Author Topic: Cutscene Upgrade Project  (Read 377520 times)

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Offline Mehrpack

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
hi,
wow, really impressive and cool work  :yes:.
i had often think thats so bad that we can today play FS2 with high resoultion like 1920x1200 but the cutsence are stiff in the old resoultion and look ugly or are really small.
cant wait to see the other scences :)!

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Offline mjn.mixael

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
Quote
A nitpick: can you tone down the color saturation on the engine glows? And make the Vasudans' orange instead of green? There's a good lad.

Consider it done!

Modeling a character just takes a long time... I've finished the basic mesh (except the hands). I'll use this mesh as my basis for creating the different Terran types which should speed up the process.
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Offline Nighteyes

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
I just noticed another thing, the lens flare at the end of the tunnel ins't ontop of the ships...

 

Offline Galemp

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
Yes, PLEASE redo the Command Briefing cutscene. It looks REALLY dated, from the set to the character models to the animation to the total lack of cloth dynamics. And you could probably fix the inconsistencies in the screen behind him, too, such as the Taranis being a cruiser and not a destroyer.
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Offline Mongoose

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
Maybe change his nametag to Admiral Wolf, too. :p

 

Offline mjn.mixael

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
Just had a though about EndGame. Would you guys be interested in seeing the "damaged ship" lightning?
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Offline MatthTheGeek

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
Humm. That requires reflexion. The multiple explosions already convey quite clearly that the Lucifer is blowing up, but a few damage lightning could add a nice touch here too. I'd like to know what people think about it.
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Offline Sushi

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
Just had a though about EndGame. Would you guys be interested in seeing the "damaged ship" lightning?

Considering I wrote a patch just to make it possible to get rid of that lightning in-game, what do you think? :p I vote "no thanks."

 

Offline mjn.mixael

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
This brings up a good question I think. How 'canon' is damage lightning in the FS universe?

Because when it comes to these cutscenes I'm only making changes for two reasons.

1. The change, when compared to FS canon, either fixes something wrong in the original cutscene or adds to graphically but is still correct by terms of FS canon.

2. The original cutscene's geometry and/or visual setup is not correct for the scene. (An example is the second sun I added in Ancients 1 because the original lighting doesn't work.)

So, is damage lighting a part of the FS universe or is it some graphical thing V added to cutscenes originally to make them look cool? Keep in mind this could also effect the way I redo the FS2 EndGame cutscene.
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Offline jr2

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
Just had a though about EndGame. Would you guys be interested in seeing the "damaged ship" lightning?

Considering I wrote a patch just to make it possible to get rid of that lightning in-game, what do you think? :p I vote "no thanks."


Lightning IMO is cool but it's very dated and needs to be updated... maybe just scrapped and replaced by a new effect.  My two cents.

 

Offline The E

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
Well, there is a new damage lightning effect in .12RC1.....
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Offline -Norbert-

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
As far as canon goes, retail FS2 had the damage lighting both in the ending cutscene and ingame.
Since it's so long that I actually played FS1 (who want's that if you can have FSPort?) I'm not absolutely sure about this, but I think even FS1 had that already.

But I wouldn't miss it, if it isn't in the cutscene, especially since it wouldn't be very noticable with all the blue/while from subspace and the explosions going on.

 
Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
Niggling annoying frustrating little problem I have with it....I realise that the originals suffered from it slightly too, but does it really have to jerk so much? camera panning can be supersmooth and in some of these more majestic shots surely it should be as smooth as possible..?

If you look at the edges of the rotational movement on pretty much any of the videoclips you'll see what I mean (assuming it's not my video codec acting up), but it seems to lurch across the screen instead of roll across it.. fixable? am I being overly fussy? =<

Great work overall though, I perhaps agree with the guy who commented on some of the non-focal points being a bit too dark/quite/understated but yea awesome work in my opinion, just needs a little polish.
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Offline Colonol Dekker

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
Damage lightning should stay. Add more to the broken edges of the Lucys neck once the head is removed perhaps, But you should pimp it as appropriate. I have faith in your abilitiz after viewing everything available so far. I am smitten with your Ancients 4 by the way.
 
 
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Offline mjn.mixael

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
Quote
Niggling annoying frustrating little problem I have with it....I realise that the originals suffered from it slightly too, but does it really have to jerk so much? camera panning can be supersmooth and in some of these more majestic shots surely it should be as smooth as possible..?

If you look at the edges of the rotational movement on pretty much any of the videoclips you'll see what I mean (assuming it's not my video codec acting up), but it seems to lurch across the screen instead of roll across it.. fixable? am I being overly fussy? =<

Great work overall though, I perhaps agree with the guy who commented on some of the non-focal points being a bit too dark/quite/understated but yea awesome work in my opinion, just needs a little polish.

Are you talking about the Ancients videos or the EndGame preview? I can't imagine you are talking about Ancients.

EndGame should be pretty smooth on the wide shots as there is little movement. The closeups (especially with the Ursa) have some wiggle that corresponds to the explosions. Maybe that's what you are talking about?

But I do agree on the polish. That's why I don't want to release them so quickly even though they seem complete. I want to have time to look them over, let them sit, and see if I still like them when I come back to them. It's a process that helps me get things really polished.

Quote
I am smitten with your Ancients 4 by the way.

Wait till you see the version with DOF and not so jagged asteroids... ;7
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
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Offline Colonol Dekker

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
Noooooooooo.
 
I Like-a-da pointy asteroids!
 
Still, I reserve judgement.
I'm going to like dof no doubt. :yes:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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The only good Zod is a dead Zod
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Offline mjn.mixael

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
Don't worry, they are still quite jagged, I just meant that I got rid of some of the overly jagged parts created by the noise modifier in MAX. They look a lot more natural.

While I'm at it, other changes include:

The second sun in Ancients 1 is now blue instead of red.

The nebula in Ancients 1 is a little more full.

The planet in Ancients 3 should look a little more hi-res, though I'm still considering making a super hi-res map to use on it. (because the planet takes up half the screen the map would have to be something ridiculous with around 5000 pixels in it's width.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
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Between the Ashes is looking for committed testers, PM me for details.
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Offline Herra Tohtori

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
The planet in Ancients 3 should look a little more hi-res, though I'm still considering making a super hi-res map to use on it. (because the planet takes up half the screen the map would have to be something ridiculous with around 5000 pixels in it's width.

I consider 8192x4096 to be an absolute minimum for planet textures in most cases. :nervous:
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Offline Rodo

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
I figure rendering a cutscene is not the same as rendering a still image, but I know shi* about that so .... I'll just nod along :nod:
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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
Damage lighting should be in the intro cut-scene considering that there is this electric crackling sound and sparks in the original audio that is suppose to go with it, unless your going to nix that. Would certainly be odd without it.  Just do your best with it.  You might have to draw it in yourself.