Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Omniscaper on March 31, 2007, 02:57:21 pm

Title: BSG:BTRL Demo release!!!!
Post by: Omniscaper on March 31, 2007, 02:57:21 pm
After much hard work, pain...and blood. I present the child of team BTRL...

 (http://www.game-warden.com/bsg/staff_images/Scotchy/btrlLogo.jpg) (http://www.game-warden.com/bsg/)
(http://www.game-warden.com/bsg/images/screenshots/screen13.jpg)
(http://www.game-warden.com/bsg/images/screenshots/screen14.jpg)

http://www.game-warden.com/bsg/index.html
Title: Re: BSG:BTRL Demo release!!!!
Post by: HermeZ on March 31, 2007, 03:07:07 pm
24% and counting ! :) :D
Title: Re: BSG:BTRL Demo release!!!!
Post by: shiv on March 31, 2007, 03:19:56 pm
Only fifteen minutes left to complete download :D
Title: Re: BSG:BTRL Demo release!!!!
Post by: Vengence on March 31, 2007, 04:56:46 pm
EEEP! It is out!!!!  Yeah!
Title: Re: BSG:BTRL Demo release!!!!
Post by: BlackDove on March 31, 2007, 06:34:31 pm
No workie for me, stuck at the "Please Wait" initial screen.
Title: Re: BSG:BTRL Demo release!!!!
Post by: Herra Tohtori on March 31, 2007, 06:43:57 pm
Even despite the risk of this being an april joke (it's 01.04.2007 here already), commencing download and setting up the drool trough... :)
Title: Re: BSG:BTRL Demo release!!!!
Post by: BlackDove on March 31, 2007, 06:47:48 pm
http://www.destructoid.com/battlestar-galactica-fangame-demo-out-kill-cylons-til-the-space-cows-come-home-30699.phtml&?no_cache=1&comment_saved=1#comment-66286

May not work for me, but if it works for others, it's worth it.
Title: Re: BSG:BTRL Demo release!!!!
Post by: Cobra on March 31, 2007, 08:03:55 pm
Be warned, y'all, even on a PC that meets the requirements, the max FPS you're going to get is 20.

Aside from that, nice job, guys!
Title: Re: BSG:BTRL Demo release!!!!
Post by: Flipside on March 31, 2007, 08:12:18 pm
I got a great framerate, and yes, very impressive indeed, looks and plays really well, professional feel to it, and smooth execution.

My only concern is some of the voice acting has been too 'radio-ised', and having Microsoft Sam tell me that if 'He gets any closer you'll have to bend over' is a once in a lifetime experience. ;)
Title: Re: BSG:BTRL Demo release!!!!
Post by: Vengence on March 31, 2007, 08:32:00 pm
heh, woot! We all get to _u_ th__ s_a_ on s___! Not spoiling just yet. Be aware that in one fight my wrist began to hurt when I finished this demo.
Title: Re: BSG:BTRL Demo release!!!!
Post by: Axem on March 31, 2007, 08:54:41 pm
We all get to _u_ th__ s_a_ on s___!

We all get to rub that Sharon on six? How did you find that minigame so fast?!  :eek:
Title: Re: BSG:BTRL Demo release!!!!
Post by: Flipside on March 31, 2007, 08:59:25 pm
:lol: And here I am drinking a nice Hot cup of Coffee.....
Title: Re: BSG:BTRL Demo release!!!!
Post by: Whitelight on March 31, 2007, 09:05:05 pm
Did you say coffee.  :D

Downloading as I drink my coffee, with cream and sugar of corse.  :lol:

(edit) Only 10% feels a caffeine buzz comming on  :lol: :D
Title: Re: BSG:BTRL Demo release!!!!
Post by: Bobboau on March 31, 2007, 09:23:37 pm
I'm doing my part, keeping azureus running.
Title: Re: BSG:BTRL Demo release!!!!
Post by: Vengence on March 31, 2007, 10:00:32 pm
We all get to _u_ th__ s_a_ on s___!

We all get to rub that Sharon on six? How did you find that minigame so fast?!  :eek:

Pu_ that s_ar on s___
Title: Re: BSG:BTRL Demo release!!!!
Post by: Axem on March 31, 2007, 10:29:17 pm
Put that star on skies?
Title: Re: BSG:BTRL Demo release!!!!
Post by: Flipside on March 31, 2007, 10:39:54 pm
Did you say coffee.  :D

Downloading as I drink my coffee, with cream and sugar of corse.  :lol:

(edit) Only 10% feels a caffeine buzz comming on  :lol: :D

Well, from my point of view, rubbing Sharon on Six would probably be considered Death by Misadventure ;)

One small personal request though, it worked well, and the mission was great, but please let's not have too many 'escort through the Asteroid Field' missions, I always feel that those sections of the missions are too based on luck, if you happen to be on the wrong side of the ship at the wrong time, things can go horribly wrong very quickly ;)
Title: Re: BSG:BTRL Demo release!!!!
Post by: IceFire on April 01, 2007, 12:15:13 am
Wow...nice little surprise for the weekend.  Torrented it up...got it running right away...noticed the great redo of the interface and proceeded to have quite a bit of fun with the included missions.  Only gripe is that there are no single missions with Gauntlet style attacks such as with WC: Saga.

Aside from that, lots of fun, and the missions were completely atmospheric. Especially with the huge asteroids...brilliant!
Title: Re: BSG:BTRL Demo release!!!!
Post by: Unknown Target on April 01, 2007, 12:39:27 am
IceFire - launch a LAN multiplayer game, then you can do the gauntlets by yourself :)
Title: Re: BSG:BTRL Demo release!!!!
Post by: karajorma on April 01, 2007, 12:52:06 am
It will be DAMN hard though.

But yeah. That (and too many other pressures) are the main reason there are no gauntlets.
Title: Re: BSG:BTRL Demo release!!!!
Post by: Ghost on April 01, 2007, 01:51:45 am
I'm pretty sure I like this more than I like playing regular FS. Seems way faster paced, and it has the illusion of physics. :P

Anywho, I can't get enough of dicking around with the gauntlets; here's looking forward to playing with you guys soon.
Title: Re: BSG:BTRL Demo release!!!!
Post by: Nuke on April 01, 2007, 01:59:39 am
i hope this aint the april fools joke for this year :D
Title: Re: BSG:BTRL Demo release!!!!
Post by: WMCoolmon on April 01, 2007, 02:13:23 am
i hope this aint the april fools joke for this year :D

Yes Nuke. We're all fibbing to you. :p
Title: Re: BSG:BTRL Demo release!!!!
Post by: Lt.Cannonfodder on April 01, 2007, 02:14:00 am
i hope this aint the april fools joke for this year :D

If it were, why would we have posted it the previous day?  :P
Title: Re: BSG:BTRL Demo release!!!!
Post by: HermeZ on April 01, 2007, 05:20:22 am
Must say I'm very impressed, especially after MP flights :D
Title: Re: BSG:BTRL Demo release!!!!
Post by: Dysko on April 01, 2007, 05:24:14 am
It's very nice to come back after a 4-day schooltrip to Spain and see BtRL released! Thank you guys! :)
Title: Re: BSG:BTRL Demo release!!!!
Post by: Nuke on April 01, 2007, 07:53:13 am
pretty damn cool. i like the handeling oddly it reminds me of light fighter combat in nukemod :D textures and models seem pretty good too. good workout for my 8800 gts. 75 fps all the way :D

One small personal request though, it worked well, and the mission was great, but please let's not have too many 'escort through the Asteroid Field' missions, I always feel that those sections of the missions are too based on luck, if you happen to be on the wrong side of the ship at the wrong time, things can go horribly wrong very quickly ;)

i agree, one rock chasing mission per mod is suffietient. especially with limited ammo. sure i kept the ship above 50, but i only has a couple hundred rounds left to put through raiders. after that i rammed at them till i blew up. :D
Title: Re: BSG:BTRL Demo release!!!!
Post by: Vengence on April 01, 2007, 08:48:41 am
lol. Nice one. I have about 200 rounds after the mission, I think I shot 500 rounds at that bastard s..... uh.. that uber raider in the end.
Title: Re: BSG:BTRL Demo release!!!!
Post by: IceFire on April 01, 2007, 09:04:25 am
Yeah the uber raider was absolutely fantastic.  The AI was showing its true colors here.  I suckered him in actually, enabled the glide function, spun around on my nose and laid down a stream of bullets.  I had to do this twice because the guy wouldn't get suckered in right away.

Oh and I absolutely adore the thrusters firing from the ship while you're moving about.  Thats awesomely cool!
Title: Re: BSG:BTRL Demo release!!!!
Post by: Vengence on April 01, 2007, 09:26:08 am
Yeah I forgot about that. Adds a very nice realistic touch.
Title: Re: BSG:BTRL Demo release!!!!
Post by: gevatter Lars on April 01, 2007, 02:01:11 pm
I have just played the demo. Very well done. Good voice actors and very funny to play. I have to get used to the different controles and the quite strong response of the fighter to my commands but I realy loved the last fight with that last cylon fighter.

Only thing is that I sometimes had problems with the chatter beeing a little bit to much disturbed but from watching the show from time to time I know that its the same their so I don't mind that much.

Maybe I will even get into MP when I got the time. Man it has beein a very long time since I have been in the cockpit ^_^
Title: Re: BSG:BTRL Demo release!!!!
Post by: Dysko on April 01, 2007, 02:17:32 pm
Fantastic demo! Especially the multi missions! Can't wait for the full release!
Title: Re: BSG:BTRL Demo release!!!!
Post by: Polpolion on April 01, 2007, 03:01:51 pm
What difficulty are you guys playing at?
Title: Re: BSG:BTRL Demo release!!!!
Post by: Vengence on April 01, 2007, 09:38:26 pm
Easy, not very easy. I decided to stop the simple flying and chasing and pull off some interesting tricks that took the raider down in the end. Had the difficulty been higher my little canyon run trick may have not worked.
Title: Re: BSG:BTRL Demo release!!!!
Post by: Nuke on April 01, 2007, 10:02:38 pm
i started at medium then kicked it down to easy for the asteroid mission.
Title: Re: BSG:BTRL Demo release!!!!
Post by: Mefustae on April 01, 2007, 10:49:54 pm
Damn, that was fun. The Viper flight mechanics are just awesome, as are the models and... well, just about everything is top-notch so far. Great work, guys! :yes:
Title: Re: BSG:BTRL Demo release!!!!
Post by: Kaboodles on April 02, 2007, 02:37:34 am
Ah dammit.  I don't think I could ever enjoy Freespace again after playing that demo.  I need more of it, and soon. 
Title: Re: BSG:BTRL Demo release!!!!
Post by: Fury on April 02, 2007, 02:41:58 am
I haven't had much interest in FS and its total conversions for several years. I wonder if I should give this a try nevertheless.
Title: Re: BSG:BTRL Demo release!!!!
Post by: Huggybaby on April 02, 2007, 03:19:15 am
Definitely try it!

Graphics are improved all around, the sense of speed is more, both in shooting and flying, flight mechanics are improved (you can glide backwards (Q key) and shoot, you can also slide up, down, left and right (arrow keys), all very intuitively). Explosions are cool looking. It's different and fresh, but comfortable, not weird. Very stable and polished. The AI seems nifty too. The launcher has cool settings built in, and in game the mouse is even turned on by default. ? It's voice acted.

It's fantastic and will go by too quickly.
Title: Re: BSG:BTRL Demo release!!!!
Post by: Fury on April 02, 2007, 03:36:03 am
You're working as a salesman, aren't you?
Title: Re: BSG:BTRL Demo release!!!!
Post by: Col. Fishguts on April 02, 2007, 05:31:42 am
So this wasn't an April's fools ? Most excellent :yes:
Title: Re: BSG:BTRL Demo release!!!!
Post by: HermeZ on April 02, 2007, 09:54:48 am
I need a joystick... JOYSTICK ;)

...or maybe "bigger" mouse for start ;)

I'm playing on medium, but it's seems too easy tough ;)
Title: Re: BSG:BTRL Demo release!!!!
Post by: gevatter Lars on April 02, 2007, 02:31:05 pm
Just a dump questions...how to I activate the cockpits? I have seen them in a trailer but haven't seen them ingame...or did you just leave them out?
Title: Re: BSG:BTRL Demo release!!!!
Post by: Polpolion on April 02, 2007, 08:03:31 pm
Multi is real nice. Except my data never saves. Do you have to finish the mission? Because in an FFA that I had like 15 kills in, I died once, and I accidentally hit 'esc' and it closed on me without saving. (it was on a normal map).

EDIT:
Just a dump questions...how to I activate the cockpits? I have seen them in a trailer but haven't seen them ingame...or did you just leave them out?

Exctract ships.tbl from the missions vp to data/tables

Go into it

put the "show ship" flag onto the mk II and VII\

save
Title: Re: BSG:BTRL Demo release!!!!
Post by: BurntCornMuffin on April 02, 2007, 10:12:31 pm
Wow, this is great so far!  My only complaint is that the first (only?) training mission likes to crash, forcing me to skip out of the training loop.

edit: okay, the first real mission is doing that too...still pretty nice though.
Title: Re: BSG:BTRL Demo release!!!!
Post by: CKid on April 02, 2007, 10:18:08 pm
Multi is real nice. Except my data never saves. Do you have to finish the mission? Because in an FFA that I had like 15 kills in, I died once, and I accidentally hit 'esc' and it closed on me without saving. (it was on a normal map).

Yes, the mission has to be finished for your stats to be saved
Title: Re: BSG:BTRL Demo release!!!!
Post by: Herra Tohtori on April 03, 2007, 07:18:57 am
Just a dump questions...how to I activate the cockpits? I have seen them in a trailer but haven't seen them ingame...or did you just leave them out?


Sizzler's method *works*. It would be better to use modular table for this kind of thing... But the problem with that is that it makes the multiplayer think you have hacked tables and this causes the stats not to update for anyone who flies in the mission.

This means that it is only approved to use modded tables in single player missions. On multiplayer, you have to use the official tables at the moment, due to verification methods used by the multiplayer code.

So, if you want to look at the cockpits in single player, build a mod folder called "cockpitmod" or whatever you like, add a file to location ../cockpitmod/data/tables/cockpits_visible-shp.tbm, and add this to the file:

Code: [Select]
#Ship Classes

$Name: Colonial Viper Mark II
+nocreate
$Flags: ( "show ship" )

$Name: Colonial Viper Mark VII
+nocreate
$Flags: ( "show ship" )

$Name: Cylon Raider
+nocreate
$Flags: ( "show ship" )

#End

Remember, the file can be named anything, but the important thing is that there's -shp at the end of filename and the filetype extension is .tbm - otherwise it won't work.


Now, you must disable the mod every time you want to play multiplayer and enable it if you want to use it on single player.

For Vipers it's not really worth the trouble yet. The cockpit textures in the demo are integrated to ship textures and are thereby very low resolution. Additionally, in Vipers the nose of the ship covers quite a bit of the view, but that's to be expected anyway.

Surprizingly the "show ship" flag makes the Raider much better. It causes the two crescent-shaped wings to show up in the sides of the view, and strengthen the immersion somewhat.

But as I said, if you use this, never go to multiplayer with the cockpitmod activated...
Title: Re: BSG:BTRL Demo release!!!!
Post by: Dysko on April 03, 2007, 07:29:01 am
Sizzler's method *works*. It would be better to use modular table for this kind of thing... But the problem with that is that it makes the multiplayer think you have hacked tables and this causes the stats not to update for anyone who flies in the mission.
Uh... I thought that any tbl different from the original one caused rejection of the stats in multi... (as happened to me when playing BtRL online).
Title: Re: BSG:BTRL Demo release!!!!
Post by: Unknown Target on April 03, 2007, 07:30:09 am
We would really appreciate it if you didn't spread how to use TBMs to modify BtRL around. You can easily start cheating in the game if you start messing with it, and some people either may forget to remove it or keep it in there on purpose. It's not really a problem on this forum, because most everyone knows how to mod FS2, but on other forums with a lot of FS newbies, it could start becoming one.

And DySkO, our tables were validated by FS2NetD, so the stats will store if you play BtRL.
Title: Re: BSG:BTRL Demo release!!!!
Post by: Dysko on April 03, 2007, 07:44:33 am
Then why I still have 65 like 1 month ago? :wtf: I achieved something like 35 kills recently... (if you don't believe me, ask Shiv).
Title: Re: BSG:BTRL Demo release!!!!
Post by: Herra Tohtori on April 03, 2007, 07:48:56 am
UT:

Yeah, I was wondering what the team's opinion on the matter was.

The main reason I decided to write that message was because thesizzler already posted a method, one that affects the game through data directory without any mods activated... A mod directory doesn't do that, but it allows willing to use cockpits on single player if they really really want to. I also wanted to make clear what the altered tables do to multiplayer. If people are willing to do a modification like that, they should at least have proper instructions that don't cause them to affect multiplayer stats without knowing it. If they are informed of it and they still do it, it falls on their responsibility.

Anyway, I will respect the team's wishes and not post the cockpitmod instructions anywhere else from this on.
Title: Re: BSG:BTRL Demo release!!!!
Post by: Unknown Target on April 03, 2007, 08:26:30 am
The stats aren't storing because of lag issues, which will be fixed in the next SCP version hopefully.
Title: Re: BSG:BTRL Demo release!!!!
Post by: gevatter Lars on April 03, 2007, 09:54:44 am
I just found that BTRL is mentioned on 4players and the gamestar Website (both german websites)

http://www.4players.de/4players.php/download_info/PC-CDROM/Download/46008.html
http://www.gamestar.de/news/pc/spiele/action/beyond_the_red_line/1469226/beyond_the_red_line.html
Title: Re: BSG:BTRL Demo release!!!!
Post by: Polpolion on April 03, 2007, 08:02:38 pm
The stats aren't storing because of lag issues, which will be fixed in the next SCP version hopefully.

I hope so.

I've been getting at least 10 kills a game, and for me I think that's pretty good, and I want it to save :( .

EDIT: whats the Raiders cockpit look like from the inside?
Title: Re: BSG:BTRL Demo release!!!!
Post by: Turey on April 03, 2007, 08:58:10 pm
EDIT: whats the Raiders cockpit look like from the inside?

From what I've been able to gather, it looks like raw meat.
Title: Re: BSG:BTRL Demo release!!!!
Post by: Polpolion on April 03, 2007, 09:20:03 pm
EDIT: whats the Raiders cockpit look like from the inside?

From what I've been able to gather, it looks like raw meat.

I meant in game.

I doubt they modeled that in.
Title: Re: BSG:BTRL Demo release!!!!
Post by: Herra Tohtori on April 04, 2007, 01:42:31 am
With default field of view settings... it looks like this:

(http://img329.imageshack.us/img329/3449/cockpitmoddefaultfovnr9.th.png) (http://img329.imageshack.us/my.php?image=cockpitmoddefaultfovnr9.png)

With -fov 0.85 command line, it looks like this.

(http://img180.imageshack.us/img180/3157/cockpitviewfov085kc8.th.png) (http://img180.imageshack.us/my.php?image=cockpitviewfov085kc8.png)

And side view is like this... 8)

(http://img180.imageshack.us/img180/9819/cockpitmodfov085sidevieix3.th.png) (http://img180.imageshack.us/my.php?image=cockpitmodfov085sidevieix3.png)

Now, look at them at face value and tell that ain't cool... :drevil:

Only thing is, when you look down you actually see through the ship, but you aren't usually looking down during dogfights. With default field of view settings, the frontal view looks great already. Adds immersion IMHO, but unfortunately can only be used at single player.

Well, you can't always get everything you want immediately... The work the BtRL team has done is incredible already at this point, and I expect them to keep up the good work. Meaning, we will get our belowed cockpits at some point. Might take some time, but good is worth the waiting.

 :)
Title: Re: BSG:BTRL Demo release!!!!
Post by: Unknown Target on April 04, 2007, 06:29:03 am
Haha, I gotta admit that looks pretty neat. :)
Title: Re: BSG:BTRL Demo release!!!!
Post by: TrashMan on April 04, 2007, 07:29:41 am
For a demo you included to few ships! Guess B5 spoiled me wiht all the ships :D
Title: Re: BSG:BTRL Demo release!!!!
Post by: MarkN on April 04, 2007, 09:40:22 am
Trashman: Come on, it's only a demo, not a final release, so don't expect that many ships. Anyway, BtRL release method is very different from TBPs. In BtRL they are releasing a campaign with the ships needed for that, while TBP's release is a set of ships that are independant of campaigns. Anyway TBP is nearly final, while BtRL is a DEMO.
Finally, from what I have seen of BSG, there are far fewer ships in the series than in B5.
Title: Re: BSG:BTRL Demo release!!!!
Post by: Cyker on April 04, 2007, 03:08:42 pm
Wow... this is just awesome!

The voice acting detail alone excels even most professional games (The paper shuffling, ambient sounds, processing for different environs... Superb!)

I was expecting it to control like Freespace... boy was I wrong!
The quasi-Newtonian thing they got going actually does change the game a fair bit. I had to reconfigure my controls from my usual 'Freespace 2' mode, to my 'Descent' mode!
And even then, for a while I kept mis-judging a lot of the close-cut skims I'd normally do.

(If anyone's taking requests for additions, heres mine: A Velocity Vector and Slide-mode-on indicators!!!)

Skimming the *huge* asteroids in a dogfight was FANTASTIC! jinking and twisting through the canyons to evade missiles and evade groups trying to shoot me down... last time I played ANY space sim where I had the opportinuty to pull stunts like that was the Death Star Trench Run in the original X-Wing!!

Can't wait for the next releases!!  :yes: :D
Title: Re: BSG:BTRL Demo release!!!!
Post by: takashi on April 04, 2007, 03:29:35 pm
wooo-hoo! my high speed internet is finaly getting put to good use!
Title: Re: BSG:BTRL Demo release!!!!
Post by: takashi on April 05, 2007, 02:16:58 pm
say, in the name of framerate, How do you turn of the shinemaps!
Title: Re: BSG:BTRL Demo release!!!!
Post by: Unknown Target on April 05, 2007, 02:18:36 pm
Same way you do in Freespace 2...in the Launcher.
Title: Re: BSG:BTRL Demo release!!!!
Post by: takashi on April 05, 2007, 02:19:33 pm
which flag?
Title: Re: BSG:BTRL Demo release!!!!
Post by: Getter Robo G on April 05, 2007, 08:39:59 pm
You asked this a few days ago, and I told you in the launcher also....

should be under GRAPHICS...
[] specular (correct?)

Title: Re: BSG:BTRL Demo release!!!!
Post by: CKid on April 06, 2007, 12:28:53 am
Don't forget guys, There are already six singleplayer missions created and ready for download.
Title: Re: BSG:BTRL Demo release!!!!
Post by: takashi on April 06, 2007, 11:54:20 am
without spec the ships still reflect things and kill my 64mb gfx card.....

*goes to mess around in the .vp*
Title: Re: BSG:BTRL Demo release!!!!
Post by: Unknown Target on April 06, 2007, 12:47:26 pm
They reflect things because you have environment mapping on - you just turned off specular mapping. Duh.
Title: Re: BSG:BTRL Demo release!!!!
Post by: Herra Tohtori on April 06, 2007, 01:34:01 pm
So the current environment mapping doesn't require -spec to be activated to work?

That's news to me as well.

 :nervous:
Title: Re: BSG:BTRL Demo release!!!!
Post by: Unknown Target on April 06, 2007, 02:07:17 pm
If you look at the Launcher graphics list, you'll see "Enable specular" and "Enable environment maps" - the former controls specular highlighting, the latter environment maps (which I turn off because of the system slowdown they cause).
Title: Re: BSG:BTRL Demo release!!!!
Post by: Herra Tohtori on April 06, 2007, 02:55:39 pm
Yeah, I know, but I had a mental image that [in the days when only envmapping was on D3D] envmapping required specular lighting to be turned on to work in the first place.

That may be either my wrong memory (very possible), misconception (highly likely) or simply that the current OpenGL env mapping doesn't need -spec to be activated to work. Which is a change to better methinks...


So, which is it? It's apparent that the current envmapping code doesn't require it, but the question remains - did the old D3D envmapping require -spec to work? :nervous:
Title: Re: BSG:BTRL Demo release!!!!
Post by: takashi on April 06, 2007, 05:15:01 pm
back to the topic of the game?
Title: Re: BSG:BTRL Demo release!!!!
Post by: Col. Fishguts on April 07, 2007, 08:13:07 am
Ok, finally found the time to play through the demo.

I really like how the pseudo-newtonian physics are implemented. Together with the long range/high rate of fire primary weapons, it makes for quite a different dogfighting experience than FS2.

I'm not a big fan of protect capship-from-asteroids missions. I had to reduce the difficulty, because on medium it's way too frustrating trying to protect the Monarch. Otherwise, I was quite impressed with the asteroid environment, captures the visual feeling of "Scar" very good. The tunnel system is a nice touch and should make for some interesting multiplayer matches :)

Overall an excellent experience, looking forward to the main capaign :yes:
Title: Re: BSG:BTRL Demo release!!!!
Post by: Polpolion on April 07, 2007, 08:17:40 am
Quote
The tunnel system is a nice touch and should make for some interesting multiplayer matches

tunnel + afterburner = bad :ick:
Title: Re: BSG:BTRL Demo release!!!!
Post by: Col. Fishguts on April 07, 2007, 08:30:12 am
Quote
The tunnel system is a nice touch and should make for some interesting multiplayer matches

tunnel + afterburner = bad :ick:

So I noticed. I also thought that it would be cool to skim over the big 'roid at high speed and low altitude (in the first patrol mission). It was there that I noticed the effect of the low movement damping values, when I created a new Viper-shaped crater on the rock.
Title: Re: BSG:BTRL Demo release!!!!
Post by: AnD on April 07, 2007, 01:02:19 pm
Wow. I would just like to take this time to say that the BTRL demo was an excellent play. Naturally it has a similar setup to Freespace briefings, ship and weapon selection, but it was awesome! The animations in briefings were awesome. The interface at startup as well as in various other parts of the game was also awesome. The voice acting: amazing. Whoever was responsible for the voice acting, the background chatter, and the seamless and believe transitions in conversation/arguing (which was funny as hell) put it miles and miles above Freespace 2 chatter.

So, all in all, an awesome experience and looking forward to more. To BTRL creators: if you're looking for assistance with sound mixing, editing, and/or original effects, feel free to PM me. I have a good amount of experience with editing, mixing, and mastering.
Title: Re: BSG:BTRL Demo release!!!!
Post by: takashi on April 07, 2007, 02:41:41 pm
i added "show ship" to all the player ships, and wow! how could they not make those beutiful cockpits default!?
Title: Re: BSG:BTRL Demo release!!!!
Post by: Unknown Target on April 07, 2007, 04:04:16 pm
Because they're too low poly for close viewing.
Title: Re: BSG:BTRL Demo release!!!!
Post by: takashi on April 07, 2007, 04:22:02 pm
you realy were spoiled by SCP, werent you?
Title: Re: BSG:BTRL Demo release!!!!
Post by: ToecrusherHammerjaw on April 08, 2007, 04:08:59 pm
Wow, I have been away entirely too long.  What a wonderful end-of-Lent surprise! *downloads*
Title: Re: BSG:BTRL Demo release!!!!
Post by: Unknown Target on April 08, 2007, 05:17:27 pm
you realy were spoiled by SCP, werent you?

No, I just have an actual brain and a valid artistic opinion.
Title: Re: BSG:BTRL Demo release!!!!
Post by: Getter Robo G on April 09, 2007, 12:42:31 am
You should put that in your sig, that way if there's any question all they need to do is look down and read beofre they comment...

 ;7

Of course I knew you had one all along...  :lol:
Title: Re: BSG:BTRL Demo release!!!!
Post by: gevatter Lars on April 09, 2007, 07:12:47 am
I also tried the show-ship stuff and even with the lowpoly or better said lowres textures it gives the game quite a different feeling and I love it. Just slap some more highres textures into the cockpit and its done.
Title: Re: BSG:BTRL Demo release!!!!
Post by: Turambar on April 09, 2007, 01:15:47 pm
Just slap some more highres textures into the cockpit and its done.

(http://img.photobucket.com/albums/v56/UnknownTarget/NewViper3done.jpg)

you sure about that?
Title: Re: BSG:BTRL Demo release!!!!
Post by: Herra Tohtori on April 09, 2007, 02:19:51 pm
What's the field of view on that image? Looks like 60-70 degrees in my estimation.

That's one of the reasons why I would love to see in-game adjustable field of view...
Title: Re: BSG:BTRL Demo release!!!!
Post by: takashi on April 09, 2007, 05:05:35 pm
is that the viper?
Title: Re: BSG:BTRL Demo release!!!!
Post by: Turambar on April 09, 2007, 07:26:56 pm
yes, viper mk2 cockpit
Title: Re: BSG:BTRL Demo release!!!!
Post by: Vengence on April 09, 2007, 08:37:30 pm
... I'm turning on Show Ship now!
Title: Re: BSG:BTRL Demo release!!!!
Post by: Unknown Target on April 09, 2007, 08:51:16 pm
That's not the one in the demo.
Title: Re: BSG:BTRL Demo release!!!!
Post by: Grizzly on April 11, 2007, 02:11:18 pm
Sings battelstar galactica UK Intro theme.
Title: Re: BSG:BTRL Demo release!!!!
Post by: takashi on April 11, 2007, 06:31:34 pm
i just realized that cockpit would cause one hell of a slowdown.
Title: Re: BSG:BTRL Demo release!!!!
Post by: Unknown Target on April 11, 2007, 06:40:36 pm
takashi. Your system is crap, upgrade. Practically every SCP addition causes some sort of slowdown on your machine. Give it a rest.
Title: Re: BSG:BTRL Demo release!!!!
Post by: takashi on April 11, 2007, 06:47:30 pm
not everyone can afford 150 dollar gfx cards and 1000 dollar systems. ya jerk.
Title: Re: BSG:BTRL Demo release!!!!
Post by: Unknown Target on April 11, 2007, 08:08:23 pm
Dude. Any system with a graphics card made in the last three or four years can run BTRL. You can get a decent card for like $60, or a card that will run BTRL for like $20.
Title: Re: BSG:BTRL Demo release!!!!
Post by: SadisticSid on April 12, 2007, 06:41:52 am
The one thing I didn't like about the demo (everything else was great) was the voiceover. Don't get me wrong, it's definitely the most professional sounding thing I've heard in an FS2 mod... but it's so damn unclear with the BSG radio distortion effect and background chatter. I had to check the message line to understand what was going on when it got too heavy. I could adjust the audio volumes I guess, but for me it doesn't work well at the default levels.
Title: Re: BSG:BTRL Demo release!!!!
Post by: Grizzly on April 12, 2007, 10:40:14 am
i just realized that cockpit would cause one hell of a slowdown.

No, it doesnt. Those cockpits are already in the game, and are loaded with the models, so it doesn't matter. you just have to activate Show Ship in the table entry if you want to see your ship from the inside.

Quote
The one thing I didn't like about the demo (everything else was great) was the voiceover. Don't get me wrong, it's definitely the most professional sounding thing I've heard in an FS2 mod... but it's so damn unclear with the BSG radio distortion effect and background chatter. I had to check the message line to understand what was going on when it got too heavy. I could adjust the audio volumes I guess, but for me it doesn't work well at the default levels.

With any wav editor you can raise the sounds of the voice-overs a lot.

[attachment deleted by admin]
Title: Re: BSG:BTRL Demo release!!!!
Post by: diceman111 on April 12, 2007, 11:48:59 am
not everyone can afford 150 dollar gfx cards and 1000 dollar systems. ya jerk.

a Graphics card for 150 $ I wish my had cost so little, besides have you tried to overclock your old system you can normally improve the performance quite alot by adding a few fans and do some tweaking in the BIOS (Of course if you are going to do this you need to know what you are doing)
Title: Re: BSG:BTRL Demo release!!!!
Post by: Unknown Target on April 12, 2007, 12:17:07 pm
i just realized that cockpit would cause one hell of a slowdown.

No, it doesnt. Those cockpits are already in the game, and are loaded with the models, so it doesn't matter. you just have to activate Show Ship in the table entry if you want to see your ship from the inside.


I think he's talking about the new cockpit, which is not in the game as yet.
Title: Re: BSG:BTRL Demo release!!!!
Post by: Krackers87 on April 21, 2007, 04:27:37 pm
Added mirrors on Hades-combine for mac, windows and linux ver.
Title: Re: BSG:BTRL Demo release!!!!
Post by: takashi on April 21, 2007, 04:57:32 pm
ao thats where that "we need more money" message came from. the BTRL downloads are hogging bandwidth.
Title: Re: BSG:BTRL Demo release!!!!
Post by: Krackers87 on April 22, 2007, 05:34:55 am
actualy not really, we have tons of bandwith and space, what we mainly need is the money for when it comes time to renew the service provider for hades-combine being on the web in the first place.

This just helps so i dont have to pay for it all out of my pocket, but no one else is charged anything either.

My tactic is to get google to pay for the site :p
Title: Re: BSG:BTRL Demo release!!!!
Post by: jr2 on April 22, 2007, 05:49:17 am
Quote
The tunnel system is a nice touch and should make for some interesting multiplayer matches

tunnel + afterburner = bad :ick:

So I noticed. I also thought that it would be cool to skim over the big 'roid at high speed and low altitude (in the first patrol mission). It was there that I noticed the effect of the low movement damping values, when I created a new Viper-shaped crater on the rock.

Well, instead of using your normal controls, try using your vertical thrusters...
Title: Re: BSG:BTRL Demo release!!!!
Post by: takashi on April 22, 2007, 12:39:17 pm
cylons+asteroid=pain
Title: Re: BSG:BTRL Demo release!!!!
Post by: Vengence on April 22, 2007, 02:24:36 pm
Asteroid+Scar= FUN and DEATH
Title: Re: BSG:BTRL Demo release!!!!
Post by: karajorma on April 25, 2007, 01:43:15 pm
Added mirrors on Hades-combine for mac, windows and linux ver.

Thanks for that Krackers. We needed good Linux and Mac mirrors most of all but there's no harm in having another Windows mirror. :)
Title: Re: BSG:BTRL Demo release!!!!
Post by: jr2 on April 26, 2007, 03:46:55 am
Linux
(http://www.vuze.com/magnet/FMEPRLSRNKMIQCSK4BFODS5VICEGUEMD.jpg) (http://www.vuze.com/details/FMEPRLSRNKMIQCSK4BFODS5VICEGUEMD.html)
Mac
(http://www.vuze.com/magnet/LAVJ3XIELJQDR43T7YTA4AVMUAOIQPNW.jpg) (http://www.vuze.com/details/LAVJ3XIELJQDR43T7YTA4AVMUAOIQPNW.html)
Windows
(http://www.vuze.com/magnet/YCAHTB3J77ER4LRJGMLRUROOD2RESI4T.jpg) (http://www.vuze.com/details/YCAHTB3J77ER4LRJGMLRUROOD2RESI4T.html)

;)
Title: Re: BSG:BTRL Demo release!!!!
Post by: THE Phreak on April 26, 2007, 04:02:47 am
Still kicks ass.
Title: Re: BSG:BTRL Demo release!!!!
Post by: Toranks on July 07, 2022, 09:57:50 pm
EDIT
THIS HAS BEEN FIXED ON NEWER VERSIONS OF FREESPACE. USE 22.2.0 OR NEWER

The first mission "Asteroid Patrol" has a problem that prevent loading in the latest version of the game and requires several small fixes, such as putting quotes around "<argument>" and a bug that an <argument> shouldn't be there.

Because it is a mission packaged in a vp, the solution is not simple. What I am doing is loading the game with the content of the extracted vp in that same folder, and editing the changes in the extracted files.

This is the fixed code of SP-01.fs2:
https://pastebin.com/Z1rPhRye (https://pastebin.com/Z1rPhRye)