Hard Light Productions Forums

Hosted Projects - Standalone => Diaspora => Diaspora Tech Help => Topic started by: Woolie Wool on September 04, 2012, 09:11:48 pm

Title: Game crashes with a new simple "furball" mission I created
Post by: Woolie Wool on September 04, 2012, 09:11:48 pm
To test out the Cylon fighters I created a simple mission with 24 fighters in three teams fighting each other around Armistice Station. However, a few seconds after I enter the mission I get this:

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Warning!
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Invalid model number -1 requested. Please post the call stack where an SCP coder can see it.

ntdll.dll! KiFastSystemCallRet
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
fs2_open_Diaspora_R1_Debug.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

[ This info is in the clipboard so you can paste it somewhere now ]


Use Yes to break into Debugger, No to continue.
and Cancel to Quit

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Yes   No   Cancel   
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Mission file attached.

[attachment removed and sold on the black market]
Title: Re: Game crashes with a new simple "furball" mission I created
Post by: karajorma on September 04, 2012, 09:36:31 pm
I'll see if I can find the cause but it's going to take a while as I'm not on the PC I used to make the Diaspora builds so I can't debug until I make some new ones.
Title: Re: Game crashes with a new simple "furball" mission I created
Post by: FUBAR-BDHR on September 05, 2012, 01:30:54 am
Only thing I noticed with quick look in notepad is gamma wing is 3rd_team.  Since gamma is a default loadout wing (alpha, beta, gamma, delta) that might cause a weird crash.  Also try avoiding Zeta unless it's a hostile in multiplayer.  I think the zeta thing was fixed at some point but not sure.
Title: Re: Game crashes with a new simple "furball" mission I created
Post by: karajorma on September 05, 2012, 01:45:43 am
Yeah, that might do it.

I have builds but I suspect FUBAR's on the money. If he's not, I'll take a look.
Title: Re: Game crashes with a new simple "furball" mission I created
Post by: Woolie Wool on September 05, 2012, 06:21:24 pm
Crash confirmed when I change the wing names. Also the crash appears to be similar to (http://www.hard-light.net/forums/index.php?topic=81895.0). (and I get this crash too)



[attachment removed and sold on the black market]
Title: Re: Game crashes with a new simple "furball" mission I created
Post by: karajorma on September 05, 2012, 07:42:51 pm
Okay, I will look into this today.
Title: Re: Game crashes with a new simple "furball" mission I created
Post by: Echelon9 on September 06, 2012, 09:42:09 am
Crash confirmed when I change the wing names. Also the crash appears to be similar to (http://www.hard-light.net/forums/index.php?topic=81895.0). (and I get this crash too)

Yup, I've tracked it down to the same section of code as that other report.

We're looking into it.