse then I thought! We need an exorcism here!
/me goes to get a shovel
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The Geb suits our needs better and I don't plan on changing it
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What is that green thing at Geb starboard?
Udjat looks like a vacuum cleaner :D
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You people have no sense of style :p
The Geb's mapping is a little too high-tech vasudan for the company it's keeping in that picture (I'd just want parts recolored), but the model itself is superb. It's as vasudan as any user-made corvette I've seen. Much better than even the Imiut, and I'm the one that made that one (Petbe as it was originally named; Sandwich gets partial credit, I'll admit, for changing the front end to what it is now).
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i like the Geb, but i agree with Stratcomm, with its current texturing it really stands out from the rest, which is what you may of wanted?
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Well the only unique map it has is the main pale map, all the rest are standard maps used on other Vasudan ships. I like that map on the Geb though, it looks a bit strange to me with a regular map.
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Yeah, that's how it seems to be with most Vasudan ships from OTT. I tried tweaking with some of the VED Duat's textures once to make it like the Hathshepsut's, and it just seemed a bit too dark.
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Yeah the Geb looked too dark when I swapped that map.
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I would have actually pegged the Geb as Shivan if it were an untextured model. It's the insectoid appearance, the spider-eyes thing of the forward (I assume they're) turrets. Vasudan ships normally look reptilian.
Maybe just alter the coloration of the turrets to something not quite so blatantly obvious?
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I would have actually pegged the Geb as Shivan if it were an untextured model. It's the insectoid appearance, the spider-eyes thing of the forward (I assume they're) turrets. Vasudan ships normally look reptilian.
Maybe just alter the coloration of the turrets to something not quite so blatantly obvious?
Vasudan ships are more Ichtian, IMHO. Since they tend to have fins, not legs. Shivan ships are insectoid, with the implied exoskeleton-like outer appearance, but other than the "eyes" the Geb doesn't meet those qualifications.
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As for the turrets most ships in our fleets now use a standard turret set for each faction. Most Vasudan capships have the exact same turrets as the Geb. Even some FS2 models like the Sathanas and Rakshasa now have new turrets matching the style of our fleets.
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That first shot of the Shivan shipyard is amazing...It just became my desktop.
But one question...There is a ship in the upper left corner that looks like a three armed Sathanas...
That wouldn't happen to be the Gargant...would it...?
I remember it being described as looking something like that.
Maybe we should send in the GTSUMAKJ Chuck Norris...
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That's new Amritaya (did i spelt it right?)
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Big LOL, I see that Chusk Norris mania is international :D
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Yeah that's the Amritaya, which easily exceeds the firepower of the Sathanas. If the Gargant was in that shot, you wouldn't be able to see it all even in that distance shot.
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Then what does the Gargant look like?
*Gives big puppy dog eyes and sniffles*
(Oh yes, I also have a near unlimited supply of Chuck Norris jokes, so if anyone needs any, feel free to ask. :D)
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Then what does the Gargant look like?
It resembes a stretched and extra spikey Sathanas, at... what, 30KM in length?. Its forward arms curve down to a near point. You can see it actually, if you've downloaded R1. Its the background for the manin hall.
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It's about 37km long and is made from two combined Gigas R1 meshes.
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omg thats scary!!! :eek2:
wonder how much distance you have to put between yourself and the gargant to see some space if you look directly to one of its sides
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Even with such a thread those questions would still be asked :)
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maybe
but at least half of the questions wont be asked
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Could you make mission with only Gargant and player? I'd like to see it in-game. ;7
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I would like to see a picture of the Gargant other than the main hall one. Something in isometric perspective maybe? (I hope I'm remembering my tech class terms right...)
Would that be possible?
*Prepares to beg if needed*
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We currently need to fix some balance issues caused by the last weapon update and the addition of the new armour table. In the current state it's near impossible to get near some of the capships in a fighter. I've hacked the ai_profiles table to make it a bit more managable for now. Hmm after that I can't think of anything major that needs doing except the missions. There's a few little things still to be done, but I'll probably find something major later :D
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High Max
Not to mention how much distance you would have to put yourself to avoid getting wiped out by a Gargant's shockwave.
Alt-J, and pray the mission designer was smart enough to code for all ships being allowed (and directed) to jump out if the Gargant blows.
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(http://inferno.hard-light.net/Screens/Mod/GWTest.jpg)
I think i saw that ship before....
(http://www.3dactionplanet.com/hlp/hosted/inferno/GWTeaser.jpg)
You guys are very annoying, that was GTVA vs. Ancients battle. :p
BTW What's that "GW"? :confused:
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No that one in the teaser pic was a corvette variant of the other one. The teaser one isn't used anymore.
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Is that an actual drive flare, or a piece of geometry?
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Geometry, it's not a standard engine glow.
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I thought so, since it changed color as it went further back. Do hope it's retextured somehow before release, it looks kinda ugly compared to most stuff now. (Maybe partially transparent?)
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GW typically means the Great War around here.
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I don't plan on changing the 'engine' type for these ships.
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Vasudan gas miner tile. Correct?
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Yes, though it uses an edited version now.
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*cough* Could we see any new pics? ^^°
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There aren't any new ones :nervous:
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works been done on those, but there's lots of other stuff to fix up too.
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Some pics now the mod works again on recent CVS builds.
(http://inferno.hard-light.net/INFJuly01.jpg)
(http://inferno.hard-light.net/INFJuly02.jpg)
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At least you can appreciate the beauty of the Lindos' lights just before you get fried.
Actually, Command's facial expression seems to reflect the situation very well.
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Actually it's the Lindos that's about to get fried :D
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What are the Corinthos and Shadow missiles?
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Shadow = arrow replacement
Corthinos = sniper replacement
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Hi. It's me again (oh no). Well, I just wanted to say about the GVD Apothess destroyer and a few texture inconcistencies. In R1, two Apothess destroyers attacking a Sathanas from the front at long range wouldn't stand a chance. I thought that Apothess destroyers were designed to combat Sathani Juggernauts ships from up front. The only way they would stand a chance was by attacking from behind or some other vector but the front (but then again every ship with a gun can do that :lol: ). So, I was just wondering if this had changed in INF SCP (me and my nitpicking). Also, does the Mihos still have only 4 gunpoints, because its textures make it look like it has 8 gunpoints. The .pof also recognizes this by having four missiles sticking out. Unless the .pof and textures have changed, it may be a little weird to have missile banks instead of gun mounts (such nitpicking :P). And yet more annoying comments - the textures on the two lines of the old Arcas had those GTCD Polaris-like textures (Dock04-01a) on the back. They didn't really fit in with the rest of the installation and I didn't like them one bit. I was wondering if the new Arcas still had those. Those were just the most notable and some of the other textures of other ships didn't fit either, such as the Lindos having DocTile1A on the bottom and fighterbay (but you have a new model and I don't think it has a fighterbay anymore so that probably isn't there). There's another one with the SOCv Neptune but since that's and engine it's not really seen so it doesn't matter unless disabled. But whatever, leave them if you want and ignore the REALLY annoying newbie (god you must hate me so much) :shaking:. BTW, I love the GVCv Geb I don't know why people hate it.
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You need larger groups to take on a Sathanas. They can work solo against Shivan destroyers though.
The Mihos is the most basic fighter, so it's not getting 8 guns.
All those models are different so I won't comment on the texture paragraph.
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That's okay for me :nod:. Also, is the Ezechiel or the Mihos the first fighter you fly. I thought the Ezechiel was the Myrmidon's replacement, and you talk like the Mihos is a Terran fighter sometimes. If it is a Terran ship, does that mean it can be flyable from the start? One more thing, is there loads of "Everything about everything is classified at level Omega and you can't know anything," cause that really pissed me off in FS2 :mad:. A bit is okay to add some interest into the next Chapter, but having it at every command briefing got really annoying. Anyway, good luck with INF SCP and INF Alliance. Hope some of the staff come back soon.
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The Mihos is a light fighter used by both Terrans and Vasudans, though the Vasudan one looks different and carries Vasudan weapons.
The Ezechiel is a medium fighter and is your second starter ship, the last is the heavy Herc 3 fighter. These are your core common fighters.
I'd say not too much classified stuff.
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Does Alves is still in R2? Does it have any changes (facelifting or table changes)? Can we have any Alves R2 screenshots?
I'm asking because in my opinion Alves was best looking R1 fighter.
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The Alves still looks the same.
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Do you still use FS1-style briefing icons? That's another thing I didn't like (I'm going to get burnt again :nervous: ).
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They're far easier for me to make as it takes only a few minutes per icon. I tried once for 20 minutes on a fs2 style one and it still looked crap after that.
So the FS1 style stays unless someone else replace them all.
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:confused: Then how did you guys make the loadout icons? Isn't it a similar matter?
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We use -ship_choice_3d to autogenerate everything except shield icons.
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Well who else doesn't use that :lol: ? I meant the R1 ones. Making R1 loadout icons are similar matter to making briefing icons (Or did some retired guy make the old loadout icons?). And that's veeery suspicious that you people can make HTL .pofs, cool textures and cb anims but can't make a measley briefing icon. I made one just now and it looks... Marginally (?) good. It's of the Warlock but it's a bit darker than the majority of FS2-style briefing icons and lacks some of the detail but doesn't look half bad (or maybe it's just because I made it). Emm... I don't really know if you'd want it or even how to showcase it (n00b) on a forum like this. Do I need hosting to use the 'Attach' option? :blah:
In the EXTREMELY small chance that you may want me to do more or something, I think I can do a *few* if you just send me a side icon of a ship you need.
Can you just tell me (in a sort of 'attach picture for real idiot' form) how to get the image viewable? I'll just try to attach it without hosting now (am I being the incarnation of n00b?). Err... It's only one frame, but I figured that if you didn't want it I didn't see the point in making any more.
[attachment deleted by admin]
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I *think* the attachment is working. :nervous:
Err... I didn't want to make a third post in a row, but I would just like to say that I made the Melia icon (both icons), the Tereus icon and the Nemesis icon in this short time. :) Unfortunately, the Nemesis icon had to use the old R1 version because i couldn't get the Nemesis in the screenshots to look right.
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You wanna update the icons, go right ahead. It is odd to see FS1 icons in..... wait a minute, what year does Infeno start in? :D
I mean the EA/GTVA war, not INF Alliance.
And yes the attachment is working. :yes:
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Okay, I've got 7 new icons. They are of the Tereus, the Lindos (top view), the Ezechiel (top view), Eclipse, Ennead (top), Apothess and Nemesis. Including the Warlock that is 8 new icons. All except the Warlock have both stages (highlighted and normal). I hope Woo likes these or I would have wasted about half an hour of my life. :o
Oh, and I called myself Snail because I started a campaign in like 2001 called 'The Return of Conquest' and I still haven't finished the second mission. ::) It's not like I'm going to ask for staff or anything because I've already given up on it... :blah:
And errr... I would really need some of the new INF SCP side/top views to make any good icons. Hell, the Nemesis, Tereus and Eclipse might have to be redone because of those shiny new turrets. I might also do the Oberon if I can make the OTT Baku look like it. Emm... here's the Tereus' icon, to show that the Warlock wasn't my best skill (i use a different method now, it doesn't look so pixelated and is done in about half the time).
Meep... Done the Geb!
Is the fade in/fade out icons before these are accepted? :eek2:
[attachment deleted by admin]
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There actually quite good, but i wouldn't have individual icons for every fighter. AFAIK you can only have a certain number of icons, and having individual icons would break the limit for sure (unless Inferno SCP has risen the limit of course).
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The Ezechiel was there to replace the triangle (unless Woo refuses of course), just like the Perseus, Serapis and Basilisk represented the FS2 briefing icons for fighters. But it would be fantastic if it was possible to make one for every fighter. I don't think I would probably have the time to do 200 ships though. I was thinking that the Largeship would be used to represent the Superdestroyer. I've finally got the OTT Baku to look like the INF Oberon and I'm doing its icon now. Oh and I hope INF is using the GVSD Duat cause I made an icon for that one too. What other R1 ships look similar to their R2 replacements? I could make a reasonable sized icon fleet to replace the FS1 type briefings. I just wish Woo would send me a few side or top pics of R2 ships so I could make icons for them. ;). I looked through the R1 VP and there are no fade in/fade out icons. Does that mean they're not needed? :nervous:
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Yeah, good luck getting the Gargant to make an icon for that! ;)
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All I need is one screenshot of the Gargant in Modelview on the side or top. But I doubt he'd even give me that. :rolleyes:
Erm... If anybody's interested anymore, I've done 24 complete icons which are of the Tereus, Lindos, Auriga, Darkness, Eclipse, Scorpion, Durja, Rakshasa, Kismat, Arachnas, Danaus, Raynor, Warlock (new), Phobos, Ticonderoga, Ezechiel, Melia, Oberon, Argo, Saa (Shai), Apothess, Asarte, Geb, Aoh, and Duat.
All mentioned Icons have both stages, but are all of them are creaed from low poly models. The Auriga's icon is based on a hastily reskinned low-poly Orion. I created the Argo because I just HATE the old one :mad2:. The Asarte is there in case the Duat isn't used. Meep! Ancients time. :D. Anybody have an idea about what the Kabachanet (sp?) is supposed to be? Carrier? Destroyer?
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I'd need to see those working in game first.
Most of those ships are updated though, so those icons won't match the next release versions.
You'd need to do fade in/outs for this type of icon, but the FS1 style didn't really need them.
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I still can't download this Warlock and Tereus icons,dammit!
I think that Snail is going to join the Inferno Team...
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I cancelled the entire thing. I may restart it after INF SCP is released, however. It could come in a pack with the voices if anyone wants to do a post-release voice thing.
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We need to post in the Voice Acting board,right?
If we are lucky we can have good results in a short period :lol:
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Well there's nothing stopping you lot making a voice addon for R1 using the voice actors forum.
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There has been a serious lack of eyecandy in these past few pages. :(
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Is eyecandy dissection okay?
(http://inferno.hard-light.net/Screens/Core/INFShot008.jpg)
Problems:
"Command: We're taking damage! Destroy those bombers immediately."
Why would Command be saying he's taking damage? It is probably aimed at the Oracle and not Command. This message has to be fixed.
(http://inferno.hard-light.net/Screens/Core/INFShot015.jpg)
"Is that the Nemesis, I always thought it would be bigger"
Should be "Is that the Nemesis? I always thought it would be bigger."
and
"...after we take care of these fighters"
Should have a full stop or exclamation mark.
:D
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Well there's nothing stopping you lot making a voice addon for R1 using the voice actors forum.
If I make the proposal oll of myself,without your support,I won't be listened.
Now I'm really worried:your Infenro stuff is different from mine,Snail!
Where you get that Claymore Mk.3?That Vasudan warship?
Did I download a different INF SCP?
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I got those from the website. :lol:
I was just pointing out messaging errors in the not-yet out INF SCP. :nod:
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Methinks the EA should come up with a better naming system for their fighters (Claymore, Claymore Mk. II, Claymore Mk. III). The only fighter that wasn't a Claymore (in R1) was the Stetnor!
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Now there are more EA fighters. And I agree, that IS kinda lazy.
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The Claymores are based off the same project and look alike. Is the Herc 2 lazy then?
They also have the Stentor, Proteus, Aurora and Scimitar, as well as the three Claymores.
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I guess that's a point. And are they named Mark II or MK.2, because that was another thing I didn't like. :shaking:
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So Woo, are you going to fix the errors I have pointed out? :)
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Mark II and Mark III
I won't be fixing them right now.
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Yay 'Mark' is good. Will you be fixing them? Who did the mission with the Nemesis? I think that he needs to fix all his missions to have full stops after all his messages.
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Yay 'Mark' is good. Will you be fixing them? Who did the mission with the Nemesis? I think that he needs to fix all his missions to have full stops after all his messages.
Who will care of it when a voice acting will be available? :lol:
You should change that 2 to II,it's canon.
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Problems:
"Command: We're taking damage! Destroy those bombers immediately."
Why would Command be saying he's taking damage? It is probably aimed at the Oracle and not Command. This message has to be fixed.
There's a good reason for this. It is not an error.
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Command's actually in the field now? This I have got to see!
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There's a good reason for this. It is not an error.
Looks like an error to me. I checked the mission and it's a message about the Oracle taking damage, but it's coming from Command, after the Command jam sequence earlier in the mission.
Also the change music event seems to be broken in some of the builds I tried last month.
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If it was me, I'd be using numbers instead of Roman numericals, since I use MS Sam in the techroom :lol:
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Yeah Claymore aye aye aye sounds amusing :D
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Write Gigas. Jijas. :D
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Yeah Claymore aye aye aye sounds amusing :D
Only in the techroom,if we have voice acting...
Write Gigas. Jijas. :D
Isn't that correct?
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You can turn off the voice for the techroom but keep it in the other areas.
In some missions we identify what class of Claymore is attacking, so you will hear it in other places than the techroom.
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I thought Sam pronounced it as Jigas... :lol:
Ahwell, IMO it's still a nice accessory for the Techroom... and for Briefings... if only for the "Please review your objectives for this mission" line... :lol: I still prefer proper voice acting for the rest of the briefings, and in-game. (besides, Sam can't keep up with the fast briefing/in-mission dialogue... and then you have everybody sharing the same voice :wtf:)
@ Woomeister
Claymore M-Kay Dot Aye Aye Aye :lol: XD
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Well that's the R1 Claymore. The current ones are Claymore Mark II/III so it sounds the way I did it earlier.
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Point taken... :D
:lol:
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I don't know how ANYONE can stand having microsoft sam as voice acting in-game. Try writing "Systems failing I need support here pronto!" in that box. :doubt:
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I don't use sam I use one of the others.
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I like no voice acting rather than crappy voice acting, even if I have to go back and press F4.
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I like MS Sam, he's like an old, familiar friend during those campaigns w/o voice acting.
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Go in the Voice Acting board then....
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Question.
Is this absurd? :lol:
This was one of my test missions... xD
EDIT: Picture removed
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Is that a Demon in the corner?
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SSD Lucifer
Was the Demon even in R1? :confused:
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No, I was just wondering if you had ported them in.
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BFBlue?The Titan should fire it(not exactly),not the Argo :D
The Demon is not upgraded(its turrets are less than 20)but if you want some eyecandy Inferno missions,then...
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Demon has 26 turrets IIRC.
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Nah, my R1 is stock.
But I'm having trouble with the weapons on both the Argo and the Titan - they can't really hit at all angles. But I can understand that, since they're doing a job that a cruiser's supposed to do.
It's something to do with the campaign that I'm working on, actually. The player's "guardian" commands a heavily-modified Alcyone, and it happens to be that the guardian's friend pilots a :wtf:-modded Argo with a Titan rigged to the front.
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Good thing that wasn't a mega spoiler!!
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Yeah...100% spoiler!
The Demon is not upgraded like the Lucifer.You can get close to it without risk.
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The Demon isn't in R1. And the Demon was better than the Ravana in a million ways.
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I would tone down the size of that beam a bit.
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The Demon has 160000 hitpoints,but only 2 LRed pointing left and right(quite ugly).It's more suited for carrier purposes,tha's why in The Southern Cross the Demon is very common.
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You can say that I've been influenced by animé, as well as the current automotive tuner culture... that's pretty much the backbone of my "modified ships" idea... :lol:
(PLEASE DON'T MISTAKE TUNER FOR RICE!!! :mad: :( :( :()
Tone down the size? A single SBlue maybe?
Since the Titan IMO has poor gun placement, plus the fact that the Argo's really short on turrets, I kind of wanted dual point defence AAAf's (on the Argo), but they suck against capships. I kinda need something that can attack fighters while still being capable of covering up the Titan's... flaws. I've had no choice but to outfit the Argo for anti-destroyer work, with only a single SFlak (+AI Class: General) for defence. Makes it all the more harder for the Argo to blast Tereuses to bits... :doubt:
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Heh when I first added the docking point to the Titan. I posted a load of sceenshots of a group of Argos in formation attacking a corvette with them :D
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Well in my case (that is if I even bother to finish the campaign and release it), it's supposed to be a single Argo versus something like a single Boreas/Tereus or even bigger.
But that in itself causes FRED headaches in terms of hitpoints and trying to cover up the use of "ship-invulnerable"... :lol:
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Another shot of the :wtf:-modded Argo. Couldn't stop thinking of it, so what the hey. Make yet another TEST mission... :lol:
Test mission statistics:
SSD jumped in at 0:15.
SSD exploded at approximately 4:03~05.
Kill: GTCv Phobos (58%)
Attacking force: GTC Alcyone, GTCv Phobos, GTT Argo, EAD Tereus
The SSD's front beam weapons really HURT... a lot of turrets went down before they could even open fire :shaking:
But now I think that the Titan's weapon coverage is not bad actually. :lol:
[attachment deleted by admin]
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Heh when I first added the docking point to the Titan. I posted a load of sceenshots of a group of Argos in formation attacking a corvette with them :D
Wasn't it an Abel with a name that started with an M, and 2 Titans docked with Argos firing masses of beam cannons at it?
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SC Abel = :no: :no: :no: :no:
I surgically removed it from the tables and put in Axem's Lamia cruiser. :D
Much much better!
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Well the Abels back in INFA, though it's a super weak cruiser now.
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It should be Lahmia or Lhamia.Lamia is the Italian version. :lol:
Why you don't put the Lamia and the Abel?There's more variety.
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I see no reason to have the Abel in at all.... ugly, scrawny ship. :ick:
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Variety.Raguel,Abel and Lamia.You may insert many ship of this classes in a mission and you'll need to change your tactics with every ship class.If you add some cruisers from FS2,expecially the Lilith,much better.
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Why you don't put the Lamia and the Abel?There's more variety.
The Lamia doesn't look like a FS1 style ship, so it wouldn't look like in INFA.
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I thought you would have the Ticonderoga Frigates, (poor Spelling i know)unless you already do :D
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The Tico is too small to be a frigate. It's a medium cruiser for us.
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Its a beyootifull craft, It needs more exposure.....
GLad to hear its all going well.
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I'll do a 'glory shot' of it when I get to the capships.
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Why you don't put the Lamia and the Abel?There's more variety.
The Lamia doesn't look like a FS1 style ship, so it wouldn't look like in INFA.
Then? I said just "variety". He wasn't talking about INF:A,I think.
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The Abel isn't in INF SCP, only in INFA.
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The Abel isn't in INF SCP, only in INFA.
Only you know this.No one here has infos about the exact number of ships used in R2.
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Probably around 180 ship entries. I'll count them when I get time.
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And the max number of entries in R1 is..?
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Same as retail?
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In Karajorma FreeSpace FAQ there was written max 130 entries for Inferno.
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Here's a little teaser shot for you
(http://inferno.hard-light.net/INFA2Teaser1.jpg)
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Eyecandy! The thread finally lives up to its name. :yes:
Gagana's rule!
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Is that a Gagana running away from an exploding Magaera (I know what just killed it, and I wish I didn't :()?
OOH! Does this mean it's nearing release? ;7
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Wow,the Gagana!I love its name(even if Italian is like saying pooping).
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Is that a Gagana running away from an exploding Magaera
That's not the Megaera :drevil:
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Zagreus, then?
Okay, who wants to know what did kill the Magaera? I know. And I'm really pissed off that I know, it just spoiled INF:A completely for me!! :mad:
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WHo cares about it?I want that Gagana!
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****, is that Alliance 2? I didn't see the Gagana on the INF:A list...
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Heh :D
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*twitch* *twitch*
:eek2:
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Oh and that's not the Zagreus either.
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Fenris-looking Orion? Auriga prototype? Asteroid Base? (running out of ideas here)
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No, no and no :D
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Fenris-looking Orion?
You mean the Nemesis? :lol:
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Fenris-looking Orion?
You mean the Nemesis? :lol:
No, there was an Orion with Fenris textures on the INF SCP Additional content thread. But actually, the Nemesis does resemble a Fenris in a warped, transdimensional way... And you haven't seen the original Nemesis (carrier.pof) it had no turrets and looked like a block on top of a block with an alcove and a run way coming out of it. Insult to all Nemesis fans. :P
No, no and no :D
It has got to be something new... But it looks familiar from somewhere...
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No, there was an Orion with Fenris textures on the INF SCP Additional content thread.
That Orion was just a test for the wip INFA textures I was making at the time to see what they would look like on a larger capship.
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Oh, so it's not in...
Hm, in the Inferno FAQ Thread, you said there were 4 chapters planned, while in SadisticSid's big post he said there were only 3 chapters. Which one is correct (me hopes 4 :D)? And can we have a screenshot of the Kurruk? I was wondering what that thing looked like. Is it still in Inferno?
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There was 4 planned before we changed to using SCP. There will only be 2-3 chapters.
Don't have the Kurruk anymore.
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Oh poor Taristin (better not bring that up)....
So the first 2 are already planned but the third is still in general plotting stages, correct? I was wondering about the plot for R3... ;)
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Well the original R3 was the Ancients campaign. So something else needs to be done now. That's why I say 2-3 in case we decide not to do a third and just go onto other things like INFA and Gateways.
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Um... Gateways?
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Ancients mod.
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Oh. Cool. So that's where all the new Ancient ships are going to. Has it started or is it still stuck on the drawing board?
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Can't start that one until after the main campaign is complete.
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So we won't be seeing it for a long, long time.... :blah:
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It would be a lot faster than the main INF since all that needs to be done is making the missions and the negligible table cutting and pasting.
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There's an icon of the Kurruk,right?Basically it WAS a modified Sobek...
So we won't be seeing it for a long, long time.... :blah:
12-24 months+12-24 months=from 2 to 4 years! :lol:
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:lol:
[attachment deleted by admin]
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:wtf:
The Lucifer sure isn't having a good day...
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The Titan fire BFBlues?
Snail:remember how many hitpoints does the Lucifer have?How many BFReds?You tihnk that a Phobos,an Alcyone and a Titan could stop it?
Probably there are other ships(I see a glow under the Lucifer)but they won't be enough :D
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Could be with sustained fire, 10 BFBlues all firing at once at the Lucifer would bring down its hull strength conciderably, though it might not destroy it. The Lucifer can only target the Phobos and the Alcyone at that angle, it can probably hit the Surkan with its LRed and probably hit it with its quadruple SReds, but it probably will target the larger Phobos and Alcyone instead.
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Uhh, ten BFBlues only bring the hull strength down by 5-8%. Death Squad consists of one Tereus, one Phobos, one Argo and one Alcyone. All are using Helios as secondaries; Tereus is using a mix of Blue and Silver beams (this is story related :lol:).
When the Luci first jumped in, the Tereus's front BFSilv got whacked out instantly... :wtf: or just failed to fire 'cos the FOV was off. Took me some adjustment to get it to fire...
Point to note, Surkan's Argo is actually pointing in reverse :lol: Front Titan is an anti-fighter grid (AAAf/Hornet/Stinger/Vortex), bottom Titan (which faces backwards when you dock it with the Argo's bottom slot) is an anti-capital grid (BFBlue, Helios).
Sadly I was only successful the first time I loaded the mission (i.e. All Death Squad ships survive and only Lucifer dies)... rest of the times, I had to cheat invul the DS ships, I just couldn't get them to repeat what they did on the first try :( :wtf: Lucifer is one tough mutha... :wtf: Bangwal
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Has anyone tried a Lucifer vs. Diablo?
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I think the Lucy wins...... it's got two juggernaut-level beams, while the Diablo has only one.
Course, I'm not taking in the changes that the Inferno guys made. I think the Diablo is the same, but they really upgraded the Lucifer did they not?
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Lucifer should win.
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If the battle works out like this (WARNING! HORRIBLE ASCII ART!):
Lucy Diablo
----|- ----> <----- ------|
then the Lucifer wins, but if, for instance:
Diablo Lucy
|----- -----> -----|- ------->
Then the Diablo would win. :D
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I just did a bit of testing...
Scenario 1 = Diablo
-->> <<--
Scenario 2 = Lucifer
^ ^
^ ^
| |
| |
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Woo put 3 BFreds on the lucifer,it could win a Sathanas.
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Really? The Diablo always wins at front on stationary...
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It should have 2 not 3. Unless I weakened it since the public version...
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I ran the battle 3 times. First time, the Diablo fired its BFRed at one of the Lucifer's main cannons. The BFRed fired its own beam cannon at the Diablo and disabled the Diablo's BFRed beam cannon. The Diablo was firing all its secondary weapons at the Lucifer, disabling most of its other beams. The second time, the Lucifer fired its beams at the Diablo's BFRed weapon, then the Lucifer fired its underside beam cannon at another Diablo beam cannon, but the Diablo fried the Lucifer with four of its aft turrets in one go. Third time the Lucifer got fried by the Diablo isntantly.
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It's just a coincidence,or every warship fired its beams pointing on beam turrets?
fire-beam or beam-free-all?
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Are we sure no ones cracked the AI code? :nervous:
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If every ships disarms the other with its beams,well...
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Are we sure no ones cracked the AI code? :nervous:
We dont want little skynets hacking fred missions and Pwning us with 60 Saths out of nowhere in TSM-107 now do we :shaking: :lol:
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Of course, 60 Sathanii at once would freeze the AI code (ie BattleofEndor Syndrome). So, we'd still win... it'd just take a while. :D
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Double-euu double-euu double-euu dot freespace two dot com.
Alt+I, Alt+W.
Target a Sath, Tlide+Alt+K, repeat as needed.
:lol: :lol: :lol: :lol: :lol:
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You know, that cheat actually does 10% rather than a set hitpoints damage, it's really good for destroying extremely super protected things such as Earth or Volition Bravos. But if you destroy Earth you get a SUPER DOOPER pixely exp06.
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Well you aren't supposed to blow Earth up :p
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Ehh, I was bored, besides, I was wondering if the explosion would be anything special, I was disappointed. ;)
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Earth has no shockwave.
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The max shockwave range is little compared to Te...ehm,Earth.
I think you could have 60 SJD Sathanas in a mission,they're supposed not to crash the game.
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Couple of noobish questions:
1.) What's an SJD Sathanas and how is it different from a standard SJ one?
2.) How do you blow up Earth if you can't target it?
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SJD Sathanas was a tiny triangle that was there so that :v: could create the illusion of sensor blips and the nine Sathani in 'Into the Lions Den' (more commonly known as "DIVE! DIVE! DIVE! HIT YOUR BURNERS, PILOT!!!").
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And you can target Earth, just not in that mission. I believe it was hostile/neutral with stealth flag.
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Well you aren't supposed to blow Earth up :p
Ehh, I was bored, besides, I was wondering if the explosion would be anything special, I was disappointed. ;)
:lol: That is going in my signature!
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Well it's not like there's anyone on there...
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lmao press and hold ALT-K until it reaches 0%... and... OMG RUN FER IT!!!!!!!!!!!!1111
lmao put turrets on Earth... LOL... But there is some logic there if the turrets were done REAAALLLY REAALLLLY small... like space defense batteries with super-powered lasers that can hit far up into orbit?
OMG DROPSHIPS COMING UNDER ATTACK!!! (insert the infamous quote from "Into the Lion's Den" here)
haha... what if the EA really didn't surrender and the GTVA had to invade our saaad saaad homeworld... :(
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The explosion is just big, it doesn't do too much damage. One big uber pixely exp06... :doubt:
I was trying to add submodels to Earth in TrueSpace but it was too big and annoying so I gave up. But I made a mission where I re-added the Mjolnir#Home, gave it an USilv, set it to stealth and put it far away, then I put 'fire beam.' It looked like a planetary defense cannon. Oh, and just before you ask, Lt. General Mobius, it wasn't firing from Italy. :P
There was that part in the last mission where the commander said that we would bombard Earth from orbit until they surrender... I was hoping we got to see that. :drevil: Too bad we didn't.... :sigh:
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planetary defense cannon
On the same wavelength... :lol:
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I have made a mission test and a STHCRS mission with orbital defenses cannons,but they do not fire from Earth :lol:
Making a beam coming from a specific country is hard,whenever the player changes position seems that the beam come from another state,ecc.
The SJD Sathanas are used often in the main campaign.They are triangles in FRED,but their POF is a little Sathanas(why you say Sathani?).
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Sathani is the plaural of Sathanas. Colosses is the plaural of Colossus. Sounds a lot better than Sathanases and Colossuses.
Placing the beam cannon in Earth gives that effect (unless you're observant).
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Earth is huge,if you want that the beam gets in range (max 24 km I think) you'll see those ugly textures close!
The plural of Colossus is Colossi,it's Latin but for a coincidence is Italian too :D
I don't know if Sathanas is Latin,however it's not declinabile. it remains Sathanas.
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The way :v: avoided using Sathani was saying 'Sathanas Juggernauts' or 'Sathanas Fleet'.
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Earth is huge
Indeed.
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The plural of Colossus is Colossi,it's Latin but for a coincidence is Italian too :D
I don't think that's a coincidence. Don't most European languages have their deepest roots in Latin?
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Sathani is the plaural of Sathanas.
Wrong.
I don't know if Sathanas is Latin, however it's not declinabile. it remains Sathanas.
Wrong.
Sathanas is Greek. Its plural is Sathanes.
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Sathanas is Greek. Its plural is Sathanes.
LOL, MS Sam pronounces the singular word in the plural way... or at least in some way akin to the plural... xD
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Sathani is the plaural of Sathanas.
Wrong.
I don't know if Sathanas is Latin, however it's not declinabile. it remains Sathanas.
Wrong.
Sathanas is Greek. Its plural is Sathanes.
Really? Must've gotten that mixed up (that's what you get for playing JAD).
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Oh,I should have imagined that Sathanas is Greek,since you use Satan and the Italian is Satana,it must have been in Greek/Latin.
I would have asked my mother about that since she has studied Greek,but asking her something about the Devil is...not definitely ok. :nervous:
Gobber:I said that probably it was Greek, probably.
DHThe plural of Colossus is Colossi,it's Latin but for a coincidence is Italian too :D
I don't think that's a coincidence. Don't most European languages have their deepest roots in Latin?
There's that "Italiannenssnessness" thread in Hard Light,if you need something.
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Really? Must've gotten that mixed up (that's what you get for playing JAD).
JAD actually explains the correct pronunciation. :)
Gobber:I said that probably it was Greek, probably.
First, it's Goober. Second, where did you say that? I don't see that anywhere on the page. Third, what do you mean by posting that? I wasn't addressing you, and I wasn't criticizing anybody...
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Sorry for that Gobber :(
Ok,nothing to be worried about!
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Did you do the second Gobber on purpose? :lol:
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No,seriously. It was just a mistake.
I don't know what Goober means,the translator doesn't know it....
Maybe I can imagine what does Gobber mean. I'm sorry.
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No,seriously. It was just a mistake.
I don't know what Goober means,the translator doesn't know it....
Maybe I can imagine what does Gobber mean. I'm sorry.
Well, that's okay. I get just as annoyed at the misspelling of my name as karajorma does at his. ;)
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I wonder if someone like Sesquipedalian has a right to get mad at misspellings... :p
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Some nicks are very,very strange,you know.
-
At least I don't need to worry about people misspelling my name. :P
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No, Snayle, you certainly don't! :lol:
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Anyone can misspell someone's name on purpose, Darc Hunter.
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I don't know, for some reason I think "Snial" might be possible, if they were typing in a hurry.
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"Smial" was used by Tolkien to name the Great Holes where the Tooks lived...
How could you misspell my nick?
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Leiutenant Generel Mobius?
I don't know, for some reason I think "Snial" might be possible, if they were typing in a hurry.
Actually, 'Snai;' is more possible than Snial.
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Anyway back on topic now please you lot :)
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voomaister said that me, sneil,darc anter and aig macs should return on-topic....
<Italian misspellings>
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Yes, I think Voo and Gobber would like that... :nervous:
When can we expect to see the next round of eye candy?
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We are waiting for Voo...
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Once I get chance to take some non glory shots on my laptop.
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Do you need help?
NO!
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Well you can't help me take screenshots on my laptop, so no :p
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Do you use ambient factor, Woo? I haven't seen that in your screenshots. DaBrain's shots had them (one of which is still my wallpaper)...
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I use -ambient_factor 90, I don't like just looking at lights were a ship is supposed to be :p
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Do you use ambient factor, Woo? I haven't seen that in your screenshots. DaBrain's shots had them (one of which is still my wallpaper)...
Furst you are MT,then you have other wallpapers...TRAITOR!!! :lol:
Woo's screenshots are ok. Who cares about minimal stuff when you have a flood of new ships?
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Because I don't know what a 'social life' is :p
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We have something in common,dood.
You have a point,HM.Inferno's the greatest MOD and its creator is always available for answers to our questions.
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If I'm online, I usually have firefox open with HLP.
Oh INFA public test version is currently being uploaded :)
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Oh INFA public test version is currently being uploaded :)
Where is it?
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I'm uploading the last file now. Should be about 30 minutes.
Now I just need to decide how many people will test it.
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I'm uploading the last file now. Should be about 30 minutes.
Now I just need to decide how many people will test it.
Ha hem....
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I've chosen 3 for now, you'll be getting it soon.
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I can't DL it this evening because of my connection. Probably I'll DL it from school tomorrow.
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Well that's no problem, I've just sent you the file links. Same to you Snail.
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:nod:
Got it... downloading now. :)
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I forgot the filesizes in the message, and since they aren't secret:
HTL Pack 11.1mb
Alliance Core 11.6mb
FS1 Music 44.9mb
Inferno Core 19.2mb
Inferno Effects 9.77mb
Those are the size of the packages compressed.
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I can DL everything at the moment except the music files and possibly the core.
Thanks.Now I can write that tester for INF:A in my signature!
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Those files are 229mb once extracted btw.
I didn't include an ibx cache so you might want to use the lab to generate some of the models before you start loading missions if you have a slow machine.
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About the missions,do you accept suggestions? For example,in mission x I think that the thing y needs to be fixed/changed to be better. In case of a error you'll fix it,but in case of something that could be cooler?
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Yeah I don't mind those. Though I won't promise to change what you want though :)
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I was sure of that. Never mind :D
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Doesn't mean I won't change things though.
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That's obvious :)
Still problems with the Alliance file...
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Good luck with the public test... :) :D <---- Non-evil grin
I need to gain more trust around here first. :lol: :sigh:
If the size of the final version is anywhere near the public beta, I shouldn't have too much of a problem with the meagre HDD space that I've got left...
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The public test version is the final version, minus any changes that are made, so filesizes won't chnage much.
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Point taken. :nod:
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*pulls out google, looks around for test*
Hmm.... stupid Dante's Inferno test....
Ah well, be patient... :shaking:
I guess google won't work... can I use google backwards? No... depressing :sigh: :(
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I'll give you some... Wait... What's that?
ARGHHH!!!!
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Hmm.... stupid Dante's Inferno test....
What's wrong with Dante? ....lo bello stilo...
Uhm....I love the Enceladus ;7
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Oh one thing though if your going to point out grammar errors please actually tell me where they are. Saying something like 'mission 3 briefing' is not enough as I don't have time to re-read every bit of text in all the missions.
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Ehm,it was mission "Strike",briefing,stage 3.In my note paper there's written "dest",I wrote it rapidly..maybe there's a "destroyer" or "destroyed" wrote uncorrectly.
Leave grammar checking to Snail or "neoterran",I'm the only tester that shouldn't grammar check INF:A.
On the other side my FRED suggestion are ok.
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I wasn't singling you out, I was just using it as an example as some of the info I've been given is very vague and will make hunting for it difficult.
To all:
Also if you can save all your comments into notepad or something and then send me a big list for each mission via pm once your done it'll help me keep things organised so I don't miss anything when I go do the changes.
Feel free to play the campaign several times, since you might want to too make sure any issues you had aren't a one off.
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I saw so many grammar mistakes I couldn't write them all down, but I'm about to replay the campaign now. :)
Hmm.... stupid Dante's Inferno test....
Uhm....I love the Enceladus ;7
Am I allowed to write comments here?
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comments like I like/hate a specific flyable ship are fine, just don't do the bug/grammar reports here.
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I like the HTL Angel
I like the HTL Apollo
I like the HTL Athena
I like....
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We don't have HTL Angels or Athenas in there :p
You mean the 'cockpitted' ones :)
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I think that was the point?
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Well they aren't HTL, and I don't want people to think we've been hiding HTL FS1 ships from the FS Port :)
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They're in the HTL pack,right?
The cockpits added some polygons.
Giving my modelling abilities,everything is HTL for me. :D
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They're in the HTL pack,right?
Well yeah, I wasn't making a small HTL pack and then a seperate one for the cockpitted stuff.
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We don't have HTL Angels or Athenas in there :p
You mean the 'cockpitted' ones :)
Questions, if you don't mind... :blah: sorry if it sounds impolite, just want to go straight to the point...
1) You're not using TrashMan's Athena?
2) Angel has a cockpit?
Thanks :)
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1. It's incomplete
2. All of them have cockpits.
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If TrashMan does finish the Athena Mk II (the one with six guns), it could be used for a predecessor for the Aetna, no?
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I suppose, but I won't be adding the mk II to the main campaign.
Using tbms you could add it to the INFA modpack for new missions though.
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@ Woo
Point taken. I assume you're referring to that "bug" about the reflect maps and stuff... :)
:lol:, I edited that POF so that I got 8 guns... I haven't gotten around to using it yet, for reasons I won't mention. If I do, it'd probably be used as a "hero's ship" lol...
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You know, your campaign gets weirder and weirder every time you post. :wtf:
Not that it's a bad thing, of course. :)
-
Eventually I'll be able to play some more Inferno... maybe. I hope.... :sigh:
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How about another mission pack after the release of INF:A?
The story doesn't finish with the end of the main campaign...
-
I'm prototyping INFA2 right now, so I don't know when I'll get back to missions.
-
INFA2 should have a campaign too,right?
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Yeah, but right now it's just balancing the Jovian and EA fleets. Missions are a bit further away.
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Yeah, but right now it's just balancing the Jovian and EA fleets. Missions are a bit further away.
Spoiler!!!
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Seeing the ending of INF:A, that's not surprising...
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Jovian and terran... Hmmm... Sounds like Sol: A History...
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Jovian and terran... Hmmm... Sounds like Sol: A History...
Please note that Giove(Iuppiter)and Terra(Earth) aren't Woo's inventions. In SA:H the Gioviali(I want to write in my mother language,so?)were powerful. A jovian colony should be composed by space stations since the planet is almost inhabitable. A weakness.
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A jovian colony should be composed by space stations since the planet is almost inhabitable. A weakness.
Yup, no colony on Jupiter, but it does have moons...
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Like Io and Europa(I and Europe in Italian)?
Oh,there's also Leda!!! woof!!!
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Most names used in FS2 are Latin/Greek,similar to Italian ones.
Where are you from? Everyone here that isn't from America/Great Britain should specify his nationality in signatures,for example.
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Jovian and terran... Hmmm... Sounds like Sol: A History...
Please note that Giove(Iuppiter)and Terra(Earth) aren't Woo's inventions. In SA:H the Gioviali(I want to write in my mother language,so?)were powerful. A jovian colony should be composed by space stations since the planet is almost inhabitable. A weakness.
Well, yeah, Woo didn't invent the names, but if we have Earth and Jupiter colonies fighting, that still sounds about the same...
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Earth is our planet,G..ehm,Iuppiter is the biggest one.possibly BR based his plot on this.
Did you forget that there are other planetoids beyond Nettuno(since Plutone isn't a planet anymore... :( )like Sedna and Quaoar? No one mentioned them for a Sol campaign(maybe because there aren't so much Sol campaigns...)
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Actually I'm looking into areas at the edge of the system for INFA 2...
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Did you forget that there are other planetoids beyond Nettuno(since Plutone isn't a planet anymore... :( )like Sedna and Quaoar? No one mentioned them for a Sol campaign(maybe because there aren't so much Sol campaigns...)
I'm using some of those in the Dreamcatcher story... you may see action as far out as Eris in the Scattered Disk! :yes:
No, that wasn't a spoiler. I am toying with the idea of basing some stuff out there though.
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Actually I'm looking into areas at the edge of the system for INFA 2...
Sedna,Quaoar,Pluto....they're not planets but they are enough big to have installations.
-
Of course, this calls in the old "How far does an intrasystem jump go" argument. And please let's not start that. But I do wonder: is the Scattered Disk pushing it a little? :doubt:
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If Inferno: Alliance is indeed a revamp of Sol: A History, I won't complain in the slightest. S:aH was fun, but lacking in some respects. Given the number of colonies S:aH posits, and the amount of resources in our home system (i.e. the asteroid belt, entirely impossible to truly control or blockade effectively), it should be more than easy to have a long, drawn out, bloddy intrasystem war among these colonies and Terra.
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I didn't use one piece of S:AH so I wouldn't call it a revamp. They may have some similarities though.
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If Inferno: Alliance is indeed a revamp of Sol: A History, I won't complain in the slightest. S:aH was fun, but lacking in some respects. Given the number of colonies S:aH posits, and the amount of resources in our home system (i.e. the asteroid belt, entirely impossible to truly control or blockade effectively), it should be more than easy to have a long, drawn out, bloddy intrasystem war among these colonies and Terra.
I thought S:AH was just a little unrealistic, I mean, blowing up the moons of Mars? Well, if we've destroyed a few moons, then why don't we blow up a planet? And if we can do that......
-
5GT bombs do seem a bit excessive... (stupid harbingers). I mean come on, I did a calculation using harbingers, and found a fenris can take more pounding than Earth... WTF?
-
Kudos to the Fenris shipbuilders in that case. :lol:
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There's the small Eris too :D
First of all Phobos and Deimos aren't so close aech other like in SA:H...
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Well, the Harbinger was saved for planetary bombardment.... But if you mean blow up Earth like the Death Star, then that's something else.
-
First of all Phobos and Deimos aren't so close aech other like in SA:H...
Or so small...
-
Personally, I think the best chapter of S:AH was the first one. I liked it, especially the second-to-last mission. Definitive music + Big fight = Cool mission.
-
First of all Phobos and Deimos aren't so close aech other like in SA:H...
Or so small...
How large are they in S:AH? I know they're.... what 12 miles or so long? About half the size of the Gargant? :lol:
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The size of the NTF Boadicea. So that's 1.568 kilometers, less than an Orion. :doubt:
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I've started to add some other large objects for use with INFA
(http://inferno.hard-light.net/Moon-phobos.jpg)
I plan to add the Martian moons Phobos and Deimos, as well as trans-Neptunian objects Sedna and Quaoar
I may add some of Jupiters moons as well if I can find decent images.
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Pretty. :)
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The $r Phobos and $r Deimos moons were converted into asteroid-installations in the first few days of space colonisation, initially for mining and for a platform in between $r Mars itself and the rest of $b Sol. Now, they serve in a military function as a second command centre for the $r Republic. The leaders of $r Mars will undoubtedly flee to $r Phobos and $r Deimos in case of their primary HQ being destroyed, so it is important we take out their bolthole before they have the opportunity to use it.
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Mars and both moons:
(http://inferno.hard-light.net/MarsMoons.jpg)
All the new background stuff has been added to the stars.tbl and will be in INFA, though won't be used till later.
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Happy pretty. :)
I am probably going to be smited for this, but I didn't really like S:AH. The missions were good, but they were very unrealistic and looked... Patched together. Seeing the Darkness right beside a Fenris looked akward. Why did only the Earth Alliance/GTA evolve and not Mars, Jupiter, Neptune and Pluto? Are they stupid? There was no in-between development in between the Hercules, BAM, you've got a Claymore. I really didn't like it. The first chapter was no doubt the best in my opinion.
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That'll be a bit of a problem for INFA2 as well, as I'm not willing to design an entire new fleet for the Jovians just because the EA gets a lot of new toys. However they already have one new capship, bomber and I'm working on a vesivius variant for them, and they get all the INFA stuff too so they aren't flying all great war relics.
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Can we have a screeny of the new destroyer? Or is that classified too? If there were Vasudans in INF:A2, then this would start to sound like MindGames, just without all the Starborn business.
Perhaps the Jovians have a Fenris-style Hades.
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The fenris style ship in the INFA2 teaser I posted somewhere is their new destroyer. There won't be any other images of it for quite some time.
No Vasudans as its still set in Sol.
If I complete this new fighter the only FS1 ship that they use will be the Valkyrie, since I don't have an interceptor model for them.
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So a FreeSpace 1 style Vesuvius? Will there be pics of this baby?
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Well it's kind of looking like an Antaeus Mk II now than the Vesuvius...
(http://inferno.hard-light.net/jovianfighter.jpg)
I'll texture it in the morning then add a cockpit.
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Looks like a hybrid of the Valk/Angel and a Herc/Aantaeus...
Antaeus Mk II
What's that's nickname? Herc 1.5.2 :lol:
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It'll get a unique name, I won't call it the Antaeus mark II, though I may mention that in the tech description.
They'll have:
Enceladus
Valkyrie
Antaeus
Antaeus 2
Apollyon
Callisto
Medusa
Ursa
Zelos
Compared to:
Claymore I
Stentor
Nyx
Svalin
Aetna
Peregrine
Leda
Gagana
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Oooh, EA ships now... I guess this will have to be for INF SCP as it requires EA stuff... :sigh:
So how many years/months/days/hours/seconds after INF:A does this take place?
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Well it's currently running on top of the INFA hybrid on my FS2 retail install. I haven't tried it with INF SCP yet.
I haven't decided on what I'm going to do for the start. I may start you off using the INFA stuff and bring the EA stuff in gradually, though if I do that the campaign will need to be a decade or so long.
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I haven't decided on what I'm going to do for the start. I may start you off using the INFA stuff and bring the EA stuff in gradually, though if I do that the campaign will need to be a decade or so long.
Personally, I don't really like campaigns that stretch over a long period of time. I like the type of campaign that is fast-paced and action-y. But I don't really care as long as it has lots of dogfighting and less scanning subsystems. 8)
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(http://inferno.hard-light.net/Syphax.jpg)
Done.
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J... Jovian?
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Well yeah, the EA fleet is basically sorted.
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Hmm, does anyone on the Sol side still use the original Hercules? Or did everyone suddenly upgrade to the Antaeus...
:blah:
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The Herc is used in INFA and you fly it in mission 4, you fight it in m15 and probably a few other missions. It's also selectable in other missions if it isn't the default ship.
These ships are for INFA2 where I'm trying to remove as many FS1 ships as possible from that period.
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GTA's evolution into EA, and the rest of the Solar system's evolution into their own designs, based on old GTA tech? (I'm just assuming things though :lol:)
Point taken...
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Well the 'old GTA tech' is quite capable of going up against the EA ships. The only real difference between them is the maps, and the EA fighters have additional EA secondary weapons not avaliable to Jovian craft right now such as the stinger. I might give them some unique weapons to counter the EA having newer missiles at a later point. The INFA2 stuff is still in early planning.
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Lol, before I edited the post, I phrased it as "into newer designs, based on old GTA tech". On the topic of weapons, if I may ask (Shoot, how do i phrase this)... Do both armies (GTA/EA and whoever else is out there) share the same weapons at first, and then the weapons of both sides get more diverse later on? (With progressive introduction as the campaign goes on) Or did some parts of the GTA arsenal immediately change, the moment the EA came to be?
That also brings up a point, which is: Do any of the EA/whoever else weapons last until the GTVA return to the Solar System, or is the entire arsenal revamped by then (possibly because, at that point in time, the EA would've already gotten their hands on Jupiter/whoever's tech)?
Oh wait, everything is still in planning :lol: I got carried away... :lol: Didn't want to ask this at first, but... ahwell. :lol:
Same deal, point taken. :)
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INFA uses hybrid EA/GTA weapons. Those weapons will be used in INFA2. The EA also get their improved missiles like the Stinger, Warrior and Halberd which aren't in INFA. I haven't decided if the Jovians will get unique weapons since I'll have to make the effects for any primary weapons myself. Though it depends on how big of a scope I give INFA2.
The EA weapons used in INFA are rebuilt version of ones used in INF SCP, though I didn't include most of their advanced stuff.
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I thought the Warrior sucked... I thought you rebalanced the entire game. So will the FS1-era weapons be downgraded, or will the EA weapons be upgraded, or both?
Hey, I just did a dest and when the Zagreus broadsides the Orion, the Zagreus kills the Orion (with difficulty, it was at 5%). Why is the Orion so weak, and why is the Zagreus so powerful? I checked the tables and the Orion has less hitpoints than the Zagreus.
Oh, and if the Martian destroyer is called 'Auriga', does that have anything to do with the EACa Auriga? ;7
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Well we aren't using R1 weapons here :) The EA weapons were downgraded from INF SCP, the Hellfire could trash the Megaera in a matter of a minute, so I serverally cut its power. The Banshee-R and Ripper were also heavily modified.
The Orion has less turrets but has better armour so they are closely matched. Though it entirely depends on luck really and who starts missing constantly first :p
Yeah the Auriga was done on purpose. You'll see that ship again :)
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Making the Inferno weapons more powerful is actually very useful for people who may use FreeSpace 2 material for their campaigns.
I made them stationary so that that wouldn't happen (I was originally fighting the Bastet with the Typhon and the Neutron guns were slow so I made them stationary).
Will INF:A2 get a web page like INF:A (with the tech descriptions, etc.)? That would be cool.
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Well there's no FS2 material in INFA really, so I'm not concerned about FS2 balancing.
I haven't decided about website stuff yet. Far too early for that, and most of the new ships are EA ones which are covered in INF SCP so a tech section would be quite small.
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Why not add the JF whateveritwascalled into the INF:A database under a sub-heading or something...
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Well I first need to know how much stuff I need to add first :p
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Bleh, just get it all done and we will be happy. :P :P :P :p :p :p
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Well that'll take a while, though I'm prototyping mission 1 right now...
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Making the Inferno weapons more powerful is actually very useful for people who may use FreeSpace 2 material for their campaigns.
This is an interesting idea for anyone who wants to make a parallel Inferno universe... :lol:
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Well they can do the rebalancing work for that then :D
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*Bangwal*
Ugh...
:lol: :lol: :lol:
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But... you just said that the Inferno weapons were more powerful than FS2 weapons...?
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You can't compare them as FS2 weapons ignore INF armour values. Which have a major effect on how good weapons are.
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Hey, go look at the 'Recent Posts in Forum' thing on the main board. :lol:
Could you compare them if you give FS2 weapons INF armour values or.....
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No because it doesn't work that way :p
Heh this mission should be interesting, as long as the sexps work the way I want them to that is :D
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how meany missions are in aliance 2?
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1 right now :p
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So when will this one be released? 2335?
Has there been ANY PROGRESS with the main mod? Or is that completely at a stand still?
Oh, and if anyone is wondering what was wrong with my last post, it was my younger brother writing for me....
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Well it'll probably take longer than INFA. But if I need a lot of missions doing I'll probably request some INFA mission designers.
I'm taking a break after the big load of stuff I did recently. Next I have to patch the latest updates from INFA and the new Notus into the main modpack which I assume no-one has downloaded :p
Ok :)
Well as for total mission count I haven't decided yet. Depends on when I run out of ideas.
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Hehe, I just caught my little brother writing this:
[bro]
i have a good mission idea. first, five orion like this
--->
--->
--->
--->
--->
then, five zagreus come in
---> <---0
---> <---0
---> <---0
---> <---0
---> <---0
then they explode
[/bro]
:wtf:
...
ANYway, will INF:A be divided up into separate chapters, like S:AH, or will it be one big chapter, like INF:A? Or will it be divided into acts? Ooh, and will there be in-game cutscenes? ;7
Are you going to be completely doing this solo? And I've seen SadisticSid around here so why can't you start progress with Inferno SCP?
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1. I haven't decided yet it depends on how big I make it will depend on if I need to split it into segments.
2. Cutscenes I don't know yet.
3. Currently solo like INFA. I may get more help on this when I'm more ready to flesh it out though. If you have any INFA2 suggestions after playing INFA you can PM me them if you like.
4. Last time I heard from him his modpack was 6 or more months out of date, so his stuff doesn't work anymore unless he's got the newest stuff.
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4. Last time I heard from him his modpack was 6 or more months out of date, so his stuff doesn't work anymore unless he's got the newest stuff.
In that case, why not bring out the whip... :drevil:
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Well unless I find out were he lives, stalk him, break into his house and install the latest version of INF SCP onto every computer I find it'll do no good :p
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Well I think I know his name... It was... Um... Evelyn Cooney... If that helps..... :D
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Oooh, that's interesting. I know Woomeister's e-mail... Hehehe.... :drevil:
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Hmm I'll have to be careful. INFA plus the additional Shiv/Vas fleet, plus the INFA2 stuff is about 126 ship entries, which puts it close to the SCP standard limit.
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Oh and here's a shot of WIP mission 1:
(http://inferno.hard-light.net/INFA2-Mission1.jpg)
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Hey, lookie, Lycaon. Is that Lycaon hostile? Looks like it judging from the radar. Do the Jovians have Lycaons? And what the hell are all those red dots?
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No the Lycaon is the green dot in the middle of the red dots :D
Oh and yes there are 50 red dots there, but I won't tell you what they are :p
And no they aren't asteroids.
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Dots. That's what they are. Dots.
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They are red points of light used by the radar system to indicate a confirmed hostile prescense on the battle... space (can't really say "field" can you :p). :D
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I think I mistook that screenie for a campaign in which the player leads the forces of Jupiter... :lol:
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Ha hemdo you need a FREDder for INF:A 2?I'm right here.Give me the messages to insert and a basic scheme and you will have the Campaign completed shortly :lol:
Snail is not at my level,but he can givehis hand too(trick! ....well not).
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I probably will need freders for INFA2. But I haven't got that far yet.
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LGM is correct, I'm not that great at Fred, but I can do adequate missions. Damn, Mobius did half of the Steadfast campaign in one month.... I suggest you get him on the job...
LieutenantGeneralMobius - *Highly Recommended*
;) :P
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I'm not very good with graphics stuff but I've tried to make the asteroid field look better by using a skybox:
(http://inferno.hard-light.net/skybox01.jpg)
This one is Sedna and the Oort Cloud
(http://inferno.hard-light.net/skybox02.jpg)
Both of these are full 360 coverage with rocks, as your supposed to be inside the fields. It can be odd if you pass the game generated asteroid field and fly into the void trying to get to the skybox asteroids though :D
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Wow, much, much, much better than that old crappy asteroid.pcx texture used in Intangible Factors.
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Actually I used that old R1 file for the first test for this :D
These aren't background files though they are a skybox, so you can't specify rock field positions or anything.
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That file was the ugliest background evar!!!
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I've updated the second skybox, the field is now much more dense. Image has been updated too.
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This one is Sedna and the Oort Cloud
(http://inferno.hard-light.net/skybox02.jpg)
As a point of accuracy, I wouldn't think that the Oort cloud is that densly populated.
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I think all those red dots are hostile sentry guns around the installation along with fighters. Also, Woo said that if we are looking for a campaign with lots of eye candy, then Inferno is not for us. But what I've seen, Inferno seems to have a lot of eye candy as evidence of that beautiful screen of all those asteroids. :nod:
Nope not sentries :)
We can't compete with some of the eye candy produced by some of the total conversions. I didn't say there wouldn't be some nice looking stuff, but if you want super high res full detail everything, then your looking in the wrong place.
These skyboxes aren't perfect, but for someone with my level of graphics skill, they should be ok for use.
Trivial Psychic:
I had to reduce the density a bit as the UV mapping of the skybox caused noticable errors on the one in the pic. However I don't want it looking like the regular asteroid field so I'll probably stick with a more dense image, even if it isn't totally accurate.
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That is the only asteroid skybox I have ever found acceptable. Congradulations.
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Hm... Maybe the dots are interference?
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No, the HTL asteroids would probably kill your system and you would get the 'weapons pass through everything' problem with that number of rocks.
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Well, when things are dynamic it won't be an issue.
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At a guess, lag. Ya know in some games of pong, when the ball starts travelling fast, it passes through the paddle?
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It's caused by too many objects for the collision detection code to handle.
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Hehe, I remember a long time ago I made a mission with Inferno when there were about twenty fighters (with wave x99) and a few cruisers, an Icanus off in the distance (with the uber cannon at the ready with the press of [c]) and three Knossos portals.
The wings included
Alpha (1 Keres with Hastor + Kayser ADV)
[email protected] (6 Stentors)
a3*ha (1 Keres with Hastor + Kayser ADV)
1_4m_50_l337 (6 Vesuvius)
B3ta (6 Cyone)
G4mm4 (6 Cyone)
3ps1l0n (6 Cyone)
c00l_wing (6 SF Gorgon)
3\/1|_3_\/\/1|\|9 (6 SF Harpy [[imported from OTT, no fighterbeams, 4 Reaper cannons+ShivanSwarmofDeath]])
kill_me (AF Kato)
Damn, that mission was fun until I added an asteroid field and a load of undesignated and unwinged fighters (all AF Kato), and a wing of SFr Asmodeus freighters. I didn't know what was causing the problem so I ended up getting on with my homework. :sigh:
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FS2O will have already crashed on my comp the very moment I see the first wave appearing on my screen in that mission...
On my comp, FS2O tends to crash out (with the Windows error message) when I start seeing moderate activity. At times, eight fighter and bomber wings can be all it takes. I don't know if this is related to the camera crash bug that I've been plagued with for quite some time now though.
Funny that Derelict didn't crash out, but then again some of the missions lagged so bad I had to turn everything down. And it still lagged. Hmm...
Bangwal
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That mission was a long time ago, when I still used retail, so it didn't tax my system that much. It was really fun, there were a few Asmodeus freighters, an SOC Orc, a few Alcyone and a single Gordia. Wow, that was no doubt one of the most fun things I ever did on FS2....
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Nuts...
The craziest I've done is an entire swarm of Gorgons and Katos gunning the @!#$ out of each other (like, 5-6 wings on screen at any one time) while defending their home juggernaut... Androgeos versus Sath... And usually the Androgeos would keep winning, but then you have a pesky (friendly) Alcyone spraying Flak all over the place, as well as a Vesuvius lobbing Armageddon bombs... LOL
I even forgot what happened to the Vas friendly (also a Cruiser class)... he was supposed to go hunt down the Sath while the Alcyone battled the Androgeos... LOL
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Vesuvius with Armageddon? Did you change something? Vesuvius can only carry Assassin bombs, IIRC....
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Double euu Double euu Double euu dot freespace two dot com :lol:
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Long live [~]!
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Some new INFA shots:
(http://inferno.hard-light.net/INFABPatch1-1.jpg)
(http://inferno.hard-light.net/INFABPatch1-2.jpg)
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Well he doesn't have pointy ears.
I'm actually restoring the FS2 retail ones right now for the INF SCP version of the mod. We have different genders for some of them and if there's interest in voice acting after release that'll cause some big problems, so the quickest fix is to restore the retail ones so the head anis match the SCP standard version.
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Hehe, in INF SCP, the officer on the Oracle is hot...
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@Snail -- Did she launch torpedoes? :nervous:
@Woo -- Those are some really nice screens. I like the new head ani. The retail ones are starting to show their age. The subspace effect is real nice too. Love the Vidar cruiser.
Now I'm gonna have to fix my FS2 SCP. I gotta have it ready for when INF:A debuts. :D
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Now I'm gonna have to fix my FS2 SCP. I gotta have it ready for when INF:A debuts. :D
Not to be a nag or anything, but do we know how close that is to happening?
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The head anis will still be there in INF SCP, but will revert to the retail ones just for this mod so there are no gender change issues between INF SCP and FS2 standard versions.
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I know it could be spoiler,but...
When the Asteroid Base blows up,I enjoy all the asteroids blowing up at the same time
"wo wo woooshhh"
Are the headz anis one img anis or normal ones?You know,have something more than the old 5 is always a good thing.
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You know, I was parading around when the Asteroid base went boom, and then I collided with an asteroid and I died (I was at 6%, tried to kill the Tyr).
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Are the headz anis one img anis or normal ones?You know,have something more than the old 5 is always a good thing.
They don't animate no, my poser animation skills aren't that great. But since my anis replace the entire set I don't have to worry about non-animated meeting animated ones.
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Oh, and there are some obscure .ani's in the set, too. That guy with the goatee?
And will Door An have an .ani? (if you know who I'm talking about)
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The mainhall?
No I'm not animating the doors for either resolutions. You'd be looking at 100mb+ of files.
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Door An!!!
Whatever, I'll spill it:
In INF:A, will you create a head .ani for Admiral Doran, you know the Martian dude?
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No as I'm using the fs2 retail ones now for INFA.
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hey,what's this Spoiler spree?
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Oh, and you know the 4r3493m gets blown up by Alpha 1, hey so does the 43p0n4p, the communications thingies get blown up by Alpha 1, oh and the 34htn4m4d4 also gets blown up by Alpha 1, hmmm... come to think of it 34rth also gets blown up by Alpha 1 and so does Jup1t3r and all its moons probably in INFA2...
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*Points to title of thread*
CMON LETS SEE SOME EYECANDY!!!!
:tumbleweed:
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(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/shot01.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/shot02.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/shot03.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/shot04.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/shot05.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/shot06.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/shot07.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/shot08.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/shot09.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/shot10.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/shot11.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/shot12.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/INFDecShot01.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/INFDecShot02.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/INFDecShot03.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/INFDecShot05.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/INFDecShot06.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/INFDecShot07.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/INFDecShot08.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/INFDecShot09.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/INFDecShot10.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/infv5/screens/destbattle01.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/infv5/screens/destbattle02.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/infv5/screens/destbattle03.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/infv5/screens/destbattle04.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/infv5/screens/destbattle05.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/infv5/screens/destbattle06.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/infv5/screens/destbattle07.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/infv5/screens/destbattle08.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/infv5/screens/destbattle09.jpg)
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Beautiful!!!
Love the new weapon effects!
And they're right...The oracle's captain is hot... ;7
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The weapon effects should be better by now, those shots are old.
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Crap, if only I knew how to draw manga right.
:sigh:
Like a bottle that has yet to be opened...
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I bet $1 that no one (besides staff, of course) can name all the destroyers in the last few shots. ;7
Well I can, actually. :lol:
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(http://www.3dactionplanet.com/hlp/hosted/inferno/newpreload.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/M3Current.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/m4public1.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/m4public2.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/m4public3.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/infv5/screens/cruisebattle05.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/infv5/screens/cruisebattle04.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/infv5/screens/cruisebattle03.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/infv5/screens/cruisebattle02.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/infv5/screens/cruisebattle01.jpg)
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Going a little overboard aren't ya, Snail? :D
Love the new Amritaya! Looks awesome!
And the Dantas, and the Mantis, and the Cepheus...
Only thing I'm not so sure about: the EACa Auriga. That... I don't know, looks worse than the original Orion IMO...
Also, what in the hell is that... thing that looks like a blown up Rakshasa. In the first "Destroyer battle" shot.
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I have a large database of Inferno pictures.... Shipyard shots from not too long ago:
(http://inferno.hard-light.net/Screens/shipyard14.jpg)
(http://inferno.hard-light.net/Screens/shipyard13.jpg)
(http://inferno.hard-light.net/Screens/shipyard12.jpg)
(http://inferno.hard-light.net/Screens/shipyard11.jpg)
(http://inferno.hard-light.net/Screens/shipyard10.jpg)
(http://inferno.hard-light.net/Screens/shipyard09.jpg)
(http://inferno.hard-light.net/Screens/shipyard08.jpg)
(http://inferno.hard-light.net/Screens/shipyard07.jpg)
(http://inferno.hard-light.net/Screens/shipyard06.jpg)
(http://inferno.hard-light.net/Screens/shipyard04.jpg)
(http://inferno.hard-light.net/Screens/shipyard03.jpg)
(http://inferno.hard-light.net/Screens/shipyard02.jpg)
(http://inferno.hard-light.net/Screens/shipyard01.jpg)
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Also, what in the hell is that... thing that looks like a blown up Rakshasa. In the first "Destroyer battle" shot.
SD Yama.
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New SOC Galatea isn't that different I guess... :nervous:
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It could've changed...
But probably didn't...
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(http://www.3dactionplanet.com/hlp/hosted/inferno/Nemshot01.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/Nemshot02.jpg)
(http://img84.exs.cx/img84/1962/inf.jpg)
(http://img84.exs.cx/img84/1390/inf2.jpg)
(http://img227.exs.cx/img227/3460/inferno11ag.jpg)
(http://img227.exs.cx/img227/8461/inferno28fv.jpg)
(http://img227.exs.cx/img227/3909/inferno35ph.jpg)
(http://img227.exs.cx/img227/1736/inferno52jv.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/12caps01.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/12caps02.jpg)
(http://img255.echo.cx/img255/2345/inf418yh.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/M3Current.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/Laptop01.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/Laptop02.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/Laptop03.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/Laptop04.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/Laptop05.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/Laptop06.jpg)
(http://img139.imageshack.us/img139/4006/screen39160fe.jpg)
(http://img139.imageshack.us/img139/2671/screen39146wt.jpg)
(http://img54.imageshack.us/img54/5768/inf18xo.jpg)
(http://img54.imageshack.us/img54/5048/inf31fh.jpg)
(http://img54.imageshack.us/img54/8238/inf42ok.jpg)
(http://img54.imageshack.us/img54/7538/inf51gz.jpg)
(http://img54.imageshack.us/img54/7430/inf66ej.jpg)
(http://img54.imageshack.us/img54/7828/fin74yi.jpg)
(http://img54.imageshack.us/img54/6830/inf86gt.jpg)
(http://img54.imageshack.us/img54/2668/ing90lt.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/SPTest01.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/SPTest02.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/SPTest03.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/SPTest04.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/SPTest05.jpg)
(http://img18.imageshack.us/img18/6217/screen44974zk.jpg)
(http://img18.imageshack.us/img18/8927/screen45106qr.jpg)
(http://img18.imageshack.us/img18/6683/screen45204xk.jpg)
(http://img18.imageshack.us/img18/8302/screen45481ey.jpg)
All the goodness of the old eyecandy thread in one extremely dangerous 56k unfriendly post. ;)
If you guys get too annoyed I'll change the img tags to url. ;)
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Those are all OLD! I want some NEW eyecandy DAMMIT! :p
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Hmm...5th shot from the bottom, where did you get those energy meters for your primaries?
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Analogue gauge for ballistics or something like that.
Those are all OLD! I want some NEW eyecandy DAMMIT! :p
Well it's all that you can get 'till Woo gets here so deal with it. :p
Besides, you can't remember all those shots, there are lots of them you know. I bet someones going to freak about their computer overloading sooner or later... :nervous:
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Besides, you can't remember all those shots, there are lots of them you know.
I do :p
Some of those are quite old now.
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Owww... that's a lot of eyecandy... my PC is lagging trying to scroll down...
Shiny....
(waits for INF:A release..)
[off key singing] I'll... be home... for Chrriistmasss.... youu... can count.... on me.... [/off key singing]
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Why 3rd shockwaves?2d are better....
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Why 3rd shockwaves?2d are better....
Hmm... is there a way to have both? ie, have one of the waves always be perpendicular to you, and still have multiple waves coming at you like it is now?
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Wouldn't that look a bit stupid? Especially since they're in different styles? Plus, that'd probably screw up the damage system or something.
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2d waves seem flat and unrealistic. one 3d wave sounds good to me.
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Aye.
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You're strange.
A shockwave should propagate itself all around the destroyed warship.3rd shockwaves are simply not realistic,I'm calling them "Hula-Hoops of Death" rather than "Shockwaves".
<3rd shockwaves make the game go slower,while 2d ones are widely used by most games without slowing down the game>
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You're strange.
We all love 3d shockwaves except for you (and jr).
Why would a shockwave just 'decide' to be perpendicular to you. That's unrealistic. Granted, you shouldn't even be able to see much of the shockwaves, but it looks cool, and if you are going to have massive blue circles, must of all make them 3d, as they look cool.
<3d shockwaves may make the game go slower but so does 99% of all new effects>
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Ah, but hula hoops of death are used in Star Wars.
Like in the Death Star.
And Depth Charges in the Fett v. Kenobi space battle.
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Those charges had the coolest explosion sound I think I've ever heard! :D
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Why does each race have so many destroyers?
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Those charges had the coolest explosion sound I think I've ever heard! :D
Yeah it sounded awesome in the theatre... It was the delay that made it even better. :nod:
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Why does each race have so many destroyers?
Because [cliche]variety is the spice of life![/cliche] :D
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You're strange.
We all love 3d shockwaves except for you (and jr).
Why would a shockwave just 'decide' to be perpendicular to you. That's unrealistic.
In fact, the actual question is this:
Why, in real life that is, a shockwave in a vacuum would be planar?
The shockwaves from traditional explosions, detonated in atmosphere near ground look planar because they interact with the surface of the earth and the atmosphere, but in fact all shockwaves are spherical in origin.
And a sphere viewed from any direction looks round. So in a way, original :v: shockwaves are "more real" or perhaps I should say "less imaginary" than current "3d" shockwaves. In fact they are more 3d than current 3d shockwaves. But whatever.
Hula hoops of death are very pretty and traditional in space shockwaves, but they are definitely not justifiable by any kind of physics based on real life, which on the other hand doesn't really matter, especially in this case since very few things in FS universe are. In my opinion, current 3D shockwaves would give more realistic results if someone simply took the model system out of order and just replaced the old :v: texture with the cool blue animated texture. But I can't bother to do that really. :p
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Granted, you shouldn't even be able to see much of the shockwaves, but it looks cool, and if you are going to have massive blue circles, must of all make them 3d, as they look cool.
Sometimes to make a game you have to completely ignore the laws of space. First, to make it get a good score for sound, you have to make sound travel through space. One rule already broken. Then you have to make combustion in space work. Another rule broken. Then obviously you've just gotta make some kind of super fast travel like Lightspeed, Hyperspace, Slipspace, Subspac, etc. That's probably got nothing for or against, but it's super unlikely there's a parallel dimension that is blue with a sun at the end with man-eating red and black aliens originating from it.
Most space games are very unrealistic, but it is that which makes them fun.
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Space games are realistic to a point, which makes them fun. The storyline is actually realistic and feasible, maybe a bit further in the future than mentioned in the game though. Sound in space and combustion in space arent very glaring no-nos. If the physics were more realistic (i.e. not stopping when you cut your throttle), the game would be much more annoying and not fun to play. Shockwaves fall under this category. I strongly believe in the "hula hoops of death" as described by Mobius, as they are similar to the awesome EPII depth charge explosion effect.
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Then you have to make combustion in space work. Another rule broken.
Not really. For combustion you just need heat, fuel, and oxygen... and I'm sure you'd agree there's plenty of oxygen on board any craft carrying Terran or Vasudan ppl. There's plenty of heat from the damaged reactor going supercritical. And, there's fuel from the matierals & weapons onboard, plus the nuclear fuel used in the reactors... although I'm not sure how that would work as it would depend on the type of reactor used. And, actually, I think just about anything will "explode" if you throw enough energy at it... the super-rapid expansion, or something like that, I'm not sure.
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Are pictures only released on the frontpage?
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Go back to page 23 to see Snail go on a picture-posting rampage. :lol:
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Ouch my bleeding eyes :snipe:
Cheers :) the zods look quite :wtf: but i like new female command, shes kinda fit for a sequence of pcx files....... ;7
Like the ne/improved beams/lighting too :yes:
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I rendered them using Poser
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Then you have to make combustion in space work. Another rule broken.
Not really. For combustion you just need heat, fuel, and oxygen... and I'm sure you'd agree there's plenty of oxygen on board any craft carrying Terran or Vasudan ppl. There's plenty of heat from the damaged reactor going supercritical. And, there's fuel from the matierals & weapons onboard, plus the nuclear fuel used in the reactors... although I'm not sure how that would work as it would depend on the type of reactor used. And, actually, I think just about anything will "explode" if you throw enough energy at it... the super-rapid expansion, or something like that, I'm not sure.
I'm nitpickin' now, but do Sentry Guns have oxygen in them? Even if they did, there wouldn't be a lot of it, so the explosion would be comparably small. Inferno explosions are probably more realistic in the way that they're simple spouts of atmosphere with a puff of combustion, but I don't think they're as good to cover up ships exploding since sometimes you can see a clear split from 'hull' and 'space' expanding from the middle (you know what I mean).
Ouch my bleeding eyes :snipe:
Cheers :) the zods look quite :wtf: but i like new female command, shes kinda fit for a sequence of pcx files....... ;7
Like the ne/improved beams/lighting too :yes:
Yeah, I went a bit CRAZY there, I was ripping through the forums copying hundreds of URLs into a single post. The main reason for that was to kill slower computers (kind of backfired because I lost something I was working on :lol:).
The new female command is actually the CO of the GTCa Oracle, I believe, home ship of the pilot. And it's not a sequence of pcx files, those heads don't animate. Actually, Woo, do the heads have different expressions? Like 'TC-1a' (or whatever) would be command in 'calm' mode talking about the beer last night, while TC-1b would be command saying 'oh damn incoming enemy fighters' and TC-1c would be command saying 'aww **** we lost the Beer Shipment!'. Because in the picture where the EAC Magister is incoming and the Oracle is telling Alpha 1 not to engage, the head is smiling indifferent to the situation.
And what Zods? New Zod .anis? *goes to check on his own post* :lol:
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No they don't animate, that would be very difficult for me to do.
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But having variations of one ani to represent moods is a brilliant idea! If I knew how to create ani's I would start that so fast...
Hey, something's been bothering me.
What in the hell is up with this Vasudan (I think) ship? Looks like it has boils or something...
(http://www.3dactionplanet.com/hlp/hosted/inferno/infv5/screens/destbattle02.jpg)
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That's an Ancient ship not Vasudan.
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That's a tweaked Vasudan map form the Anuket (Vasudan Gas Miner).
Besides, it's Ancient obviously. It's firing a bloo beam. In fact it's the AD Minos.
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That screenshot is the anuket texture, we use an edited version now.
Heh you sure know your stuff :D
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It still looks like an Alpha Red-infected Yuuzhan Vong to me, but oh well. :p
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Umh,I had an idea which seems perfect to create an ASJ.
I called it Minos(<--it was the name of one of my dogs,now dead)and basically it's like the old Gigas(with an Androgeos insted of the Sathanas).
You're using Leda too....
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It still looks like an Alpha Red-infected Yuuzhan Vong to me, but oh well. :p
And the Odin is undeniably phallic.
Umh,I had an idea which seems perfect to create an ASJ.
I called it Minos(<--it was the name of one of my dogs,now dead)and basically it's like the old Gigas(with an Androgeos insted of the Sathanas).
You're using Leda too....
Hm... That's interesting...
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Not more phallic then that huge terran carrier thing from R1 (the name escapes me)
Please tell me that is removed
Sexually exciting phallic ships distract me from the mission :drevil:
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GTCa Warlock?
Harrumph! I like the Warlock! 8)
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Me too but I dont exactly play Freespace to get off. :blah:
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Sexually exciting phallic ships distract me from the mission :drevil:
:wtf: :wtf: :wtf: :wtf: :wtf: :wtf: :wtf: :wtf: :wtf: :wtf:
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Command, Kappa Wings off the socpe,..............
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Unfortunately the Lenaeus is more phallic. :doubt:
It even has balls....
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Ugh back on topic please otherwise I'll have to close this thread.
If you think ships look like make body parts that's your problem.
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Sorry. It's not just your ships that are like this, anybody can link a ship to a penis if they want, we were just goofing around anyway.
Anyway, if you wanna get back on topic, post some eyecandy. :)
Or do you want me to do a rampage again? :P
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Woomeister, may I start a new thread for the purpose of discussing the plalliocity of certain Inferno ships?
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No, because I'd have to close it quite quickly once it degenerates into spam and flaming.
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Alright. Not another word about it then....
<nudge> about now would be a good time for some
EYECANDY!
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This will have to do for now:
(http://inferno.hard-light.net/HTLJovian.jpg)
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Que interesante....
WIP's? They look well-done.
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And the second is a Herc II's cockpit mounted on... on... on, a... uhhh... some other fighter. :p
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Interesting apollo-herc II blend
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The second one looks like a Herc II cockpit attached to a Tauret/Perseus (Original) hybrid body. Looks good though. Does it fill a role as a heavy interceptor?
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The second one looks like a Herc II head grafted onto a Myrmidon? Are these archive ships? They look really good. :nod:
How will they be textured, I don't like super-crappy mish-mush skins.
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I used the Herc II head to save me the trouble of creating a new cockpit mesh.
The 2nd one will probably be a heavy interceptor, to replace the Valkyrie. I really wanted to replace the Valk with something in INFA2.
As for maps, we I haven't mapped them yet, and I'm not looking forward to doing so.
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Watchya gunna name it (okay stupid question you haven't named it yet).
Personally, I don't really like the Apollo one, looks like a clash of styles here. The Apollo is a block(ish) type of design, wheras those Ares extensions look misplaced, too round. I like the general idea, but it looks like a conflict of designs there. Try the same thing with a Herc?
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Nah I don't think it would look good as a herc combi.
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Ok I had a go at an "Apolliherc"
(http://inferno.hard-light.net/Apolloherc.jpg)
Do you like that one better?
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Try making it a bit thinner, but it (IMO) is looking better. The old one looked too much like a mish-mash.
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Thinner? Sure no problem:
(http://inferno.hard-light.net/Apollos.jpg)
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Mmm, you can really see the lineage here. What role will this fill? Earth + Mars or Jovian?
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Those will be Jovian. They'll have:
HTL New Apollo
HTL Heavy Inteceptor
HTL Herc
HTL Callisto
HTL Medusa
HTL Hera
HTL Ursa
HTL Zelos
Which gives them an entire HTL fighter fleet.
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HTL only? :nervous:
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Yeah INFA2 requires the INFA HTL pack to run, and will include the HTL EA ships and not the low poly counterparts.
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Vomits all over floor with fear of 10 FPS.
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That's some damn fine modelling Woo. You ought to start off your own thread for them, they aren't getting the coverage they deserve in here.
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They'll get more promotion once I get INFA2 started up and actually have these in game :)
Snail: The only thing that slows down INFA for my old system is the HTL asteroids, it's quite fine with the rest.
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Meh, this rig is going to blow any way (with 200MB of space I believe it is time to get a new computer).
Then I'll be able to play in high-resolution with specular and env mapping and animated glow maps and ambient factor and... and............ etc.
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Well we don't use env mapping or animated glowmaps, and you don't need a powerful PC to use ambient factor.
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I was just listing things anyway. So what's the Zelos? Will INFA2 get another site?
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The Zelos is the big Notus like bomber I posted a month or so ago.
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So what does this mean for the release of INFA? Is it out then?
*Ducks in the event of a huge backlash*
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I really like both of those Apollo-ish ships, the one on this page and the one before. :D I can already come up with ideas for both of them (that is if both of them get released sooner or later), but it kind of depends on the gunpoint textures that they're given...
Only complaint with the base Apollo chassis is the missile racks. I don't find them practical, IMO. And it gets worse if the mod using the ship has rapid-firing rocket weaponry (like R1's Hurricane rocket)... I have this thinking that, to use rapid-firing rockets, you need multiple launch barrels to give time for them to cool off between shots.
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So what does this mean for the release of INFA? Is it out then?
I'm waiting on the last tester reports.
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*Warily steps out of bunker*
Cool.
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(http://inferno.hard-light.net/appmapped.jpg)
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What the...
Interesting though... Sheesh, now I wonder what the original Ares'd Apollo would look like... :lol:
Apollo mania... haha... :D
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Yay for Apollos. They're probably the best Terran design, too bad they didn't get more attention.
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Well there's a new one now :)
Now I have to try and map that inteceptor this evening.
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IIRC, there was also GTF Orpheus?
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Yeah but that wasn't suitable for INFA2, especially with DH maps.
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Of course.
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(http://inferno.hard-light.net/HeavyInt.jpg)
(http://inferno.hard-light.net/JovinaHTL.jpg)
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Oh and here's the entire 'FS1 era' collection:
(http://inferno.hard-light.net/AllFS1Era.jpg)
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Wow.
Very good, I'm assuming the huge Ursa thing is the Zelos. I really like the way you've skinned the heavy Interceptor thing. If you're going to be making equivalents, how about making another Maahes variant for the Zelos? And I see the Valkyrie got Angel-style maps now? Everything looks very spiffy, Woo, keep it up!
Are you going to be making equivalents? ;7
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If you mean for the Shivan/Vasudan additional stuff then no, as the INFA2 stuff can't be run at the same time right now due to lack of table space.
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Oh noes no Ares Apollo!!!1!!1!!111 :lol: Just joking. XD
I don't know if I'm in for the interceptor's textures. That papery feel... :shaking:
Maybe I should learn how to model stuff once I've got more free time. Antaeus(sp?) :shaking: is on my mind right now...
But overall I like the FS1 era fleet. Yayzor. :lol:
:)
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My Antaeus is a rather basic mesh, which made it quite difficult to map as there wasn't any real detail on it. I wouldn't like to try and HTL that one :D
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I actually really like the new designs you just churned out, Woo. They're FS1-style, but you can see some of the curves and smoothness creeping in, and you can see how everything will evolve from GTA to EA. :yes:
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My Antaeus is a rather basic mesh, which made it quite difficult to map as there wasn't any real detail on it. I wouldn't like to try and HTL that one :D
I dunno.
I just find it odd that it's too... simple... and the size isn't really there compared to the original Hercules. On the other hand, the Herc II at least had some size... Its presence, so to speak. But yes, all in all I like the fleet. :)
I should try drawing out my idea of an Antaeus if I've got time. Could be tricky though, the fighters I'm accustomed to drawing won't fit well with the FS universe...
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Well the Antaeus has limited secondary capacity with only one bank of missiles, and flys a lot better than the Herc, so it didn't need to be bulky.
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Better than the Herc II to justify its :nervous: small size? (genuinely sorry if I sounded rude here :shaking:)
Probably just me who finds oddities in size and detailing... but then again my comp isn't some uberleet PCIx9999999999 whatnot with teraterateraterabytes of hard disk space to support crazy graphic levels...
EDIT: Now I'm thinking about the Angel/Valkyrie series. The people behind those two fighters allied with the EA to create the Stentor perhaps? A mini-campaign idea there meguesses... :lol:
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Don't know I didn't base the Antaeus stats on the Herc 2.
My pc has an ATI 9200SE which is a pretty outdated card, and it'll run all those ships in those shots fine.
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I believe the Antaeus was made from an FS2 concept art pic?
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O_o
It was concept art? :nervous:
[OFT](edited my previous post above... sigh 8:00 AM... time to eat something for breakfast :lol:)[/OFT]
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crim14 under interface if you have VP view.
It's 12:17am here, so I'm off to bed.
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Beautiful... Just makes you want INF and INFA even more. What's that tiny little thing in there next to the Herc? What is the one to the left of the Medusa? What about the one that looks like an old school Boenergses(sp?)? And do we have a name for that Apollo hybrid to the left of the Apollo?
Sorry about all the questions...
EDIT: Post #666 in the thread. :nervous:
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Beautiful... Just makes you want INF and INFA even more. What's that tiny little thing in there next to the Herc? What is the one to the left of the Medusa? What about the one that looks like an old school Boenergses(sp?)? And do we have a name for that Apollo hybrid to the left of the Apollo?
tiny thing next to herc - Antaeus?
left of Medusa - Hera?
Boanerges thingy - Enceladus?
:nervous: :nervous: :nervous: :nervous: :nervous: :nervous:
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(http://inferno.hard-light.net/FS1Named.jpg)
That should clear up any name confusion.
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What the jack...
No wonder I'm lagging all of a sudden :wtf: :lol:
Those words are freaky... :nervous:
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Alcaeus and Latona, huh? Nice names. Where do you find all of them?
And the Zelos is huge, bigger than the Ursa. Wow. The Jovians have some pretty nasty toys. ;7
And any shots of the new capships (if there are any new caps)?
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There's only 1 new capship and I'm not showing that one. Though I may look for a new cruiser for them.
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'Old' Desktop:
AMD Athlon XP 3000+ @ 2.1 GHz
ATI Radeon 9200SE AGP 256MB VRAM
2*160GB HD
1024MB DDR RAM
WIN XP SP1
19" LCD monitor
Laptop:
Intel Pentium M 730 @1.6 GHz 2 MB L2 cache
ATI Mobility Radeon X700 PCI-E 64MB VRAM
80GB HD
512MB DDR2 RAM
WIN XP SP2
15.4" Widescreen Display
I couldn't tell you what motherboards they have.
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If you want to find out what kind of mobo you have, download EVEREST Home Edition. It's free, and gives extremely detailed system specs.
EDIT: That screenshot with the names on it helped a lot. Thanks!
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I like the Angyrmidon!!!
Hey I want a screenshot of the new lindos or gigas as birthday present :D
There are no replies to my last report,I assume you haven't received it. I'm re-sending it now...
asy:Why you don't like the names?
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I've posted plenty pics of the Lindos before. You could ask Snail to do a Lindos pic spree I suppose :D
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Huh?
No, it's not because I don't like them. Just that slapping all that text onto the picture makes it look... creepy... :nervous:
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If we talk about the Latona you should know at least how it's shaped. That image is the best way to learn the names.
Woo:I'm reporting something here,which isn't spoiler.The first dockpoint on the bast has a strange name and could not function. Check it.
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I'll look into it later, the additional fleet stuff isn't a priority right now.
Just in case it didn't go through I sent a reply to your PM last night, but the server was being annoying so I don't know if it got through or not.
Both of those new fighters are now fully functional, as well as a fenris mapped corvette.
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Fenris mapped corvette.... Hehehe.... ;7
So what's your campaign about, Mobius? You said you were doing something on INFA?
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Yes it's their only new capship except for the more secret one :D
I'll post pics once I get a few missions done.
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A campaign which splits in four.Every campaign is in Sol,except the second:
1)Fight for Pluto;
2)Destroy the last Shivan units after the Great War;
3)Moved by racism,annihilate all the Vasudans remained in Sol;
4)Fight for Earth;
My choice is limited-I don't want my campaign to have contrasts with INF:A,so no Jovians for now.
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(http://inferno.hard-light.net/INFA2-Chase.jpg)
INFA 2 teaser pic.
-
This shot is making me think of the Prometheus cannon.
Am I the only one who thinks that having two different Proms (or three, if the PromR is still in R2) that behave exactly (or nearly) the same is more "realistic"? Sure, maybe the two Proms are nearly identical performance-wise, but perhaps the mounting points on the EA variants are specific to the EA ships and vice versa? Can't use an EA Prom on a GTVA fighter?
Or does the EA improve their Prom, while the GTVA sticks to the "tried and true" theorem and stuff... but I can't imagine the EA giving it a whole new name altogether, since the Prom is pretty much a proven weapon with every side (bar the Shivans). The most is maybe they'd keep the Prom name, and give it a "MkII" or an "Adv" tag. Like in R1, maybe EA gets PromO and Prom Adv, but GTVA side bears with PromR's and PromSes?
"EAW-xxx Advanced Prometheus" and "GTW-xxx Prometheus S", or stuff... bleh... I hope I'm making sense with the post... :nervous:
The little confusing bits all caused by the Sol-Delta Sepentis node getting sealed off for several decades... :shaking:
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The EA doesn't use any 'Prometheus' cannons in INF SCP, only the GTVA Terrans do.
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They use something similar to the Prometheus, but it's called a different name, which slips my mind...
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Well, if the Prometheus is that recognised a weapon, I really can't imagine the EA replacing it completely. Kinda why I thought about it.
What weapon's that? Vengeance?
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Then you have to make combustion in space work. Another rule broken.
Not really. For combustion you just need heat, fuel, and oxygen... and I'm sure you'd agree there's plenty of oxygen on board any craft carrying Terran or Vasudan ppl. There's plenty of heat from the damaged reactor going supercritical. And, there's fuel from the matierals & weapons onboard, plus the nuclear fuel used in the reactors... although I'm not sure how that would work as it would depend on the type of reactor used. And, actually, I think just about anything will "explode" if you throw enough energy at it... the super-rapid expansion, or something like that, I'm not sure.
I'm nitpickin' now, but do Sentry Guns have oxygen in them? Even if they did, there wouldn't be a lot of it, so the explosion would be comparably small. Inferno explosions are probably more realistic in the way that they're simple spouts of atmosphere with a puff of combustion, but I don't think they're as good to cover up ships exploding since sometimes you can see a clear split from 'hull' and 'space' expanding from the middle (you know what I mean).
Heh, Sentry Guns would have alot of stored energy in them... some sort of reactor, I would think... so just that would probably account for an explosion: the Sentry Gun is all of a sudden ~500,000 degrees or whatever.
-
On the topic of sentry guns, can we have a shot of the Vasudan one in Inferno?
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Wow you had old destroyer battle shots but don't have one of the Vasudan sentry gun :p
It looks similar to the FS2 one.
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You fail to realise that I don't know all of what I'm posting. ;)
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(http://inferno.hard-light.net/INFAHall.jpg)
How's this?
No it won't animate :p
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Awesome, new main hall! :D
Hey, Woomeister, have you seen the Music Project that NIx is working on? People there seem to agree that "fs2betamainhall.ogg" would fit Inferno (and maybe INF:A) very well, and I tend to agree. In case you haven't seen it, here's a link (http://nix1999.shackspace.com/audio).
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Ooh, nice.
Minor complaint: The planets on the solar system map are stretched
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What formats that in? cos you can render portions of a view to movie in TS :nervous:
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It's in PZZ format :p
If I did animate it it would be over 100mb of anis so I'm not doing that.
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Is that INFA or INFA2?
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INFA and INFA2
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It would be cool if there was Mars among the stars at the background...
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It wouldn't be generic enough if it was :)
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I like the main hall. Looks like it fits the style of the EA very well. I assume that's an EA main hall... :nervous:
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No it's a Mars and/or Earth mainhall. The EA doesn't use the Callisto.
Mainhall should fully work now for both standard resolutions.
-
:tumbleweed:
*taps foot repeatedly* ;)
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I can't upload anything to this server so your out of luck for now.
-
I could upload some super-old shots from 2002...
Such as....
(http://web.archive.org/web/20020616131639/http://www.3dap.com/hlp/hosted/inferno/inftests01.jpg)
(http://web.archive.org/web/20020616131639/http://www.3dap.com/hlp/hosted/inferno/images/misc01.jpg)
(http://web.archive.org/web/20020616131639/http://www.3dap.com/hlp/hosted/inferno/inftests02.jpg)
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I have new INFA2 shots, but can't do nothing with them. I also can't update the INFA modpacks.
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Wow... Hera installations are really gigantic... :eek:
Not having ever actually seen one out of the techroom I never realized....
Ok, the GTI Whitehall is officially second on the "biggest installations I've ever seen" list. :)
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I don't like the Sabus' appearance at all.
:shaking:
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I could upload some super-old shots from 2002...
So I think it looks better now.
-
I don't like the Sabus' appearance at all.
Uh the Sabus isn't in those shots and isn't used anymore anyway.
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The Hara is actually bigger than the Gigas, I believe? I heard it was as big as the Gargant itself?
And, Woo, I would really like to play that mission with the Hara and the Sath! I wonder if INF SCP will have something like that... ;7
I don't like the Sabus' appearance at all.
:shaking:
I think he's saying he doesn't like the Jotun?
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The Hara is about 42km in one of its axis, so it's slightly bigger the Gargant in that axis, though has far more overall mass.
No you wouldn't really, the mission was just shoving ships down and beam freeing them. So it would be rather rubbish to play.
Well the Jotun was remapped recently, but I wouldn't change the mesh as I like it as it is.
-
A bit off topic, but...
If someone good at animating subobjects came and helped Inferno (VA?), would you put doors on all the fighterbays, make the Sath's arms move (like the Lamia), have the Jotun have animated missile ports........ Etc?
/me prepares to be denied
No you wouldn't really, the mission was just shoving ships down and beam freeing them. So it would be rather rubbish to play.
I was actually kind of inspired by that shot.... It just gave me an idea about a Chapter 3 plot storyline... :nervous:
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No as it would take several months to do nearly 200 ships and HTL counterparts, and I'm not delaying this any longer than I need to.
-
(http://inferno.hard-light.net/INFA2-01.jpg)
(http://inferno.hard-light.net/INFA2-02.jpg)
DNS has updated so I can get to the files again now.
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JESUS CHRIST!!! JCD Alecto?!!
Where'd the Jovian Coalition get the Megaera schematics!!?
Well, Tereus and Auriga to the rescue. ;)
Here comes the big question:
When's release slated for?
Also, who is actually still active on staff for Inferno besides yourself?
-
Release of what? INFA2 will be several months from now as it has more missions than INFA.
Hmm I'd say no-one.
-
What about INF:A 1? I've checked and rechecked the site, but no download links... :sigh:
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The INFA release may be delayed due to the server move as downloads.hard-light.net no longer works and that's were I'm supposed to put it.
-
So that means it's done, right? All you need is a place to post it then?
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No, I did mean the Sabus. Jotun's all good and dandy.
Filefront? :doubt: I have a blank account there... =|
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The INFA release may be delayed due to the server move as downloads.hard-light.net no longer works and that's were I'm supposed to put it.
www.rapidshare.de
Rapidshare sucks, but it's better than nothing.
-
Ugh I'd rather use Fileplanet than Rapidshare :p
Anyway we've been told what we can do for now to bypass the problem, so I'm hoping it won't be too much of an issue.
-
Ugh I'd rather use Fileplanet than Rapidshare :p
Anyway we've been told what we can do for now to bypass the problem, so I'm hoping it won't be too much of an issue.
If you have any problem later, I can host the files into my FTP and so, give an alternative link to download INF:A and INF:A2. I have enough space to host enormous files ^^.
-
The Sabus, oh, we were talking about the shots I posted. Besides, what don't you like about it?
-
Ugh I'd rather use Fileplanet than Rapidshare :p
Anyway we've been told what we can do for now to bypass the problem, so I'm hoping it won't be too much of an issue.
The talk about where to put the download makes me think that a release of INF:A is due very, very soon. Do you think it will be out the door by the end of the year?
-
Well I was hoping by the end of this week if all goes to plan.
-
Whoohoo :wakka:
-
The Sabus, oh, we were talking about the shots I posted. Besides, what don't you like about it?
Long gun barrels, funny rear thrust arrangement, bad textures, general distaste for Boanerges-style front bomb bays.
Frankly, I'd rather fly an Ursa or a Jotun. Or avoid flying bombers altogether and fly support...
-
The Sabus is a perfect Boanerges II,except(of course)for its textures.
And now,"Back where he started"!
?
-
Uh, what is this? It appears to have high-resolution textures?
[attachment deleted by admin]
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Well I've never seen high res textures for it...
-
Another mistery.
-
It's only a loading .ani... I'll look around for the actual maps if I can find them. It was on one of my back-up disks.
-
This is still an early wip:
(http://inferno.hard-light.net/Antaeushtlbeta.jpg)
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Oooh... Pretty... HTL Antaeus!
-
:) :yes:
Haha, might be just me comparing the Antaeus to the Hercules Mark II again. Those little things caused with the node collapse. :lol: I mean, if it was in "Real Life", their stats and intended functions would be similar...?
-
Well its secondary banks suck.
The name is strange too...Antaeus was deeated by Hercules,but the GTF Antaeus is supposed to be better than the Herc.
Fortunately SHGW is a no-mod campaign so I won't change its name as I did for the Icanus :lol:
-
The name is strange too...Antaeus was defeated by Hercules,but the GTF Antaeus is supposed to be better than the Herc.
Another idea in the making, meguesses.
-
Uhm...
Everyone has his own opinion about that.
-
Completed version can be seen in my glory shots thread.
-
...already available for testers...
Wow it's beautiful,100 times bettr than the old one!
-
(http://inferno.hard-light.net/Apollyonhtl.jpg)
I redesigned the Apollyon a bit here.
-
It's similar to the Callisto now.
-
Too similar. I don't like.
-
Too similar. I don't like.
You0re exagerating a bit...
-
Some of the similarities with the Callisto were intentional, though I may of gone a bit too far
http://inferno.hard-light.net/Apollyonhtl2.jpg
There's the old mesh next to the new one.
-
The new one looks much better but it looks too much like the Callisto, maybe increasing the angle a bit will help.
-
The angle of the bomb bays?
-
WARNING! BAD ASCII ART FOLLOWS!
Yeah, the Callisto's bomb bays are like:
|
| bombay
_| ___
_ / / \___
_| cockpit | |___ turret
\_ \ ___/
|
| bombay (not to be confused with mumbai)
|
And the Apollyon (should) look like this:
_______
/
/ bomb bay 2
|_____
_____| laser
/
| cockpit
\_____
____| laser
|
\ bomb bay 1
\_______
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Actually that model already has slanted bays.
Anyway I've decided not to use it as a HTL Apollyon, but as a new bomber class for Pluto to complete the fighter numbers for each fleet. Each group will now have 3 fighters and 4 bombers which are unique to their side. This one will be a strike bomber falling between the Athena and Medusa, basically the same class as the Callisto and Peregrine.
-
Nice.
Were the Plutonians (for a lack of a better name) pressured into helping Jupiter or did they come to their aid willingly. Same with Uranus and all the other 'minors'.
-
For Pluto defintely pressure. There's a reason why they use mostly upgraded versions of old tech
(http://inferno.hard-light.net/INFA2Fighters.jpg)
The final groupings
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I like that, there are some transition era ships and some EA ships, great blend, unlike S:AH which was a mish mash of FS1 and EA ships. Is the Leda a kill-all bomber in INFA2?
-
Is the Leda a kill-all bomber in INFA2?
The Leda is a specialised bomber. It's the only bomber that carries a new INFA2 only ballistic weapon designed to take out subsystems on larger ships.
-
Arh shucks, you're also using that craft from the dump?
Second row, third from left? Also doesn't appear to have a cockpit there... I'm guessing that you're finalising the tables first, before editing the mesh? Maybe I should follow that method of modding myself...
As for the screenshot, my mind's wandering off with the notions of "alternate realities" and "far-sighted comparisons" again... :lol:
Melikes. Sets me thinking. :yes2: :) :yes:
-
doesn't appear to have a cockpit there... I'm guessing that you're finalising the tables first, before editing the mesh? Maybe I should follow that method of modding myself...
I find making cockpits a chore, so I'm leaving it until I'm in more of a mood to do it. It'll get done eventually.
-
Okay, point taken. :)
I'm just eyeing that Stentor right now. :lol:
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It's strange to me calling a bomber Leda...
Seems that INF:A 2 is in progress.
20%,3%,70%..?!?
For Pluto defintely pressure. There's a reason why they use mostly upgraded versions of old tech
Yeah. In the com brief,it is explained. I've chosen Pluto because of its poor defenses. It needs very good pilots to survive even against the Skarn Industries.
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I can't give a % for it since I haven't decided how far I'll go with new stuff.
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You're right.
We can't discuss about INFA:2 because the community has to play INFA first....umpf...
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Yeah so get those testing reports done you lot :D
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Uh I've sent the last report without receiving a resp.
Anyway you have to make the changes and UL the package. It seems impossible now.
Unless you send the package via e-mail.
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I'll send a report tommorow, I'm tangled up right now with MT, I finished polishing a mission, only to see it die infront of my own eyes. :(
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Uh I've sent the last report without receiving a resp.
Anyway you have to make the changes and UL the package. It seems impossible now.
Unless you send the package via e-mail.
Hmm I did send a response...mustn't of gotten through
I can still upload private internal files
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This might not matter, but I was looking at the wings of the Scimitar mesh. Methinks it'll be more dramatic if the twin gun pods were split into single guns, so two separate guns per wing, followed by the nose gun, still the same five guns total. :lol:
Just a suggestion. :)
Wonder why the Enceladus and the Valkyrie also appear on the EA side of that ship screenshot. Those ships still remain in service even as the EA starts to form? Or am I missing something...
Valkyrie versus Alcaeus... Hmm... :D
-
Actually, that HAS to be wrong cause that's not even the Valk, thats the Angel, and I don't think the EA is going to be using that old hunk o' junk!?
-
No the two on the left are leftovers I'll probably use for pirates and mercs. They aren't part of the EA group.
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The fighters are certainly looking good Woo. Good job! :yes:
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Pitty I'm no good with capships.
-
Pitty I'm no good with capships.
I can't comment on that as i dont know what capships you've made.
-
I mean HTL ones.
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Pitty I'm no good with capships.
I can't comment on that as i dont know what capships you've made.
Sechat-Thor. Enough said. :p
I'm sure Woo has gotten better at them since then, of course.
-
Well that is 5 years old :p
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LoL... that oversized Vas thingymajig...
:eek2: I stand corrected. It is an Angel... must be me not seeing it right at 1:30am. :blah:
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Well that is 5 years old :p
I laugh at my first missions made approx seven months ago,so...
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Yeah but when you've been doing it for 6 years, there's an even bigger difference :D
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That was the point.
:D
-
What was the original plan for the Sechat-Thor?
-
It's obvious.
-
There was no plan for that ship really
Anyway
(http://inferno.hard-light.net/PunisherCannon.jpg)
-
Oh my God, secret EA uber-wtf gun!!! :eek: :eek2: :D
:wakka:
-
Cripes... time to bring out the death squad... :shaking: :lol:
-
It's called the Punisher...
Guess we gotta call the Icanus's gun something else then.
-
Hooray :D The Punisher looks great.
Is that Mars behind it?
-
WHAT?!
LoL, you take a Punisher to fight two other Punishers... *imagines the lone Argo going toe-to-toe with that and the Icanus*
*the words Valkyr and Valhalla come to mind*
-
That eventually becomes the Icanus's main gun.
Unless I've totally misunderstood something, since I can't find the canon entry which says the orbital cannon gets bolted onto the ship.
-
Is that... *thing* in INFA2? Or archives only?
-
Maybe you are going to rename the "Icaunus'" cannon Aurora.
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I guess not. The energy neeed to power up a beam is big...this beam seems one of the greatest.
Maybe the panels give it more energy...there's a reactor somewhere and the panels,I don't know,trigger it...
-
I don't think the red dots are actually part of the station... Look at the target view.
-
That's what I'm thinking. If you check the target box, it seems to be in a starburst shape, but if you look behind the gun itself, there's a large object visible not in the starburst design.
-
The thing in the back could be either the Icanus beign built or the Atlantis station... Or a Cepheus.
Maybe you are going to rename the "Icaunus'" cannon Aurora.
I like that idea. Aurora sounds nice, better than Punisher.
-
It'a attached to a Cepheus, it's not a huge thing. The beam isn't close to the strength of the final Icanus version.
-
Ugh, this milk.. It's like cheese. :ick:
-
The thing in the back could be either the Icanus beign built or the Atlantis station... Or a Cepheus.
Maybe you are going to rename the "Icaunus'" cannon Aurora.
I like that idea. Aurora sounds nice, better than Punisher.
Well the Punisher wavs have the word Aurora in their names.
It'a attached to a Cepheus, it's not a huge thing. The beam isn't close to the strength of the final Icanus version.
Cepheus? I thought it was the Lindos.
-
The thing in the back could be either the Icanus beign built or the Atlantis station... Or a Cepheus.
Maybe you are going to rename the "Icaunus'" cannon Aurora.
I like that idea. Aurora sounds nice, better than Punisher.
Well the Punisher wavs have the word Aurora in their names.
It'a attached to a Cepheus, it's not a huge thing. The beam isn't close to the strength of the final Icanus version.
Cepheus? I thought it was the Lindos.
Wavs? I don't understand that. :lol:
The Cepheus is a large EA installation, the Lindos is an EA assault destroyer... What's the confusion again?
-
The Cepheus is behind the cannon so you can be confused.
sound wavs for beams...
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Talk talk talk type type type Blah blah blah!
LETS SEE SOME PICS!!! ;) ;) ;) ;) ;) ;) ;) ;) ;)
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Are you suuuuuuure you want more eyecandy? :drevil:
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Ugh, this milk.. It's like cheese. :ick:
:confused:
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It had become cheese after being left near my desktop over night.
-
K. I thought you were making some obscure philosophical remark about this thread. :)
-
Or just about the mod in general.... :drevil:
:nervous:
I jest! Please dont kill me! :shaking:
-
(http://inferno.hard-light.net/LeviHTL1.jpg)
(http://inferno.hard-light.net/LeviHTL2.jpg)
Some will probably hate this, others might not, but I had a go at an 'alternate Leviathan'
-
U - G - L - Y!!! YOU GOT NO ALIBI, HEY HEY YOU UGLY!! :ick:
I suggest that if you're going to do that, make the back like that too. Make it a big longer too, it looks deformed. Also, try not to stretch the textures!
-
Looks kinda like a squirrel with nuts in its mouth
looks pretty good though
-
Try to make in a bit more similar to INF:SCP GTC Ticonderoga (but not the same :) ).
Something between cruiser and corvette.
-
So what's the difference from a vanilla Leviathan? Supposed to be a jury-rigged upgrade to an existing Fenris rather than making a Leviathan from scratch?
Regardless, I like it. It's like a cow catcher, but for space. Space cows?
-
A HTL'd Tico would really spruce up INF SCP I think... Or at least, one with a 3Dfied (for lack of a better word) centre circle thingymajig?
As for Leviathans, where has the blue colour gone? :doubt: The different colours made it easy to tell between a Fenris and a Leviathan in my opinion...
Just suggesting... :)
-
I suggest that if you're going to do that, make the back like that too. Make it a big longer too, it looks deformed. Also, try not to stretch the textures!
The textures aren't stretched in any way, and the model is not any longer than the Fenris.
Try to make in a bit more similar to INF:SCP GTC Ticonderoga (but not the same :) ).
Something between cruiser and corvette.
If I tried something like that it would look too much like the Tico, which is used in INF SCP as a GTVA ship.
As for Leviathans, where has the blue colour gone? :doubt: The different colours made it easy to tell between a Fenris and a Leviathan in my opinion...
Wastes memory by having over 2mb of additional textures. Wasting memory is bad in the INF SCP version, that's why a lot of our model use the same textures.
-
Ouch. There goes that nice touch... :blah:
-
Acc you're against the Plutonian fleet? And there's the GTD Melantho? :lol:
That Leviathans could be better if you make everything look "heavy". The front of the cruiser is ok,appears to be able to house heavy weaponry. If you modify the entire design using that scheme you'll probably have a true Leviathan.
-
It should be a special "heavier" version of the Leviathan, maybe one that houses some uber beam or something.
-
That Leviathans could be better if you make everything look "heavy". The front of the cruiser is ok,appears to be able to house heavy weaponry. If you modify the entire design using that scheme you'll probably have a true Leviathan.
-
I like the front but I think it would be better if you change the rest of the ship and not keeping the Fenris class model for the back.
-
I'm with MD et al; the front end is really good. However the overall ship looks a little "front heavy". add a few modifications to the rest of the ship to fit the front, and it could make a decent colonial cruiser, maybe even a pocket-corvette. I like the idea of the colonials modifying existing designs rather than building new ones; resources are likely scarce, so money-conserving strategies like that are the order of the day.
-
Bulk it up. :)
-
Ok I'll see what I can do with the back of the ship.
-
Are you using the Fenris as well as the Leviathan in INFA2?
-
I definitely like it. Like everyone else said, it looks like it's going to unleash some uber 'I'm going to eat Orions for breakfast' beam. Okay, maybe not that extreme, but you get my point, eh?
Either that, or a literal blockade runner. Or...replace the word 'runner' with 'smasher.' It actually looks rather like a space ice breaker, but the only things to break in space are asteroids and the other guys' ships. >D ...planets not included.
-
You know I was playing FS2 a long time ago with this 9 year old kid next to me, and he thought the Hatsheptsut was an axe and it was going to try cut the Sathanas in half. :lol:
-
Are you using the Fenris as well as the Leviathan in INFA2?
Yes
-
(http://inferno.hard-light.net/LeviHTL3.jpg)
(http://inferno.hard-light.net/LeviHTL4.jpg)
Better?
-
The back looks cool however, change the middle one >_<. Get out the Fenris middle body and replace/transform it to something very flat or something else.
-
I find that red exposure at the engine top kinda odd...
-
The back looks cool however, change the middle one >_<. Get out the Fenris middle body and replace/transform it to something very flat or something else.
Yup, change middle section a bit. Flatter upper part (about 1/2 or 2/3 of fenris, but looking more armoured) and more deadly looking lower missile launcher (heavy anticap missiles instead of fusion mortars) and it would be greate.
BTW you mentioned about corvette class for INF:A2.
-
Love the back, looks like it could go either as a gigantic heavy cruiser, or a freakishly fast corvette/cruiser/thing. I mean, that engine seems giant. You could fit a wing of Hercs in there, I bet. Though that'd be a pretty bad idea...for the pilots, at least.
Poor pilots.
Anyway! Yeah, I agree with what was said above. The superstructure, methinks, could stand to be cut down a bit, but bulked up on armor. I bet you could do the same with the radar, too; it doesn't make much design sense to have a really heavily armed ship with a completely exposed radar dish, after all.
-
How about halfway up the superstructure (both dorsal and ventral), switch to a shallower slope angle, furthermore giving the center section a little more bulk on the sides.
-
To be honest, i kinda like how it looks in that pic: it has a distinct look, but its easy to see where it came from at the same time. I'd vote for leaving it as it is.
-
Me to :D
-
I agree. Make modify the central part too.
How about the number of turrets? Any infos about the weaponry?
-
It's still the Leviathan, I'm not doing any extra turrets or stat changes.
-
Looking good, just right. Dont change it, please. :)
-
?
It could be better with some extra turrets...
-
That I may do since I don't need compatability with the regular Leviathan.
-
It could also gain few (thousands) hitpoints as it's a bit more armoured.
And a bit faster as it have more engines (and propably better than old Leviathan engines so although it may have bigger mass but also much better engine output).
-
The Plutonian version already has had a HP boost. The Leviathan went from 35000 to 45000 and the Fenris from 8000 to 30000
I might boost the fenris to 30ms and the Leviathan to 20 then...
-
Make these changes,but specify in some com brief that old ships have been upgraded(not only railguns).
-
Hehe, in INF SCP, the officer on the Oracle is hot...
I demand screenies!
:P
-
.
Hehe, in INF SCP, the officer on the Oracle is hot...
I demand screenies!
:P
(http://www.3dactionplanet.com/hlp/hosted/inferno/screens/shot01.jpg)
Yeah, she is hot.
-
Does that ani come from FS1?
-
No I made new ones.
-
Too bad they're not animated.
-
A suggestion: since they're not animated...how about creating simple anis with a little transmission disturbance effect(white line appearing and disappearing)?
-
Yeesh. .ani's are just a series of pics, right? So anyone that's good at creating / modifying pics aught to be able to make a .ani animate... just have to find someone and convince them to do it.
-
Woo doesn't want to make them as it would make ye filesize bigger.
-
No it wouldn't, the head anis have to be a specific number of frames long for them to work. So any size changes would be minimal for those anis.
I don't want to animate them as it would be an extremely long and tedious process.
-
How about some static?
-
Isn't there a compressed .ani format?
-
.eff
But 'tis still large. The reason Woo isn't making animated Cb anis.
-
Ok, you're right Woo.
-
They shouldn't be that large... what's the resolution of the pic? And it's monochrome, too, isn't it?
-
Head anis are 160*120 and are 44 frames long.
Ours average about 20kb
The FS2 ones range from about 160kb-600kb
-
...that's large?
-
Larger. ;)
-
.eff
But 'tis still large. The reason Woo isn't making animated Cb anis.
IIRC, .EFF can't be used for interface animations, such as the HUD. Its possible that the jpg-based container animation format that Taylor is working on, might do it though. However, its some distance off on the horizon at this point.
-
lets see some hott stuff :)
-
(http://inferno.hard-light.net/Screens/Core/INFShot001.jpg)
Neyah. Old screenshot for you. :P
-
Hornet M?
-
:shrug:
-
?
Snail, do you love that screenshot?
-
Brand new INF SCP screenshots:
(http://www.hsref.org/dump/scp1.jpg)
(http://www.hsref.org/dump/scp2.jpg)
(http://www.hsref.org/dump/scp3.jpg)
Sid and I are working hard to bring you INF SCP as soon as possible. Don't ask questions; go drool in anticipation.
- Rampage
-
Good news.
-
...
Sid and I are working hard to bring you INF SCP as soon as possible. Don't ask questions; go drool in anticipation.
- Rampage
kk, but I'd better not run out of saliva. ;) :D
-
Rampage's first shot uses the name I assume to be GTC Maelstrom in the escort list. This is a recycled name, as this was the name of the NTF cruiser that appeared in mission 10 of the main campaign.
Also in Rampage's middle shot, the bright solid blue and red colors look very tacky for Freespace.
Aside from those two minor quips, :jaw:
-
Brand new INF SCP screenshots: ...
Sid and I are working hard to bring you INF SCP as soon as possible. Don't ask questions; go drool in anticipation.
- Rampage
What !? People are still working on Inferno SCP ? Are you serious ? I thought for sure it was in the same category as Machina Terra, Scroll, and the TVWP.
-
This shouldn't sound mean but, well, the Oracle's textures suck (especially in contrast to INF:A). Hope this isn't the final version. Oh, and the Aetna looks like a bunny. :D
I thought for sure it was in the same category as Machina Terra, Scroll, and the TVWP.
Huh? Machina Terra is coming along very fine.
-
This shouldn't sound mean but, well, the Oracle's textures suck (especially in contrast to INF:A). Hope this isn't the final version. Oh, and the Aetna looks like a bunny. :D
I thought for sure it was in the same category as Machina Terra, Scroll, and the TVWP.
Huh? Machina Terra is coming along very fine.
It is ?
-
Looking at those screenshots, I got a question regarding the Ezechiel.
Default it has 8, but in Inferno SCP it uses four. What about the four lower gun points? Have they been converted to 1) missile launch barrels, 2) gunpoints simply omitted, or 3) the lower section of the gun pods has been remodeled to cover up the unused tubes or similar?
IMO the Ezechiel's design doesn't have enough secondary gunpoint positions available to make machinerockets a real 'joy' to use (e.g. R1's Hurricane rocket).
And horoscope for the wing names... :doubt: What if Shivans or rogue Vasudans appear? Would Shivans be given FS1-styled wing names, or...?
-
Also in Rampage's middle shot, the bright solid blue and red colors look very tacky for Freespace.
I'll second that. Red and blue running lights are ok, but those stripes are a little tacky and garish. They're just too bright.
-
...the way modern fighters have more machine guns and cannon than WWII fighters?
-
eh, they now have a single ~6 barrel, rapid fire Gatling / Vulcan cannon, instead of 4-8 single barrel machine guns / cannons. I think they use uranium depleted / HE / armour piercing rounds, too, depending on what they want.
PS You aught to see the F-22 open up.. I saw a clip on Google videos. It has a port that snaps open to fire, and after it stops, the port closes again. :cool:
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It is quite a sight to behold. Mind you, though, the proportion of total firepower provided by the cannon is much less than it once was. (Not that I'm making fun of its utility - I'm a sim junkie and recognize how vital that beautiful piece of equipment is.)
The point I was trying to make, though, is that number of gun mounts alone is not an indication of strength. There's much else to consider.
-
Why would Woo turn some of the Inferno fighters into puny fighters by taking away 4 gunmounts and now they have a pathetic 4? This isn't what Freespace 2 and Volition would do. This is the future so ships should be stronger now, not weaker.
More advanced doesent necessarily mean more. More gun mounts mean more space/maintenance and space. If you can replicate the capability of eight old mounts with just four new, then that is much more efficent. If you had a laser that was say 4x the power of the Kayser, then it likely requires 4x the power and 4x the cost of the Kayser. Thus mounting eight of them onto your fighter is not a good idea...unless you like having to wait for your energy to recover after every triggerpress :lol:
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Precisely. Farther into the future, figure on more powerful weapons, so that the fighters don't need as many of them to do the same job.
-
(http://www.hsref.org/dump/yalishot.jpg)
Model by: Mikhael
Oh yeah, anyone know a plugin like trueView but for truespace6? I gotta finish this ship.
- Rampage
-
Wow...it looks like the Ancalagon, a Shivan superfighter I have intention to create once my modelling abilities are better.
How about the name?
truespace6 has trueview already implemented...or not?
-
Rampage...What is that?
It's...so...so...beautiful... *Sob*
-
(http://www.hsref.org/dump/yali1.jpg)
(http://www.hsref.org/dump/yali2.jpg)
Although lacking the capability to launch warheads, the SB Yali makes up for it with its twin anti-cruiser beam cannons. Although the bomber has a relatively weak hull, it has a tough shield and good maneuverability. Interceptor pilots are advised to deal with any Yali threat before their beam weapons reach firing range.
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When will you release it???
I want that even more than when I first saw the Azeas...
Oh, and is it player-flyable?
*Tyrian really hopes it is...*
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When will you release it???
It will be featured in INF SCP.
Oh, and is it player-flyable?
Idealistically, no.
-
Inferno SCP on the road again!!!! :D
-
Inferno SCP on the road again!!!! :D
@ Inf Team: $MessageNew: XSTR("Good. Now the afterburner. [$tab$] Engage your afterburner.", -1)
:lol:
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IIRC he always was. He gave INF the SF Mantis. BTW, I heard Rampage got a job but his son took over. Who is talking now?
-
No he wasn't until this week.
-
Woo is right. I've always helped out here and there and contributed models to INF (Mantis, Incubus, Aetna, etc.) but haven't been able to fully commit to INF until about over a week ago mainly b/c of time constraints. Now that I have more time, I should be able to help out more.
Expect another Shivan ship in the likeness of the Yali from me very soon...
-
BTW, is that Shivan weapon in Inferno?
-
(http://www.hsref.org/dump/nagastd.jpg)
SF Naga. Will post in-game shots once model is finalized.
And yes - - - the Yali was firing INF SCP weapons. ;7
-
Naga... Dragon...
Hmm. :nervous:
-
*applause*
-
Can you make some of the other Shivan fighters use those maps? They're way better than the Harpy's old ones IMO.
-
I like the Harpy as it is.
-
(http://www.hsref.org/dump/nagastd.jpg)
SF Naga. Will post in-game shots once model is finalized.
And yes - - - the Yali was firing INF SCP weapons. ;7
Next model in the Manticore -> Arsteroth line?
-
I like the Harpy as it is.
I agree.
-
[stupidannoyingbrat]Less talk, more Eyecandy. :P[/stupidannoyingbrat]
-
Become a texturer.
-
As promised - SF Naga:
(http://www.hsref.org/dump/naga1.jpg)
(http://www.hsref.org/dump/naga2.jpg)
(http://www.hsref.org/dump/naga3.jpg)
- Rampage
-
Does are inf:SCP shivan ships?
or they are upcoming additional archive ships?
Speaking of archive ships, Woo any progress with SOC fighters pack?
-
Speaking of archive ships, Woo any progress with SOC fighters pack?
I won't be touching those again until after the main release, it's too much hassle to redo them several times when we keep changing things and I have to update them so that they fit in again.
-
Does are inf:SCP shivan ships?
or they are upcoming additional archive ships?
Yes - they're INF SCP Shivan fighters.
-
i really like the texturing, very Shivan and very good
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I like the texturing better than the Harpy's.
-
Also, the Naga looks very good but I thought glowpoints were a terran thing.
Those are thrusters. For some reason Lightspeed's thruster bitmaps aren't showing.
-
@High Max: yup, I noticed my mistake. I was a bit drunk when I wrote that :D
-
Also, the Naga looks very good but I thought glowpoints were a terran thing.
Those are thrusters. For some reason Lightspeed's thruster bitmaps aren't showing.
The Shivan ones look crap and so are disabled.
-
Oh, and is it player-flyable?
While I was playing around with the SCP I found that any ship can be 'flown.' Meaning that it can be flown in the actual game, fire weapons, etc. The way to do it is to use the change-ship-class event. This should make the player's ship anything you want. However, this is a limited ability and you can't do much else except for fly around and shoot, and it won't appear in the load out screen.
-
You can add also the "player_ship" flag in the ships.tbl to have it always flyable. :p
Just remember to add the "player allowed" flag to weapons.tbl to make available for loadout also shivvy weaponry.
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No. Adding "player_ship" won't let you do the loadout either, so it would essentially be no different anyway.
-
There's still docking and some weapons hoohah... :doubt:
...but then again there's always the cheats. :blah:
-
There's still docking and some weapons hoohah... :doubt:
You'd get the default loadouts of the fighter you choose. (ie. Gorgon would get you Abishai, Glaberzu, Gargolath and Moloth).
-
Only for INFA, Gorgon has the Abbadoth instead of the Gargolath otherwise.
-
Is the Abbadoth long range too? The Gargolath, IMO, is only good against long range targets. Short range it can't hit anything slower than a bomber.
-
Abbadoth = Tornado
Gargolath = Trebuchet
More or less...
-
More.
16001...
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(http://inferno.hard-light.net/HTLRyujin.jpg)
Another high poly model almost complete. Thanks to Raven2001 for donating the mesh and Freespaceking for the final updated EA maps :)
-
Hail Mary!
What about the Ryujin? Will that be HPified?
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:wtf: That is the Ryujin. Though I am using the Tereus table entry in INFA to test it, hence the blue engines and only a few rotated turrets.
-
Tereus, in that case.
It's quite hard to compare the Tereus and Ryujin. I think the Ryujin can be distinguished from that little section running thru the middle.
-
If you mistake a Ryujin for a Tereus in INFSCP you won't last long believe me :D
-
At least it can't disable my jump drive... Just vaporize me, that's all.
-
You won't get much of a chance to jump :)
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Well if you're Alpha 1.... Of course you can. ;)
Anyway, 'nother question. I heard the Raguel was being replaced by the Gania or something similar (from STease2.jpg). Is this true?
About the Icanus. Does it have the ability to disable jump drives of ships it doesn't destroy in one hit?
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There is a new Raguel model as well as the Gania.
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That's good to hear. :)
Also, can we have some comparison shots of the Ravana and the new Iblis?
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Not right now, since there's a HTL Ravana now a HTL Iblis is on my to do list. As well as the other HTL models I need to complete.
-
Ohhh.... HTL Iblis hey... ;7
-
HTL...with a different design. The other was good-it appeared like a gigantic war machine, but was oddly shaped and low-poly.
I like the HTL Ravana idea...wow...
-
wow its been 3 months without a reply :eek:
its just curiousity but can 1 of you guys send some new eyecandy? ;7
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We can't... We Are Working For You, Or At Least, We Are Supposed To.TM
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wow its been 3 months without a reply :eek:
its just curiousity but can 1 of you guys send some new eyecandy? ;7
There's some pics in the status thread.
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Rampage said he'd post development pics in the Status thread instead of here
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Nice. If only we could find that
slave site *volunteering* to host a great model like that.
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SJD Sathanas was a tiny triangle that was there so that :v: could create the illusion of sensor blips and the nine Sathani in 'Into the Lions Den' (more commonly known as "DIVE! DIVE! DIVE! HIT YOUR BURNERS, PILOT!!!").
u must change this in fred ;7 ( if you have an good pc offcourse)
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http://inferno.hard-light.net/Screens/shipyard04.jpg
:D i use this one as wallpaper :D
but now ontopic
is that in thefront a orion?
btw this all looks so promising :D
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'snot an Orion, it's an EA small-scale carrier, the EACa Auriga.
-
btw
that installation/space station
will that also be in INF SCP ? :D
sorry but im just damn interested in the ships and stuff of the EA they are just beautifull! :nod:
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Yeah that'll be in there.
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IIRC, you won't release any models at all as independent?
You will all bundle then in INF, so the onyl way to get them is to wait for INF to be released and download the whole thing?
(why does this remind me of Micro$oft and IE ??) :doubt:
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C'mon Woo, Eyecandy? *taps foot impatiently*
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We decided that it was time for these to be released. These shots are a year or so old now and are dev pics of a basic version.
The improved SSJ Gigas:
(http://inferno.hard-light.net/Screens/GigasR4-2.jpg)
(http://inferno.hard-light.net/Screens/GigasR4-3.jpg)
(http://inferno.hard-light.net/Screens/GigasR4-4.jpg)
(http://inferno.hard-light.net/Screens/GigasR4-5.jpg)
(http://inferno.hard-light.net/Screens/GigasR4-6.jpg)
More up to date screens to come later
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Cool. :eek:
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So it's a cross between the Ravana and Rakshasa?
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that looks like a huge mutated rakshasa, which is good :D
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:eek2:
Very nice. I've been waiting to see what that thing looks like now... and you're right it does look much more Shivan in this iteration. :yes:
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Uuu...Shivanz :eek:...WE all LOVE new shivan modelz... :D
Say, planing on releasing some of the fine shivan fighters/bombers?
-
Oooooooooooooooooooooooooooooohhhhhhhhhhhh....
Cooooooooooooooooooooolllllllllllllllll... :eek2:
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Uuu...Shivanz :eek:...WE all LOVE new shivan modelz... :D
Say, planing on releasing some of the fine shivan fighters/bombers?
Which ones? We only have a few unique ones not already released.
Capships we have lots of unique Shivan ones...
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Which ones? We only have a few unique ones not already released.
HAH! I can name a few:
Danta, Andra, Incubus, Mantis, Ojas, the reskinned Vindhy.
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The Ojas is in INFA
The Danta and Andra are INFSCP only
The Vindhyachal is just a reskin
-
So what secret Shivan capships are there? The only ones I can think of are the Xerxes, the Ghania, Lilith, Scylla(?), new Iblis, the Yama, Amritaya, new [sexay] Gigas, Vidhyadhar and the Gargant.
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We have
SFr Iksura
SC Lilith
SC Gania
SC Raguel
SCv Bryn
SFg Andhaka
SD Yama
SD Iblis
SJ Amritaya
SSJ Gigas
Which are unique to this INF release
-
Well the Iksura and Lilith will come out with INFASA if we get it done in time.
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Well the Lilith in INFSA has the FS1 turret count, the INFSCP one has more turrets and a different layout.
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Ah. Cool.
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The new Gigas is far better than expected :yes:
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Uuu...Shivanz :eek:...WE all LOVE new shivan modelz... :D
Say, planing on releasing some of the fine shivan fighters/bombers?
Which ones? We only have a few unique ones not already released.
Capships we have lots of unique Shivan ones...
Released? Where's the links*? I didn't see nuttin!
*fror jsut the ships. Not the whole friggin INF.vp
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We also inherited the SF Naga and the SB Yali from the now defunct 158th. Search the forum for pictures. :D
Rampage
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*fror jsut the ships. Not the whole friggin INF.vp
STFU.
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You can download ship packs separately from the site (http://inferno.hard-light.net/R1.htm).
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goddamn fileplanet...im not gonna pay money to download some friggin shivans!
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You can download the Shivans without paying, takashi.
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Hey, takashi may be a proper noun but it doesn't take a CAPITAL letter.
-
Back on topic...
goddamn fileplanet...im not gonna pay money to download some friggin shivans!
Check. You can DL files for free, just check. :)
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You can download the Shivans without paying, takashi.
whatever, takasnail.
@mobius: thanks...wouldnt have noticed that without your help.
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@mobius: thanks...wouldnt have noticed that without your help.
I simply don't pay attention on prejudices. And I learned from karajormaTM that I should help my forumites. :)
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Hey, takashi may be a proper noun but it doesn't take a CAPITAL letter.
I suppose he doesn't deserve a capital letter then. :D
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You can download the Shivans without paying, takashi.
whatever, takasnail.
@mobius: thanks...wouldnt have noticed that without your help.
Yes, but we all know that Snail isn't you, because you are! (he acts like it sometimes, though!)
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You're making enemies out of all of the wrong people, cole. You better watch you back.
-
don't mess with my snail, m'kay?
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You're making enemies out of all of the wrong people, cole. You better watch you back.
I backed you up! If you didn't read the fine print
-
...Or you'll end up like Alpha 39er in the ROFL thread in my sig.
-
are there shots of HTL SD Kismat and SD Ilbis (or and other shivan ship SD or SSD size) around?
-
There's a HTL Kismat?
-
There's a HTL Kismat?
dunno if you scrapped it since INFR1 -- it was in INFR1 and I'm the last one to keep up with INF news... I just loot it for models from time to time
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I don't think there's a htl kismat.
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I don't think there's a htl kismat.
what replaces it then?
EDIT: found a list of the shivan caps in INFSCP a few pages back
is there any preview on SCv Bryn, SD Yama, SD Iblis (a better version of the INFR1 one?)?
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Byrn:
(http://img.photobucket.com/albums/v36/SadisticSid/infernoships/screen0041.jpg)
Yama:
(http://img.photobucket.com/albums/v36/SadisticSid/infernoships/screen0045.jpg)
I dunno where to get an Iblis shot, but it looks like a morphed Ravana with a Demon head IIRC.
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Yay your still using the byrn, i always loved that model, head reminded me of a dragon. Is the terran cruiser Bellaphron(sp) i think it was called still being used?
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Yay your still using the byrn, i always loved that model, head reminded me of a dragon. Is the terran cruiser Bellaphron(sp) i think it was called still being used?
ATM, AFAIK yes IIRC.
-
Byrn:
Yama:
I dunno where to get an Iblis shot, but it looks like a morphed Ravana with a Demon head IIRC.
any way I could get them for WotW? - after we kicked the SJ Sathanas out we are in the need of two more shivan vessels to replace it's firepower
-
No.
-
*Shivan Puppy Eyes*
Please?
I've got to get the WotW shivan fleet tied togehter soon since I need to go on with creating the Constructor ships
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1) Snail's not in the INF SCP. I'm not in that team, either. And Woomeister isn't going to release separate models;
2) I'm glad to notice that someone wants more Shivan firepower in battle. Expecially after reading some very stupid comments. (http://www.hard-light.net/forums/index.php/topic,48891.20.html)
-
Just because they have 80 Saths doesn't mean they have to have something bigger. The Saths could have been their ultimate fleet.
But I like to go with the theory that the Shivans have 1000 juggernauts, 300 super juggernauts and 10 Gargants... ;)
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Just because they have 80 Saths doesn't mean they have to have something bigger. The Saths could have been their ultimate fleet.
NOT HERE. This is the Inferno Forum!
But I like to go with the theory that the Shivans have 1000 juggernauts, 300 super juggernauts and 10 Gargants... ;)
How can their fleet be so poor? No way!
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100000 jugs, 30000 superjugs and 1000 Gargants then. p4wnsome. Not even the ******s could defeat them if they tried :D.
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Uh? According to you, they have nothing that exceeds Gargant specifications? :wtf:
-
100000 jugs, 30000 superjugs, 1000 Gargants and 100 OMGWTFBBQSALAD ships.
-
2) I'm glad to notice that someone wants more Shivan firepower in battle. Expecially after reading some very stupid comments. (http://www.hard-light.net/forums/index.php/topic,48891.20.html)
This is not only my preference (1st - the Sath looks like one fat bettle; 2nd - I like good space battles and I like to do them without über-ships) but the story of WotW demands a paradigma change in the shivan tactics...
I'll try to get Woomeister for a word - he has been helpful in the past
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I don't know....
Try to keep your "borrowing" secret or everyone will request models :blah:
-
I doubt Woo will give it to him.
And if he does, it's unfair, and Woo will have to give it to everyone.
-
Correct.
There are ships like Axem's Lamia which are free to use.
-
Try to keep your "borrowing" secret or everyone will request models :blah:
if we get a deal done I'll...
and INFSCP will be out faster than WotW I guess (with the luck we are having about the C.s)
(I would not need to borrow stuff there would someone coming to our aid :mad: :mad: --- I have searched for a modeller on various occasions and I didn't find anyone)
-
As I said, there are plenties of models like Axem's Lamia. They're a fine addition to the Shivan fleet.
The Lamia is a nice anti-fighter platform, for example...
-
The LamiaRed is pretty formidable too.
-
Where? Tell me where?
Here is the ships we have got for the shivans in WotW
(FS 2 fighters)
+ SF Gorgon
+ SF Familiar (tiny fagile looking interceptor - fighter beam deployment planed)
(FS 2 bombers)
(FS 2 cruisers)
+ SC Lamia (with steped up anti-cruiser abilities
SCv Moloch
SD Demon (Hemeroc variant; more hitpoints, better turret arment)
SD Ravana
SSD Lucifer (Aamon/Paktai variant; better turret arment)
SJ Tzulan (SCa Shiamak with different textures)
-bomber-, fighter- and cruiser-selection is complete-
-
Hemeroc? Aamon? Paktai? What are these variants?
-
I have never heard of them before.
-
Neither hast I.
-
What are these variants?
tbl-changes resulting in better weapons (and in the chase of the Hemeroc in better hitpoints)
they were named after the ships they will be used on
the Aamon was the Lucifer in the WotW-prologue
the Hemeroc is a SD Demon which travels with the Tzulan and defends it - although it needs little defense
the Paktai (actually the name is written with an i which has two dots on it) is a Lucifer which is the one-ship-advance-fleet of the Tzulan)
-
One moment, were these ships mentioned in a thread? Someone posted some basic schemes and asked for a modeller, right?
-
One moment, were these ships mentioned in a thread? Someone posted some basic schemes and asked for a modeller, right?
As first attempt to get a modeler I posted the basic concepts for the Tzulan before it became a SCa Shiamak (it was supposed to be a SSD at that time, looked very much like a ravana) and the SC Qwor-class cruiser (which at that time was supposed to be a mobile shield generator with little arament - now it was phrased out)
there were a lot useless comments of the ships design but no modeler ever took up the work - as result kzinti and I made some attempts to model but it resulted in two catastrophies
-
Talk with TrashMan. FRED for FOW and he will model for you :yes:
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Talk with TrashMan. FRED for FOW and he will model for you :yes:
look at the staff list of FOW3 in Skippy's Campaign list
I'm part of the story department but I cannot FRED for anyone but WotW or TBP now
-
Meh, I have a question for you, but it's eyecandy related.
Can we have a picture of the Ezechiel-C? Is it an Ezechiel with the black map?
-
Is it an Ezechiel with the black map?
Yup it's the 2nd map set that was included with it. Though I have the original high res versions of the maps.
-
Does it have any different stats than the Ezech, or is it just a reskin to make it look uniform around the other 2nd gen fighters?
-
It's got different gun mounts and stats. The C is based on Venom's original version while the regular Ezechiel is an INF customised one.
-
look at the staff list of FOW3 in Skippy's Campaign list
I'm part of the story department but I cannot FRED for anyone but WotW or TBP now
No need. Your help with the story is enough help allready (and a guarantee the story won't suck)...I got FREDers now ;)
I got a few ships to polish up, but I might have some time to do something for you tough.
-
I'm going to get interested Inferno again...
I want pictures of:
GTFg Neptune
GVSG Whateveritscalled
GVCa Rahotep
EAFB Scimitar
SF Jagati
SF Ashtur
SFg Andhaka
SJ Amritaya
Please?
oh, and +:
AI Cydonia
AFr Phaistos
AC 1
-
EAFB Scimitar
EAFB? Would that be as in fighter-bomber? I thought the Scimitar was a stealth bomber? Unless I'm thinking of something else?
-
It's a different model... THAT'S WHY I WANT A PICTURE!!! :eek2:
-
Yes show us... :nervous:
-
Yesyesyesyesyes... Show us!!!
-
Where do I download these things? Do the ship packs have different ships than the INFR1 download?
-
Where do I download these things? Do the ship packs have different ships than the INFR1 download?
Maybe they're not released yet? Ooooooohh!!? Wowwwwww what a find! :doubt:
If they were released, why the heck would I want pictures? :rolleyes:
-
'Cause you're Snail... Snail S. Bosch, and we all know what your middle name is.
-
I'm going to get interested Inferno again...
I want pictures of:
GTFg Neptune
GVSG Whateveritscalled
GVCa Rahotep
EAFB Scimitar
SF Jagati
SF Ashtur
SFg Andhaka
SJ Amritaya
Please?
oh, and +:
AI Cydonia
AFr Phaistos
AC 1
I still want these pictures :(
If you're too evil to show them, can you at least give a description of what they look like?
-
Hmm...
Happy birthday, Woomeister! :D
How long have you been working on Inferno now? :P
-
Happy birthday Woo.
Time sure flies, no kidding. :wtf:
-
There already is a thread for this...shut the frak up, I don't want another locked thread.
-
How long have you been working on Inferno now? :P
Since 2001
-
So...you grew up with Inferno :)
-
hehe......He has. I bet you might jsut be looking forward to the day you're done!
-
id like a gargant screenshot
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id like a gargant screenshot
Do an INF forum search for "Gargant" or the like.
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id like a gargant screenshot
http://www.hard-light.net/forums/index.php/topic,43041.msg885896/topicseen.html#msg885896
Look at the page.
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Sweet. Id love to do a series of missions against one of those monsters. In adittion to sentry guns - if they are still being used by the shivans, - i the player and allies have to fight fight their way through a fleet defence fleet.
In addition you are then menaced by a near infinite number of fighters/gunships (Slightly rearmed transports and freighters) in addition to the Gargants weapons. These have to be avoided whilst the beam turrets are destoyed to allow your cap ships to make a series of stafing runs. KKind of like the Death Star run, but Freespace style.
Does the gargant have subsystems and weapons? if it doesn't it should. the monsyer needs teeth.
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I'm not sure, but...the Gargant doesn't have an engine subsystem.
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What is this gargent everyones talking about? some uber dreadnaught 10x bigger than the gigas? O_o
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Sweet. Id love to do a series of missions against one of those monsters. In adittion to sentry guns - if they are still being used by the shivans, - i the player and allies have to fight fight their way through a fleet defence fleet.
In addition you are then menaced by a near infinite number of fighters/gunships (Slightly rearmed transports and freighters) in addition to the Gargants weapons. These have to be avoided whilst the beam turrets are destoyed to allow your cap ships to make a series of stafing runs. KKind of like the Death Star run, but Freespace style.
Does the gargant have subsystems and weapons? if it doesn't it should. the monsyer needs teeth.
Sentry guns are not used by Shivans, unless the change had been made but not made public. The Gargant is almost invulnerable to normal attacks. Any attempts to destroy it would naturally be scripted. The Gargant has no subsystems whatsoever. Cept for turrets.
What is this gargent everyones talking about? some uber dreadnaught 10x bigger than the gigas? O_o
It's 37.8km.
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I'd like to add that the SH Gargant is meant to be invincible, you can see some screenshots of a Gargant Vs. Icanus with the Icanus firing an USilv per second. The Gargant wins! :P
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As a famous Sci-fi captain once said: "Any ship can be destroyed"
Like him, i "dont believe in the idea of an undefeatable enemy."
He managed to destroy ships on 2 occasions when it was said to be impossible to do so with his current ship.
He also has a habbit for using nukes to solve intense situations.
Care to guess who he is?
Anyway, it looks like ill be doing some extensive modding to the Garant. Id rather it be near invincible in that it would take a task-force several days to bring it down...than actually be invincible. Add a few subsystems. Give it few 100 billion hit points. Near invincible
you know what im saying I mean, the Lucifers shields could in theory have been bought down during FS1.
Just the GTA and PVN weapons were so weak that it would have taken several months of constant bombardment by a combined fleet to bring them down. and in that time the Lucy would have killed them all anyway
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Well obviously the Gargant isn't truly invincible: it just has super-tough armor (As I recall, the strongest Terran weapon: the Punisher Cannon (aka "USilv") does something like 1% damage to it per shot).
I'd always imagined Woo and the rest of the Inferno team would write up a plot in which the Gargant was destroyed or otherwise neutralized... but perhaps not in direct ship-to-ship combat, if you know what I mean.
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There's a discussion about it, "How they might destroy the Gargant?".
And who said that the Gargant must be destroyed? Everything can end with the victory of the Shivans. It happens in many campaigns.
All I can say is that the Gargant would be widely used if released.
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There's a discussion about it, "How they might destroy the Gargant?".
I thought that thread was locked?
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That thread is old, what did you expect? Do you want to recreate it? Do you want to post theories and strategies? Well...do it :P
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(As I recall, the strongest Terran weapon: the Punisher Cannon (aka "USilv") does something like 1% damage to it per shot).
It does .5% damage to it's turrets.
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That thread is old, what did you expect? Do you want to recreate it? Do you want to post theories and strategies? Well...do it :P
Oh hell no! I wouldn't want to reopen that!
I was just curious as to your word choice: "discussion" implies that the discussion is still active and on-going, rather than a locked thread. :p
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I was just curious as to your word choice: "discussion" implies that the discussion is still active and on-going, rather than a locked thread. :p
The Italian word for "thread" is "discussione". Feel free to create a thread about the Gargant if you have new theories. In General FreeSpace you can find many threads about the same things :)
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It does .5% damage to it's turrets.
I thought it did something like 0.17% damage to turrets... But my Inferno knowledge is failing me. :(
Give it few 100 billion hit points. Near invincible
100 billion is more than it has by default.
The Gargant is so powerful because of its armor table. The armor type assigned scales down normal firepower by something like 0.1. (So a weapon which does 1,000 damage does 100 damage, which is, needless to say, a lot.) Its own weapons cannot destroy it. :shaking:
you know what im saying I mean, the Lucifers shields could in theory have been bought down during FS1.
Just the GTA and PVN weapons were so weak that it would have taken several months of constant bombardment by a combined fleet to bring them down. and in that time the Lucy would have killed them all anyway
Wrong, wrong, wrong, wrong and guess what? Wrong. The right answer: the Lucy's shields were invulnerable to all weaponry no matter how powerful they were. Or else the GTA and PVN would just have sortied all their Ursa and Amun bombers and pummeled the Lucy into oblivion.
Well obviously the Gargant isn't truly invincible: it just has super-tough armor
Apparently, if you destroy it, Woo makes the game trigger a supernova and uses never-warp on you. :P
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It does .5% damage to it's turrets.
I thought it did something like 0.17% damage to turrets... But my Inferno knowledge is failing me. :(
I believe that it was you who said that it did .5%.
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Wrong, wrong, wrong, wrong and guess what? Wrong. The right answer: the Lucy's shields were invulnerable to all weaponry no matter how powerful they were. Or else the GTA and PVN would just have sortied all their Ursa and Amun bombers and pummeled the Lucy into oblivion.
Oh really? And the only reason they couldn't do that: the Lucy had a nasty habit of vaporizing anything large enough to look like a threat, and carried how many fighter wings? Not to mention, if the GTA / PVN started to mobilize anywheres near that much force, the Shivans would know and would show up at the most inopportune time and place. Their Destroyers (esp Demons) were nothing to sneeze at, either. Remember, as Alpha 1, you only get to see a minute slice of the action. The rest you have to infer from what little you are lucky enough to hear about during command briefings.
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Fine.
The Lucifer is easy to defeat if you have enough firepower. That's why it was able to defeat the GTA and PVN combined fleets while staying at 100% integrity all the time. :doubt:
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Notice Shivan fighters usually pulled off the same feat until the Avenger came out. :p
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There's General FreeSpace for discussions like this.
The Gargant is invincible. Should it appear in the main INF SCP campaign, it will never be destroyed. Not conventionally.
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Notice Shivan fighters usually pulled off the same feat until the Avenger came out. :p
Not if you rammed them. :P
(or used Furies and Disruptors, but the former is much more effective :P)
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Wrong, wrong, wrong, wrong and guess what? Wrong. The right answer: the Lucy's shields were invulnerable to all weaponry no matter how powerful they were. Or else the GTA and PVN would just have sortied all their Ursa and Amun bombers and pummeled the Lucy into oblivion.
Excuse me but i did say several months constant - by than i mean non-stop - for several months. Prehaps i should have said a year. and by fleet, i ment destroyers not bombers. The shields i agree are to strong for fighters or bombers to take down.
What i meant was that it would take a fleet of destroyers something like a mars year worth of constant bombardment without letting up to bring down the Lucy's shields. the only problem is that by that time Lucy would have blown them to oblivion or have escaped.
-Like it takes 12 fs2 orions a month of constant bombardment to bring the shields down by 1%- at that rate it takes 8 Earth years and 4 months to bring down the Lucy's shields. and it would take the same number of fs1 orion about 5 times as long.
You try maintaining a constant level of bombardment for that long - it cant be done. in order for the lucy to take that sort of punishment you would have to disale the lucy. and the only way to do that is with a bording party IT WORKS IN THOERY BUT NOT IN PRACTICE
AND CHECK MY ORIGINAL QUOTE - I DID ONLY SAY "IN THEORY"
In the case of the gargant then it would take a centuary of constant unrelenting bombardment to destroy it
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Oh, in that case I agree with you. I really have to learn to read soon. :P
You can give me a metaphorical smack in the face for this.
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:headz:
*Headz smack!*
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I demand eyecandy.
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∞ You demand eyecandy, I feel the smell of lock. ∞
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I demand eyecandy.
Fixed.
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∞ You demand eyecandy, I feel the smell of lock. ∞
I demand that you stop making F***ing annoying posts!
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Wrong, wrong, wrong, wrong and guess what? Wrong. The right answer: the Lucy's shields were invulnerable to all weaponry no matter how powerful they were. Or else the GTA and PVN would just have sortied all their Ursa and Amun bombers and pummeled the Lucy into oblivion.
Oh really? And the only reason they couldn't do that: the Lucy had a nasty habit of vaporizing anything large enough to look like a threat, and carried how many fighter wings? Not to mention, if the GTA / PVN started to mobilize anywheres near that much force, the Shivans would know and would show up at the most inopportune time and place. Their Destroyers (esp Demons) were nothing to sneeze at, either. Remember, as Alpha 1, you only get to see a minute slice of the action. The rest you have to infer from what little you are lucky enough to hear about during command briefings.
Bombers are useless against shielded targets. A shielded cap could shrug off hundreds of bombs, but a beam cannon would be far more effective. Remember that Terran Command was utterly confident that the Colossus could destroy Lucifer-class ships. A Harbinger does 32 damage to shields. If the Lucfer had 100,000 shield points, all the Ursas in the Terran fleet wouldn't be worth a damn.
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Um Woolie? Snail and I already settled this debate
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For Pluto defintely pressure. There's a reason why they use mostly upgraded versions of old tech
(http://inferno.hard-light.net/INFA2Fighters.jpg)
The final groupings
Hey, are you guys still using this shipset? ;7
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Whoa. Three of those I don't recognize at all.
1 and 2) the two to the right of the Peregrine
3) the one just to the left of the Medusa
Also, where's the Aphaea?
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Aetna? Leda?
That third one I'm not sure, already I get confused with the Apollyon and the Callisto... but from the released INFA it doesn't seem to appear there...
:nervous:
Anyways, what's with that funny thing on the back of the Aetna's (:nervous:) left wing? Some bug, or was that bomber not intended to be symmetrical? It looks a bit... off... with that IMO... :nervous:
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1 and 2) the two to the right of the Peregrine
You should know! They are in the shiplisting! ;)
Well the smaller one is the Aetna, and the big one is the Leda.
3) the one just to the left of the Medusa
That's the high-poly Apollyon (renamed Geryon, Plutonian bomber).
Aetna? Leda?
Right you are!
That third one I'm not sure, already I get confused with the Apollyon and the Callisto... but from the released INFA it doesn't seem to appear there...
Callisto has only two primary guns under the cockpit, the Apollyon has three on each of the wings (six in total).
Anyways, what's with that funny thing on the back of the Aetna's (:nervous:) left wing? Some bug, or was that bomber not intended to be symmetrical? It looks a bit... off... with that IMO... :nervous:
It's just the angle that makes it dodgy, it actually a vertical wing.
Hey, are you guys still using this shipset? ;7
Kind of.
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Hey, are you guys still using this shipset? ;7
Kind of.
Can we have any finished ships you're NOT going to use? Wouldn't you like to see your creations be loved?
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Can we have any finished ships you're NOT going to use? Wouldn't you like to see your creations be loved?
The ones that aren't used anymore are already released.
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:confused: Were?
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:confused: Were?
I'm sorry, what do you mean?
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Where are they downloadable?
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They're in INFA.
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Ah, ok. Ah well. INFASA is gonna come out this summer, right? Might as well learn patience now.
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Ah, ok. Ah well. INFASA is gonna come out this summer, right? Might as well learn patience now.
As long as no one says that Inferno sucks again. :rolleyes:
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Who said that? :mad2:
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Quite a few people recently. There were 3 threads hijacked for that purpose.
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Quite a few people recently. There were 3 threads hijacked for that purpose.
:nervous: That was partially my fault. What I was really saying is that I was disappointed with INF R1. I didn't know at the time how long ago it was made and what qualities were valued in a mod at that time. I have just been spoiled by campaigns like Blue Planet and the MediaVPs. I have faith in the Inferno team that INF SCP and INFASA will be better.
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Blue Planet was released in 2008. INFR1 was released five years prior.
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Blue Planet was released in 2008. INFR1 was released five years prior.
I know that. That's what I was saying ... that I wasn't aware how old INF R1 was.
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I think people who think INFR1 sucks should play "Nemesis" again. What a completely mind-blowing mission, especially for retail. Holy. ****.
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I think people who think INFR1 sucks should play "Nemesis" again. What a completely mind-blowing mission, especially for retail. Holy. ****.
That was probably one of the better missions in R1. I have just a couple of small complaints about it.
The bomber waves got a little boring after a while
If I saved enough snipers, I was able to destroy one of the Nemesis's beam turrets before it jumped. But when it re-appeared, the turret was intact. Just something for people to keep in mind in the future.
And why can't I embed a list in a spoiler?
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Yep. Best most compex mission i have come across. When i completed it, rathewr than proceeding to the next mission, I replayed it again and again.
I did the same fore the final Combat mission Campaign 4 of Sol A history.
What can i say? I love "Definitive". BTW can one of you guys send me ALL the borg Boss tracks from Elite Force II, not just the ones that were used to make Definitive?
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If I saved enough snipers, I was able to destroy one of the Nemesis's beam turrets before it jumped. But when it re-appeared, the turret was intact. Just something for people to keep in mind in the future.
That is because the Nemesis that jumps out and the Nemesis that jumps in afterward are technically two different ships (there's an invisible extra character in the second's name). Now I suppose with some tricky variable work it might be possible to base the second ship's stats off of the first, but I don't know, as I've never tried.
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If I saved enough snipers, I was able to destroy one of the Nemesis's beam turrets before it jumped. But when it re-appeared, the turret was intact. Just something for people to keep in mind in the future.
That is because the Nemesis that jumps out and the Nemesis that jumps in afterward are technically two different ships (there's an invisible extra character in the second's name). Now I suppose with some tricky variable work it might be possible to base the second ship's stats off of the first, but I don't know, as I've never tried.
I know why it happens, I was just complaining about it :nervous:
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I gotta admit, R1 was full of fun stuff. I found the storyline disappointing, with the steady succession of increasingly large ships destroying each other and the extreme brevity of the GTVA-EA war, but it made me say 'wow' more than almost any other campaign.
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The Icanus is BBWIlliant, and the Nemesis made the first nano-jump i'd seen.
INFR1 = :yes:
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The Icanus is BBWIlliant
The Icanus is a fat chick? :wtf:
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Icanus is unrealistic. I fail to see how the EA, who's largest ship is the Nemesis (bar the Icanus itself) could create something that large while the GTVA, who had a lot more resources, were unable to.
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EA is motivated. Plus GTVA is still recovering from second shivan war. Plus we're bogged down by Vasudans, who can't do S***
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Play the JADs and you'll notice that Vasudans are the ones who can actually do something.
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EA is motivated. Plus GTVA is still recovering from second shivan war. Plus we're bogged down by Vasudans, who can't do S***
Canonically, the Vasudan economy is far stronger than the Terran economy, and they, at least, don't seem to make a habit of costly civil wars in the FS2 era.
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EA is motivated. Plus GTVA is still recovering from second shivan war. Plus we're bogged down by Vasudans, who can't do S***
Motivated by what, exactly? The GTVA may be recovering from a war, but the EA was still fighting one (with our Jupiter Folk). Instead of making combat capable ships that could defend you now, they went and made a big fat super juggernaut that's going to take decades to complete and won't be defending them from anyone or anything within the next century.
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Maybe they did it in stages.
1) Build a honking great big gun in orbit to protect Earth from big nasty things (or to turn upon the planet if need be)
2) Build an engine for it so that it can fly around to other planets and "protect" them
3) Build a reactor to power it so that it can fire multiple times without needing a huge recharge in between
4) Incorporate it into a ship design to further increase its versatility
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This discussion is good for INFA2 ideas. :)
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Also, you're all forgetting two major factor - the Corporations and the Buget
1) From my understanding GTVA had many corps. all fighting for the big contracts and at the same time watching their profits. Now i imagine that the loss of the Colossus may have hit them hard so, they are cutting potential losses by avoiding an Icanus scale project.
the EA, from what i could tell, the military owns the corporations (so they are sjust shells) or has no corporations at all. Anything done is done directly.
2) The Budget: Sure a great deal must go into the GTVA millitary, what with the shivan threat, but after Capella, a very great deal must have gone into humanitarian/Vasuditarian aid.
The EA on the other hand would pour two thirds of the buget on military. And since the EA is an Earth Supremasist government, they would spend most of the rest looking after Earth naturals - i count that as Earth, Moon and intermediat colonies - while those born on the other planets/colonies would be treated as second class citizens.
Also, since there would be a smaller population to look after in Sol, they could afford to spend more on the military.
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1) From my understanding GTVA had many corps. all fighting for the big contracts and at the same time watching their profits. Now i imagine that the loss of the Colossus may have hit them hard so, they are cutting potential losses by avoiding an Icanus scale project.
the EA, from what i could tell, the military owns the corporations (so they are sjust shells) or has no corporations at all. Anything done is done directly.
Well the Colossus couldn't have been that much of a hit since they went and created a few more Warlocks and scores of other ships anyway. Besides, the Colossus was more than 30 years ago. As for the EA, I would directly respond to your point but that would be using my knowledge of INFA2, so I'll try to avoid spoilers in this situation.
2) The Budget: Sure a great deal must go into the GTVA millitary, what with the shivan threat, but after Capella, a very great deal must have gone into humanitarian/Vasuditarian aid.
Vasudanitarian... :lol:
Anyway, there were not so many casualties in Capella in comparison to Sol. Sol has fought 3 wars in the time the GTVA fought only one - The Intial War, the Mars - Earth war, and the EA - JC war. And remember, this is only one system: Wars are much shorter, but far costlier (The Martian Uprising and Earth - Mars War last less than a month each). The GTVA may have fought a war, but the EA is still fighting one. In this case, there would be a lot more humanitarian (but not Vasudanitarian :P) aid.
The EA on the other hand would pour two thirds of the buget on military. And since the EA is an Earth Supremasist government, they would spend most of the rest looking after Earth naturals - i count that as Earth, Moon and intermediat colonies - while those born on the other planets/colonies would be treated as second class citizens.
And the EA is not a Earth supremacist government. The EA was formed because Earth and Mars had beaten the crap out of each other, but needed to team up to kill off the Jovians. It's kind of obvious if you play Inferno Alliance more than once. You are wrong that the Earthers are the only people who matter, the Martians would too; if they were second class they would not have teamed up with the Earthers.
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I don't like the word "Earthers", but it still sounds better than "Earthlings" ;)
I think that Darius' explanation has the most merit to it, and I remember seeing a sort of standalone Aurora cannon space station thingy elsewhere in this thread.
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I think that Darius' explanation has the most merit to it, and I remember seeing a sort of standalone Aurora cannon space station thingy elsewhere in this thread.
No, it's called the Punisher.
Besides, me and Mobius are trying to get some good ideas to make the creation of the Icanus really badass and more plausible in INFA2.
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Emergency anti-asteroid weapon, meant to destroy small planetoids that had been redirected by dissident elements onto collision courses with Earth or other critical worlds?
Then, erm, tuned?
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How about some new eyecandy on the new eyecandy thread.
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Emergency anti-asteroid weapon, meant to destroy small planetoids that had been redirected by dissident elements onto collision courses with Earth or other critical worlds?
No, emergency anti-Jovian weapon, meant to destroy small destroyers that had been redirected by annoying admirals onto collisions courses with Earth or other critical worlds.
How about some new eyecandy on the new eyecandy thread.
This is the Inferno Night Cafe. Do you really think a thread will serve its original purpose?
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I was just about to say that.
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Snail,
When i made my post, the general discussion seemed to be about INF: R1.
So, i was using Sol: A History as a basis. According to just about everything in that campaign, the Earth Alliance IS Earth Supremist. Just look at the dialogue between the Nemesis and the Jovian Flagship.
Judging by the Nemesis, Icanus, Telemus and Lindos, The EA are fans of the Tarkin Doctrine (see my signature). That fits with the "Earth First, Colonies must dance to the Needs of the Earth" attitude.
Lindos = Imperial Class Star destroyer
Nemesis = Super Class SD - the executor
Telemus = Eclipse Class Star Destroyer
Icanus = Death Star/Sun Crusher/World Devestator
The GTVA also has a vastly bigger population than Sol, so resources have to be spread accoridngly. With a smaller population and the Earth first attitude, the EA can afford to spend more on the military.
Also, at the end of the 3 wars after the initial rebellion, A lot of Sol's population is dead (mostly those from the Colonies). So even less people to spend money on, thus more money to the millitary.
Ive not yet played INF:A - unfortunatly - ive not gotten to it in the campaigns im going through. So my arguments are based on the R1 universe
Im sure that when i get to INFA and INF SCP ill see the difference
Vasuditarian? many Vasudans killed by NTF
I agree with Darius Scenario for the actual construction
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When i made my post, the general discussion seemed to be about INF: R1.
Which is redundant.
So, i was using Sol: A History as a basis. According to just about everything in that campaign, the Earth Alliance IS Earth Supremist. Just look at the dialogue between the Nemesis and the Jovian Flagship.
Well, Sol A History shouldn't be used here since it's not inf-canon, or canon to anything 'cept Blaise Russel's universe. You're treating SAH as inf-canon; it is not, it is sub-inf-canon. INFA is inf-canon. So the EA is not entirely centered on Earth, it is centered around Earth and Mars.
The GTVA also has a vastly bigger population than Sol, so resources have to be spread accoridngly.
Yes, but they also have a vastly bigger resource pool to draw from.
I agree with Darius Scenario for the actual construction
Yes, Darius' thoughts are basically exactly how it was built, though many components for a large destroyer like the Icanus were drawn up long before the GTA was cut off (before the Great War, even).
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Okay in which case i conceed to you're statements
I still blike the Blaise Russels Earth Supremist EA better though.
Here's my thoughs on the Icanus.
Id say the Icanus was originally a "Maximum Battleship". This was an idea proposed by US Senator Benjamin "Pitchfork Ben" Tillman in 1916. Fed up with the Navy requesting funding for bigger and bigger warships, Tillman requested they built the "maximum battleship" Basically the Navy skips all intermediate designs and goes straight to end-product ; the largest size battleship it can actually use. Though none were ever built, the design sketches have influended the design of nearly every Battleship built since then.
It say the main body of the Icanus was originally designed to be the space-based version "Maximum Battleship". But for whatever reason ,the plans were shelved.
The Punisher Beam cannon, was built to destroy Lucifers by firing uses of beam weapons capable of overwhelming the Lucy's shields. However, it was found to be two vulnerable to attack on its own. When trying to find a way to avoid this, someone dug up these old plans for the Space "Maximum Battleship" and realised that it was the perfect mount for the Punisher.
With a little jiggery-pokery, this and Darius' Thoughts can be made compatible
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It say the main body of the Icanus was originally designed to be the space-based version "Maximum Battleship". But for whatever reason ,the plans were shelved.
The Punisher Beam cannon, was built to destroy Lucifers by firing uses of beam weapons capable of overwhelming the Lucy's shields. However, it was found to be two vulnerable to attack on its own. When trying to find a way to avoid this, someone dug up these old plans for the Space "Maximum Battleship" and realised that it was the perfect mount for the Punisher.
That fits in with how the Icanus was designed before the TV war.
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So, for that shipset (look at one page ago), is it going to be in INFASA, or do we have to wait for INFA2?
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I think that Darius' explanation has the most merit to it, and I remember seeing a sort of standalone Aurora cannon space station thingy elsewhere in this thread.
No, it's called the Punisher.
Besides, me and Mobius are trying to get some good ideas to make the creation of the Icanus really badass and more plausible in INFA2.
There's something unexpectable and cool in the works about the Icanus :nod:
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We both agree that we're going to do something badass.
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:nod:
There's going to be one hell of an explanation ;7
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Heh... is the icanus being HTLed?
And could someone please answer my question
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There already is an upgrade of it...
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And could someone please answer my question
About the shipset? Yes, some of it is included in the next release, some of it will have to wait 'till INFA2. :P
Heh... is the icanus being HTLed?
There is an upgrade, but I'm not sure what's happened to it.
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Heh... is the icanus being HTLed?
No, as INF hasn't had any model staff for about 2 years
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Waddabout Aldo modeldump?
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There is an HTL ship in there similar to the icanus, but I never got round to mapping it and it does have a different design to the current one.
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Will the HTL EA ships be in INFASA? (the group on the left side of the picture)
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I think so.
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Any EA ships that we plan to use in the future, if they have a high poly model, will be the ones used in INFASA.
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Heh... is the icanus being HTLed?
No, as INF hasn't had any model staff for about 2 years
I'm working hard to learn how to model, you may have someone interested in a month or two.
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I can sort of model, but my skills are still a bit mediocre. If you really want to see it, a link will be posted in my sig in a minute. Most of it is old stuff though.
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Just a note that there is about 140 ships to HTL, so it wouldn't be an easy job :D
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I can sort of model, but my skills are still a bit mediocre. If you really want to see it, a link will be posted in my sig in a minute. Most of it is old stuff though.
Are you kidding? :eek2: That stuff is pretty good, i'd kill to see it in-game.
That huge bomber thing next to the boanerges is a much better ursa replacement than INFSCP's one.
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Agreed, the Ursa Mk 2 model was made in like 2004 or something. :wtf:
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Well most of the INF models are from 2001-2004
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Why not update some of the fighters and bombers with the publically availible stuff?
And really, blowfish, you should finish those models and upload them. You'd be doing a serious service to the community.
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Because our fighters/bombers are for specific uses, it would be difficult now to mishmash from other available ships, make sure they look like they belong in the same fleet and are of the same level of quality, and don't break balance with out current weapon systems and existing ships.
-
The same problem seems to affect both INFA2 and INF SCP.
-
Well not really. Jovian ship designs aren't finalised at this point, only the EA ones are.
-
And there's something Jovian in the later EA fleet...oh...
-
Well, I can make new ships (or upgrade old ships, provided they are in the right file format), particularly blocky designs with lots of 90° angles, but the trouble is getting me to finish anything.
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Inferno needs cool stuff. I suggest to keep learning how to model ;)
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Okay, then. First things first, upgrade this ***** (attached).
Can someone convert it to the correct file format for our blowfish (it's in .pof right now. What do you need it in?)
[attachment deleted by ninja]
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(it's in .pof right now. What do you need it in?)
(preferably) textured 3ds. Or anything else SketchUp can import.
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I think you would have better luck doing it from scratch. The version I supplied is even older than the one in INF SCP. Just use the model as a reference.
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Remember what I was saying about sub-retail quality? :nervous: And are the weird bridge and the angled fighterbay really necessary?
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Remember what I was saying about sub-retail quality? :nervous: And are the weird bridge and the angled fighterbay really necessary?
This was dropped from INFR1 because it sucked. For some unexplainable reason Woomeister decided to put something that was crap into INFSCP. ;)
I never liked this model and another one called the Leneaus (better known as the Sagittarius from TVWP). A few others (Petbe, Apis, Pakhet) are also horrible. Quite a few Vasudan ships as well.
-
Can ANYONE get vassy ships right?
-
StratComm and TrashMan have come close.
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Was it Strattcomm that did the Hedetet? That one is pretty decent.
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Stratcomm's Hedetet? Yup, sounds awfully familiar. I guess it was him.
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Though fine that ship needs improvement...it should match the Hatshepsut in "Vasudaness".
-
TrashMan redid the Hedetet. I have to admit his upgrade looks pretty cool.
-
TrashMan redid the Hedetet. I have to admit his upgrade looks pretty cool.
IMO they are kind of meh.
-
StratComm and TrashMan have come close.
Sesq, Aldo, and Galemp have also done very good Vasudan ships, and the Hedetet is supposed to be more brutish than the Hatshepsut, according to the tech description.
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I can't believe I'm actually doing this
[attachment deleted by ninja]
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AWESOME! :bow:
Maybe you should make that thing on the right side of the shot be fitted with an Icanus style beam?
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Oh god no...no punisher cannon...
And blowfish, nice model. You might want to try making the antenna like the ones on the HTL Orion :P Those are on of the reasons it's sexy. (just a suggestion).
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Maybe you should make that thing on the right side of the shot be fitted with an Icanus style beam?
Its symmetrical now, no big beam on the side.
And blowfish, nice model. You might want to try making the antenna like the ones on the HTL Orion :P Those are on of the reasons it's sexy. (just a suggestion).
I haven't gotten to that section yet, but I was planning something like that (it took me forever just to get the model into a workable condition).
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Can we get a shot of the Shivan fighter that goes like over 9000 m/s?
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There's only one fighter I've seen that even goes a third of that speed and that was Nuke's Charlatan-class, with full afterburner.
Such a speed is absolutely ridiculous in FS (although I will admit it was hilarious flying a Charlatan and escaping danger by a half-second afterburner burn... by the same token fighting a Charlatan was frustrating as hell for the same reason).
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Can we get a shot of the Shivan fighter that goes like over 9000 m/s?
It's in the OTT modelpack.
And blowfish, I love you.
-
Blowfish upgraded Galatea looks like an EA light carrier candidate - it's already similar to EA Tereus or Riujin (damn hard name).
Maybe it could be put in INFA2 as Jovian ship that would be later incorprated to EA navy (in INF SCP times)..
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Uhh no, Blowfish's ship is a redone GTVA carrier-type destroyer. (like a Hecate-Orion bastard)
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its spelled ryujin.
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I can't believe I'm actually doing this
:yes:
*cough* *cough*
-
I can't believe I'm actually doing this
:yes:
*wink* *wink*
-
:yes:
*cough* *cough*
:yes:
*wink* *wink*
:nervous: Is there something you guys aren't telling me?
-
:nod:
-
:nervous: Would you care to explain? :confused:
-
:rolleyes:
-
:nervous: Would you care to explain? :confused:
DO EEEEET!! DOO EEEET!!!!!
:rolleyes:
Not hellpinngggggg...
-
they're just messing with you, blowfish. you're doing great.
-
they're just messing with you, blowfish. you're doing great.
Yup.
Keep at it, man. Mobius will love you and hug you and call you George if you do this.
Oh, and BTW, a while ago I tried my own to make a HTL cabari in sketchup. It didn't really work (it's plagued with geometry errors, shortcuts, cheats and other stuff that would hinder an eventual conversion) but I guess it's worth a look, for inspiration at least.
[attachment deleted by ninja]
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The best way, I find, to avoid those kind of errors is to try not to produce them in the first place, and also to fix them as you go, rather than waiting until the end.
The model is coming along, but I would like some information on its armament before I start doing the turrets (also, what types of turrets are usually used for what in INFSCP).
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The model is coming along, but I would like some information on its armament before I start doing the turrets (also, what types of turrets are usually used for what in INFSCP).
Don't add turrets. INFSCP has their own turret style, all GTVA ships have a set of turrets, EA ships have their own set of turrets, etc. So just put dummy turrets or places where Woomeister can slap them onto.
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Uh, slight problem, we don't actually use the Cabari anymore...
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Ehh, what did you replace it with. :wtf:
Strat's Titan? :eek2:
Blowfish's can be used in any campaign, new models are always welcome.
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We didn't replace it.
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So the Terrans have no carrier-type destroyer? :wtf:
-
Nobody does
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i just want him to finish this:
(http://i274.photobucket.com/albums/jj251/blowfishpro/My%20Stuff/superheavybomber.jpg)
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Please use LVLSHOT tags, titan.
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uhhh... newb question: what are lvlshot tags? *sheepish*
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Lvlshotted
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uhhh... newb question: what are lvlshot tags? *sheepish*
[lvlshot]http://www.fictiousurl.it/a****inghugeimageprobablysomethinglike5000x2478plzlvlshotthis****.jpg[/lvlshot]
Squeezes huge images so that they don't conquer half the thread with their presence, like they would with the mere img tag.
-
Nobody does
You scrapped a Carrier-destroyer class only or did you scrapped all Carrier-destroyer Destroyers too?? What About Tereus Carrier-destroyer?? It's scrapped or reclassified - I wouldn't like it to be scrapped coz it's second EA-ish ship after Nemesis.
BTW what about EA Darkness corvetter - you you remodeled or replaced it? Coz that ship shape looks like from diffrend universe, not look like terran, more like shivan (sharp edges).
@Titan:
What is it?? Notus super bomber??
-
Tereus and Darkness remain unchanged
-
Doesn't the Darkness (and to a lesser extent, the Tereus) need a few more polies? (that is an understatement)
-
I would scrap the darkness altogether... :doubt:
-
I would scrap the darkness altogether... :doubt:
Don't bring that topic up, or I will beat you to death.
Nobody does
Wait, so you scrapped the Cabari and the Kabechet?
-
I would scrap the darkness altogether... :doubt:
Don't bring that topic up, or I will beat you to death.
might i ask why? :confused:
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The darkness is cool.
It just needs HTLification.
-
might i ask why? :confused:
Me and Mobius almost got kicked off the team for something, that's why. Now STFU.
-
... right...
-
No, wrong.
-
"got kicked off" is a bit exaggerated.
-
"got kicked off" is a bit exaggerated.
Yeah, but still, it was scary. :shaking:
Can we change the topic please?
-
OK. So when you say no carrier-destroyers, do you mean no carriers period?
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Doesn't the Darkness (and to a lesser extent, the Tereus) need a few more polies? (that is an understatement)
The Tereus doesn't need a lot of polies.
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OK. So when you say no carrier-destroyers, do you mean no carriers period?
I think the Auriga and Leneaeus are still in there. Carrier-destroyers are just destroyer size ships which are more fighterbay-related than weapon-related. (like the Hecate)
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Slight update on the Galatea:
(http://i274.photobucket.com/albums/jj251/blowfishpro/My%20Stuff/galatea2-2.jpg)
Still haven't gotten to the bottom section yet.
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Wow, I that's really nice.
-
I'm not sure, but i think that's good enough greebling. once you get past that, doesn't it start to not work in game? :confused:
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There are models like StratComm's Terran fleet or the capships being made for BTRL that are much more detailed.
-
Ah...
Erm, in the INFA2 trailer, what music did you use? i don't remember what soundtrack. :blah:
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Emm...what trailer?? INFA2?? Where ??
I still claim that this Galatea looks more like EA ship than Terran. Looks at the lower section (with those antenna things) then look at the lower section of Tereus or Riujin. Galatea looks like cross design between Orion and Tereus.
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the Tereus IS based on the orion.
-
I still claim that this Galatea looks more like EA ship than Terran. Looks at the lower section (with those antenna things) then look at the lower section of Tereus or Riujin. Galatea looks like cross design between Orion and Tereus.
It's not the Galatea, it's called the Cabari. And second, it's not even used anymore.
Erm, in the INFA2 trailer, what music did you use? i don't remember what soundtrack. :blah:
Which one?
If it was the most recent one, it was the music from the FS2 opening cutscene.
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the one woo uploaded to his filefront acount
-
the one woo uploaded to his filefront acount
It was probably either FS1-2: Fortress or the opening score to the FS2 Intro cinematic.
-
Are you guys using nameplates? I want to know if I should add a space for one.
-
Has anyone written a nameplate tutorial on the off-chance?
-
On the wiki I believe
-
TrashMan added one.
In INFASA we use nameplates, I don't know about INF SCP.
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Probably the last screenshots that will be posted in this thread. As I intend on starting a new one in 2009.
I did promise a few before christmas :D
(http://inferno.hard-light.net/dec08-01.jpg)
(http://inferno.hard-light.net/dec08-02.jpg)
(http://inferno.hard-light.net/dec08-03.jpg)
(http://inferno.hard-light.net/dec08-04.jpg)
(http://inferno.hard-light.net/dec08-05.jpg)
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Finally updates on this thread :D
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Damn! Now I want to join INF SCP as well!
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(http://inferno.hard-light.net/dec08-02.jpg)
I'm going to take a wild guess and say that freespaceking textured that fighter...
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Damn! Now I want to join INF SCP as well!
Wll, it depends what are you capable of except tabling...
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Damn! Now I want to join INF SCP as well!
Wll, it depends what are you capable of except tabling...
Exactly that, for now, I am not capable of anything that INF SCP needs... Oh, wait... What does INF SCP need anyway? FREDders and...?
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FREDders and more FREDders :D
-
I'm going to take a wild guess and say that freespaceking textured that fighter...
yes
-
I'm going to take a wild guess and say that freespaceking textured that fighter...
yes
I'm guessing that freespaceking upgraded the Durja maps as well?
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FREDders and more FREDders :D
Oh man . . . I'll just have to finish MT then I'll try my luck here! :lol:
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I'm guessing that freespaceking upgraded the Durja maps as well?
That's the old maps still :D
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Ah. Though they look like the ones I upgraded.
Damn. Can't watch this. I should go join FA, and then come join INF SCP.
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In the Gigas screenshot, is the forwardmost beam cannon glitching? Its firing two beams.
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It may be a glitch, but it looks fantastic.
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Agreed. :D
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In the Gigas screenshot, is the forwardmost beam cannon glitching? Its firing two beams.
Probably beam-free and fire-beam going off at the same time
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Could you post some more eyecandy regulary? C'mon at least one screenshot per week (or two) ? :)
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Depends, that would slow down the development a bit. Make your choice. :p
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C'mon, making a screenshot and uploading, One, per week, 60 seconds of efford. How it would slow down the development?
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Each screenshot should be discussed before posting.
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aww...now it make sense.
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(http://inferno.hard-light.net/htlnem1.jpg)
(http://inferno.hard-light.net/htlnem2.jpg)
Yes we aren't dead :D
Model by Moonred, currently unmapped
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Ah! Moonred's damn well talented. He deserves Inferno: SCP badge.
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Is that the Tico or the Nemesis?
-
Very blocky, very Terran, very cool. :yes:
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Not bad ... not bad ...
'course, it still looks like a mega-Fenris, what with the radar dish and all...
Also, would it be possible to add some more advanced greebles(like pipes etc)? Considering how central this ship is to Inferno, I think it would benefit from having a high level of detail, like what VA had been doing to the hades (although nothing that extreme :P).
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Yeah it looks like the Nemesis, nice work ... still missing some turret detail and stuff but It looks fantabulous!
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Very nice.
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Is that the Tico or the Nemesis?
We already have a HTL Tico, it's in INFA now though
-
The ever-familiar Fenris, first "turned" into the Nemesis superweapon, now HTL'd.
:D
I'm guessing things have changed with regards to INF's staff, or...?
-
'course, it still looks like a mega-Fenris, what with the radar dish and all...
That's part of what makes the Nemesis awesome. And this is definitely nicer than they weird ballon-smoothed one.
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Gosh darn it, did you go and kidnap Moonred? Or was that already created conveniently?
The Models (like spice) must FLOW!!!
(It is awesome though)
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Moonreds making a lot of upgraded models for us right now. The Nemesis isn't the only one ;)
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What about the Jotun looking ship?
That's really the coolest looking blow-stuff-up bomber out of anything around, other than the Gagana and the (Not in Inferno) Saracen.
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What about the Jotun looking ship?
That's really the coolest looking blow-stuff-up bomber out of anything around, other than the Gagana and the (Not in Inferno) Saracen.
Uh... I've made jotun if I remember correctly..and it is available for download ._.
mho we need uv mappers /texturers more than freders since we've got so many models ._.
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I can make quite decent normal and shine maps and simple glow maps, but I need a diffuse map to start from.
If you have some retail-ish textures and need to upgrade them, I can do that.
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What about the Jotun looking ship?
That's really the coolest looking blow-stuff-up bomber out of anything around, other than the Gagana and the (Not in Inferno) Saracen.
Uh... I've made jotun if I remember correctly..and it is available for download ._.
mho we need uv mappers /texturers more than freders since we've got so many models ._.
I know, but what I wondered was if that's supposed to be the Jotun because of the rather significant difference in the nose's shape.
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I heard terraforming of the Moon was intensified in the 2350s... :nod:
(http://media.moddb.com/images/games/1/13/12178/INFSCP_Screenshot01.jpg)
(http://media.moddb.com/images/games/1/13/12178/INFSCP_Screenshot02.jpg)
(http://media.moddb.com/images/games/1/13/12178/INFSCP_Screenshot03.jpg)
(http://media.moddb.com/images/games/1/13/12178/INFSCP_Screenshot04.jpg)
(http://media.moddb.com/images/games/1/13/12178/INFSCP_Screenshot05.jpg)
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Cool. It makes no sense but it looks awesome.
Maybe they have some kind of subspace magic to prevent the atmosphere from evaporating into space in short order.
-
Maybe that's no moon....
-
Maybe they have some kind of subspace magic to prevent the atmosphere from evaporating into space in short order.
It can be done, just like it happened with Mars.
-
Stop talking in the past tense about something that hasn't happened yet :p
I want Icanus shots.
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Past tense is necessary when the speaker feels like living in 2400. :)
Icanus shots? Be PatientTM... :nod:
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I'm suprised the turrets still stick straight up.
-
Because there are no targets around. :)
-
I mean how ships now usually have their large turrets at (Around) a '20 angle instead of '90.
-
I see a new ship class in the second screenshot at the bottom of the previous page. Is that a shuttle?
There also seems to be a new ship class on the last screenshot at the bottom of the previous page. It looks to me like a carrier or a transport.
I mean how ships now usually have their large turrets at (Around) a '20 angle instead of '90.
If you want to go the extra mile, you can use the animation code (http://www.hard-light.net/wiki/index.php/Animation_Code) to change the orientation of the turrets.
-
Nothing strange about those turrets, really. They keep that position until targets are close enough for them to shoot.
Speaking of the models: the first one you mentioned is the EAT Corvus (shuttle-like) and the second is the EAFr Titus (large freighter).
-
Because there are no targets around. :)
You can use a turretangle-tbm to fix it.
Maybe they have some kind of subspace magic to prevent the atmosphere from evaporating into space in short order.
It can be done, just like it happened with Mars.
Well, the moon in and of itself is too small to retain an atmosphere, whereas Mars does naturally retain an atmosphere but loses oxygen to space. But hey, the terraformed Moon looks cool, so go for it. You don't have to go the hard-SF route.
-
So is that a real mission of just a test?
-
A test, which is connected to current progress on INFASA for a specific reason. In poor words, it wasn't a waste of time.
Because there are no targets around. :)
You can use a turretangle-tbm to fix it.
True, but I don't see why it should be done. It doesn't pose a problem and seems an EA feature, mantained to underline the technological differences between the EA and any other faction.
Well, the moon in and of itself is too small to retain an atmosphere, whereas Mars does naturally retain an atmosphere but loses oxygen to space. But hey, the terraformed Moon looks cool, so go for it. You don't have to go the hard-SF route.
That's where the date plays a vital role. If all necessary technologies were available in the early days of space colonization, there was no reason why Mars would have been terraformed before the Moon. The fact that terraforming of the Moon started in the 2350s (after INFASA's main campaign) means that an important discovery made it possible (otherwise, it would have been started in the 2150s or even earlier). All technological progresses in INF will be described, so you'll have a proper explanation for that and many other things. :nod:
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Also is the Svalin (which I assume is called the Corvus in Inferno) going to get a model update? It looks ugly.
-
Because there are no targets around. :)
You can use a turretangle-tbm to fix it.
True, but I don't see why it should be done. It doesn't pose a problem and seems an EA feature, mantained to underline the technological differences between the EA and any other faction.
Well if it's an EA feature to look like all your turrets have raging erections, okay. But it just makes it look like the ships really need to get off.
Well, the moon in and of itself is too small to retain an atmosphere, whereas Mars does naturally retain an atmosphere but loses oxygen to space. But hey, the terraformed Moon looks cool, so go for it. You don't have to go the hard-SF route.
That's where the date plays a vital role. If all necessary technologies were available in the early days of space colonization, there was no reason why Mars would have been terraformed before the Moon. The fact that terraforming of the Moon started in the 2350s (after INFASA's main campaign) means that an important discovery made it possible (otherwise, it would have been started in the 2150s or even earlier). All technological progresses in INF will be described, so you'll have a proper explanation for that and many other things. :nod:
No, you're missing the point. There's a fundamental difference that makes Mars terraforming possible in a hard-SF setting but rules out the Moon.
The Moon can't retain an atmosphere. It's too small.
Mars can retain an atmosphere. It's big enough.
The Moon is ridiculously, absurdly more difficult to terraform.
I have no problem with it being terraformed, because it's a fantasy, you can do whatever you want. But there's a reason that Mars would be terraformed before the Moon: it can be terraformed without fantasy tech, and the Moon can't.
-
I approve of the rule of cool moon with fantasy tech
I disapprove of Battuta wanking about the subject :p
-
The thing that bothers me more than the backgrounds are these outdated ships like the Svalin/Corvus and the erection turrets. IIRC these EA ships did at one point have initial turret angles.
Oh well. Still should be a blast to plaaaay...
-
I approve of the rule of cool moon with fantasy tech
I disapprove of Battuta wanking about the subject :p
I'm not - I said more than once it's perfectly fine, I think it looks awesome.
I'm just pointing out why you gotta have some magitech to do it.
Though speaking of wanking those EA ships could use some attention.
-
How much time does that kind of editing require? A couple of minutes? If it's necessary, it can and will be done. I don't see the problem. Also, nothing is definitive and some of the ships you see may be replaced by others in the future. The last roster change was proposed only a few days ago, if I remember well... no one said things will remain as they are so they'll probably change. (EDIT: corrected.)
And Battuta, you're actually forgetting that the EA designed and built the Icanus in the outer orbit of Mars, not even Earth. The EA has certain technologies which make such things possible, and I can ensure you that everything will be explained properly.
-
How much time does that kind of editing require? A couple of minutes? If it's necessary, it can and will be done. I don't see the problem. Also, nothing is definitive and some of the ships you see may be replaced by others in the future. The last roster change was proposed only a few days ago, if I remember well... no one said things will remain as they are, and there a very good chance they'll change.
Yeah I think it'd be a good change to throw in a turretangle tbm, though if the ship roster is still changing well...
And Battuta, you're actually forgetting that the EA designed and built the Icanus in the outer orbit of Mars, not even Earth. The EA has certain technologies which make such things possible, and I can ensure you that everything will be explained properly.[/color]
Like I've said three times now, I have no problem with the terraforming of the Moon, since I assume there's plenty of magitech available. I'm forgetting nothing. What are you worrying about?
-
You keep wanking about hard-sci-fi and realism, which gets annoying.
-
Bleh. Do you know what the alternative to "hard" sci-fi is? It's fiction IN SPAAAACE.
-
You keep wanking about hard-sci-fi and realism, which gets annoying.
I'm sorry, explain this remark to me? How many times in this thread have I said 'this looks awesome'?
If you're annoyed by statements of fact you can go post on Yahoo Answers for a while. In the meantime this is the second time you've tried to derail a thread with this type of remark. If your baseless personal attacks continue I'll take it up with a mod.
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That will be enough trolling. Take it to IRC or PMs. Let the rest of us watch the screenshots in peace.
EDIT: You saw nothing!
-
Let the rest of us watch the screenshots in piece.
nooooo! I like being complete :(
BTW nice screens Mobius, me wants more :yes:
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Let the rest of us watch the screenshots in piece.
nooooo! I like being complete :(
:lol:
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EDIT: You saw nothing!
Nothing, I say!
-
nooooo! I like being complete :(
BTW nice screens Mobius, me wants more :yes:
Before I forget, it was Rodo who got that bitmap working. He also did other *classified* work. :)
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EDIT: You saw nothing!
Nothing, I say!
If that was an Icanus i missed, the kittens will soon be appearing on "Will it blend?"
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Let's put it this way: when a pic of the new Icanus is posted, you'll receive a notification via PM. :)
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Are you using that ****ing awesome high-poly model from Aldo's modeldump?
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Are you using that ****ing awesome high-poly model from Aldo's modeldump?
which of aldo's modeldumps?
-
Let's put it this way: when a pic of the new Icanus is posted, you'll receive a notification via PM. :)
Kay, :D
Don't forget though ol buddy ol' pal :yes:
-
Would it kill ya to turn on some AA? :doubt:
-
Are you using that ****ing awesome high-poly model from Aldo's modeldump?
which of aldo's modeldumps?
I forget.
But the Icanus really needs an overhaul. The current one is massively overtiled.
-
At least the Lindos now looks a little better.
/me waits for Snail to explode.
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At least the Lindos now looks a little better.
/me waits for Snail to explode.
I think the Lindos is one of the best looking ships in Inferno. I think the slight overtiling actually works here because it gives a sense of scale to the ship.
-
Too bad the asymetrical bits were symertrated.
-
Too bad the asymetrical bits were symertrated.
Yeah the Lindos no longer has a fighterbay (I think).
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I think the Lindos is one of the best looking ships in Inferno. I think the slight overtiling actually works here because it gives a sense of scale to the ship.
I'm not sure about the Lindos being one of the best looking, but it's a sight for sore eyes. Rarely do you see a capital ship that looks more like a fortress in space. :)
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I don't know, the Alliance in Firefly (not Serenity) had those floating cities for cruisers.
-
Which looked a lot like the planet-killing station used by the final boss seen on the opening cinematic of the game Eradicator.
Right down to the black hull and green lights.
-
I think the Lindos is one of the best looking ships in Inferno. I think the slight overtiling actually works here because it gives a sense of scale to the ship.
I'm not sure about the Lindos being one of the best looking, but it's a sight for sore eyes. Rarely do you see a capital ship that looks more like a fortress in space. :)
I think it's the most inspired design in Inferno, by far. It really tells you that the EA mean business.
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Yeah the Lindos no longer has a fighterbay (I think).
The fighterbay has been replaced. :)
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Hurm. What are the other EA destroyers?
-
The Ryujin and Tereus I would presume.
-
Not sure about the Tereus, it will be probably used in INFA2 instead.
-
Not sure about the Tereus, it will be probably used in INFA2 instead.
...You tossed the Tereus!?! :(
You make me a very, very sad Snail.
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The new Ryujin is essentially a cross between the old Ryujin and the old Tereus, so it's not like much would be lost anyway.
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I guess the EA still have the Auriga.
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I've never seen that one.
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I've never seen that one.
Oh yes you have, look at the thing lurking at the back: http://media.moddb.com/images/games/1/13/12178/INFSCP_Screenshot05.jpg
The mirrored Orion.
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The Inferno sites desperately need an updated database.
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I've never seen that one.
Oh yes you have, look at the thing lurking at the back: http://media.moddb.com/images/games/1/13/12178/INFSCP_Screenshot05.jpg
The mirrored Orion.
It's worth noting it's a completely different model from TrashMan's GTHD Orion Mk 2.
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...You tossed the Tereus!?! :(
You make me a very, very sad Snail.
It's been moved to INFA2, there's no reason to be sad. It'll work there. :)
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So now the Tereus is like a prototype Ryujin?
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This hasn't been defined yet. It'll probably be a ship class which was later upgraded to become the Ryujin: that models is the way too important for INF's tradition to be used as a one-of-a-kind prototype of the Ryujin.
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I used to like the R1 Tereus following the old canon of an "improved Orion" until I noticed how short it looked like for a destroyer class in Sol: A History, despite the good-enough shape. The fighterbay didn't look believable to me with a chassis that short in length.
Guess the Orion still fares better in terms of looking dramatic. :doubt:
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The Tereus is a good 400 meters longer than the Orion.
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Its shape makes it look stubby.
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Probably the shape of it then. I did say how short it looked like to me and I didn't do any side-by-side comparison whatsoever, so... :doubt:
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Just found a few interesting screenshots in an old thread. Yeah, I know the quality of certain effects isn't that great and many meshes have been excluded from the modpack, but some of them are worth some attention, even if the screenshots are approximately 5 years old:
Good old screenshot showing the GTI Arcas. This is actually an attempt to lead people to get the HTL Arcadia done... installations are nice!
(http://media.moddb.com/images/games/1/13/12178/INFSCP_Screenshot06.jpg)
Old version of the old EAF Claymore Mk III, without cockpit. The cockpitted version of the old version (lol) can be seen here (http://www.moddb.com/games/infscp/images/four-improved-meshes).
(http://media.moddb.com/images/games/1/13/12178/INFSCP_Screenshot07.jpg)
Here's the EAD Ryujin. People have discussed it a few days ago, so a screenshot showing one of its sides should be helpful in determining the main differences between it and the Tereus.
(http://media.moddb.com/images/games/1/13/12178/INFSCP_Screenshot08.jpg)
The fearsome SF Incubus. It rocks!
(http://media.moddb.com/images/games/1/13/12178/INFSCP_Screenshot09.jpg)
Old an no longer used ST Xerses, but still nice to look at.
(http://media.moddb.com/images/games/1/13/12178/INFSCP_Screenshot10.jpg)
The GVCv Imiut, a Vasudan corvette.
(http://media.moddb.com/images/games/1/13/12178/INFSCP_Screenshot11.jpg)
Good old Tanen carrier. We'd like it to get upgraded!
(http://media.moddb.com/images/games/1/13/12178/INFSCP_Screenshot12.jpg)
All these pics can be found here (http://www.moddb.com/games/infscp) now. ;)
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What's wrong with the Xerses? It looks fine :D
And the Incubus looks really nice.
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Yeah, it's amazing how the Incubus looks nice after 5 years. Definitely worth the addition to INF SCP's ModDB page. :)
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The Incubus is brilliant. :yes:
The Ryujin also looks pretty good.
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Little reminder: because the Tereus mesh has been upgraded (we still need an UVmapper to get it ingame, so if anyone is interested please apply) so changes the Ryujin will be upgraded as well.
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Aren't these old screenshots?
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Just found a few interesting screenshots in an old thread.
Yeah, but definitely worth the addition to ModDB.
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Why does that Ryujin look considerably less detailed than one one given to Woolie?
Notably, the lower arm is missing the split-hexagon fixture like on the Raiden, I really like that. This one has just a boring rectangular stick like the original.
How many times are you going to just upgrade and reupgrade these models anyway? :/
You're going to run into Duke Nukem Forever syndrome at this rate!
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You're going to run into Duke Nukem Forever syndrome at this rate!
They ran into that... 5 years ago?
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Woomeister should be able to provide an explanation. I'm not a modeller myself so I don't really know into the details what has changed and what hasn't in the models.
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More eyecandy (preferably up-to-date) please! :P
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Take a look at the INFA thread for progress, it took a good hour to get that old template of mine working ingame as I wanted to. :p
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Template? Care to elaborate?
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It's some sort of template that allows me to create image subtitles like the one I've just posted on INFA's eyecandy thread. By changing the words and the squad logo, I can create a lot of them.
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It's some sort of template that allows me to create image subtitles like the one I've just posted on INFA's eyecandy thread. By changing the words and the squad logo, I can create a lot of them.
Cool.
You know I think the community's top-notch FREDders should get together and make a tutorial or something on higher-end FREDding tips and tricks.
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It's some sort of template that allows me to create image subtitles like the one I've just posted on INFA's eyecandy thread. By changing the words and the squad logo, I can create a lot of them.
Cool.
You know I think the community's top-notch FREDders should get together and make a tutorial or something on higher-end FREDding tips and tricks.
I think there's a cookbook of sort in the works on Blue Planet. We either discovered or added so much stuff to the engine that we figured we should probably publicize it. There are just so many bizarre undocumented quirks in the engine and in FRED, from simple tricks like giving the player ship an AI class for its turrets to use to totally counterintuitive stuff like turret subsystem AI doing nothing at all and the 'no extra collision avoidance on player' flag actually making them more collision-averse and hampering AI evasives. Other stuff like weapon hitpoints hasn't gotten much attention yet either.
Plus there's the stuff Spoon pulled on Wings of Dawn, including his glide AI using Sushi's new AI code, which I would love to check out.
(Also weird but not FRED-related: until very recently - when Sushi found the bug - the engine actually did not assign FRED AI classes correctly to ships in mission. Sometimes it would randomly discard them and go back to the tabled defaults.)
I'd love to see some of Mobius' stuff.
-
(Also weird but not FRED-related: until very recently - when Sushi found the bug - the engine actually did not assign FRED AI classes correctly to ships in mission. Sometimes it would randomly discard them and go back to the tabled defaults.)
...
:wakka:
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You know I think the community's top-notch FREDders should get together and make a tutorial or something on higher-end FREDding tips and tricks.
lol, it reminds me when I earned my position of full-time INF FREDder by simply telling Rampage and Woomeister how I handled variables and visuals a certain take off cutscene, among other things. It happened back when I used to spend hundreds of hours working on Steadfast (an INFR1 campaign).
Too bad I had to stop working on Steadfast at some point, but what I did to that campaign was amazing... take off cutscenes, landing cutscenes, enemy aces and many other things. Who knows, in the future I may be able to release the first 10 mission of that campaign.
And yes, I'd be glad to help with that FRED Cookbook. I have been so unlucky my released-to-unreleased missions ratio is around 100:0, but I should definitely be able to post some of the FREDding tricks I learned in the past years. :)
/OT :nervous:
A new pic, similar in style to those posted yesterday (http://www.hard-light.net/forums/index.php?topic=45168.msg1405474#msg1405474).
(http://media.moddb.com/images/games/1/13/12178/InfPl_TerraformingLuna_01.jpg)
"In the 2350s, thanks to new technological advancements, it's been possible to worldhouse Luna and terraform Earth's satellite at impressive rates. The domes make that possible thanks to their capacity of maintaining an artificial atmosphere."
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Cool but why is it that when i look at that picture i am reminded of that scene from futurama "The Beast with a Billion Backs" where they encase the earth in dimondum or whatever it was called. Still cool effect.
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You could also say that they developed a low power shield generator that would protect the moon's atmosphere from the solar wind. That way ships could fly in and out. Like Endor but with the shield around the moon.
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Either way we spent 5 or 6 pages on how silly it would be. :P
EDIT: In the interest of fairness, and because I'm awake now, it was three
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Don't start!! :shaking:
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Pfft, let him say whatever he wants until colossal amount of proof will be provided. :p
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Problem with not having the proof right handy is it lets people get into a negative preconception... unless they realize it, they may be already set in an untrusting its-too-silly-to-be-true mode.
...But for crying out loud, it's a sci-fi game. All you need is a little bit of plausibility, and you should be fine. :P
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True. If something is featured in, say, a campaign, I wouldn't mind the 'a wizard did it' explanation as long as it's fun to use/see.
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True. If something is featured in, say, a campaign, I wouldn't mind the 'a wizard did it' explanation as long as it's fun to use/see.
Giant domes are like Pink Unicorns, piece a cake for EA genetic enginers, but this doesn't mean I want pink unicorns running around main menu mainhall :P
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No problem people!
We'll try to focus in new assets, so your eyes gaze away from the backgrounds and stay onto the new models :drevil:
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New models? Where?
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...But for crying out loud, it's a sci-fi game. All you need is a little bit of plausibility, and you should be fine. :P
You missed the point, much like I think Mobius' proof will. Go read the terraforming thread. :P
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Something will come along, have some faith in us Snail ^^
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I wholeheartedly agree. Also, everything is quite plausible and based on both canon (mainly FS1) and the old Inferno continuity (INFR1 and the original INFA). Just got a PM from starwolf, so I'll post the much needed explanation later today. :)
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Resurrect, Aetna!
(http://media.moddb.com/images/games/1/13/12178/Models_Aetna_1.jpg)
(http://media.moddb.com/images/games/1/13/12178/Models_Aetna_2.jpg)
(http://media.moddb.com/images/games/1/13/12178/Models_Aetna_3.jpg)
Battling the Shivans...
(http://media.moddb.com/images/games/1/13/12178/Secret_25.jpg)
The SF Naga, now modified.
(http://media.moddb.com/images/games/1/13/12178/Show_Naga.1.jpg)
Thanks to the Shadow Genesis team, the EAD Tereus has been significantly improved! :)
(http://media.moddb.com/images/games/1/13/12178/Show_Tereus.jpg)
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Cool, I sure wouldn't mind a release of that Tereus though... :nervous:
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Direct links would be appreciated.
Glad to see the Hatshepsut is in. :)
The Aetna looks awesome. Great work!
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Direct links would be appreciated.
Aren't those direct links?
If you're refering to why the pics don't appear here, I don't know what happened to ModDB. Maybe it's caused by the url.
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I mean, like, direct links to the actual images rather than to the ModDB image viewer which takes a while for the page to load.
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Tereus is BEAST.
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It is indeed. The EA is ****in badass.
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I mean, like, direct links to the actual images rather than to the ModDB image viewer which takes a while for the page to load.
As I said I would really like to, but can't. I don't know why ModDB pics can't be showed here... does it have anything to do with recent forum upgrades?
EDIT:
Generic pics:
(http://media.moddb.com/images/games/1/13/12178/Secret_07.jpg)
(http://media.moddb.com/images/games/1/13/12178/Secret_13.jpg)
(http://media.moddb.com/images/games/1/13/12178/Show_Darkness.jpg)
(http://media.moddb.com/images/games/1/13/12178/Secret_22.jpg)
(http://media.moddb.com/images/games/1/13/12178/Secret_23.jpg)
(http://media.moddb.com/images/games/1/13/12178/Secret_24.jpg)
Some backgrounds. Feedback would be greatly appreciated.
One system:
(http://media.moddb.com/images/games/1/13/12178/Secret_02.jpg)
(http://media.moddb.com/images/games/1/13/12178/Secret_03.jpg)
(http://media.moddb.com/images/games/1/13/12178/Secret_04.jpg)
(http://media.moddb.com/images/games/1/13/12178/Secret_05.jpg)
(http://media.moddb.com/images/games/1/13/12178/Secret_06.jpg)
Another system:
(http://media.moddb.com/images/games/1/13/12178/Secret_15.jpg)
(http://media.moddb.com/images/games/1/13/12178/Secret_16.jpg)
(http://media.moddb.com/images/games/1/13/12178/Secret_17.jpg)
(http://media.moddb.com/images/games/1/13/12178/Secret_18.jpg)
(http://media.moddb.com/images/games/1/13/12178/Secret_19.jpg)
(http://media.moddb.com/images/games/1/13/12178/Secret_20.jpg)
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You need to click on the button that says 'View Original' and then copy the URL of the image that appears then.
(http://media.moddb.com/images/games/1/13/12178/Models_Aetna_3.jpg)
Yummy.
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Oh, I forgot that. Any chance to make the pic smaller?
(by the way, new pics have been posted)
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Uhh, yeah you can control the height of the image posted like this:
[url=http://media.moddb.com/images/games/1/13/12178/Models_Aetna_3.jpg][img height=100 width=100]http://media.moddb.com/images/games/1/13/12178/Models_Aetna_3.jpg[/img][/url]
(http://media.moddb.com/images/games/1/13/12178/Models_Aetna_3.jpg) (http://media.moddb.com/images/games/1/13/12178/Models_Aetna_3.jpg)
but you'd probably want to preserve the aspect ratio when you do this.
EDIT - Some of your images aren't loading. :(
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Done. I chose not to shrink the pics, though.
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I really like the mission pics, but I still think the backgrounds have clashing colours and thus look hideous.
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The first three nebula backgrounds are horrible.
The rest are alright.
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Yep, I'm planning to change the first ones. They're not satisfying, IMHO.
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I think just stick to two colours max. Any more and it starts looking like ****. At least pick them from similar ends of the colour spectrum if you use more.
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Just reduce the amount of colors (pick like, two of the A/B/C/D/E/F at most) and stick to them, when you have blue/red/brown/green all in one it looks like a mess.
Basically any two colors look decent. (Even stuff like purple+orange), but with three it starts to get messy.
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BTW, nice rainbow signature, Droid.
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Even if the background is 360*360, and is supposed to work in conjuction with planet bitmaps (which you don't see there)?
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Yes, even then.
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But if planet bitmaps cover certain colors in each mission, how's that a problem?
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Uh. Why have the bitmaps there if they're going to be covered?
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Let's say that three missions take place in a given system. In each mission, different bitmaps cover part of the multi-colored backgrounds, thus resulting in less chaos and in more variety (it'd be as if there were three different backgrounds in those missions). You got what I mean?
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uhm...why would you want to do that?
People would just go "whut why did all the backgrounds change?"
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It's just an illusion. The basic backgrounds are the same but the bitmaps cover different part in each mission. It's just an experiment to add more variety.
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Just, keep in mind that having more than two or three background colours in a mission at the same time looks horrid.
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and filling the entire screen with it looks pretty ugly and makes picking things at a distance out harder.
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[Battling the Shivans...
(http://media.moddb.com/images/games/1/13/12178/Secret_25.jpg)
So, the Hatsheput is going to be used in Inferno? Not that that's a bad thing.
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/me is still waving his I heart Icanus flag.
Wheeeee.......
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We have quite a few things in the works right now; you guys just wait... :D
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We have quite a few things in the works right now; you guys just wait... :D
;7
Lookin' forward to it.
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Waiting. The hardest game of all.
Made even harder by the fact that when they say they'll deliver, they deliver and it's always awesome.
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The Ashtur and Harpy are here. Feedback would be much appreciated. :)
(http://media.moddb.com/images/games/1/13/12178/Show_AshturHarpy.jpg)
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Oho, looks like some good Shivan designs there.
We've seen some pretty good Shivan designs in the past few years. The Harpy may be old, but it certainly has a Shivan feel to it. As for the Ashtur, I'm not so sure. The front is Mara-ish, and the midsection reminds me of the Dragon, but the back seems a bit too curvy to be very Shivan.
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The Harpy is very good despite that it's low - poly looks. :yes:
The Ashtur on the other hand could be a great cruiser, provided that we are looking it's rear. This the first think i thought. And then i noticed the guns. :doubt:
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The Ashtur's textures look to much like blood and not enough like, well, real, mechanical, shivan. The detail's pretty nonexistent and what detail there is, is generic.
The Harpy's? I don't mind but the look somewhat low resolution.
Or did you want feedback on the models? :nervous:
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The Harpy textures are still the original OTT ones.
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The new HTL Ashtur and Harpy are quite an upgrade to their low-poly cousins and appear much more impressive in-game. Although I personally am not a fan of the blood-red textures, there is little we can do right now to change them as we lack talented texture artists (calling all texture artists).
Here's another HTL model; discuss:
(http://inferno.hard-light.net/mantishtl1.jpg)
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Holy ****, Inferno is still alive :O
That fighter looks neat, but the red "streaks" are kinda blurry.
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The Harpy reminds me of the old Hydra, the Shivan scout ship, and the Ashtur of the old Serpent. They would look more awesome with a bit more polies and texture resolution.
Same with the fighter (Mantis?) above. Great models overall.
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Those textures are atrocious along the spine. Oh god the stretching and the pixellation.
-
That is one awesome looking fighter.
-
Looks pretty good.
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The Harpy reminds me of the old Hydra, the Shivan scout ship, and the Ashtur of the old Serpent.
Well expect to see those again at some point...
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The SF Mantis, now HTL, looks more insectoid with miniature spines protruding from its sides and armor plating on its dorsum. The bottom, just like that of many arthropods, is soft and unprotected (too bad we can't program this in-game). :p
Each Shivan fighter we have HTLed are over 1.2K even when not triangulated. And I have to agree that since many of our textures are not updated to higher resolutions, they suppress much of the details of the new HTL models, but this is what we'll have to deal with until we get some steady texture artists (aka - we need texture artists!)
No project can be 100% perfect, and since you rarely look at a Shivan fighter face-to-face in-game, we may just avoid that texture problem for now.
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No project can be 100% perfect, and since you rarely look at a Shivan fighter face-to-face in-game, we may just avoid that texture problem for now.
Well, I for one from time to time open the tech room and just drool over the models...
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That doesn't even look like a texture resolution issue.
That looks like you grabbed a texture that doesn't fit its UV map and smeared it on.
I don't think UVmapping a ship to fit a specific texture that isn't made for it is good practice, as chances are, parts of it won't fit right, there'll be stretching/distortion due to well, the base geometry of the model and the texture's intended model having differences.
That, or the UVmapping is just plain bad but seeing as the stretching is on the friggin easiest face to align (heck, you could just planar align Z it, I don't think that's the case...)
But yeah, what's the point of having shiny new ships if they're not intended to even be looked at from up close? What's the point of making it high poly?
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Well that is the ships original texture, and it's only 512*512
-
Oh hm...it might be the resolution then.
Can't you just blow it up to like 1024x1024 then draw over it if that's all the issue is?
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Eventually yes, but we don't have the texturing staff right now to keep up with the current model upgrades.
-
Which would be a good reason for texturers to pop up and offer their help.
-
Like we said previously, it would be preferred for us to make brand new high-res textures for every one of our new HTL models, but we simply do not have the manpower to do so. In fact, we are at the nadir of understaffing as of now than ever.
So as for now, a smear job of a low-res texture on a HTL model is the best we can do. But then again like you guys mentioned, a smear is still just a smear.
-
Inferno? Understaffed for texture artists? Whatever happened to FSK?
-
Like we said previously, it would be preferred for us to make brand new high-res textures for every one of our new HTL models, but we simply do not have the manpower to do so. In fact, we are at the nadir of understaffing as of now than ever.
So as for now, a smear job of a low-res texture on a HTL model is the best we can do. But then again like you guys mentioned, a smear is still just a smear.
Well, we have 4 active team members here on HLP and a few more contributing from outside the community, and this situation is far better compared to that we had to face a few months ago. In fact, progress has been quite encouraging recently. :)
That said, however, the need for expert texturers remains.
Inferno? Understaffed for texture artists? Whatever happened to FSK?
He's doing something, but we can rely on him for everything. More help would be greatly appreciated.
-
(http://i580.photobucket.com/albums/ss246/freespaceking/aetna2-1.jpg)
FSKing's handiwork. :pimp:
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FSKing rules :yes: :yes: :yes:
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He does indeed! Go FSKing!
-
Speaking of FSK! Wow!
Will the cockpit be HQ too?
-
Awesome.
Also, is that the cleaned-up mesh I did? >_>
-
Awesome.
Also, is that the cleaned-up mesh I did? >_>
This is FSKing's screenshot, and he's using the older model. We will UVmap his texture to your version of the ship soon.
-
Awesome stuff, but I'm suggesting you should focus on unifinished models than on makeing ingame models better. As I know, some of models still needs work - Nemesis for example. I want to see Moonred's HTL in action ;D.
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Well at the moment we don't have anyone to map the Nemesis sadly. It is probably the top priority of the completed unmapped meshes we have though.
-
Get it in-game unmapped, it'll still look awesome. :P
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Well at the moment we don't have anyone to map the Nemesis sadly. It is probably the top priority of the completed unmapped meshes we have though.
It's not like it really needs maps. Just say they painted everything white rather than using any of the grey.
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Well at the moment we don't have anyone to map the Nemesis sadly. It is probably the top priority of the completed unmapped meshes we have though.
It's not like it really needs maps. Just say they painted everything white rather than using any of the grey.
Woo was thinking about uvmapping, that's different thing than the new textures. They have enough textures for Nemesis, very pretty textures :).
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Well yeah, our EA tile map were upgraded years ago, it's what all our current gen EA ships use.
-
...which doesn't mean those maps can't be upgraded one more time. ;)
What Rampage showed you was just one of the screenshots FSK took for us. :) Here are the others:
(http://i580.photobucket.com/albums/ss246/freespaceking/aetna1-1.jpg)
(http://i580.photobucket.com/albums/ss246/freespaceking/aetna3-1.jpg)
(http://i580.photobucket.com/albums/ss246/freespaceking/aetna4.jpg)
(http://i580.photobucket.com/albums/ss246/freespaceking/aetna5.jpg)
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Wow, it really looks like some kind of stylized bird idol from beneath. Classy. :cool:
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Don't take what I'm about to say too seriously... :nervous:
When I first saw this, the rear fins reminded me of this:
(http://www.everten.com.au/images/P/3078-large-01.jpg)
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Awesome. Looks more unique than other bombers :yes:,
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Oh these other screenshot make it look much nicer. The first one floating around just looked wierd and bent like somebody stepped on it and didn't quite fix it properly and hoped nobody noticed.
Impressed+++++++, would drool over again.
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The first one floating around just looked [weird] and bent like somebody stepped on it and didn't quite fix it properly and hoped nobody noticed.
That screenshot was taken with a orthogonal view of the model, so the distortion you saw was expected.
-
These look nice, EA is ****yeah awesome
-
That bomber seriously looks influenced from Evochron, I think Legends or some other one. It could just be me, but I do see a lot of similarities with some of the low to medium range craft you see flying or can fabricate.
A sound effort for both models and textures. ;)
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uh I think evochron came out way after inferno or the original of this model
waaaaay after
-
The Aetna wasn't in INFR1, so I don't know if this Evochron may have inspired it.
-
You guys sticking visible cockpits on your new assets by any chance?
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Well they'll probably have cockpits in them but won't be configured for cockpit view mode.
-
I'm 100% OK with that.
-
Same. I'm not so much into cockpit view, since it's set in the FS universe and the normal game only had a HUD, and that was good enough... just more on the ship model's cockpit itself ala MediaVPs.
That Aetna model is nice (I'm not sold on the new colour scheme, but hey we'll see what happens in time), but it felt kinda backward going back to a retail-ish look. Well to me anyway. :nervous: XD
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That Aetna model is nice (I'm not sold on the new colour scheme, but hey we'll see what happens in time), but it felt kinda backward going back to a retail-ish look. Well to me anyway. :nervous: XD
Ummm, what do you mean by retail-ish?
-
Wow that was fast.
Uhh the "not having a cockpit in the model" part. It reminded me of retail... sort of. :nervous:
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Wow that was fast.
Uhh the "not having a cockpit in the model" part. It reminded me of retail... sort of. :nervous:
I think that's just FSKing's render. I'm quite sure the model itself has the cockpit.
-
The current model doesn't no, the old model does however.
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The current model doesn't no, the old model does however.
Oh, really? Hm. So are there plans to add the cockpit back on?
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Yes, the models not finnished yet.
-
Right on.
Say, does the EA use the same cockpit as the GTVA? That sounds like something that could add some variety.
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At the moment they do yes. We don't really have the people to be doing things like making unique cockpits right now.
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They can use the same cockpit, but I suggest pilot should have different textures [GTVA and EA uniforms are different].
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They can use the same cockpit, but I suggest pilot should have different textures [GTVA and EA uniforms are different].
Yeah that couldn't be too hard to do.
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Well I had a couple of ideas to make EA cockpits unique, but those cockpits won't be touched until the other things are done.
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Well a simple reskin of the cockpit texture or even just tweaking the hue could add some nice variety for a very cheap price.
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You mean the HUD? An EA-specific version of it will almost certainly be used. :)
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No he means the little guy in the ship cockpit
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You mean the HUD? An EA-specific version of it will almost certainly be used. :)
Oh that sounds awesome.
-
Well that texture could be easily edited to get a silver uniform or something like that. It shouldn't be hard to do, but I wonder if it'll be worth the effort... who's going to notice the difference outside the Tech Room?
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:pimp: of the day:
(http://img808.imageshack.us/img808/8991/dantapers.png)
Do you want to:
1. Kill it?
2. Be killed by it?
3. Pilot it (and kill its cousins)?
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Oh wow, that's good.
And "3".
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Name of fighter/bomber? Filename says it's 'Dantapers', but for some reason I doubt that's its name.
Also 3. I miss that campaign (Tides of Darkness, I think) where you flew as the shivans, against other shivans, and if there are missions like that in future Inferno installments, welcome they are.
-
Danta? Looking mean there.
Aww great, a simple image and some music, and off goes my brain again...
*Daydreams of that Shivan fighter putting a HK drone (perhaps launched from a hidden place in the top spike?) into an unlucky BPverse Uhlan, next thing I know, three seconds later I see a Uriel gunship and a Durga bomber dropping out of subspace in Delta formation, ready to gang on it... and put the camera at a low angle 'cause we all want to see missiles fly (http://tvtropes.org/pmwiki/pmwiki.php/Main/MacrossMissileMassacre) :lol:*
/is carried away
-
Lookin hawt
-
Me wants to kill that thing.
-
I want .... Snuffy.
-
Is a redesign of the old Danta fighter. Read its description, there's something that makes this fighter unique:
(http://media.moddb.com/images/games/1/13/12178/025danta.jpg)
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Sounds like a fighter that specializes in fighter sweeps, like the Trebuchet assaults in War in Heaven.
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Fighter drone, eh? Sounds cool for a Shivan Trebuchet.
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Well I don't really get the comparison with the Trubuchet. The Melkath hunter drone is more like a small and slow kamikaze fighter, launched by another fighter.
The Shivans have their own long range missile, anyway. It's called Gorgolath.
-
:pimp:
(http://img402.imageshack.us/img402/7135/chimerapers.png)
To prove to those who doubt, we are very much alive. Do not doubt, for Inferno will die will hell freezes over.
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Well I don't really get the comparison with the Trubuchet. The Melkath hunter drone is more like a small and slow kamikaze fighter, launched by another fighter.
The Shivans have their own long range missile, anyway. It's called Gorgolath.
Cool. :)
The Treb comparison is because, if you look at it in a way, a Treb is a hunter drone in the form of a missile. It kills any fighter it hits, and it lasts longer than an Anubis on a battlefield.
-
Is this all FSKing's work?
-
Wow, the Chimera got upgraded so fast! The recent boost of activity on internal left me impressed. :)
Cool. :)
The Treb comparison is because, if you look at it in a way, a Treb is a hunter drone in the form of a missile. It kills any fighter it hits, and it lasts longer than an Anubis on a battlefield.
Except the Trebuchet is mainly supposed to take out turrets, subsystems and bombers. There's a different philosophy behind it. ;)
Do not doubt, for Inferno will die will hell freezes over.
Best phrase ever! :lol:
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Nice Chimera!
Can't wait to barely see what the hell shot me to kingdom come.
-
The Chimera now sports twin beam cannons. ;7
FSKing is currently busy w/ texturing EA ships. I have been responsible for texturing the Shivan fighters, but then again, I am using his style and technique, so in a way he is responsible for the textures.
-
The Chimera now sports twin beam cannons. ;7
Stealth fighters with beams?! Well, it depends on how powerful the beams are, really.
-
You need to do something about the red texture on those. The black/grey bits are fine, but the red looks awful.
-
The Chimera now sports twin beam cannons. ;7
Stealth fighters with beams?! Well, it depends on how powerful the beams are, really.
I don't think it's a stealth fighter anymore.
-
Ah, I see.
-
I thought the Chimera was a bit big for a stealth fighter anyway.
-
The Chimera's more like the Daedalus. It's a stealth fighter capable of inflicting damage to its enemies, not a sneaky scout like the Pegasus or Ptah.
-
The Chimera's more like the Daedalus. It's a stealth fighter capable of inflicting damage to its enemies, not a sneaky scout like the Pegasus or Ptah.
So it's a stealth fighter with fighterbeams?
-
I'm not even sure it's going to have beams. It may have been a joke by Rampage, considering that the Chimera looks like a tiny Lucifer.
:nervous:
-
Uh, no. I distinctly recall some relatively recent screenshots of it using fighterbeams.
-
Proof...?
-
Ugh I can't be arsed. Just trust me. They exist. Ask Woomeister.
-
You need to do something about the red texture on those. The black/grey bits are fine, but the red looks awful.
The red have not been grayed out on the base texture, so w/ the glow maps applied it looks convoluted. We will fix this when the time comes.
-
I read it had beams on some tech description somewhere.
Don't remember where though.
-
Developer's :pimp:
(http://img156.imageshack.us/img156/6248/yalipers.png)
Speaking of beams, this is our beam-capable medium bomber that is still under development. It carries no warheads but two beam cannons that can easily rip through capital ships. Polygons ~2500 untriangulated.
-
Hang on, I think I've seen this ship before. Wasn't it used in Droid's ToD?
-
SB Yali, I think. The beam bomber.
-
Yes, that. I forget relatively unknown fan-made Shivan designs so easily... :blah:
-
Oh hooooo niiice.
-
Yeap, it's the Yali.
http://www.hard-light.net/wiki/index.php/SB_Yali
Hmm, it has a 158th tech room description?
-
I've never liked beam-bomber idea design, but I like Yali design :). Good work :yes:.
BTW. I wanna see something bigger ;).
-
I wonder what they'll do to balance it. Whoever played the mission with it in ToD will know what I'm saying.
-
BTW. I wanna see something bigger ;).
The Yali is the most common beam bomber we'll use throughout the campaign but is not the biggest; we have something bigger. ;7
-
Vindy?
-
Looks like a Shivan Medusa :)
-
BTW. I wanna see something bigger ;).
The Yali is the most common beam bomber we'll use throughout the campaign but is not the biggest; we have something bigger. ;7
Robin Varely's Vindhyachal?
-
we have something bigger. ;7
-
Bigger than the Vindhyachal? Ooooo
-
If its bigger than that its gonna be like...freighter-sized :P
-
Asmodeus size? maybe :D
-
The Asura?
-
I think if you make it bigger than Vindie, there's a serious question as to why it can't be targeted and destroyed by anticapital beams.
-
Bigger than Vindy? Must be an anti-superjuggernaut bomber, the Shivan version of the Notus.
Or perhaps it is a standard anti-juggernaut bomber. The Vindy doesn't strike me as particularly well suited to destroy juggernauts...
-
Eh, Inferno and oversized stuff. The team must be compensating for something methinks.
-
If its bigger than that its gonna be like...freighter-sized :P
As big as TrashMan's Armageddon? ;7
-
Asmodeus size? maybe :D
oh snap maybe it is[/i[ the Asmodeus!
-
:pimp:
PCS2 Shot:
(http://img29.imageshack.us/img29/6248/yalipers.png)
In-game Shot:
(http://img716.imageshack.us/img716/2448/yaliingame.png)
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I don't like this style of textures. It needs some work from some good texture artist, now it looks a bit cartoonish.
Anyway, cool model :).
-
I can't help but be reminded of the Normandy from the Mass Effect games. I guess it is the curved main hull with the nose prongs.
-
I can't help but be reminded of the Normandy from the Mass Effect games. I guess it is the curved main hull with the nose prongs.
cannot unsee
-
Its the Normandy in red. With BEAM PODz
-
Actually, it reminds me of the CFA-44 Nosferatu from Ace Combat 6 with that kind of lighting. That's not a bad thing considering that the Nosferatu is the most overpowered ship in the game.
-
Developer's :pimp:
(http://img515.imageshack.us/img515/9941/vindypers.png)
The mesh is not yet finished, so any suggestions are welcome.
-
Yay. We're gonna look at dat ass for a long time, given how long it takes to kill. Make sure dat ass is shiney enough.
-
That's actually pretty awesome. The Vindie always needed some modeling help, so it's good to see it happen.
-
Wow looks awesome, but i can't help but think that it looks like a cross between and Shadow ship from B5 and Shivan tech, Which is no bad thing. Any chance of see some of the bigger ships????
-
It looks good, but somehow I have this nagging feeling that the cockpit was copy-pasted from the Yali.
-
Your nagging feeling is wrong, however. From the look of the structure of both ship's cockpits they're not the same, only similar because of the more FreeSpace 1-like appearance.
-
Shadow Shivan Battlecrabs
-
Shadow Shivan Battlecrabs
We're all doomed! :D
Nice Vindy!
-
Shivan Enemy Crab
You cannot attack its weak points for massive damage.
It also has real-time weapon change.
-
It doesn't have a weak point. It's 5000/1500 of 'screw you' in every direction...
-
:pimp:
(http://img338.imageshack.us/img338/9941/vindypers.png)
-
Gorgeous. Amazing work, guys.
-
Fierce!
-
You've got a scary bomber there. What's its length by the way?
-
Holy crap, that looks amazing, looks like it came straight from the pits of hell ;) ( in a good way)
-
Oh wow, that's a great Vindyachal (hopefully I got that right).
-
It looks far better and more Shivan-y than the original. Good job!
Is it still an interceptor nightmare?
-
Is it still an interceptor nightmare?
Can it still happily absorb most GTVA anti-fighter weapons while still retaining 100% of its abilities?
-
Is it still an interceptor nightmare?
Can it still happily absorb most GTVA anti-fighter weapons while still retaining 100% of its abilities?
Does it still have that light beam cannon that can wipe out a freighter convoy on its own?
-
Can it still take down a Cruiser by itself?
-
Can it make me a sandwich? Oh, ups, wrong topic
-
Do not be discouraged, for we are still very active:
(http://inferno.hard-light.net/vindtest2.jpg)
Just as a status update, we are currently upgrading vanilla Shivan ships both for Inferno and for FSU, so you can keep tabs w/ our progress on the FSU forum.
-
Oh help. That's a lot of beams for a bomber... :eek:
-
The beams need to be smaller. :nervous:
-
SHIVAN POWAA!
-
THE VINDYACHAL GIVES YOU THE POWER TO REMOVE THAT VESSEL IN MINUTES. AND YOU DO IT YOURSELF. HERE'S HOW IT WORKS.
-
Boreas ^^.
You should change shine and normalmaps for this beauty. Mine are horrible :P
-
Well the normal map looks fine, I think it's just the shinemap that could use a bit of toning down, since it looks really bright with a white sun. We'll get it it eventually :)
-
I've gotten the gist of doing normal maps, and they come out fine right now, but I cannot for the life of me do proper shine maps. It's probably really easy too, but I have other stuff to worry about right now.
-
Take Diffuse Map. Copy to a new file. Increase Saturation and/or Contrast, lower brightness.
Paste another copy of the Diffuse Map into the Alpha Channel. Decrease Brightness (with necessary Contrast adjustments) until the areas you want to have have a high(er) reflectivity (This in Photoshop for me usually means about -150 Brightness and -50 Contrast). Should give some somewhat usable results or a good place to start.
-
****, four beam cannons? I thought it only used one! :eek:
-
Back in INFR1? Yeah.
-
What happened? The Vindy in that screenshot looks... less than stellar.
Perhaps it's the angle, or he lighting or whatever, but it looks low detail for some reason
-
Probably the lighting.
-
Probably the lighting.
-
The beams need to be smaller. :nervous:
:wakka:
Big beams FTW!
-
Man, like the Vindie wasn't already a giant FUUUUUUUUUUUUCCCCCCK YYYYYYYYYYOOOOOOOOOOUUUUUU to the player, now you give it more beams?
-
I bet those beams combined are only as powerful as the normal beam the Vindy currently wields.
But still, a full 6 strong wing of those opening up on an allied warship...
:shaking:
-
Trust us when we say this: When a wing* of Vindhyachals jump in, you'll want to kill them as fast as possible when defending a destroyer.
*Wing: 2 Vindys.
-
Well now that you have seen some of our new Shivan creations, what else do you really want to see? Let us know, and perhaps we'll show you your due desire.
-
How about some of the new HTL Terran ships and HTL EA ships?
-
Capships! New GTVA big ships.
-
Is the Lindos still in the current INF SCP?
-
I wouldn't mind some EA and Vasudan fighters and bombers
-
Speaking of Vasudan fighters and bombers, is the RVF Mihos still being used? It reminds me of the Seraphim despite being a Vasudan ship.
-
How about some of the new HTL Terran ships and HTL EA ships?
Most of our EA ships are upgraded to HTL standards. Unfortunately we do not have the resources right now to texture all of them. If you know how to texture, please help us out (send me a PM).
Capships! New GTVA big ships.
Most GTVA capital ships will be redesigned. The old Warlock will be scrapped and a new supercarrier model will be implemented, known as the GTCa Magos (Greek for "warlock"). The Phobos and the Alcyone will also be redesigned. Most of our Vasudan capital ships are HTL and have been that way for some time now.
Is the Lindos still in the current INF SCP?
Yes.
I wouldn't mind some EA and Vasudan fighters and bombers
All EA strikecraft are now HTL; most of them are UVmapped but not textured (again, we need texture artists!!). We do not have HTL Vasudan strikecraft (except for those from vanilla FS2) and do not plan to do them at the moment (yeah it's racism :p ).
Speaking of Vasudan fighters and bombers, is the RVF Mihos still being used? It reminds me of the Seraphim despite being a Vasudan ship.
The Mihos is still used by both the Terrans and the Vasudans, albeit they use the same model but different textures. Soon they will have different models w/ the Terran one looking more like - well - a Terran fighter.
-
EACv Skotas (nee Darkness):
(http://inferno.hard-light.net/Darkness.jpg)
-
Darkness never looked so good. :yes:
-
This is FSF/Droid's one... Will it have some awesome missiles in his VLS-like lauchers? ;)
-
The Phobos and the Alcyone will also be redesigned. Most of our Vasudan capital ships are HTL and have been that way for some time now.
I always liked the design of the Alcyone for some reason, Will the Phobos still be a monster of a corvette, i always remember it being pretty deadly with its beams and tordepoes.
Any chance of seeing any of the Vasudan ships?
Is the boreos(sp?) still the same design but looking better or is that ship being redesigned as well?
-
I have a rule of thumb when designing Terran capital ships: "When you run out of ideas, take them from Homeworld."
The Phobos will be a marriage between Dark's version (current version) and the Taiidani Heavy Cruiser from Homeworld. I have not decided on the Alcyone yet...
As for the Boreas, it is now HTL:
(http://inferno.hard-light.net/Boreasreturret2.jpg)
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That is a really, really good rule. :yes: Getting very excited for more Inferno, Rampage. Keep it up.
-
I'm going to start stealing ideas from this dead Homeworld MOD:
http://www.moddb.com/mods/memories-of-hiigara
If you find a ship or a concept art that you like, let me know and I'll design it for Inferno.
And what do you think about this (from the Homeworld Concept MOD):
(http://www.pictureupload.de/originals/56601/070410071917_sonstige_wer32.png)
Once again, there will be no "theft" of other people's work. We simply leech the ideas and make our own models based off of inspirations.
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I really like this ship (http://forums.relicnews.com/showthread.php?198445-Homeworld-%280.2.0.2%29-P-780-0.2.0.2-download-and-changelog&p=1045187660&viewfull=1#post1045187660) from this Homeworld Mod. I've loved it since I first saw the concept art for it.
Actually, come to think of it it kinda looks like a Mini UED Solaris :P
I like a lot of their other designs too, but that one the most :P
-
For me personally anything Taiidani and Vaygr are good examples of what a Terran ship should look like - blocky and utilitarian.
However the new GTCa Warlock design will be inspired by this:
(http://www.99chan.in/wp/src/126081496073.jpg)
-
Higarran Battlecruiser as GTCa Warlock ? F**k Yeah :)
-
I honestly wouldn't steal an entire Homeworld ship design to try to pass off as a FreeSpace ship, they're far too iconic for that. Small details and whatnot, sure, but an entire ship would just be too visible.
-
http://www.sectorgame.com/forums/viewtopic.php?p=67369#67369
If you guys are interested in another potential direction for the Warlock, from the man himself. Although it is rather BSGish, especially those engines.
Oh, and for what it's worth, any new Zod stuff would be cool. :)
-
Yeah, definitely BSGish.
-
Hmmm i am not sure about that version of the warlock, its a cool model but its too BSG for the FS universe in my opinion, Like i hope there isn't going to be too much influence of the Homeworld ships in the phobos etc. Even though i love homeworld and the Taiidani i feel they still should fit in with the feel of the FS Terran designs.
Any chance of seeing some video of what you have showen in action at all????
-
The GTD Raynor, although it is very Terran and FS-ish in its own right, it is nevertheless an obvious homage to the Vulture from Starcraft. And w/ the newly planned slate of Terran ships for Inferno, I plan to simply use selected Homeworld designs as mere inspiration. No one will be copying anything verbatim and passing it off as our own; it's unethical and most likely illegal as well.
So far we have several multimedia resources shared in between the Inferno staff, but we want to keep you guys waiting a bit longer still. ;7
-
GTD Raynor a Starcraft Vulture?? NOOOOOOOOOOOOOO!
http://www.youtube.com/watch?v=WWaLxFIVX1s
<What has been seen can’t be unseen>
-
Wait, you couldn't figure that out from the name?
O_o
-
Never played Starcraft, so I guess the day I play it, it'll be Vultures that look like Raynors, not the contrary.
-
For me, Raynor looks like CED Expediator from Descent 3. Vulture also is similar.
-
(http://images3.wikia.nocookie.net/__cb20080526070523/starcraft/images/c/c3/Vulture_SC1_Game1.png)
(http://images3.wikia.nocookie.net/__cb20080615183931/starcraft/images/5/5e/Vulture_SC-G_Art1.jpg)
The Starcraft Vulture in both 2d and 3d, released in 1998, for reference.
I'll definitely say I never noticed that before but then again I don't like the GTD Raynor enough to look at it close enough.
-
Oh yeah i too never noticed it, i never really like the Raynor, i always prefered the Stratcomms Titan to the Raynor, So it seems you guys are on a roll with the models which is awesome! so i was wondering if there were any new shots of weapons? Because i reckon you will most likley given the weapons in the mod a bit of overhaul as well?
-
We will be but haven't started on the weapons yet.
-
IMHO Raynor is awesome and very FSish, but It's overused. It's part of InfSCP from a long time, so in my opinion, it should stay in it.
Anyway... I saw cool railgun-like weapons on Boreas, where standard Boreas has beam cannons? What is role of railguns on that ship? It still has other beam cannons than the main cannon? And will you reduce role of beam cannons on terran GTVA ships as their main weapon?
-
Most factions have secondary cap armaments to compliment beams. The EA have railguns, the Terrans have plasma weapons and the Vasudans have neutron turrets or something.
-
WARNING: Question barrage
Are those secondaries antiship weapons too?
Will the railguns work like in War in Heaven or like in INFA?
What do the Shivans have as secondaries?
-
Working form my limited knowledge:
1) If you mean anti-fighter/bomber by "anti-ship", no. There are different capital ship weapons that they use against fighters. The EA have Gattlers and Blasters (alongside flak which most factions use as standard), the Terrans have cluster shotgun weapons (among other things) and the Vasudans use spatial charges which are like energy flak or something. Bombers also have non-standard special armaments, the Terrans have PAC systems which are sort of like heavy plasma cannons for when they're out of bombs, the EA (I think) have some sort of bomber-based railgun system, the Vasudans have local SSM torpedoes (done differently to WiH) and the Shivans have bomberbeams. In INFASA the EA will also have, like, nanovirus ECM attacks too. This is just the publicly revealed stuff, there's almost certainly more sekret stuff in the works.
2) Unless things have changed, they will be closer to INFA.
3) I think they have kinetic weapons that keep enemy ships at a distance or something. They also have bloody huge blob turrets. Plus lots of other stuff we don't know about yet.
-
My mistake. By 'antiship' I meant 'anti capital ship'.
Still, those armaments sound quite awesome and helps make each race more unique, with other than just another model with another texture. Good job!
-
We will be but haven't started on the weapons yet.
The current order of HTLization as planned is:
1. EA ships
2. Shivan strikecraft
3. GTVA Terran ships
4. Misc. Shivan ships
5. Secondary weapon models
6. Primary weapon models*
7. GTVA Zod ships*
*May or may not do.
-
Zods never get any loving. :(
-
Haters gotta hate.
-
Moonred is working on Raiden, Eclipse and Aesacus for my 2nd project. I don't know what's the progress, but when he finish them I can share the models.
-
Moonred is working on Raiden, Eclipse and Aesacus for my 2nd project. I don't know what's the progress, but when he finish them I can share the models.
We already have an HTL Eclipse and Aesacus. The HTL Raiden is currently in the works. We will thus not switch too many models around since that will inevitably delay the release of our project.
-
I hope you guys have either done away with the old GTF Vesuvius completely or at least made it a little less Shivan.
(http://www.hard-light.net/wiki/images/Gtfvesuvius.jpg)
-
Long gone that one.
-
Just out of interest what GTVA ships are remaining from R1? we know of the Acylone, Phobos (albeit these 2 are being redesigned) and Boreas. Are any other terran vasudan ships remaining?
Is the Vasudan Corvetted that looks like the searcher 1 from buck rogers, err the mandes i think it was called remaining? i always liked that corvette.
-
:(
Vesuvius was cool, back in the day. HTLed it could be awesome again.
-
Just out of interest what GTVA ships are remaining from R1? we know of the Acylone, Phobos (albeit these 2 are being redesigned) and Boreas. Are any other terran vasudan ships remaining?
Is the Vasudan Corvetted that looks like the searcher 1 from buck rogers, err the mandes i think it was called remaining? i always liked that corvette.
The entire R1 Vasudan stuff was replaced. The Odin is still around as well as all the EA ships.
-
Odin is cool, like most of R1 models. They need only a few more polys.
-
:(
Vesuvius was cool, back in the day. HTLed it could be awesome again.
excuse me but i must register my disagreement
The Vesuvius was well let me by frank with my opinion of it first I have the following good things to say
-
Aaawww WOW the Odin's still in cool! any chance of peekie please ;)
So the entire Vasudan fleet has been replaced? wow
-
I'm surprised that you didn't keep the Apothess (http://www.hard-light.net/wiki/index.php/GVD_Apothess), Tanen (http://www.hard-light.net/wiki/index.php/GVCa_Tanen), or Asarte (http://www.hard-light.net/wiki/index.php/GVD_Asarte).
-
I'm surprised that you didn't keep the Apothess (http://www.hard-light.net/wiki/index.php/GVD_Apothess), Tanen (http://www.hard-light.net/wiki/index.php/GVCa_Tanen), or Asarte (http://www.hard-light.net/wiki/index.php/GVD_Asarte).
Apothess - yes
Tanen - no
Asarte - no
We are systematically phasing out all our blocky ships (those made up of several cubes and an octotoad glued together and stretched). Also, the Vasudans won't play that big of a role in INF SCP with the exception of several major battles; it'll mostly be a Terran-Terran-Shivan conflict.
-
EAB Lonchos
Type: Special Issue Bomber
Maneuverability: Good
Armor: Average
Primary Mounts: 3x2 + 2x2
Secondary Mounts: 2
The EAB Lonchos is the bomber of choice for elite EA bomber squadrons. Along with the Aurora, she is at the pinnacle of EA technology and is faster and tougher than most of her GTVA counterparts. The Lonchos is particularly dangerous in that she can easily switch from an anti-capital role attack bomber to a space superiority fighter and is thus a threat for both fighter pilots and for capital ships.
WIP:
(http://img843.imageshack.us/img843/3316/lonpers1.png)
(http://img8.imageshack.us/img8/9339/lonpers2.png)
Influences: Taiidani Interceptor, Taiidani Attack Bomber, standard EA ship design
Meaning of name: Greek noun for a spear used by Macedonian cavalry
-
Awesome! :yes: Really awesome! But needs some glowmap, something like FSK's Ezechiel would be great.
-
It's very cool. It literally is the Taiidan attack bomber, but it's cool.
-
It's very cool. It literally is the Taiidan attack bomber, but it's cool.
Thought the exact thing when I first saw the untextured model but yes, cool indeed.
-
It's very cool. It literally is the Taiidan attack bomber, but it's cool.
Is that a bad thing? the Taiidan fighters and bombers were a awesome and brillant design. I like it! :yes:
Will the EA strikecraft have some form of uniformity to them or will they as random in design to Freespace 2 Terran strikecraft?
I can't wait to see some video footage of the new assets in action, however long it takes! I have been following Inferno since day one, even contributed a model.
-
The mesh and textures are good, but... I can't help it. I just totally hate to say that, but inspiration is one thing, blatant rip-off is an other. HW1 deserves better than that.
-
Apothess - yes
Well 'technically' no, there is an Apothess but its not the same model as the R1 version.
-
The Apophis?
-
Will the EA strikecraft have some form of uniformity to them or will they as random in design to Freespace 2 Terran strikecraft?
EA strikecraft roughly share a common theme. This actually was an accident of development: when we did not have dedicated texturing staff, we splayed one common texture onto all our EA fighters and bombers.
The mesh and textures are good, but... I can't help it. I just totally hate to say that, but inspiration is one thing, blatant rip-off is an other. HW1 deserves better than that.
Definitely we agree with you. However in our defense, although the first thing one would see from this mesh is the Taiidani influence (mainly through the signature tail fins), but we did not hack into a Homeworld model and modify it for our purposes (we'll leave that to the HW2FS total conversion projects out there). Instead we created an entirely new mesh based off of fanon concept art from HW. And of course, should one compare this mesh with those of Taiidani ships from HW1, one will immediately spot the differences as well.
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Apothess - yes
Well 'technically' no, there is an Apothess but its not the same model as the R1 version.
Same basic idea though, right... long-range single mega-beam destroyer?
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Yes
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Definitely we agree with you. However in our defense, although the first thing one would see from this mesh is the Taiidani influence (mainly through the signature tail fins), ...
While I am not familiar with the sci-fi source for that ship, when I first saw the tail fins I thought back to the Artemis.
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I am flabberghasted at now knowing someone with interest in Space Sci-Fi not knowing Homeworld. :shaking:
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I am flabberghasted at now knowing someone with interest in Space Sci-Fi not knowing Homeworld. :shaking:
It is true. Beyond FS, the few Sci-Fi games I have played include Rogue Squadron and some top-down space-shooters. My background comes from WWII and WWI combat flight simulators, and some sim games such as Railroad Tycoon, Simcity, and Blitzkrieg.
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Question: Does anyone reading this know how to make Terran cockpits? If so, please post here and we'll contact you.
And of course, you'll get premier access to some of our top line models.
-R
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I believe VA made most of the cockpits in use for the Terran ships in the MediaVPs.
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Check out the Homeworld influences in this one:
(http://i580.photobucket.com/albums/ss246/freespaceking/gagana1.jpg)
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Is that...a Gagana?..with a bloated rear? :P
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I'm curious, since no one's asked; will we still be seeing the Phobos, Alcyone, and Ramyana? I really rather liked them, as they kept a certain thematic link to FS2 that made Inferno feel FreeSpacey.
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Ramyana? I don't remember that one from R1.
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Ramyana is what happens to a Narayana set on a collision course.
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Ramanaya is the name of the Icelus destroyer in Nemesis.
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The scourge of Nemesis looks mighty good there.
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Phobos, Alcyone, and Ramyana?
Yes
Probably, it's up for upgrade soon I think but don't know if it'll be a new mesh or not.
Icelus is No
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Ramyana is what happens to a Narayana set on a collision course.
/me incinerates MatthTheGeek with an LRABeam.
(http://v4belg.blu.livefilestore.com/y1pV9UWeuAlNfIjKrKjntyNYDtIozgzX0sHg_V_edytfMuh-DUCjmeiuUwHkeWE3UwlWupGOvQsfk4Vpo8864D7HA/LRAYeah.png)
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Ramanaya is the name of the Icelus destroyer in Nemesis.
That thing. I clearly can't remember the class names anymore.
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But... Icelus is cool :(
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I know. :(
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Well we don't have an HTL Icelus, but we do have a HTL Raynor, and right now we have far bigger priorities for upgrades than a ship we've already swapped out.
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(http://i53.tinypic.com/2r474e8.jpg)
A lot of details, a few destroyable subsystems, full LODs, detail boxes, 7 derbis. GTD Icelus in his HTL glory, miracle of Moonred and FSF.
Any questions? ;)
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Consider me confused. There's no HTL Icelus, but there is a HTL Icelus, but it will not be used?
What will replace it, the Raynor?
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And what used to be a crappy Hecate upgrade in my eyes now looks half-decent. Nice work guys. :nod:
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Well I don't really have anything to trade with you for it right now, that's why I hadn't asked at this point, was aware it existed :)
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To me that thing looks like the bastard offspring of a Hecate and a Perseus. The rear section is fine, but that long thin neck and flat bow just look odd.
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Consider me confused. There's no HTL Icelus, but there is a HTL Icelus, but it will not be used?
What will replace it, the Raynor?
This is model, made for my mod - Shadow Genesis not for Inferno. It's based on old Icelus from Inferno, but it's part of my mod... But if Woo wants, I can give him a permission for using this model in Inferno, if it replace the Raynor.
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Well we would have a very specific use for it if you would like to donate it to replace the Raynor :)
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This is model, made for my mod - Shadow Genesis not for Inferno. It's based on old Icelus from Inferno, but it's part of my mod... But if Woo wants, I can give him a permission for using this model in Inferno, if it replace the Raynor.
What are the chances of a public release any time soon?
(To be honest, I wrote that short story about the GTD Goryo awhile back with the Icelus model in mind.)
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Well we would have a very specific use for it if you would like to donate it to replace the Raynor :)
I'll send model to you later.
This is model, made for my mod - Shadow Genesis not for Inferno. It's based on old Icelus from Inferno, but it's part of my mod... But if Woo wants, I can give him a permission for using this model in Inferno, if it replace the Raynor.
What are the chances of a public release any time soon?
(To be honest, I wrote that short story about the GTD Goryo awhile back with the Icelus model in mind.)
If you need Icelus for some project or something, PM me. I won't release SG stuff to public before release of main mod [a few months] but if someone needs my stuff to something bigger, I can occasionally share something :).
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Personally I have no qualms on having the Raynor replaced and was actually planning on it anyway. B/c of BP's popularity, people will think we stole it from them, even though we laid claim on it before they did.
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:blah:
BP has always been quite clear it uses public models that everyone has equal rights to!
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Then you should have released much sooner than you have. I certainly wasn't going to wait until Inferno was released before using it.
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And yeah, it was a one-man Darius show at the time.
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Fair enough; the Raynor is BP's destroyer, and it fits the BP universe much better anyway methinks. We will find a replacement. :)
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No, it's everybody's destroyer! BP is not about exclusive models, it's about (in part) showing that anyone can tell a great story with public stuff.
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Fair enough; the Raynor is BP's destroyer, and it fits the BP universe much better anyway methinks. We will find a replacement. :)
Your us-vs-them mentality, or at least the appearance of it, is not going do you any favors. If you can make use of the Raynor, make use of the Raynor.
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Your us-vs-them mentality, or at least the appearance of it, is not going do you any favors.
There is no Inferno vs BP rivalry intended in my posts. And there is no reason for hostility. We mutually respect each others' projects, including all project assets. Furthermore, one of the hallmarks of Inferno is our exclusive set of assets; we simply would like to keep it that way as our style of doing things.
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Well just bear in mind that a number of really great community campaigns only exist because Inferno released a number of its assets for the public. Really one of the best things the team has ever done.
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No pressure though, you guys are doing great and I'm glad to see activity.
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Raynor is one of greatest BP symbols, and it's automatically associated with BP in people's minds... But not only with BP. Raynor is used in number of fan-made mods and it's probably the most popular fan-made ship ever created. It wasn't orginally created for BP, but BP is the most known campaign that using it. Raynor is great... But overused. That's why we have made the GTD Nephelai for Shadow Genesis. I'm fully appreciating Rampage's decision of replacing Raynor in Inferno.
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I'm still waiting on the GTBs Moscow (http://www.hard-light.net/wiki/index.php/GTBs_Moscow). :nervous:
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Wow i can't believe you htl'd the GTD Icelus!! that brings a tear to my eye to see a model i made so long ago to be brought up to date, Yip i made the original model for icelus back when i was known as Skaarj.
PS how do you change the wiki so i can put my name down as the original creator of the model for R1
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Wow i can't believe you htl'd the GTD Icelus!! that brings a tear to my eye to see a model i made so long ago to be brought up to date, Yip i made the original model for icelus back when i was known as Skaarj.
PS how do you change the wiki so i can put my name down as the original creator of the model for R1
We have a lot of fun with this :P. It's awesome model. Moonred did HTL version of raw model, FSF uvmapped, textured and partially converted it. I've did final conversion, pof data and other stuff.
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PS how do you change the wiki so i can put my name down as the original creator of the model for R1
You'll need to register an account on the Wiki (separate to your forum account). The FS Wiki doesn't allow editing by non-registered members.
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register, and you have an edit button in the middle-upper-left part of the screen
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(http://img43.imageshack.us/img43/4750/perepers1.png)
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The good ol' Peregrine bomber. Glad to see it is still in.
Will the Claymore family and the Stentor appear too?
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Peregrine is nice, however could you replace those blue-white cokpit texture with the other blue hull texture?
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I also find that cockpit border texture a tad too flashey. Overall the ship looks very nice.
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Oh, I wish, I wish...
If I was a modeller of any respectable calibre I would've changed the Icelus' appearance, maybe a little, maybe a lot, I don't know. I liked the concept of an upgraded Hecate as part of the GTVA war effort, but not the model as it exists now... the current high-poly Hecate looked... "deadlier" to me somehow. (oops hope I didn't offend starbug. :()
Replacing the Raynor? How about the Boreas? Somehow I always saw the Boreas as the Raynor's equal, only "less advanced" (in its use of FS2 Terran textures, but hey, familiarity works here, don't you think?), assuming both ships coexisted in the INF universe. Of course there's the Segomo, but since the independent SOC fleet is gone, that one's answered...
Second the notion to see Phobos/Alcyone, why not the Alexandria too. Maybe the odd transport or cargo ship for good measure. Some "new, yet not so new" ships to bridge the gap between 2367 - 239x/24xx while keeping the GTVA thematic link in place... besides, that's still 30 years of available development time... even with the an economic collapse? :doubt:
I see it like this: the EA vs. Sol war effort is nowhere near as taxing as the GTVA - Shivan war; EA had the time to make everything look uniform, menacing, fitting a certain theme. Blue. Plays to propaganda too, but it does show (in a way) that some sort of government reform took place on Earth.
The GTVA on the other hand (if they still hold that pseudo-good guy position ala R1, but that's going off-track) just design and build whatever works. Let success in combat unconsciously brainwash the people to accept the not-as-good aesthetics and eventually romanticise them. Phobos can be one example, it's (mostly) just a flying box that can shoot in any direction.
End random banter, cool stuff so far. Still not sold on the EA paint scheme but considering what I said above I can learn to accept it. Same goes for the Gagana's wing launchers, I thought they looked better and more aggressive mounted at the edges, just needed the wings and launchers themselves to look good somehow. But that one a few pages back looks more realistic, so if that's what you guys are going for, then I can't really argue, can I. :nervous: :)
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Expect a big manifestation within this week. ;7
-R
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How disappointingly vague.
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and something else a week or two later :p
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How 'big'?
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This thread: Back from the dead.
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Lurching out of the grave, stumbling in a horrific semblance of life, recognized by all but no longer what it once was...
...until somebody posts pretty pictures anyways.
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To appease the souls of HLPers long gone (as well as those still present):
(http://i580.photobucket.com/albums/ss246/freespaceking/gagana02.jpg)
-R
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Is that the improved mesh I sent you guys?
Also the texture looks... weird, somehow. I'm not sure why.
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Is that the improved mesh I sent you guys?
Also the texture looks... weird, somehow. I'm not sure why.
We are using the optimized mesh.
Texture follows the same scheme for all EA bombers. It doesn't look half bad in-game.
-R
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Also the texture looks... weird, somehow. I'm not sure why.
There are parts that seem to be catching the light that probably shouldn't, like the more distant upper wing in comparison to the central body. It looks like it's casting a shadow at the base of the wing, but then you get a spot that's brighter than the other side, then pretty much the same until the canted portion. There are some other things like that too.
Diffuse lighting render?
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Somethings making it look like its uniformly smoothed or something. :/
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Yeah, when I got the model to optimize, there wasn't anything in the way of smooth groups. I didn't change anything because I was sure that Rampage would handle it.
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I'm convinced that half of the modellers here don't know how to autosmooth/edgesplit.
Witness...every War in Heaven UEF model except the Solaris and Karuna (which were converted by people who knew what they were doing >.>)
Hell, some of the models there with proper smoothing originally lost all their smoothgroups somehow >.>
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I do not handle the model conversion, and the colleague who converts these models into FS2 format uses an old version of trueSpace. As a result, the smooth groups I created in Wings3D (aka soft and hard edges in Wings lingo) are lost. Pity that.
-R
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Well...that's no good.
TrueSpace as a conversion route is fairly out of date, and IMO, horrible. It is pretty much the source of fudged smoothing every single old model with fudged smoothing. :(
Collada is the way to go, if only for being the only up-to-date and maintained conversion tool.
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We don't have anyone who's an expert with that and our entire model base would have to be recompiled.
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Collada is the way to go, if only for being the only up-to-date and maintained conversion tool.
Agreed, but Blender is too much of a learning curve for us, and learning Blender will severely impede the timely release of our project.
-R
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UPDATE: EA fleet is now completely HTL, with the exception of some utility ships, which are being upgraded as we speak. EA capital ships have undergone Taiidanification to varying degrees during the HTLizing process; results are pleasing:
(http://inferno.hard-light.net/NemesisHTL.jpg)
Also the Community can expect an Inferno asset release very soon.
-R
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Lookin' good!
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That's a nice Nemesis.
Also the Community can expect an Inferno asset release very soon.
Oooh! Looking forward to that. :)
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I really like the sense of scale evoked there.
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I really like the sense of scale evoked there.
Wait until you see our terraformed Earth - - now complete with domes! Hahaha.
Just kidding.
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Please tell me that hugeass fenris radar thing on the Nemesis rotates. :D
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Please tell me that hugeass fenris radar thing on the Nemesis rotates. :D
Only when not entering or exiting subspace.
-R
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I like what I see :). Moon's Nemesis is cool :yes:.
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Please tell me that hugeass fenris radar thing on the Nemesis rotates. :D
Didn't it rotate all the way back in INFR1?
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Nice, but tilemapping disappoint me :(
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Nice, but tilemapping disappoint me :(
All EA capital ships use a similar texturing scheme. Making individual UVmaps for every ship would be nice but would consume too much time and effort. Tile mapping is much easier at this point.
Once we release our project, the job of further upgrading our assets will hopefully be taken up by the Greater HLP Community, just like how many of us are upgrading BP's assets after they released their project.
-R
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You know that the Nemesis, without the upper "tower" looks kinda like giant Eclipse cruiser?
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Please tell me that hugeass fenris radar thing on the Nemesis rotates. :D
It does, it was just back to neutral at the exact point I hit printscreen
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Alright the HTL Nemesis ingame!
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What's the other ship up there? The one getting beamed.
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GTSD Odin
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Oh please tell me at some point you'll use the odin! that ship is to beautiful to be left without a campaign featuring it.
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Yes, yes we will :)
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Sweet. Inferno has and always will be awesome. :yes:
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I hope it replaces the carrier. I never quite liked neither the concept of the class nor how the Independence was used in INFR1.
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Well you won't see as much of the Warlock class this time round.
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I also saw something once in inferno fanfic, a command ship called the THOR. could you tell me what it actually it? I think it was referred as a juggernaut or at the least a super destroyer and was meant to challenge the nemesis...
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I think the Thor was supposed to be an Odin-class superdestroyer.
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That's ****ing beautiful.
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Well you won't see as much of the Warlock class this time round.
Story or technical reasons?
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story
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I'm curious actually... does the Warlock still look basically the same? Because, while I loved the model, it didn't seem to fit in with the rest of the GTVA fleet in R1. Though I suppose that was more a texture related issue than anything else.
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More eyecandy:
(http://inferno.hard-light.net/Basileus2.jpg)
The Warlock has served R1 well and has been scrapped from our newest release candidate. In its place we have a brand new carrier w/ a brand new mesh that will hopefully blend in w/ the other post-Capellan Terran ships (esp those w/ visible Vasudan influences) in our project database. But unfortunately, it will not be featured in the campaign as much - - maybe one or two missions worth of glory shots.
-R
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4th destroyer for EA? It's cool, but isn't it too many?
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Cool, thanks for answering. And that Destroyer kicks ass.
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4th destroyer for EA? It's cool, but isn't it too many?
No there will only be 3, it's in TBM protype stage but its to replace another ship.
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Looks like a huge ****ing badass spaceship.
Ah, Inferno. You do what you do so well.
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4th destroyer for EA? It's cool, but isn't it too many?
No there will only be 3, it's in TBM protype stage but its to replace another ship.
Meaning one of Lindos/Ryujin/Tereus is going? D:
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Probably either the Ryujin or the Tereus since they're almost identical. Whatever goes, I think they should be publicly released instead of just tossed into the trash, though.
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That thing looks like it means business. And by 'business' I mean serious delivery of asskicking.
I see a bunch of interesting things there, too.
Ancients, for example. If I recall, they were planned to appear, but were ultimately removed from what was to be the Inferno continuity INFR1 started. Are they back?
Two EA corvettes. Is one of them the Darkness?
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Skotas is new Darkness. Second one is probably the Raiden.
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Whatever goes, I think they should be publicly released instead of just tossed into the trash, though.
:yes:
Skotas is new Darkness. Second one is probably the Raiden.
Skotas is the HTL Darkness. The Raiden was scrapped and the Kyrios is its replacement using a new mesh.
-R
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Rampage, check your PMs please.
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That new EA destroyer looks like a bruiser! but who made it, because i think they must like Transformers animated because the front just looks like the head of the Decepticon Lugnut which is cool, i love Lugnut brilliant character! Even the posistion of the turrets on the front are in the same place where lugnuts eyes are.
(http://farm3.static.flickr.com/2021/2112675965_f830852415.jpg)
Look at his head and compare it to the front of the ship
I am also reminded of some of the beta capital ships of the TEC in Sins of Solar empire. So is this a replacement for the Icanus?
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No, the Icanus will have to be more detailed than that ship :nervous:
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WOW! sounds like the EA is going to have some serious firepower at its disposal YAY!! I couldn't help notice in that screenshot that there was a list of ancients. I thought the ancient fleet was removed from inferno?
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Whatever goes, I think they should be publicly released instead of just tossed into the trash, though.
:yes:
Skotas is new Darkness. Second one is probably the Raiden.
Skotas is the HTL Darkness. The Raiden was scrapped and the Kyrios is its replacement using a new mesh.
-R
I hope that you also release scrapped Raiden too as new Inferno leftovers.
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Rampage, check your PMs please.
I am currently away from my work computer and will not return to it until later tonight.
-R
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Well, the Raiden's mesh wasn't exceptional. You may get a better effect by reskinning INFASA's Erinome once it's released.
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Yeah but people are going to want it anyway because of the rarity of good corvettes. When your only real competition is the likes of the GTCv Nike, people will take what they can get. :P
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Well weren't both the Raiden and Ryujin originally made public with the OTT modeldump?
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Does your old Raiden have the same tilemapping layout as the OTT versions? The OTT capships mostly have godawful mapping.
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No, the mesh is the same but IIRC I remapped it for our EA tiles and replaced all the turrets.
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Redoing the mapping may be a serious problem for the ToF team, I could kludge other textures onto the OTT Ryujin model when we were still using it and have it look half decent, but the Raiden is infinitely worse in its mapping.
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I extremely look forward to having all these HTL'd versions of the current INFR1 ships. I really like the SOC and Shivan ships in Inferno, and the much larger amount of ships, in one package, made me decide to base a campaign on. Just really would like to hear a release date for all of this stuff!
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I don't think there's an SOC fleet anymore though.
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Redoing the mapping may be a serious problem for the ToF team, I could kludge other textures onto the OTT Ryujin model when we were still using it and have it look half decent, but the Raiden is infinitely worse in its mapping.
It's not as bad as it looks. I've retextured it into INFA Fen maps and it looks cool. Version I've made for NS also has new turrets. This model isn't as hard to alter as it seems.
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More eyecandy:
(http://inferno.hard-light.net/Basileus2.jpg)
...
Now I'm really impressed. :yes2::nod::yes:
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IS there a release date set for all this goodness, though? All these amazing ships are driving me crazy ^^
As for SOC, they dont really need a update imo, I've always liked their looks the way they were.
Think anyone in charge of keeping track of development, can tell me anything specific so I can look forward to having these ships under my command in FRED2?
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They said we should expect an INF asset release soon.
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That was Rampage jumping the gun a bit for how fast the dumped Ryujin would be released. It will be released seperately, but probably not 'soon'
However I can say to expect a big announcement on something within the next 24 hours :)
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Oooooh
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Ah, good to know there's news coming about this. I've been working with old INFR1 assets for a good half year now trying to make my own campaign, but having updated and new models would definitely help as well.
- JC
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AAAAAaaaargh damn! i gonna have to wait until the end of the week to see what this big annoucement is :( damn uni trip!
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Hmm, well I don't think any of the staff will be on to do ask for any changes to the post I'm planning so I may move it to today then. Rampage is away and Mobius probably won't show up today.
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and done:
http://www.hard-light.net/forums/index.php?topic=74712.0
Future eyecandy will still go in this thread though.
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That was Rampage jumping the gun a bit for how fast the dumped Ryujin would be released. It will be released seperately, but probably not 'soon'
Yeah. Jumped gun. Sorry if that confused the Community.
Rampage is away and Mobius probably won't show up today.
I still have access to the web but will not be working to release anything in the next few days. Expect more eyecandy in the upcoming week, though.
-R
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EA Missile Cruiser (WIP) :pimp:
(http://img153.imageshack.us/img153/8819/soterpers.png)
-R
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Sweeeeeet.
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Vaygr EA science cruiser (WIP) :pimp:
(http://img840.imageshack.us/img840/8012/minoapers.png)
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Will it be made of paper like the Faustus? :P
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EA Missile Cruiser (WIP)
Will it replace Aeasacus or Eclipse or will be a third cruiser?
BTW with Darkness missile barrage shot in 10th Anniversary topic it looks like EA will be a bit more missile heavy :)
You know, 10 years ago when I first saw Inferno ship gallery (months before R1 release) I imagine EA ships with no beams but with FS1 high power plasma cannons (kinda like R1 EA blob turrets) and missiles. I really love EA silver beams but I'm still kind nostalgic about that no-beamz EA :)
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Man the EA always gets the most awesomest ships!
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No-beamed EA would be too much UEF-like. The two main mods dealing with the return to Earth shouldn't be too similar that way IMHO. I think it's good that the EA have beams, and powerful ones to boot.
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No-beamed EA would be too much UEF-like. The two main mods dealing with the return to Earth shouldn't be too similar that way IMHO. I think it's good that the EA have beams, and powerful ones to boot.
They have railguns and missiles as supplementary though, same as the GTVA which have lots of secondary capital weapons.
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Sweeeeeeeeet !!!!!!!! science crusier based on vagyr/tadiani frigate, not sure what missile cruiser is based, if its based on anything. Its looking awesome, Are these replacing exsiting cruisers?
I think its a good idea to give the EA other weapons, as i thought their weapons in R1 where basically the same as the GTVA's cept white beams.
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I hope they don't replace existing cruisers, the Aesacus and Eclipse are iconic Inferno...
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You INF guys rock. :yes:
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The missile cruiser, known as the EAC Soter, will not replace either cruiser from classic Inferno. Instead it will feature as a defensive/support ship by firing long-range missiles behind the front lines. It will not carry the iconic EA silver beam cannon but will carry long-range mass drivers, dealing pain and death to smaller (cruiser and smaller support vessels), not unlike the Vaygr Trinity Cannon from HW2.
EA beam cannon technology (or "flux cannons" as I like to call them) is quite different from those used by the GTVA, since they have no Vasudan-influenced technology. Instead it is a proprietary design based off of the Lucifer's flux cannons from the wreckage and perfected over the course of INFA. It is supposed to be weaker on a per-shot basis but use less power and thus can fire faster (currently not balanced).
BTW, although we take a lot of influence (a good thing) from the Homeworld series (and other sources) when designing our ships, we do not rip any ships directly from the game and claim it as our own (something one should never do). All meshes are either redesigned from scratch or modified for FS2 and used with permission from the donor (e.g. - the EAD Basileus). Nevertheless, we never fail to give credit to where it's due.
-R
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I must admit, I'm really liking the Vaygr influences in some of the newer EA ships. It blends well with their existing designs.
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I love the homeworld influence in the designs, i love it!
EA beam cannon technology (or "flux cannons" as I like to call them) is quite different from those used by the GTVA, since they have no Vasudan-influenced technology. Instead it is a proprietary design based off of the Lucifer's flux cannons from the wreckage and perfected over the course of INFA. It is supposed to be weaker on a per-shot basis but use less power and thus can fire faster (currently not balanced).
Really always seem to remeber the EA beams being more powerfull than the GTVA's in R1, in the first mission i can rem that the
Phobos corvette would take a huge amount of damage from the 2 ea cruisers if you didn't act fast enough.
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EA beam cannon technology (or "flux cannons" as I like to call them) is quite different from those used by the GTVA, since they have no Vasudan-influenced technology. Instead it is a proprietary design based off of the Lucifer's flux cannons from the wreckage and perfected over the course of INFA. It is supposed to be weaker on a per-shot basis but use less power and thus can fire faster (currently not balanced).
SO this means that both EA and GTVA beams are diffrent approach to reverse-engineered shivan beams ( that have both crazy amount of dammage and machinegun fire rate) :)
One might think that if EA and GTVA would cooperate in beam technology they might create something that would actually have fighting chance with Shivan beams <hint for INF SCP story ;) >
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I seem to recall the Beam Cannon Arrays on most EA ships being rather large compared to their GTVA contemporaries. Maybe thats how they compensate this damage loss?
Also, I like them being referred to as Flux Cannons. Makes sense, really.
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Aye your right Flux cannons does make more sense than beam weapons.
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The name comes from the FS1 nomenclature for the Shivan Super Laser.
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The name comes from the FS1 nomenclature for the Shivan Super Laser.
Exactly why I said it makes sense. GTVA beam weaponry is built up on Shivan Beam weapon Theory - they had no Flux Cannons to take apart and study (Unless Inferno canon states that FS1 era Shivans used beams aside from the Lucifer. I forget). Therefore, GTVA beam weapons, while being similar to the Lucifer's Flux Cannons, probably don't actually utilize the same method of operation, and as such don't get the same designation.
Now, the EA on the other hand had, at the very least, the wreckage of the Lucifer's Flux cannons, and I really don't think it's too much of a stretch for one of the Lucifer's arms to have survived the blast, like in the FS1 end cutscene. Therefore, the EA has an actual, semi intact set of Flux weapons to research and back-engineer to create their beams, meaning that their beam weaponry can have the Flux Cannon moniker applied to it.
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Actually it makes more sense now I think of it to make EA beam cannons overpowered but power-inefficient with a low RoF, thus forcing the EA to complement their flux cannons with ballistic missiles.
-R
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That would be interesting.
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:pimp:
(http://inferno.hard-light.net/Incubus.jpg)
Please excuse the ugliness: No shine/env maps. WIP normal maps.
-R
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I've only seen this ship in a video titled Infernoe4, and they seems like beasts, what do they do?
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It's probably Danta or Andra [or something other]. I'm not sure but I recognize the shape. I'm not fan of textures of your shivan fighters and bombers, but this model looks awesome :yes:.
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I'm not fan of textures of your shivan fighters and bombers, but this model looks awesome :yes:.
Yeah well you'll have to make due w/ the software package you're given and familiar with (in my case, PSP6), which isn't much compared to some of the more advanced suites out there in terms of vector art (what we use to draw in the little details), etc.
The fighter is the SF Incubus, and the original artist of the mesh is Bobboau. We inherited the model a long while back.
-R
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We had this for awhile now and it was never properly pimped, so :pimp:
(http://img40.imageshack.us/img40/8004/andrapers.png)
-R
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That shinemap is grody.
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I think it's just showcasing the texture as of now.
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The design is hard to really see (black hull on a black background, eh), but this looks like a terran design with shivan textures to me. Don't ask me why.
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That shinemap is grody.
We (well, I) lack the proper graphics software to make shine maps.
-R
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:pimp: :pimp: :pimp:
(http://img233.imageshack.us/img233/9409/aetnapers.png)
-R
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Bunny bomber.
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NOOOOOO!!!
Now I will see bunny everytime I see this bomber :(
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Like the :O face Hades' Medusa had :D
The model and textures look awesome though! :)
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The Taiidan would be proud. :pimp:
(http://img34.imageshack.us/img34/7250/lonchospers.png)
-R
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Who made this model?
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AWSM!
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Who made this model?
Our good man Rampage here did.
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It looks really cool :yes:
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I love new EA fightercraft style. Good work.
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Looks like EA will have some number of bombers:
Taiidan "bunny" light bomber
Peregrine standard bomber
Taiidan advance medium bomber (?) - when I looks at it, it does have a GW1 Medusa bomber spirit :)
Gagana heavy bomber
Holler super heavy bomber
How GTVA Terrans fare comparing to this? AFAIK only Jotun and maybe Danaus are left from R1?
Edit:
BTW there was also another EA bombers called Leda (?) that supose to be old-gen medium bomber. Is is still in use (in INF:10th, or INF:SCP or INF:A) ?
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Is the EAB Holler still being used?
I think the Artemis D.H. remains in Inferno, and that the GTB Phoebus was being added. That would be four GTVA bombers on the Terran side, remember there's also Vasudan ships.
What the GTVA had that the EA didn't was fighters, the Terrans alone (Including SOC) had a number of fighter classes (14) that was close to equal to the EA's entire list of classes (Including cargo and installations, being 16).
The SOC was taken off, and that gives room to add more to the EA list of Strike Craft, GTVA fighter classes are likely being taken off to do the same.
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The Leda mesh was too messed up for upgrading so it was removed
The Holler is still there, but hasn't been upgraded yet.
Well we don't have a ship limit really but are trying to keep it down as the more ships we have, the more we have to upgrade and the teams too small to upgrade 150+ ships.
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We will not be upgrading every ship. Just like FSOpen, we plan to release the project first and then progressively upgrade Inferno with successive patches. Hopefully our fanbase in the Community will gather strength and help us w/ some of these upgrades.
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:pimp:
(http://img130.imageshack.us/img130/294/gaganapers.png)
-R
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****, is that the new Gagana? That is hot ****, man. Yeah.
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Great. Not only do they piss me off, they look pretty now.
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Nice texturing work :yes:
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Colorful and awesome.
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Is that a turret under the chin of that thing, or just a bolt-on-ish primary bank?
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Looks like primaries to me.
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I'm not sure they're entirely straight to the line of flight.
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(http://img130.imageshack.us/img130/294/gaganapers.png)
:jaw:
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The Warlock has served R1 well and has been scrapped from our newest release candidate.
:( :( Sad face is sad. The Independence was my favorite ship from R1...
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(http://inferno.hard-light.net/peregrinem1.jpg)
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My only wish is that the ships didn't have those blue candy cane stripes around the canopy, but she is a nice looking ship in-game.
Even if it about to go poof. :nervous:
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Me too. Make those white/light blue parts of those stripes dark grey or black. Right now ir looks bit retarded - like putting a big sight to cokpit "shoot me here".
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Another vote against the stripes. They don't work IMO, though the rest of the ship is very cool.
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They look pretty nice IMO. I can't really imagine this Perigrine looking any different than ugly without them. Okay, maybe not ugly, but very monochrome.
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You could change them to yellow, then they'll look like classic "warning stripes".
In the current form, they look bad (it looks like the ship was originally yellow and got a cheap color swap somewere during the developement).
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I think making them yellow stripes would just make it even worse.
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Blue + Black instead of Blue + White might help.
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EA capship poll screenshots:
(http://inferno.hard-light.net/R1U/Screens/LindosT01.jpg)
(http://inferno.hard-light.net/R1U/Screens/LindosT02.jpg)
(http://inferno.hard-light.net/R1U/Screens/LindosT03.jpg)
(http://inferno.hard-light.net/R1U/Screens/LindosT04.jpg)
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disco inferno, baby
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Sweet Chocolate Christ.
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You're using an outdated beam glow, the unofficial Inferno patch has a better, animated one.
I can upload it if you don't have it.
Also, it doesn't looks like Lindos has proper normal maps (though maybe it's just the lighting).
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Oh good old Sathanas - I'm certainly not gonna miss you :)
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(http://inferno.hard-light.net/R1U/Screens/LindosT04.jpg)
How the hell do you miss a Sathanas at that range
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Screw advanced tactics and whatever. Throw moar Lindos at it.
This makes me wonder if the Lindos was the EA's antiSathanas, like the Asarte was the Vasudans'.
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Well, the EA didn't know about the Sath when it designed it.
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(http://inferno.hard-light.net/R1U/Screens/LindosT04.jpg)
inferno.jpg
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How the hell do you miss a Sathanas at that range
Funnily enough 2 of those ships are named URAMORON that may be why :lol:
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How the hell do you miss a Sathanas at that range
Funnily enough 2 of those ships are named URAMORON that may be why :lol:
That easter egg is still funny even today
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That shot is amazing. :lol:
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what is the first shivan capship being assaulted by the lindos force? the diablo?
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Now if those beams were varying colors that would be one hell of a rave.
How the hell do you miss a Sathanas at that range
Not as bad as the Olemus missing the Diablo...
Every. Single. Shot.
I had to ~Shift - I the Olemus to keep myself from failing because it missed four beam salvos in a row.
Then I had to ~K the Diablo because it missed another six times. :doubt:
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Development continues...
(http://img812.imageshack.us/img812/8863/herc3pers1.png)
-R
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Oh my god.
The Hercules Mk. III looks good now.
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Development continues...
*sip*
WOW!
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(http://inferno.hard-light.net/R1U/Screens/LindosT04.jpg)
How the hell do you miss a Sathanas at that range
Lindos Cluster: CAN YOU HEAR US NOW?!
Sathanas: No. :drevil:
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Herc3 HTL, omgsh
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(http://img812.imageshack.us/img812/8863/herc3pers1.png)
A fitting tribute to Hamano's excellent design.
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Me wants to fly one of those Herc Mk. III's sooooooooo badly :D
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Awesome work Rampage, as always :).
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Here's another dev render:
(http://img690.imageshack.us/img690/3884/alvpers1.png)
More work has been done on this ship, so what you see may not be the end result.
-R
NOTE: I will be away from my workstation for the entirety of next week starting from this Sunday.
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I don't like the actual ship, but this is making it look good.
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The Alves always looked great. :)
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WOW WOW YAY! i always loooved the alves design for some reason, that and the hamanos herc are really well done.
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For at most one minute, when I first saw the original Alves, I thought it looked good. And then I saw the Keres.
This Alves looks great, but if I see an upgraded Keres, I might end up forgetting about this Alves altogether.
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Keres was lovely, but IMHO, it didn't looked quite good as Alves.
I wouldn't tell it that in it's face though (10 guns!). :)
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16 guns.
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The Keres was an ugly fighter in the aesthetic sense. It was a pure guns platform, possessing none of the finesse and flair of the Alves. Kinda like a micro-Lindos...
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Wow, you're right, 16, these gun points were DOUBLED!
That's an incredible amount of firepower, no wonder that it shredded everything even with HL-12.
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Correction for those who are very confused or mistaken:
The Inferno: Release 1 model of the Alves had 8 gunbanks, split into 2 groups of 4. Meanwhile, it had 2 missilebanks made up of groups of 6 missileports.
What you are seeing in this lovely WIP are waaaayyy bigger missilebanks with underslung gunbanks, which match up with the old model. Regardless, it'll make older fighters look like a pushover and send Shivans running back to their capital ships! :p
/Cheers self for studying the old model and being a smart cookie :D
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Uh, we were talking about the Keres, which is a different fighter entirely.
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The Keres was an ugly fighter in the aesthetic sense. It was a pure guns platform, possessing none of the finesse and flair of the Alves. Kinda like a micro-Lindos...
Yeah well, back when I was playing INFR1, I still held the view that the best ships have more guns on them. It stuck for about five years, and even now, it's still a bit sticky.
In comparison to every other fan-made FreeSpace ship, however, the Keres doesn't have the most gun banks. That (dis)honour goes to what you once called the Shait.
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Shait or Shai?
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I'm pretty sure it's Shai, but "GVF ****e" has a ring to it. But the thing was, the Shai was designed for a special weapon in OTT that was designed to spew huge volumes of shots that individually did very little damage.
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Yeah it had 32 gunbanks IIRC.
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Talk about more dakka.
I bet it didn't have secondaries, to balance it out, right?
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Secondary capacity is unknown, but it has two banks.
http://www.hard-light.net/wiki/index.php/VEB_Shai
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For balance, it could've had flimsy armor (which it looks like it does have) or medicore weapon energy, allowing it to fire one shot before having to recharge.
Ask Woomeister for details.
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Talk about more dakka.
I bet it didn't have secondaries, to balance it out, right?
It was balanced out by its special "Sandqueen" weapon that was much weaker on a per-shot basis than other primaries. Those huge gun banks did not take normal guns.
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(http://media.moddb.com/images/games/1/13/12178/BannerNewWIP.jpg)
ShadowGorrath did it. Comments, please. :)
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:wtf: :eek2: :jaw:
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Well you're a bit late for asking for comments on that now since that image was included in the announcement website, which was a month ago.
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:lol:
Looks nice.
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Apparently, it hasn't been noticed that much... and I added it to ModDB yesterday. ;)
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Oh the ModDb is still getting updates too? Haven't seen any for a while now.
(After looking) HOLY **** THE NEW RAIDEN IS SEXY. :eek:
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Actually, ModDB is the best place for that. It couldn't get any updates recently because I was away, but as you can see there's a lot of new stuff there, now. :)
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Looking at the size comparison of the Lonchos and Aetna, I think if the stripes around the canopy are going to stay, they should be the same dull low-visibility grey and blue the Aetna is using, it looks a lot better and fitting than the blueberry candycane stripes the Lonchos is using.
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Yeah I have brough the stripes issue to rampages attention, so hopefully those will be changed at some point :)
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(After looking) HOLY **** THE NEW RAIDEN IS SEXY. :eek:
That would be the Tereus :P
Nice work, Shadow :yes:
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Um...
EACv Raiden?
I don't think that is the Tereus.
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... oh, I thought you meant the ship in the banner. Nevermind, my bad.
-
The new Raiden looks nothing like the old one.
Mixed opinions. I kinda liked bits of the old one.
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(http://media.moddb.com/images/games/1/13/12178/BannerNewWIP.jpg)
ShadowGorrath did it. Comments, please. :)
Oh wow that's garish. Please don't use that, use the older INF SCP banner style instead.
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Speaking of the new Raiden (screens at ModDb) - It's model, I'm 100% sure that it's Vaygr/Taiidan hybrid Cruiser from Homeworld 2 PDS mod :D
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It is Vaygr-Taiidani, but it's from a different mod...I'm trying to find which it was.
The mod was mentioned somewhere in this thread.
Update: Ah nevermind, that's a different model in page 79, you might be right then.
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@Mobius: I specifically left instructions on the internal forums not to release pictures of the new "Raiden" on ModDB. The reason I didn't want it posted is so that people wouldn't murmur that we hijacked another person's work and credited it as our own. As for posting stuff on ModDB w/o team authorization, this is the second time it's happened, so please do not let it happen again.
But since the cat's out of the bag, the model used by the "Raiden", now known as the "Kyrios", is a faithful replica (actual mesh differ) of the Taiidani/Vaygr Qwaar-Jet heavy cruiser from PDS (also used by the Complex mod). B/c of this leak, we will not take any credit for this model's design, and all credits will be given to the original creators and to Relic for designing such a kick@$$ ship.
-R
EDIT: @Mobius: Please forgive me if my rebuke sounds a bit harsh. I'm not angry nor am I venting at you, but we need to work together as a team in order to get things done at the right pace and on time. As for pictures of the Kyrios, they can remain on ModDB.
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One thing bothers me with the new Raiden:
http://www.moddb.com/games/infscp/images/eacv-raiden-new#imagebox
The place in the "nose/jaw" where turreted beam cannons supose to be is now empty. What do you plan to put there? Torpedo bays or multiple spinal mount railguns?
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The Kyrios is a semi-faithful copy of this ship:
(http://img329.imageshack.us/img329/5287/qjefinal18ee.jpg)
The Basileus (donated to us by the author) is this ship w/o all the turrets:
http://www.youtube.com/watch?v=GTOR7cPMDcU
-R
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(http://media.moddb.com/images/games/1/13/12178/BannerNewWIP.jpg)
ShadowGorrath did it. Comments, please. :)
Oh wow that's garish. Please don't use that, use the older INF SCP banner style instead.
I'm with Battuta. It's really rather overdone, with waaaaay too many filters and effects applied.
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I have to disagree. It needs more Bay-splosions. :D
-
I looked at the new
Raiden Kyrios model, and i think its awesome, i really like the look and designs of the new EA fleet. Any chance at a peek of some civvies stuff, i know you have already posted the science crusier but is there another civvy stuff you can show?
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...is there another civvy stuff you can show?
We have some EA utility ships that are in the works of completion, so you can expect that soon. Also we're working on the Magos (the replacement Warlock) carrier and the Phobos heavy corvette, so those will be up in a couple of days as well.
-R
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One thing bothers me with the new Raiden:
http://www.moddb.com/games/infscp/images/eacv-raiden-new#imagebox
The place in the "nose/jaw" where turreted beam cannons supose to be is now empty. What do you plan to put there? Torpedo bays or multiple spinal mount railguns?
Qoute in hope that someone answer :)
BTW Will EA have a modern supply ships? If I remember correctly in R1 they had GW1 Centaur.
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Qoute in hope that someone answer :)
BTW Will EA have a modern supply ships? If I remember correctly in R1 they had GW1 Centaur.
The nose issue is being addressed.
We also have a new supply ship.
-R
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Qoute in hope that someone answer :)
BTW Will EA have a modern supply ships? If I remember correctly in R1 they had GW1 Centaur.
I thought it was called the Eos.
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The Eos was the GTVA's new Support Ship.
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(http://inferno.hard-light.net/phoboshtl.jpg)
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Sweeeet.
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Not quite as streamlined as the original, but I like it. :yes:
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Another view:
(http://inferno.hard-light.net/phoboshtl2.jpg)
Although the new effects are still wips, thought I'd share a shot of Jessnecs wip animated EA beam glow
(http://inferno.hard-light.net/EAGlow01.jpg)
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Moonred's HTL Phobos? I saw it before, cool work guys :yes:, new beams also looks awesome.
-
Yes, I definitely approve of the new Phobos and beams.
-
I still cringe on tiled stuff, but I know you can't reliably progress on a that large amount of capships with real UV-mapping everywhere. Keep it up !
-
Love the Warlock replacement.
-
This one? :)
(http://media.moddb.com/images/games/1/13/12178/Show_Magos.jpg)
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Yep. :D
-
Yuck! Not blocky enough for Terran. Kinda looks like a mix of Stargate Goa'uld ships with Halo Covenant ship. Make it more blocky.
-
Wait what no.
Wake up, it's post-Capella dude. Zods are our friends (maybe). You don't need blockyness to say Terran anymore.
-
Warning! Personal Opinions Follow!
Eeew.
-
Is this a Magnus? That large carrier what Moonred worked on it? It's great! I see refreshed old SOC textures on it, good work! :yes:
I think it's shape is good. EA ships should be big and blocky, post capella terran GTVA ships can be smoothy.
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Wake up, it's post-Capella dude. Zods are our friends (maybe). You don't need blockyness to say Terran anymore.
That's not a reason to make Terran Super Carrier a herring. With more blocky shape (kinda something bettween this and old Warlock model) it would be OK.
EA ships should be big and blocky, post capella terran GTVA ships can be smoothy.
Another reason to support EA. GO EA, damn with GTVA.
...wait...
http://inferno.hard-light.net/EAGlow01.jpg
Is ther a reason why my beloved badass Nemesis has so many yellow and green windows/lights? It looks like a christmass tree. Comparing to the new Phobos, Deimos of new Warlock the Nemesis has more windows that a surface skyscraper. It looks bad :P
BTW Sorry for beign pain in the A.
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The problem with block GTVA is that it screams INFR1 to me. Going away from its cons while keeping the original feel is much better than staying blocky for the sake of staying blocky IMHO.
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The problem with block GTVA is that it screams INFR1 to me. Going away from its cons while keeping the original feel is much better than staying blocky for the sake of staying blocky IMHO.
By blocky I don't mean low poly. Icelus is blocky but good, new Phobos is blocky and good, Odin is blocky and good. Slim and curvy design is way to Blue Planet'ish.
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The problem with block GTVA is that it screams INFR1 to me. Going away from its cons while keeping the original feel is much better than staying blocky for the sake of staying blocky IMHO.
By blocky I don't mean low poly. Icelus is blocky but good, new Phobos is blocky and good, Odin is blocky and good. Slim and curvy design is way to Blue Planet'ish.
Who said that? :P You're using full Strattcom's fleetpack in your SAtN, with ugly textures. I love blocky ships, but curvy ships also can be very nice. I think Inferno ships are well balanced, enough blockyness and enough curvyness.
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Is ther a reason why my beloved badass Nemesis has so many yellow and green windows/lights? It looks like a christmass tree.
Tiled texture.
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Odin is blocky and good.
The Odin has bigger curves than that ship does.
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I think the Magos ... err, new Warlock is still a step up from INFR1's Warlock, even though it's a small one at that.
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I think the Magos ... err, new Warlock is still a step up from INFR1's Warlock, even though it's a small one at that.
Any step up is a good step forward.
(http://th07.deviantart.net/images2/PRE/i/2004/04/2/a/Hiigaran_Battlecruiser.jpg)
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IMO, diffrent modification of Original Higarran Battlecruiser would be better:
http://i.imgur.com/KVWEz.jpg
It would be more similar to your Terran Light Carrier (that one named Oracle, I forgot the class name) design but still diffrent.
-
IMO, diffrent modification of Original Higarran Battlecruiser would be better:
http://i.imgur.com/KVWEz.jpg
Didnt someone already try to foist that off on the Cadius mod for Terran Conflict?
-
Higgy BC? Nah, Homeworld ship (maybe exept Higgy Bomber that has some influence in Cadius Naginata) doesn't fit Cadius/X:TC much.
BTW It's funny, how solid the Space Genre community is. Homeworld, Freespace, X3:Terran Conflict, same people everywhere :)
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Thats why it didn't get added, I thought. Someone posted that exact redesign (I dont think it was you, but if that actually is your design then I must be thinking of the wrong thing) right around when Cad was trying to move away from using licensed ships, and it got shot down pretty hard.
But yeah, I've noticed that the X3, Relic, and Hard Light forums tend to share a large amount of members.
On Topic, are there any existing pics of the new Warlock?
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(http://inferno.hard-light.net/Halcyone01.jpg)
Courtesy to c914 for the Morana mesh.
-
Ugh... I prefer original Alcyone and Morana :wtf:.
-
Looks like a giant flying coffin, but I like it. It does looks like a mix of Old Alcyone and Morana :)
Edit: On second thought, that "chin" looks a bit bad, maybe it would be better, if it would be 50% smaller?
-
Those bolts on the chin-plating seem to have the size of a car :lol:
-
The Light texture is oriented the wrong way; it's moving top down instead of side to side.
-
The Light texture is oriented the wrong way; it's moving top down instead of side to side.
Right. I've noticed it too. You should change it immediately [if it's 'lights' texture, change it to tcov4].
EDIT: By the accident I've sended this message before finishing. Fixed.
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The Light texture is oriented the wrong way; it's moving top down instead of side to side.
Right. I've noticed
Yeah, I noticed this too.
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This one? :)
(http://media.moddb.com/images/games/1/13/12178/Show_Magos.jpg)
My first thought was "Tannen supercarrier redesigned by Terrans"
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Wow, I'm a dumbass. I didn't see that picture on the last page. That said, I like it a lot. Fits better than the old Warlock, I think.
-
I wouldn't hate it quite so much if it didn't have extra blue bits for no reason.
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(http://inferno.hard-light.net/Lenaeushtl.jpg)
Courtesy of blowfish for our new carrier.
-R
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Could we have a better angle shot? please? From frontside-topside?
-
(http://inferno.hard-light.net/Halcyone01.jpg)
Courtesy to c914 for the Morana mesh.
That chin texture really doesn;t work IMO - think about the scale of those plates, after all. Totally messes up the sense of scale for the ship.
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Could have sworn, as I was going through this thread, that I saw a ship that looked rather much like a ripoff of the TCS Midway, from Wing Commander: Prophecy...
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You mean the Magos?
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I see no visible similarity between Magos and Midway.
Could we have a better angle shot of Lenaeus?
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Could have sworn, as I was going through this thread, that I saw a ship that looked rather much like a ripoff of the TCS Midway, from Wing Commander: Prophecy...
Could you quote the picture in question?
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(http://i.imgur.com/IbWkO.jpg)
-
lookin' fine
-
I prefer previous, darker hull. This one looks OK, but previous was better.
-
Claymore I? Looks good, if a little dull and... not dark grey.
-
Claymore 3
-
Oooohhh. What's it for? Space Superiority?
-
It's probably designed to supplement and not replace its elder sibling.
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I. Love. The Claymore Family. Seeing this just made my day. Really cannot wait for the release of Inferno SCP! :D
-
Honestly, I may have been mixing things up that day. Had been looking at a lot of pics. I know in Wings of Dawn, the carrier there is very much drawn from the TCS Midway.
-
:)
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Mystery dev picture:
(http://img847.imageshack.us/img847/6841/tyrpers1.png)
-R
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Looks like win.
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Looks cool, Destroyer or carrier hmmm, could be a corvette. Has a big hole on the side just right for a fighterbay, Don't know why but when i look at it esp the side bit with what i think is a fighterbay i am reminded of the old SOC Galetea(sp) for some strange reason.
Or is it for the EA,
hmm i am now thinking either somekind of Frigate, or carrier.
Then again i am prob wrong on all counts LOL
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Looks Vaygr to me. And that is good.
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Looks like it will be beast.
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New EAD Ryujin ? Looks cool ! :nod:
BTW, Inferno SCP will be a Homeworld total conversion with all those Vagyr ship reskins... :doubt:
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Now that it's been mentioned, I'm also seeing pieces of the Progenitor Dreadnaught in there. I'm curious to see how you will make this fit in with existing EA (I'm assuming its EA) ship designs.
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It definetly base on HW2 Vaygr carrier :). I think that it would be an EA light carrier of destroyer-carrier, due to the large size of hangar entry comparing to whole hull.
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Wow...
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(http://i24.photobucket.com/albums/c11/cfmonkey45/Vaygr_carrier.jpg)
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Looks like Homeworld.
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Looks like Homeworld.
(http://i293.photobucket.com/albums/mm56/HLPHades/ImageMacros/1292181860322.jpg)
Gee... ya think?
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inorite
-
Introducing the Tyrannos - the
Vaygr EA tactical light carrier (PCS render):
(http://img839.imageshack.us/img839/9839/tyrannospers1.png)
-R
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It replace or suplement the Auriga Carriers?
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Introducing the Tyrannos - the Vaygr EA tactical light carrier (PCS render):
(http://img839.imageshack.us/img839/9839/tyrannospers1.png)
-R
:yes:
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Modelled in record time. Kudos to Rampage. :)
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Sweet!
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From that image alone, I think it looks great. How big is it compared to something we are more familiar with?
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As much as I love EA style, the longer I look at the Capital ship texture, the more horribly it looks.
Is it a screecap mirage or is it actually looks so horrible ingame? Any plan to fix it (apart from radical texture change, like pink EA capships :P ) ?
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It replace or suplement the Auriga Carriers?
It's a light carrier, ergo it will supplement the Aurigae. :)
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EA Fleet will be a mix of old freespace design ( Auriga ), new freespace design ( Eclipse, Tereus, Skotas... ) and Homeworld design ( The science ship, the new Raiden, that new carrier... )
Very good design but definitely strange for me. :wtf:
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What makes it strange, StarDestroyer?
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EA Fleet will be a mix of old freespace design ( Auriga ), new freespace design ( Eclipse, Tereus, Skotas... ) and Homeworld design ( The science ship, the new Raiden, that new carrier... )
Very good design but definitely strange for me. :wtf:
Well remember that Sol had different factions at one point, each with their own shipyards and ship designs.
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Does it mean that some of EA ships will be on diffrent side of the gun (and diffrent texture) in INF:SA ?
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Yeah, though you will see it in INFA2, not INFASA.
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I thought that INF:SA supose to be INF:A + INF:A2 in stand alone package.
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INFASA is like some kind of reimagining of the original INFA campaign. INFA2 comes later I suppose.
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INFA2 will share many assets with INF SCP/INFR1U, and in fact the original plans were to turn it into a mod of a bigger INF release.
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What makes it strange, StarDestroyer?
Because EA and Vaygr design looks different for me in one purely human faction ( GTVA differences of design is explained by both Terran and Vasudan influences )
But what said Woomeister explains that.
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Is it a screecap mirage or is it actually looks so horrible ingame?
I don't know, but have fun with the Shivan coming for you. :drevil:
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(http://inferno.hard-light.net/NemVsSath.jpg)
Random screenshot cause we haven't had one for a while.
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You know, I wouldn't mind a kitbashed three-armed HTL Amritaya. :nervous:
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We probably won't be able to get the Amritaya near that quality sadly, so we are focusing on the Gigas upgrade instead.
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He said Kitbashed.
Meaning you take this sath, and you make it an Amritaya. :P
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Well that would be kind of messy :lol:
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But the potential for awesome!
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Remind me, do you have new (to R1) Amritaya model, or new, inferno grade Juggernaut for shivans is scrapped completely?
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We're considering scrapping it yes, and yes if we do we'll release the last version of the model.
We don't have the time to bring the Amritaya up to that Sathanas quality and it looks really bad next to it :nervous:
Plus we need to focus on upgrading the Gigas as that's more important, and difficult. The new Sathanas will easily fit into the Amritayas mission appearance so it shouldn't be an issue for us to swap it out.
We've still got plenty of upgrades incoming.
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Will Sath have the subspace gun from R1?
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(http://inferno.hard-light.net/NemVsSath.jpg)
Is that the just an electro-beamglow firing from the upper right turret, or is it firing from the subspace gun firepoint and thus some kind of subspace tear-based beam?
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I like that Claymore a few pages back (YEAH CLAYMORE!!!), but not really into the Hercules-esque cockpit though. A cockpit like the kind seen on some old screenshots from way back (those that resemble modern-day fighters... ack I can't seem to find that old EA four-fighter image... EDIT: found it http://media.moddb.com/images/games/1/13/12178/Update270806.jpg (http://media.moddb.com/images/games/1/13/12178/Update270806.jpg)) seems more suited to a sleek and fast ship like it I guess. Or maybe it looks bad from that camera angle, I dunno...
That said, why the move to Homeworld-esque assets for EA? Doesn't feel... "right"... to me but hey all of this is just a $0.02 apart from it maybe speeding up development time or something. :nervous: (Yeah me being curious again, don't take it as offense :nervous:)
No comment on everything else shown so far (yet) so I'll just say that everything looks nice as a blanket term...
Anyway, got a better shot of the Warlock that isn't as dark? Nice shape... oh oh where's the fighterbay? XD
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Anyway, got a better shot of the Warlock that isn't as dark? Nice shape... oh oh where's the fighterbay? XD
Warlock was cut, iirc
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We have the GTCa Magos now. :nod:
-
(http://img546.imageshack.us/img546/5066/screen0020.png)
(http://img23.imageshack.us/img23/7042/screen0021m.png)
(http://img8.imageshack.us/img8/7800/screen0025d.png)
-R
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Lucy returns? I wonder how well does she fare against modern designs.
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niiiice :D
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Awwww, it was cut?
I thought that model a few pages back looked awesome, only that image was too dark... XD
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Why the new ttile01 is green? :wtf:
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About EACa Tyrannos name. Could you possibly change it to something else? Like roman Praetor?
I know that tyrannos is ancient Greek Tyrant, but first - it's an agressive name fitting for attack ship like destroyer or corvette, and second, I can help to thin T-rex, or tyrannosaurus rex when I heard tyrannos, even if it's completely wrong parallel, it still sounds agerssive.
It's supose to be light carrier so the name should be less agresive, but still about control/hierarchy, like Praetor.
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I know that tyrannos is ancient Greek Tyrant, but first - it's an agressive name fitting for attack ship like destroyer or corvette, and second, I can help to thin T-rex, or tyrannosaurus rex when I heard tyrannos, even if it's completely wrong parallel, it still sounds agerssive.
Actually "tyrannos" was a rather neutral term to the ancient greek (in Plato's Politeia the "tyrannic constitution" is a simple follow up of a "democracy" becoming defective); most monarchic rulers held the title of "tyrannos" until the hellenistic period (then commonly used title became "basileus")
the aggressive contotation is a (mostly) modern addition promoted by authors of the Reinissance and Romatic Periods
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What Orpheus said. The term has been used until 1300 I think, and the negative connotation is relatively recent. FYI, "basileus" is pretty much the equivalent of "king", though its root is related to the Greek word for "noble", and that's not a surprise because the two titles were connected. These terms may have even been synonims.
Back on topic, I consider Tyrannos a good name for a command ship, a role that is somehow played in battle by the EA carrier.
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I haven't thought about it from ancient Greek perspective, but yeah, this way Tyrannos sounds more neutral.
However I think that roman naming would fit EA rather well.
GTA -> greek naming, science, exploration, common protection against Persia....I mean Zods :)
Then EA -> replace GTA just like Romans replaced Greeks, plus power, order, militaristic, preparation for total war against evil from beyond know space.
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Naming conventions will probably be discussed somehow, somewhere in the future (IMO there are too many Greek names at the moment). INFASA follows a different naming convention (most names are in Latin), intentionally meant to be classic... in the literary sense.
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Concept (by Axel of the Relic Community)
(http://img821.imageshack.us/img821/3107/asklconc.png)
Mesh
(http://img807.imageshack.us/img807/1453/asklpers1.png)
(http://img42.imageshack.us/img42/9996/asklpers2.png)
PCS2 Shots
(http://img848.imageshack.us/img848/6082/asklepiospers1.png)
(http://img687.imageshack.us/img687/5299/asklepiospers2.png)
(http://img52.imageshack.us/img52/1699/asklepiospers3.png)
-R
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looks quite nice :yes:
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Looks really cool. Is it a civilian transport of some kind? Like a space liner?
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In most of the Homeworld 2 mods it saw use in, it was generally covered in more guns than the AI knew what to do with.
I was never a fan of that particular model when it was still seeing use in HW, but that was usually because it looked out of place next to the stock ships. Hope you guys do it more justice.
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Medical ship.
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I like the fins. But I would prefer 3 or 4 of them :)
Overall design and texturing is :yes:
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Never liked the model, but it would make a good medical ship for that design.
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With such number of windows it look more like civilian cruise liner.
EDIT:
I took a look at ModDb site and saw new screenshots. Do they mean that INF:Gateway is more than an early WIP? Do you cooperate with Ancient-Shivan war team?
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Damnit Mobius
No, what hes leaked there is a simple port of the INF SCP based Ancients campaign table testing, it was extremely early prototype and will have to be redone for the new modpack build. What I was testing there was incorrporating the upgraded versions of the publically released ASW ships (we donated some of their current fleet to them) and some of our ships that they upgraded for ASW, plus some of our unused leftovers which they didn't use.
If we do build it it'll be after the main modpack release, though we are leaving enough hooks in the tables to allow it to easily slot in without a major overhaul (species support etc)
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In the Inferno 10th Anniversary Edition FAQ (which is also on ModDB, by the way) it's clearly stated that the Ancients will not be included in the main INFR1U release, so consider those as samples of raw testing, not actual shots from INFR1U. I'm editing the descriptions to clarify that.
Speaking of the mentioned collaboration with the ASW Team, this is not news. They helped us upgrade the SI Arachnas, for example.
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Yes but I'm not even guaranteeing that Gateways was going to be made, so posting prototype shots publically makes everyone assume it will be made.
Especially with screenshot titles 'Ancient fleet returns' :rolleyes:
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For the record, ModDB descriptions have been changed. ;)
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Noticed that the Ennead got posted there as well, I've made a few minor changes to the mesh since posting those pics on the internal. Wasn't expecting it to be made public so fast. Do we have a policy on that or can anything be posted publicly? I don't have any issues with WIP pics being posted just would like a heads up first. Who knows I may have a better pic you could use :p
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I posted a thread earlier in the internal about this that you may want to look at :)
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:nervous:
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:shaking:
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Well since the cat is already out of the bag on the ModDB site here is a few more recent WIP pics of the new Enead.
(http://img683.imageshack.us/img683/536/enneadpic3.jpg) (http://imageshack.us/photo/my-images/683/enneadpic3.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
(http://img541.imageshack.us/img541/4912/enneadpic4.jpg) (http://imageshack.us/photo/my-images/541/enneadpic4.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
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My favorite fighter recived a new, beautiful body :D. Good work.
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IMO that is one of most strange Inferno fighters ever.
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That is....a fighter?
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Yeah, it looks more like a probe to me.
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I'm fairly sure being assigned to an Ennead is part of a punishment.
Interceptors are fragile, but that thing is kept together by folded paper, string, hopes and dreams; bad materials for shipbuilding, IMO.
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I'm fairly sure being assigned to an Ennead is part of a punishment.
Interceptors are fragile, but that thing is kept together by folded paper, string, hopes and dreams; bad materials for shipbuilding, IMO.
And duct tape.
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Hey, it's from official :v: concept art.
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I'm fairly sure being assigned to an Ennead is part of a punishment.
Interceptors are fragile, but that thing is kept together by folded paper, string, hopes and dreams; bad materials for shipbuilding, IMO.
And duct tape.
Are you saying duct tape makes a poor building material? Don't diss duct tape, man.
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Duct tape won Tau Sigma.
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I know, duct tape helped the terrans destroying the Nyalarahotep. In this case, according to Jellyfish's statement, the duct tape is the armor on that thing.
BTW I like the ship, it just look's like made of plasticine.
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"It's an afterburner with guns." [cit.]
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"It's an afterburner with guns." [cit.]
Ergo, a true interceptor.
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Hey, it's from official :v: concept art.
And why does who made it matter in the least on the topic of quality?
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I like how that :v: concept seems to fit so well with Vasudan philosophy and approach on battles. A Vasudan would volunteer to fly a fragile afterburner with guns to protect, let's say, a damaged destroyer from enemy attacks, and that one Vasudans wouldn't care about his/her personal safety. A Terran interceptor pilot would never fly something that fragile, regardless of the importance of the asset he/she's protecting from incoming enemy bombers.
In poor words, I find the Ennead purely Vasudan.
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Hey, it's from official :v: concept art.
And why does who made it matter in the least on the topic of quality?
**** all.
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And why does who made it matter in the least on the topic of quality?
:confused:
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And why does who made it matter in the least on the topic of quality?
:confused:
Assumptions on how good / bad it will be based on the person(s) involved.
On another ship; is the Tyrannos model based off the Vaygr "Battlecarrier?"
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Funny when i first saw the concept for that, i originally thought it was a friegther lol, Its a very good model. Dunno if this has been asked but it the Alves getting some love, or is it out?
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Funny when i first saw the concept for that, i originally thought it was a friegther lol, Its a very good model.
With some changes it could become something like the Kuun-lan.
Primarily removing the fins.
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Dunno if this has been asked but it the Alves getting some love, or is it out?
http://www.hard-light.net/forums/index.php?topic=36740.msg1484308#msg1484308
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LOL i completely forgot about that LOLZ
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"It's an afterburner with guns." [cit.]
(http://forums.watchuseek.com/attachments/f2/255830d1265595622-match-watch-plane-f104.gif)
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That's a widowmaker. :doubt:
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So's the Ennead probably.
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At least the Ennead is safe enough not to cause incidents. If an Ennead pilot has to die, that would occur only during combat.
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oh... a starfighter (note the pun).
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The new Banshee.
(http://img818.imageshack.us/img818/7586/bansheepic11.jpg) (http://imageshack.us/photo/my-images/818/bansheepic11.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
(http://img20.imageshack.us/img20/3748/bansheepic12.jpg) (http://imageshack.us/photo/my-images/20/bansheepic12.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
(http://img820.imageshack.us/img820/1364/bansheepic13.jpg) (http://imageshack.us/photo/my-images/820/bansheepic13.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
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The new Banshee.
(http://img818.imageshack.us/img818/7586/bansheepic11.jpg) (http://imageshack.us/photo/my-images/818/bansheepic11.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
(http://img20.imageshack.us/img20/3748/bansheepic12.jpg) (http://imageshack.us/photo/my-images/20/bansheepic12.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
(http://img820.imageshack.us/img820/1364/bansheepic13.jpg) (http://imageshack.us/photo/my-images/820/bansheepic13.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
Luv that thing.
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So I take it this means the SOC will be in Inferno in some way, or is this now a standard GTVA fighter?
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wow :yes:
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...or is this now a standard GTVA fighter?
This.
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Replacing the Perseus Adv?
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Replacing the Perseus Adv?
No, you get the Banshee a bit later.
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Question 1: Are you gonna have a modeled cockpit on that thing?
Question 2: Are you gonna also include an SOC map skin for that thing for those that might want to make SOC fan-fiction?
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Nothing says the SOC has to use ships that are skinned differently from regular versions. Last time I checked, there was no SOC-specificaly mapped variants in retail.
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Nothing says the SOC has to use ships that are skinned differently from regular versions. Last time I checked, there was no SOC-specificaly mapped variants in retail.
What about the Artemis D.H.?
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Because in Retail SOC loops you're flying alongside your enemy.
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Again, last time I checked, the Artemis D.H. wasn't a SOC ship. Just a prototype not yet mass produced.
And in SOC loops, you're not always flying alongside your enemy. When rescuing Snipes in the nebula, the Erinyes you fly have the exact same paint as those you'll fly in the Blue Lions, which isn't a SOC squadron. Same for the Erinyes saving you in Love the Treason and Hate the Traitor.
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The idea of the SOC using different skins originates with INFR1.
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So does the SOC being their own fleet. Which was awesome.
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So does the SOC being their own fleet. Which was awesome.
Yeah. Rarely do you see a magnificent Terran superdestroyer with a trackball at the back and four BFBlues-disguised-as-AAAfs at the front.
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So does the SOC being their own fleet. Which was awesome.
Yeah. Rarely do you see a magnificent Terran superdestroyer with a trackball at the back and four BFBlues-disguised-as-AAAfs at the front.
There's my laugh of the day.
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At least the Ennead is safe enough not to cause incidents. If an Ennead pilot has to die, that would occur only during combat.
There's no ground for the Ennead to crash into. That probably helps a great deal.
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At least the Ennead is safe enough not to cause incidents. If an Ennead pilot has to die, that would occur only during combat.
Maybe in-game, but in storytelling/universe term no device is completely safe from "incidents". Sooner or later some of them will fail, and at least one incident will cause casualties. Things break, you can't entirely prevent it.
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Thank you for saying the obvious. :p Though the Vasudans probably aren't lazy enough to develop a fighter which can match the F-104's remarkable unreliability.
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The 100th page of the Eyecandy thread needs some pictures so here is a few of the new Petbe currently under development.
(http://img51.imageshack.us/img51/3592/petbepic1.jpg) (http://imageshack.us/photo/my-images/51/petbepic1.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
(http://img268.imageshack.us/img268/3265/petbepic2.jpg) (http://imageshack.us/photo/my-images/268/petbepic2.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
(http://img580.imageshack.us/img580/7018/petbepic3.jpg) (http://imageshack.us/photo/my-images/580/petbepic3.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
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That looks fantastic, and it's got some familiar shape, like... the Vasudan version of the Ares :yes:
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Holy....is that a protoss ship?
Or another one of those "oddly-but-awesome-designs".
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Awesomesauce. Hope the maps won't mess up an otherwise awesome model :yes:
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Holy....is that a protoss ship?
Or another one of those "oddly-but-awesome-designs".
It's Inferno's Vasudan Strike Bomber.
And damn does it look good now. :D
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It's cool! Please, use a refreshed Petbe textures that FSK with ED Team released a year ago :D.
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I don't think that's possible because the UVMap is likely to change (at least I hope so). FSK is on the INF team so he could just do another batch.
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Oh thats one sexy ship, the petbe has always been a favourite of mine
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That's awesome. :yes:
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Nice, 100th page! :)
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And damn does it look good now. :D
This.
I didn't like the original Petbe that much, but I like this one. :)
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Took a few render shots while UV mapping figured I would post them here for you all to enjoy.
Herc 3
(http://img825.imageshack.us/img825/5461/herc3.jpg) (http://imageshack.us/photo/my-images/825/herc3.jpg/)
Alves
(http://img856.imageshack.us/img856/3227/alvesv.jpg) (http://imageshack.us/photo/my-images/856/alvesv.jpg/)
Mihos
(http://img194.imageshack.us/img194/6269/mihos.jpg) (http://imageshack.us/photo/my-images/194/mihos.jpg/)
Edit: Just to give credit where it is due the Herc 3 was modeled by Hamano, The Alves by Aldo, and the Mihos by Venom/Nico with Rampage doing some tweaking to all three (I think, correct me if I'm wrong).
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Awesomesauce! The third fighter looks like a Cylon-Ulysses mix :D
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Good to see the old Herc3 getting updated.
-
The Alves looks good now. :D
Herc 3 still awesome.
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I hated the old Herc 3, bu that looks awesome
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all those ships look really cool :yes:
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The old Mihos looked like a Seraphim, but this new one looks more like an Aeshma, which I think is more fitting. The cockpit looks like a gigantic eyeball though. ;)
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...this new one looks more like an Aeshma, which I think is more fitting. The cockpit looks like a gigantic eyeball though. ;)
It's shaped like a purely Vasudan-built Ulysees, I can't see it looking like an Aeshma without a long neck.
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New GTVA bomber, we are still sorting out a name for it though.
(http://img35.imageshack.us/img35/8087/bomberpic7.jpg) (http://imageshack.us/photo/my-images/35/bomberpic7.jpg/)
(http://img196.imageshack.us/img196/5308/bomberpic9.jpg) (http://imageshack.us/photo/my-images/196/bomberpic9.jpg/)
(http://img228.imageshack.us/img228/7812/bomberpic10.jpg) (http://imageshack.us/photo/my-images/228/bomberpic10.jpg/)
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a nice design :yes:
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Streamlined Medusa, works very nicely from the looks of that
-
Oh, yes. The one thing that didn't exist in R1 was a decent-looking Terran bomber (Other than the Jotun).
-
It's vaguely reminiscent of this one:
(http://i279.photobucket.com/albums/kk124/esaraisaiea/Stheno1.png)
From THIS (http://www.hard-light.net/forums/index.php?topic=71652.0) thread.
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What was the name of the other Gorgon? :P
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Euryale
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GTB Euryale then. :D
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@Trivial Psychic: Yeah, that was the same thing than come to my mind when I looked at this new Inferno bomber :)
Anyway - high-tech modern Medusa will always be kickass, but I hope than texture-wise it will be kinda like Artemis D.H.
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Cool i love it, i get the feeling it looks like a cross of the Banshee figther and the medusa bomber.
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Viewing the new bomber model from the top somehow reminded me of the Defiant from ST: DS9.
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GTB Euryale then. :D
That is one the names we are considering, originally I was thinking Stheno until some one pointed out it was already being used by another mod. Didn't even see esarai's beautiful beast until I was nearly finished building the thing.
Cool i love it, i get the feeling it looks like a cross of the Banshee figther and the medusa bomber.
Purely coincidental. :nervous:
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Late response, but I must note that I liked the more streamlined look of the Herc Mk. III as seen in the original model. The smooth lines were a nice transition from the Herc 2 to Inferno's ship.
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Cool i love it, i get the feeling it looks like a cross of the Banshee figther and the medusa bomber.
Purely coincidental. :nervous:
I too find some Bashee influence in that design, especially in second image.
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Should we create a public poll to decide the name of that bomber? :)
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Call it Lancaster. We should have a FS GTB Lancaster by now. :nod:
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Call it Lancaster. We should have a FS GTB Lancaster by now. :nod:
God no, that's a terrible name.
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GTB Euryale then. :D
That is one the names we are considering
Well there's already two-ish votes on this name if a poll comes up.
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Medusa Mk2
Also note Gaia is the mother of medusa in greek mythology so GTB Gaia...
:nervous: /runs
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Medusa Mk2
Also note Gaia is the mother of medusa in greek mythology so GTB Gaia...
:nervous: /runs
Another terrible name that doesn't fit. This bomber is effectively spawned from the Medusa. If say, the GTB Medusa were named Gaia, naming this Medusa would work. But it's not so the name doesn't fit.
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Since it's so similar to GTF Banshee, then maybe GTB Wraith, or GTB Vampire? (who need greek naming so much? eventually we run out of good greek names - Euryale - that's even hard to speak)
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Yuri-ale is not so hard to speak.
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AAHHHHH NEW HERC3
THANK YOU THANK YOU THANK YOU
Awesomesauce! The third fighter looks like a Cylon-Ulysses mix :D
Eh, it's not a new design mate! Have you not been in this forum at least 10 years? :p
Sorry, that was me posting on impulse. But yay anyways even if everyone is talking about something else.
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GTB Stheno?
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That is one the names we are considering, originally I was thinking Stheno until some one pointed out it was already being used by another mod. Didn't even see esarai's beautiful beast until I was nearly finished building the thing.
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Oops.
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GTB Stheno?
That would just lead to confusion as to which of the two very similar bombers you're talking about.
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How about the GTB Perses? perses is the greek Titan god of destruction.
or
GTB Ghede, Freyja and Orcus?
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Chrysaor, perhaps?
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How about the GTB Cetus? The name "Cetus" was used in Greek mythology for sea monsters killed by both Perseus and Heracles. I'm trying to remember, has that one been used before? Not getting a hit on the wiki.
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Cetus sounds kinda nice.
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I'm trying to remember, has that one been used before? Not getting a hit on the wiki.
Probably not. The closest name I can think of to that is Cretheus, which is used for a cruiser Axem (I think) made.
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I'm trying to remember, has that one been used before? Not getting a hit on the wiki.
Probably not. The closest name I can think of to that is Cretheus, which is used for a cruiser Axem (I think) made.
The Cretheus was a "flak-cruiser-plattform" used in Vassago's Dirge
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I'm trying to remember, has that one been used before? Not getting a hit on the wiki.
Probably not. The closest name I can think of to that is Cretheus, which is used for a cruiser Axem (I think) made.
The Cretheus was a "flak-cruiser-plattform" used in Vassago's Dirge
http://www.hard-light.net/wiki/index.php/GTC_Cretheus
the Cretheus has been around for years
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I'm trying to remember, has that one been used before? Not getting a hit on the wiki.
Probably not. The closest name I can think of to that is Cretheus, which is used for a cruiser Axem (I think) made.
The Cretheus was a "flak-cruiser-plattform" used in Vassago's Dirge
http://www.hard-light.net/wiki/index.php/GTC_Cretheus
the Cretheus has been around for years
But it seems to be hardly used until Vassago's Dirge.
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http://www.moddb.com/games/infscp/news/powering-up-beam-weapons
http://www.moddb.com/games/infasa/news/powering-up-beam-weapons
Some ModDB'ed pics of the beam weapon effects made by Jessnec. :)
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Do you have higher res versions of those, Mobius? 14 and 18 are awesome, I'd like to see 'em on the wiki.
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14 is 640x400 and 18 is 640x518. That's what I have, sorry.
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Ah, OK. Shame - if you come across the originals let me know, OK? (Or just upload them directly to the Random Screens sections of the wiki).
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Feel free to contact Jessnec about that. He's the one who took the screenshots. :)
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Pretty beamz!
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The GTVA-Terran Ultra Huge beam
Oh yes, Inferno is definitely back :yes:
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Cool ships, cool beams, cool backgrounds, just fuc***g cool mod! :D
BTW. Is this Odin HTL?
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I'm not entirely sure that I like the Sathanas beamglow. Somehow, it doesn't feel right to me to have those linear extensions.
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Thanks guys :D
Do you have higher res versions of those, Mobius? 14 and 18 are awesome, I'd like to see 'em on the wiki.
k, here are the originals:
(http://i.imgur.com/3QI0Dl.jpg) (http://imgur.com/3QI0D)
(http://i.imgur.com/0gJcml.jpg) (http://imgur.com/0gJcm)
(http://i.imgur.com/CDjZfl.jpg) (http://imgur.com/CDjZf)
(http://i.imgur.com/t1Enul.jpg) (http://imgur.com/t1Enu)
-------------------
(http://i.imgur.com/8eha7l.jpg) (http://imgur.com/8eha7)
(http://i.imgur.com/90rJgl.jpg) (http://imgur.com/90rJg)
(http://i.imgur.com/xfezbl.jpg) (http://imgur.com/xfezb)
------------------
(http://i.imgur.com/BLq94l.jpg) (http://imgur.com/BLq94)
they are a lot :P
http://imgur.com/NkATk
http://imgur.com/wJxyG
http://imgur.com/7Nkxh
http://imgur.com/NHEds
http://imgur.com/8a2mD
and the most recent, mission 1 IIRC:
(http://i.imgur.com/1E84Rl.jpg) (http://imgur.com/1E84R)
(http://i.imgur.com/X0RKll.jpg) (http://imgur.com/X0RKl)
I'm not entirely sure that I like the Sathanas beamglow. Somehow, it doesn't feel right to me to have those linear extensions.
Yes, but most of the works are in WIP
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What the Christ happened to the Nemesis and why have random bits of it been extruded?
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How many beams does the Nemesis have at the front? One or three?
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What the Christ happened to the Nemesis and why have random bits of it been extruded?
It looks less subtle on other shots but this HTL model has always been like that.
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It looks less subtle on other shots but this HTL model has always been like that.
Pity.
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BTW. Is this Odin HTL?
Well it's one of the older and low poly ones, but yes.
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Needz Bigger Beemz. :D
Keep up the great work! :yes:
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The Carolina's been replaced with a Deimos? Why is that?
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Because we use both vanilla and new assets now, and the Phobos was a bit overkill for those 2 cruisers.
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Mystery dev images:
(http://img31.imageshack.us/img31/5927/anispers2.png)
(http://img204.imageshack.us/img204/5849/anispers3.png)
-R
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EA Anti-Subsystem Bomber?
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Looks like a mix of Peregrine with Su-25 Frogfoot :).
What is the source or inspiration of this bomber? Coz the front of the ships feels strangely familiar.
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EA Anti-Subsystem Bomber?
Wasn't that the Aetna?
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EA Anti-Subsystem Bomber?
Wasn't that the Aetna?
Might have been, actually. It suggests that it doesn't carry anything large but what it can carry it does so in vast amounts.
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It looks entirely too realistic around the cockpit and nose. :P
This is a fantasy spaceship, people!
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Perhaps it's the EA heavy assault fighter. They really need one, as the Claymore Mk.2... isn't the best option.
Them gunpoints don't shoot straight!
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They do shoot straight, which is what the Claymore Mk. 2's problem is with their spacing. :P
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Not anymore.
The current version doesn't have guns on the wingtips anymore.
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Yes, the guns are now mounted around the nose, with missile launchers moved to wingtips. The reverse of the original design, much more logical (this does make DF missiles next to useless on that ship though).
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Dumbfires OP anyway
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Make dumbfires not compatible with it, then?
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They will be compatible with it, but on these mounts they're barely useful against anything smaller than a Jotun.
On the other hand, given the average size of ships in Inferno, this may not be that much of a drawback. :)
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Make dumbfires not compatible with it, then?
Naw, that's only necessary if you have like, off-axis missile banks with gun convergence (in which case you get dumbfires going out at funny angles and being generally useless)
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The Claymores will most likely be resized before the project is released.
The new craft depicted on the previous page is not a heavy assault fighter; it's an EA bomber of epic proportions.
R
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The Gagana's not big enough?
Well knowing what it is now those missile pods look pathetically small for the size of the ship.
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Bigger than the Holler? Or it strikes a balance between the Holler (anti Superjuggernaut bomber) and the Gagana (ant Superdestroyer/Destroyer bomber) as the anti Juggernaut bomber?
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Holler? What Holler.
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Think this one.
http://www.hard-light.net/wiki/index.php/GTB_Holler
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I remember seeing it in Moddb as an EA superbomber, with the other superbombers (Jotun, Notus, the Vasudan one I forgot the name and Vindy)
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Setep.
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The Setep's Vasudan. The new design shown a few posts ago is not. ;)
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But Zane wasn't talking about the new design shown a few posts ago.
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http://www.youtube.com/watch?v=rT1A51ihJTU
Since there have been a few questions about changes to the first mission. I did a quick runthrough of it as it currently stands for you to have a look at. You can find the vid on the website as well.
Overall except for a few ship classes and name changes it's more or less the same, except the Eclipse cruisers don't just sit there and do nothing now. Since it is the first mission we didn't want to change too much so that it feels familiar.
You can see some of the new effects in action and yes we do have a HTL Mihos buts its untextured at the moment, so older model for now :)
The mission still needs a few tweaks and final balancing, but the overall style will remain the same.
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Really dig the engine effects, and I recognize a weapon sound that the old Solaris (Vexor) had in one of its salvo turrets.
Beam effects are awesome too.
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I have the sudden feeling that I will rant "WTF" through the entire campaign with such nice effects. Beams make you crispy. Unfortunately, I've just played the first two missions of Inferno...
This will raise the WTF-factor of course!
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Well try not to fly into the beams because they are pretty :lol:
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Either you are a very good pilot, or you have been flagged as invincible.
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I just think the flak is just weak in the video, the ship was taking shield damage.
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Wheeee, Inferno's back! :D
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Maybe it was on Very Easy, hence you don't actually take damage.
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Maybe it was on Very Easy, hence you don't actually take damage.
Inferno should only be played on Very Easy, otherwise you can't stop and watch the beams.
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Well it wouldn't of been a good video if all you saw was nebula because I'd have to evade a lot of those attacks. Don't worry it's not that easy on higher difficulties :)
I take better videos when I don't have to worry about damage since I can stop and watch a few things happen (like stuff exploding) without worrying about the claymore on my tail.
Taking a full hit from an EA Eclipse swarm missile will just kill you on higher difficulties not just bring down your shield like it did in that vid.
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Ooh, nice. It still looks like the Inferno I knew. Do the Shockers still do a good job erasing shields?
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The shocker was weakened overall, especially the actual shockwave.
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That mission brings back some fond memories :yes:
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Any news regarding the redux of the SOF Banshee since high-poly renders a while? I'm rather fond of the Banshee; it's one of my classic favorites. :D
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Far as I know it's UVMapped but we have no texturers to texture it right now.
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Aww, really? Dang! Hopefully you find someone for it soon. Would love to see that one finished. ^.^
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http://www.youtube.com/watch?v=rT1A51ihJTU
Since there have been a few questions about changes to the first mission. I did a quick runthrough of it as it currently stands for you to have a look at. You can find the vid on the website as well.
Overall except for a few ship classes and name changes it's more or less the same, except the Eclipse cruisers don't just sit there and do nothing now. Since it is the first mission we didn't want to change too much so that it feels familiar.
You can see some of the new effects in action and yes we do have a HTL Mihos buts its untextured at the moment, so older model for now :)
The mission still needs a few tweaks and final balancing, but the overall style will remain the same.
1) Is it me, or EA is now using "shotgun flaks" that are kinda similar to BP UEF "shotgun flaks"?
2) That light-green EA blob/pulse turret bullet is bigger than railgun bullet, but I presume that it's weaker than railgun?
3) Shouldn't cruisers be a fighter-killers in new Inferno? Coz those two Eclipses seems to have a hard time dealing with Alpha 1 (and Mihos supose to be a lighter fighter?).
4) That Deimos holding possition (while the Eclipses trying to flank her) looks kinda odd.
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The Deimos has the same engine plumes as the Mihos, other than that I don't believe there's any other visual differences to it.
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1) Is it me, or EA is now using "shotgun flaks" that are kinda similar to BP UEF "shotgun flaks"?
2) That light-green EA blob/pulse turret bullet is bigger than railgun bullet, but I presume that it's weaker than railgun?
3) Shouldn't cruisers be a fighter-killers in new Inferno? Coz those two Eclipses seems to have a hard time dealing with Alpha 1 (and Mihos supose to be a lighter fighter?).
4) That Deimos holding possition (while the Eclipses trying to flank her) looks kinda odd.
1. Regular flak
2. Those are anti-fighter turrets
3. If you play on normal or higher yeah, like I said earlier the eclipse stinger turrets will take care of you if you aren't careful. Though the Aesacus is more of a fighterkiller than the Eclipse is.
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The new Banshee with textures courtesy of Sab0o.
(http://img194.imageshack.us/img194/899/llgkq.jpg) (http://imageshack.us/photo/my-images/194/llgkq.jpg/)
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Wicked sick, I wonder what the intake looks like. :D
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Holy crap! :eek2:
Words can barely describe how awesome that looks! Seriously, I love it! DO. WANT! :p
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pro's work.
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I've died and gone to heaven!! that is awesome work! the banshee has always been a favourite of mine :)
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I was the one who suggested this to him. I didn't think he'd actually do it...
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I guess I found a worthy replacement for my agin 2GW Perseus :) (I never really like the Perseus Adv).
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Well the Perseus isn't going anywhere either.
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I wonder how do you plan to ballance the stuff with so many similar fighters, like Alves and Herc mk.3 or Perseus Adv and Banshee?
They will be some kind of next generation?
Like Herc mk.3 and Perseus as pre-new shivan invasion types
and
Alves + Bashee as state of the art, recent addition to the fleet?
EDIT:
What will be the basic/common Terran fighter in inferno? Mihos or Ezehiel?
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Mihos is the light fighter
Ezechiel is the medium, or multipurpose fighter
Herc 3 is the heavy fighter
Alves is your lots of guns/little secondaries fighter
Perseus Adv is your standard interceptor which carries up to the Hastor in quad link form just like R1
Banshee is the advanced interceptor and is the only fighter that carries the Hailstorm cannon
The Vasudans and EA also have 2 interceptors
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Woot! Once Inferno will be release I'll be like a child with golden visa in a candy warehouse - how am I supose to pick one fighter when all of them are so cool, almost make me wish that i could fly all of them at once :)
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There will probably be several missions towards the end where you can fly EA fighters, but most of the time you will be flying GTVA Terran fighters.
R
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Maybe make a quick gauntlet mission where you can pick any flyable craft you want ?
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There will probably be several missions towards the end where you can fly EA fighters, but most of the time you will be flying GTVA Terran fighters.
R
Flying stolen (?) Claymore Mk. I's and whacking Shivan tail?
YES. :D
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The modelling work is excellent. I've always imagined the Banshee with a Athena-style rounded cockpit, but eh, it's your artistic vision.
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Some updates in effects
BeamGlow update:
(http://i.imgur.com/fshMUl.jpg) (http://imgur.com/fshMU)
(http://i.imgur.com/EMXjwl.jpg) (http://imgur.com/EMXjw)
and here is my first attemp, in the Sathanas subspace weapon:
(http://i.imgur.com/nlyAUl.jpg) (http://imgur.com/nlyAU)
discuss!
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rays in the beamglow look bad, try making them smaller... it might help.
subspace weapon seems ok.
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(http://i.imgur.com/fshMUl.jpg) (http://imgur.com/fshMU)
(http://i.imgur.com/EMXjwl.jpg) (http://imgur.com/EMXjw)
Yeuch, overkill much?
The position of your ship in the first image is pretty good though. ;)
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And I thought that WoD has a beam inferno....but that is the ultimate overkill.
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WoD is death by beam spam. Inferno is death by uberbeam.
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Death by beamspam via Lindos. ;7
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What's wrong with that pic, anyway? We have seen more beamspam in Bearbaiting. :p
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rays in the beamglow look bad, try making them smaller... it might help.
subspace weapon seems ok.
thank you, I will give a check :D
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I'm not a fan of the rays at all, but if it were more like split-second energy arcing it could look cool.
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JAD is still the master of beam spams, though. :p
Well crap.
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Finished UV mapping Moonred's Jotun and figured I would post a quick render of it while I was at it.
(http://img851.imageshack.us/img851/4899/jotunpic1.jpg) (http://imageshack.us/photo/my-images/851/jotunpic1.jpg/)
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Cool. Are the bomb bays actually going to rotate out, now that it's supported by FSO?
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Unlikely, I would have to completely remodel the support struts to the bomb bays in order to attempt it and we just don't have the time.
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I once tried to get Talon to map the HTL Ursa textures to the HTL Jotun model but the result was so fugly that the project was quickly abandoned.
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Dunno about other people, but for me the old Jotun looked more serious and solid than this one. Of course this one is HTL, but still it looks too fragile for a super bomber of doom.
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Well, bombers ARE fragile. They're huge flying bricks with targets painted on their hull, waiting for a random interceptor to smash em to pieces. What did you expect ?