Author Topic: Scree flashing on "The Intervention" after subspace jump  (Read 1850 times)

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Scree flashing on "The Intervention" after subspace jump
So, I decided to replay "The Intervention" but after the subspace jump completes, the screen continues to flash white. The game has done this for three tries so far.

I'm using the 3.6.14 RC4, but I'm afraid I can't get a debug log because if I try to start Blue Planet 2 with the debug build, this happens.

Code: [Select]
ERANGE: String error. Please Report.
Trying to put into 32 byte buffer:
ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌ.
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_14_RC4_DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_14_RC4_DEBUG.exe! Error + 229 bytes
fs2_open_3_6_14_RC4_DEBUG.exe! scp_strcpy_s + 297 bytes
fs2_open_3_6_14_RC4_DEBUG.exe! scp_strcpy_s<32> + 53 bytes
fs2_open_3_6_14_RC4_DEBUG.exe! cf_search_root_pack + 873 bytes
fs2_open_3_6_14_RC4_DEBUG.exe! cf_build_file_list + 131 bytes
fs2_open_3_6_14_RC4_DEBUG.exe! cf_build_secondary_filelist + 166 bytes
fs2_open_3_6_14_RC4_DEBUG.exe! cfile_init + 398 bytes
fs2_open_3_6_14_RC4_DEBUG.exe! game_init + 291 bytes
fs2_open_3_6_14_RC4_DEBUG.exe! game_main + 519 bytes
fs2_open_3_6_14_RC4_DEBUG.exe! WinMain + 330 bytes
fs2_open_3_6_14_RC4_DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_14_RC4_DEBUG.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

Anything I can do to help you figure out the problem?
This is my only contribution to FSSCP

These mods are made from natural code that we pump in from retail. If you tried to run one, it would be like standing outside with nostalgia and pure awesome shining on your face. It would also set your computer on fire, so don't actually do it.

 
Re: Scree flashing on "The Intervention" after subspace jump
There's nothing wrong on your end; this is a known issue with 3.6.14 RC4. Either revert to an earlier build or wait for RC5.

 

Offline Crybertrance

  • 29
  • Conventional warheads only, no funny business
Re: Scree flashing on "The Intervention" after subspace jump
Yea, there is a bug in RC4 regarding the (fade-out) SEXP. Either Revert back to RC2 (AVOID RC3) or wait for a new (RC5 or nightly) release.
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline -Norbert-

  • 211
Re: Scree flashing on "The Intervention" after subspace jump
For more details and maybe soon a solution look here: http://www.hard-light.net/forums/index.php?topic=79754.0

 
Re: Scree flashing on "The Intervention" after subspace jump
Didn't know that this was a known issue, and had I known the name of the SEXP involved, I probably would have found it through Google.

Carry on.
This is my only contribution to FSSCP

These mods are made from natural code that we pump in from retail. If you tried to run one, it would be like standing outside with nostalgia and pure awesome shining on your face. It would also set your computer on fire, so don't actually do it.